Diablo Immortal - Blizzard Entertainment
Platforms: Android, iOS, Windows
I haven't really felt a lack of meaningful progress, but I'm not quite done with the story nor am I quite to the level cap. I will say that the "pause the story until you're level XX" interludes have gotten long enough that they've gone from a refreshing change of pace to a bit of a drag.
I also suspect that I've gotten pretty lucky with my Legendary drops. The first wave of them synergized pretty darn well, and as I replaced them I felt like I was getting weaker. Eventually I decided that I didn't have a long-term interest in the game so I didn't need to care about collecting all the Legendary infusions and could just go ahead and overwrite my higher level stuff with the affixes I had been enjoying. That brought me back to having enough fun that I figured I'd go ahead and finish the story.
When I started to see my second round of Legendary upgrades I discovered that I could still extract the original power from the pieces that I had changed. Fortunately when I went to scrap them the game said "you haven't extracted this power yet, are you sure you want to do this?" and I was able to run to the extraction NPC instead. So swapping to the powers that I prefer in the moment hadn't actually screwed me out of collecting everything in the longer-run. That's a nice touch that I hadn't expected.
My sample size is 1 character, so I don't know how typical my experience is. Right now I'm interested in collecting Legendaries and seeing what builds they unlock. If that slows down, either due to drop rates or my character power not keeping pace with monster difficulty, then I'm probably out once the story content is done.
I got a necro to 60(20) and started to hit the progress slowdown. Levels still come at fairly regular intervals, and monster difficuty is still fine, but improvements in gear are getting much fewer and farther between. I'm probably done with it for now as the prospect of spending hours and hours every day repeating the same maps isn't that appealing to me, and the forced grouping is really offputting as a predominantly solo player.
For me, the most disappointing part of Diablo: Immortal is just how overwhelmingly similar to Diablo 3 it is. There's new content, of course, and there's all this mobile garbage, which is annoying, but fine. But gameplay and mechanics are really similar to D3, and that's kinda sad. They didn't make a Diablo game from a mobile game. They made a mobile game from D3. Still kinda fun, though.
Posted in the thread of a recent conference call episode. I have a mid-40s Necromancer on Hadriel named Invisigona, that I play 10 - 30 minutes of every day. A little story and a little of the side quest stuff. Still haven't done a Helliquary thingie, yet.
Edit: Mixolyde#1403 on battle.net.
Hey Mr GT Chris! Thanks for starting this thread.
I'm feeling kind of unmotivated and stalled out at Paragon 34 with my DH. I don't have much interest in the PvP (have yet to try it though) and I don't know what else to work towards besides trying to hit 1000+ CR and breaking into Hell 2 difficulty and then...?
Got any tips for "end game" activities that I may be overlooking?
Haven't read PA in years but saw this one the other day and yep that covers it.
Certainly, the most potent bit is in the write-up, a pretty pithy response to a lot of the "Yes, But" coverage I've seen:
Did you think they were going to make an ugly, boring trap?
I haven't played the other classes much, but I'd say that Monk in Immortal feels sufficiently different from Monk in Diablo 3. In D3 I feel like I'm stacking passive effects in support of one or two main damage dealers. In Immortal I'm trying to actively combo my 5 moves together in the most effective way, while leaving enough stuff available to deal with the next pack.
Granted I'm not at Immortal's endgame yet while D3 is nothing but endgame these days. It might not be a fair comparison.
If you need more Aspirant keys, the Shadow Faction Assembly daily is a good way to get them (and buckets of XP).
The what now? I was under the impression that the Shadow and Immortal stuff was all endgame PvP. I'm lukewarm on PvP at the best of times and I don't really have any interest in being cannon fodder for a whale.
Based on what I've seen of the chests that you use Aspirant Keys on, it's impossible to not "need" