Wildermyth - Catch The Gorgon All

I just lost because my hero missed a 94% chance hit on the last enemy and then it walked past all my guys to kill the person I was escorting. Super frustrating. It literally ended the entire campaign.

Hah you are making a strong case for not playing ironman.

On the one hand, I'm seeing more of the game, since it removes the temptation to reload if every enemy critical hits and your entire party goes down. There's story events I didn't know existed.

And it does affect your play style, so you try new strategies to try and reduce risk. Or muddle through even an overwhelming battle.

But I wish there was a "Bronze Man" mode where you can restart an entire battle. That kind of limits the save scum possibilities, but also means you don't lose an entire campaign to some really bad rolls.

Otherwise, yeah. I still think trying Carved in stone once is worth it, if only for the achievement and to see how the game is balanced. But sometimes it's incredibly frustrating.

I cannot even fathom trying it for Walking Lunch difficulty though.

ccoates wrote:

But I wish there was a "Bronze Man" mode where you can restart an entire battle. That kind of limits the save scum possibilities, but also means you don't lose an entire campaign to some really bad rolls.

I feel like that's how I play naturally. I did forget last night I restarted the final battle once. The choice before battle had us start in stealth, but separated. Well one mage was able to attack and my rogue flank. But it was 1 health short of a kill. And then the other mage was separated. Tried to pin the enemy and missed. Then like 2 characters got killed on enemy first turn. Restarted and used a different infusion to finish off that first enemy with rogue and keep him in stealth. And brought the other mage near the group staying hidden until everyone could fight. Bad strategy on my part more than bad numbers luck.

The flanking attacks have started to be my focus so far in this second campaign. Rogue got a level 1 flame dagger from an elemental and she has been tearing it up. Flank attacks and stealth ignoring armor and doing double damage. She's got that kill into grayplane skill and just goes from body to body hehe.

Stele wrote:

The flanking attacks have started to be my focus so far in this second campaign. Rogue got a level 1 flame dagger from an elemental and she has been tearing it up. Flank attacks and stealth ignoring armor and doing double damage. She's got that kill into grayplane skill and just goes from body to body hehe.

Definitely! I pay a lot more attention to flanking on Tragic Hero than I did on Adventurer.

There's a falcon pet you can get, and the free action is it sets up flanking for you. So it "attacks" the enemy on the opposite side, making your next attacks that much more powerful. Really handy.

Grayplane is great for scouting, too. You can use a single hunter, and if they get into trouble immediately grayplane and head for the nearest exit.

I find myself returning to the water weapons a lot. I tend to boost the stunt chance on my hunters, so getting multiple attacks with Through shot+ can really pull your butt out of the fire in some battles. And water weapons combined with Thornfang? Hunters can really cut down on groups of enemies.

Campaign 2 chapter 2 down!

Had my first double/split incursion. And of course I didn't even know that was a thing. Maybe only on harder difficulties. So right as I was gathered ready to fight the one incursion near me, I looked over and noticed one from the objective area. Dammit. Lost one area while I was en route, just by 3 or 4 days. But I was able to defeat the 2nd one and rebuild right after. Wasn't thinking about the overworld being tougher but it sure is.

Got thornfang+ on that melee backstab hunter rogue I was playing. And also she got wolf touched. So hopefully can bite for extra actions if she can't stab. We'll see if that helps. Felt like it was too good to pass up for melee. Plus it added another few years to retirement so she might make it to the end of this campaign after all.

Other cool event was a follow up to this event in Ch 1. And my mystic now doesn't age! I guess they usually make it to the end of a 5 chapter campaign, but this one definitely will haha. Also he got a once per battle stealth cloak. Pretty handy to hide as a mage if you get into trouble.

Otherwise Ch 2 not too eventful. My new recruit was also a hunter. Trying to do a ranged throughshot build with him. We'll see how it pans out. So far, at least he hasn't died.

We'll see what pops up for Ch 3.

Edit: My couple (mage hunter) from ch. 1 had a warrior kid that joined us between chapters. Nice! 2-2-2 party to start ch 3.

Keep getting interesting transformations but seems like some are on the wrong characters. Like my new warrior got fire touched. Apparently that's awesome on mages. And in previous chapter I took Sylvan but on a warrior also. Apparently it's best on mage too.

But I hate not to try it at least, especially the first time I see something. Hope I'm not making them worthless for future legacies.

On the first campaign I took wolf on my mage not knowing any better. It helped a couple times but mostly not. But I got it again this time for hunter and it's much better synergy, giving her an extra attack option. And the legs for speed would be good too if they come up.

Whew. Up to final battle of ch 4, 2nd campaign. Looks like my leading warrior is going to retire after this. It started giving warning text during this chapter whenever I got item drops that she was retiring so I wouldn't waste things on her.

She's a badass sentinel. I got the 4 reaction strikes passive too. Can just park at a choke point and she gets 2-3 kills. Added untouchable after she got down under half health one time and she's been well untouchable ever since. Going to miss her a lot.

I picked up a new warrior at the start of chapter to try to replace but so far the coolest thing he's done is get maimed and lost an eye.

Since I had 8 party members I spent most of the chapter split 4-4. Took the family unit and tried to train the new warrior with them. Mom hunter dad mage and daughter warrior. The three of them are solid. Hunter hit 100 kills last night, with all the thornfang. The warrior has a leap battle dance thing going. Been fun to see a lot of events with interjected mom dad comments. Oh and since the dad mage was the one that got the stop aging event he's stuck at 35 and the daughter started this chapter at 37. Pretty weird. And his wife used to be a year younger than him but is now 65 or so. Thankfully she's set to retire in 2 years. I guess they only retire after chapters when they hit the age, so I hope that means she comes back for ch 5. She's irreplaceable.

My other hunter is trying to copy her build but not nearly as good at it so far. She got a good spear drop so I used it, but it doesn't have the dagger flank bonus. So she kills easy enemies but can't cut down the really tough ones like my main hunter.

This difficulty is definitely more interesting. 3 of 4 chapters I've had one character maimed. One time I tried the death option with my brand new recruit but it only did damage to one enemy. Seemed weak. And I had already cleared that map down to 2 enemies left. Was a really stupid death. So I decided to reload that one. But the rest I've tried out. One replaced limbs with transformation. One took a stat hit for the campaign. And of course eye patch guy lost 15 accuracy for campaign. But he looks cool now! Haha he'll be fun in legacy sometime even if he kind of sucks for this last chapter. Oh well.

Well I didn't have to worry about my warrior retirement...

Spoiler:

Ch 4 final battle had a choice to sacrifice a character or not. My warrior was one of the choices. So she retired in a different way.

And I was right on not retiring during the break. My primary hunter and secondary warrior are both back! 2-9 years over retirement age respectively but will stick through to the end of ch 5. Whew.

Talking to myself a bit eh? Hopefully someone will find this useful.

Last night was pushing ch 5 and trying to clear out a few areas before incursion to lessen the size. Ended up my two groups made a circle and met just one/two zones from where the incursion spawned. So I brought everyone to the same tile and built tier 2 defenses with my best work characters so I had 2 days to spare before the invasion. Then when it hit, ALL NINE of my party joined the battle!

Had no idea you could fight with more than 5. The incursion strength was 17, even though most battles were still in single digits. I might have won with my best 5 but having everyone made it a pretty easy fight. Only a couple minor injuries despite a ton of enemies swarming us. I guess the only downside is I think fight XP is divided equally so no one leveled up after that giant battle.

Another cool thing I saw on Reddit... You can retreat from battle. It places a blue escape zone like some missions have for objectives. And the cool part is you can just evac some characters. So if someone gets knocked down to 1 or 2 health you could evac them do they don't risk getting maimed. And then if you stay in the battle and win with the rest of your team, the evac person still gets XP!

I haven't tried it myself yet, mostly because I forgot. Last night I had one warrior get knocked down to 1 health. But I pushed on, used them to attack, then mowed down 4 enemies with my hunter. And then got lucky that the warrior blocked the next attack. Then I was able to clean up that fight the next turn and keep them from getting maimed. But I totally should have used the escape thing.

I know I haven't played that much but 2 mechanics I totally didn't realize yesterday. Thought they were worth sharing.

Stele wrote:

Talking to myself a bit eh? Hopefully someone will find this useful.

I am enjoying your AARs, please keep'em coming!

Thanks, buddy.

Morthagi campaign complete! That was a bit more interesting story than the intro campaign, and delved into the roots of the enemy's origin. Pretty fun.

My thornfang hunter finished with 155 kills. 2nd highest was 46, the warrior that had to retire after Ch 4. 3rd highest was 42, and so on. She really did carry the whole campaign. Not sure how I won't try to make another with those skills. Just too good. I'm trying to look up other builds. That warrior was fun and then I made an almost clone of her when I heard she was retiring and he was solid too. Sentinel-Paladin thing, with multiple reactions. I'm trying to read about some more variety in builds, but have fallen into a bit of a comfort zone already. Hah.

Had very few repeat events from campaign 1. The big ones I remember were 2 of the transformation hooks. I think there's only so many transformations though, so that's not bad. Otherwise it was a handful of random patrol events where you choose 1, 2, or 3 before battle to get bonuses, or something. So game still feeling pretty fresh and new. And even the repeat events, I got transformations on different classes this time (mystic v hunter, hunter v warrior). So the game still plays different after.

And I did get some really interesting events in Ch 5. One with a special ice shield reward and another with a wand. The ice thing was cool because one of my characters had the fire transform and there was extra dialogue and a special choice to ensure a good outcome. Very handy. I wish I had got either of those a little earlier though, as it was hard to build around the very good items that late in the game.

Ended up with 48 LP at the end, and you get 2 free promotions in 5 chapter stories, so I was able to promote 6. Would have liked to do 7 actually, after all the characters I played the most with. I went with that new duplicate warrior over my older hunter duplicate thornfang. She was never quite as good as the original, and she made it to the end anyway. Whew. Still haven't used a legacy character as a new recruit yet. We'll see if I try that in campaign 3 or just keep making new legacies. Think I'll definitely stick to Tragic Hero for now. That feels like tough but fair difficulty. Should still be able to win most fights as long as I'm using my brain and paying attention heh.

Still haven't used a legacy character as a new recruit yet. We'll see if I try that in campaign 3 or just keep making new legacies.

Haha. Campaign 3 forces you to choose 2 legacy heroes to start and rescue your 3rd new character who is trapped in a cult. Awesome intro!

I went with a warrior and mage from the first campaign since I felt like I could have built them better. Actually the warrior wasn't awful with long reach and paladin+ but get other couple skills didn't match. Could only take 2 so the first rank of paladin will have to do.

I see now the long game here. You piece together the best random build you can over a campaign, then next time keep core skills and weed out the bad. And so on until legacy 5 where you have 5 solid skills and complete characters that pick up 1 or 2 optional.

Instead I've been playing with that free reroll mod. It allows me to get some of those better skills the first time out or at least synergize my build better than pure random. And still have tons of LP left over at the end. I wonder if maybe there's a 1LP always reroll that would play somewhere in the middle?

It feels pointless to grab my thornfang hunter from campaign 2 because she has 5 perfect skills already and I can only keep 2. She feels like a legacy 5 character already since I built her with a plan. But not because I can't start with 5 core powers. Anyway I'll have to think about what to do. Definitely quicker and easier with the rerolls, and eventually can promote them easier with extra LP. Hm...

If I had known how campaign 3 starts before I could have done another run or pulled in a late legacy in campaign 2 and got them up to rank 3. Then the start of this might have been really easy. But not trying to spoil myself. I guess I'll see how it goes but with the cool way this starts I might want to play this campaign again later.

Well, you convinced me to buy it.

Toddland wrote:

Well, you convinced me to buy it.

Stele, keep the updates coming then!

I've put in a lot of time on this game and using retreats that way never occurred to me, haha. Or using more than 5 on an incursion. So thanks!

I wouldn't really worry about saving a character and not drafting them because they have the exact skill set/build you want early on. Each time you promote them at the end of the campaign, they're able to keep 1 more skill (and cost more to recruit). In other words, even if that character has the perfect 5 skills you want right now... if you don't recruit them in other campaigns and promote them, they're never going to be able to keep those five skills because you'll always be limited to just picking 1 or 2.

So you *want* to play with them more and more, that way you can promote them. Maybe towards the higher ranks when you're able to recruit them with four skills active right out of the gate you'll want to be more careful about rolling the right ones, but when they're just at 1 or 2 stars? They're still basically a blank slate.

Except for transformations and maiming. That stuff is permanent (unless you just don't promote the character at the end of the campaign). Although if they're a new character I suppose it IS permanent.

I've decided to try and build a couple specific transformations on purpose. Like you can give your Hunter a Morthagi crossbow arm, and as long as it's the left arm, they now have two crossbows and can attack twice! It took me awhile to get there though, because getting your character intentionally maimed can be comically difficult. Of course when I want it to happen, that's when the enemies completely ignore my 1 HP Hunter and run around them to attack my full HP and armored Warrior. And then when they did kill/maim my hunter, I lost each leg multiple times and the right arm multiple times before I ever lost the left arm (it's random which limb you lose). But, since you need the prosthetic first before you can trigger the Morthagi event, you gotta do it if you want that build.

Because certain themes/transformations don't conflict I'm trying to make a skeleton hunter with a crossbow arm and a storm leg thingie. That starts to get trickier because you have to do them in a specific order to avoid conflicts. And apparently you can even get crow wings on that build, to boot.

You do end up having to consult the wiki a bit, because some events depend on certain "hooks" or juggling the stats on the character page. I only just learned this, but before you recruit a character or while you're rolling a character you can click the little arrows and re-arrange the characteristics like Leader, Greedy, Loner, Bookish, etc. And that will have an effect on which random events you're likely to encounter during a campaign. Some events require different characters have different stats, too. Like maybe one needs "Bookish" and another needs "Romantic".

Yeah that's another reason I didn't feel too guilty about free reroll. There's so much other random stuff that happens, even if you have the right hook or stat or whatever. I saw one thread on Reddit about a specific transformation that required a party of 4 in addition to the right stats.

I did get very lucky with 2 events on new characters tonight. My hunter I was trying to build a ranged piercing ember soul build got the fire chicken pet! Seems like perfect synergy to start her own fires and then light up the enemies.

Then I was trying to build my 2nd warrior in this campaign as zealous leap, battle dance (not+), broad strikes etc melee death machine. And she got spell touched, which gives +10 retirement, potency bonus for more damage, etc. Just what she needs. Might even finish the campaign now hah.

I also had a really interesting event where one of my team got sick. Then had a choice to fully cure themselves or cure the NPC that helped you's sick family member. I peeked on the wiki but I think I made the right choice for me.

I'm also noticing the opportunity battles seem extremely easy. Early on I was sending a 3rd person with the 2 going on the opportunity quest. But the last few chapters I've just sent the 2 that have to go and it's been so easy. It seems like the goal is always in an explored zone so there is no danger of ambush. That lets me keep another person working on construction or scouting or whatever.

2 more repeat events in the first couple chapters of campaign 3. But one of them I had a much better %, like 65 vs 38, than last time for one option so got to try something different. The other event had the villain in it gender swapped and named differently so that was fun at least. No run will ever be 100% the same even in the same campaign. Don't think I'll be bored with this for a long time.

Yeah, I don't think the random encounters scale the difficulty the same way the regular battles do. Some big monster will jump out and your characters can put them down in 1-2 hits, which seems anticlimactic, haha.

Hunters are good scouts because they can escape ambushes pretty easily barring a very unlucky movement by an enemy. Just have them go grayplane immediately, and you can wait and just walk around the enemies.

There is a version of the ambush map with 1 exit instead of 2, so you do have to be a bit more careful on that one. But even during Tragic Hero/Carved in Stone I was able to escape ambushes with a completely unleveled hunter. (Now that I'm trying to create specific builds I'm not doing Carved in Stone, haha. Too much RNG to deal with.)

Finished the initial campaign and am hooked. Still figuring out the interplay of everything and am on to the second one now.

ccoates wrote:

Yeah, I don't think the random encounters scale the difficulty the same way the regular battles do. Some big monster will jump out and your characters can put them down in 1-2 hits, which seems anticlimactic, haha.

Hunters are good scouts because they can escape ambushes pretty easily barring a very unlucky movement by an enemy. Just have them go grayplane immediately, and you can wait and just walk around the enemies.

There is a version of the ambush map with 1 exit instead of 2, so you do have to be a bit more careful on that one. But even during Tragic Hero/Carved in Stone I was able to escape ambushes with a completely unleveled hunter. (Now that I'm trying to create specific builds I'm not doing Carved in Stone, haha. Too much RNG to deal with.)

Oh yeah hunters with great overland speed too, maybe they could solo scout more. I've mostly just scouted as a group because I want to fight right after and opportunity things seem to pop up in groups too. But like my current game I have a party of 6 and so maybe I should send one hunter off to do stuff while the others fight as 5 instead of going 3-3? Maybe...

I had another pet event tonight but checked the wiki on the final choice and the pet was only for the rest of the chapter, and I only had 50-something% to succeed. But the artifact that had no die roll was pretty strong so I just took it instead. Maybe if I had better % or it was earlier in chapter. But I only had 2 zones left to scout after that battle so seemed a waste. Maybe an incursion if I'm too slow but 3 fights max for pet vs 3 chapters for item.

Still I was tempted because pets are awesome. I've had avenger rabbit and fire chicken so far and both kick ass.

Anyway didn't get much time to play tonight so hopefully finish chapter 2 and beyond this weekend. Looks like I'm having an early retirement from an event lowering age so hopefully someone's kid shows up between chapters to help haha. Oddly enough I chose the first 2 legacy heroes as female and the rescue randomly was. And my other 3 recruits have been as well. Not sure if same sex romance produces kids in this one but nobody has started a romance yet. In first campaign the kid that showed up had NPC dad I guess since that character wasn't in romance.

Also no rivalry in 2 chapters so far. Very weird dice rolls. In first 2 campaigns I got an active choice to start rivalry and in like ch 4 of 2nd one the game just popped up a notice that x and y were rivals now haha. So not sure why everyone is getting along so great but not too great in this campaign. Just one big ball of friends apparently.

Stele wrote:

Not sure if same sex romance produces kids in this one but nobody has started a romance yet. In first campaign the kid that showed up had NPC dad I guess since that character wasn't in romance.

They do. Solo heroes can produce kids as well. One of the things I like about this game is how little hand wringing it does over how to treat different relationships.

Any characters can fall in love (except skeletons, after they become a skeleton) given the right circumstances and stats, and they can all have kids/progency/successors. It doesn't waste ink explaining why your kid might not look like you or why two women can have a child. NPCs can end up in different relationships the same way, too (like that you meet in random encounters).

Like, we live in a world where there's lots of single parents and people can adopt, and it just trusts that the players will be able to fill in the blanks. Good stuff!

Yeah I feel like it rolls with the spirit of D&D. Anything can happen to your characters as long as it's a good story. Fill in the blanks however you want and roleplay the heck out of it.

Incidentally my hunter did retire in chapter 2. And my blue skinned warrior's son showed up to join us. His skin is not blue. But maybe that event didn't happen to her until chapter 2 after he was born hah. And anyway there's finally a male in the party.

And since this was my first natural retirement during campaign I had no idea how that went. You get to choose one of your 3 lowest characters and "train them up" giving them a big chunk of the retirees XP. So her bow replacement character got one full level and after the first battle of the chapter she leveled up again. Pretty nice.

And wow the start to ch 3 battle was rough. Kind of an emergency fight so my party was spread all over the map. I tried to fight 1 on 1 and lost 2 characters, eek. So I reloaded and tried to gather up and get some cover first. Worked much better and everyone survived with only minor injuries. I misjudged just how many reinforcements would show up the first time.

Finished Ch 3 last night. Not much eventful to say. I didn't really love one random recruit at 3LP so I spent 4LP to bring in one of my first campaign legacy guys. Figured I know what I'm doing a little more now and might improve his build for saving in legacy again. Not sure I'll have enough LP to promote though. A couple of the new characters in this run have turned out very well and I want to promote them for sure.

Ch 4 started this afternoon and no retirements/additions in the interim. I have picked up a new warrior as soon as the chapter started though. I have 4 now but 2 are retiring this chapter, and have already done their hook quests. So very unlikely I get a 2nd hook and they stick around for ch 5. Got to train the 2 new warriors up to finish the campaign. Hopefully will get that pass XP thing between chapters to help. The one is the son of one of the retirees, so trying to build him similar to his mom, who is kicking ass.

Broadswipes is fantastic. Just added it to my battldance/leap warrior and it's made her even better. Sometimes I jump her adjacent to 3-4 enemies and she kills 2 with the 1st swing. Then the rest with the 2nd swing. I've seen 4 enemies drop on one turn multiple times now. Didn't know warriors could be this strong from my first couple campaigns. Fun seeing new builds come together.

I also went with a mystic battlemage build... she came with a rank 2 bow, probably was supposed to be a hunter back in Ch 2 when she joined. But I chose mystic and then decided to try to make it work. Vigorflow+ and Open Mind is all she has right now. But that bow was doing 15+ damage. Upgraded it to rank 3 between chapters, and it's doing 20+ now after open mind. And it's a water bow so sometimes she stunts and gets to kill another enemy. It's not the same devastating feel as the warrior but she is lethal from range. It feels on par with my ember shot, armor pierce hunter, which I was not expecting.

Wow they love tough chapter 4 choices in these campaigns. #3 the Mountain one and damn. Ended up with pyrrhic victory achievement as only my hunter escaped and everyone else got defeated. Finally got a mechanical arm for one of them. But if I understand that event I probably wanted it on a hunter. Oh well it's a mystic. We'll see how it goes.

I had a rough battle where the party was split earlier in ch4 and things got dicey. I lost the warrior son of my warrior with battle dance. He never had quite matched up to mom and I just let him go. His mom did memorial scene. Maybe I'll try him again later in legacy.

But then the crazy part is that his kid showed up for ch5 and she's a warrior too! Grandma retired between chapters so I dumped her XP into granddaughter and got 2 levels plus, so she's already got leap+ and dance. Might be more effective than her dad ever was.

Also my legacy crystal hunter had a surprise kid show up in the interval too. I got another scene about one of my current younger heroes falling in love with some NPC daughter and getting married between chapters. Maybe I got one of those for him a couple chapters ago too? Can't remember if it was him exactly, but have seen a couple scenes.

Also no rivalry in 2 chapters so far. Very weird dice rolls. In first 2 campaigns I got an active choice to start rivalry and in like ch 4 of 2nd one the game just popped up a notice that x and y were rivals now haha. So not sure why everyone is getting along so great but not too great in this campaign. Just one big ball of friends apparently

Of course that didn't last. In ch4 the were two times where I was either scouting or rebuilding after battle and got a popup that two party members were now rivals. So lots more stunt chance opportunities.

But still not a single in-party romance after having them in both precious campaigns.

Stele wrote:

Wow they love tough chapter 4 choices in these campaigns. #3 the Mountain one and damn. Ended up with pyrrhic victory achievement as only my hunter escaped and everyone else got defeated. Finally got a mechanical arm for one of them. But if I understand that event I probably wanted it on a hunter. Oh well it's a mystic. We'll see how it goes.

A prosthetic or a mechanical arm? Because it has both in the game and they're different, ha.

Spoiler:

And you can always get a transformation to replace the prosthetics.

Sometimes they have kids and there's no narrative explanation. I like that.

I think the pet you were talking about is the

Spoiler:

hago cub

. It may only last a chapter but it's cute and you get a story bit in the chapter end panels.

I thought you had to have a prosthetic arm to get the event for the mechanical one to replace it? But I don't think there are any Morthagi infested zones in this campaign left.

Anyway things finally went sideways for me in chapter 5 last night. Couple of new recruits are not up to snuff. I sent an experienced mystic on the primary mission. Then split the team 4-3 with my strongest 3. Part of that was of where everyone started the map. And the recruit was up near some unexplored regions. So I sent 3 to recruit her and then fight together. But everyone up there was level 1 or 2. The grandkid warrior I mentioned who got to 3 in the interval XP boost was down with my experienced team hah.

So the first battle for the newbs they got overwhelmed. Like a dozen enemies swarmed. The tank doesn't have paladin+ yet but got vigilance. So if I park her she gets 2 attacks but going offensive she only gets 1. The new recruit mystic I took elementalist finally to try splinter-salvo spell. It takes a couple turns to setup though by itself. So I see that I have two wooden objects to try that and I pull everyone back. 6 or 7 enemies charge into the room we backed out of and then level 1 mage splinter-salvos and kills all of them!

In the mop up of the last 2 or 3 enemies the newish warrior still got maimed and lost an arm. So not great but not the end of the world.

The strong team of 3 fared better. Back to back 85% misses from my mystic archer battle mage that would have finished the fight caused a couple damage to my team. And I couldn't chase the water elemental with so many enemies. Would have been nice to get water spear for this and future warriors. But not bad.

Then back to the B team. Now with a hook arm haha. Then got a transform event to start the battle for the warrior. So she got her left arm replaced and a brand new attack yay. But in this fight I could not get a splinter-salvo lined up for more than 2 enemies. And they had a healer type. He gave temp health and shot some kind of armor shred attack at me both on the same turn. And another enemy was doing protect on those little 1 health 3 armor annoying guys. So even when I got mystic AOE going it wouldn't kill them. Had my first whole team wipe battle loss, yay achievement.

Reloaded and tried again. And again. Could not get salvo, could not stay alive long enough. Turned on retreat and pulled back to try and chip away at them. But still got hammered good. Everyone but the hunter Archer was down to 2 health, so I retreated full team. Seemed better than reloading old save so that I could keep the new transformation.

Now the next area over that I'd already cleared has been infested though. Maybe that fight will be easier but maybe I'm going to have to consolidate my teams and go with a stronger 5.

My mystic finished the primary mission so I could rush the end. But there's another zone next to the A team that needs patrol. And another that got infected somehow. So I'd like to clean up the map. But also down to around 100 days until incursion. Try to win before it? Try to level up everyone with it? Full clear map like I have every other chapter of the first 3 campaigns?

Not sure what I'll do but I'm going to try something at lunch...

So cleared that one area with A team. Opportunity popped up for thornfang hunter. She finished it by the time the B team finished patrol. Got herself a nice eypatch and bonus skill. And she was one zone away from the B team. So sent her with those 4 back to the mission that had just eviscerated them all last night. And of course she carried the day. Triple kill, twice! And another double. Hahaha. Never got around to splinter-salvo for the mystic but didn't need it.

And that was the last enemy zone, with about 30 days before the first incursion. So then the counter stopped, no incursions. Would have been nice to level up characters once more with incursion defense, but oh well. Sending strongest 5 into final battle. New warrior with new left arm gets the last spot. Hope she doesn't die heh. Victory tonight, I hope.

Stele wrote:

I thought you had to have a prosthetic arm to get the event for the mechanical one to replace it? But I don't think there are any Morthagi infested zones in this campaign left.

You need the prosthetic arm first, but there's almost no scenario where you'd want a morthagi arm on a Mystic so I wasn't sure which one you meant. In most cases one of the other transformations would be better like Flame soul.

I mean, for roleplaying/fun, there's no wrong answers, haha. But a Mortificial Enhancement Mystic isn't ideal.

ccoates wrote:
Stele wrote:

I thought you had to have a prosthetic arm to get the event for the mechanical one to replace it? But I don't think there are any Morthagi infested zones in this campaign left.

You need the prosthetic arm first, but there's almost no scenario where you'd want a morthagi arm on a Mystic so I wasn't sure which one you meant. In most cases one of the other transformations would be better like Flame soul.

I mean, for roleplaying/fun, there's no wrong answers, haha. But a Mortificial Enhancement Mystic isn't ideal.

Right. I read more after and realized I got the exact event just the wrong hero haha. Well wolf mage probably wasn't that great either but that's what my first mystic ended up in intro campaign. Although now that I've been playing this badass battle mage, maybe I can work her into something useful.

Seriously vigorflow and open mind, this mystic is doing 20+ damage with a bow from over there in safety. She's my single target assassin this campaign. Maybe a melee battle mage would be riskier but with wolf giving free bite attacks maybe it could work...

Yeah, some of those builds are fun. The major downside being for attack types that the game primarily weights to a specific class, you miss out on abilities that synergize with that attack type.

The spear that summons trees when an enemy dies is hilarious, and you can vigorflow a Mystic into doing a ton of damage. But... it's single target and you don't get the benefits of things like Guardian or Broadstrikes.

Similarly a bow warrior wouldn't get access to Archery or Throughshoot.

That matters more on harder campaigns because to survive you really need to be able to hit multiple targets per character every turn, whether that's via multiple attacks or hitting multiple enemies at once.

I took at peek at the notes for one of their Beta builds, and they're experimenting with letting you use abilities like Quellingmoss with transformation attacks like Cone of Fire. That could open up a bunch of new fun combos, but definitely could also end up a bit overpowered!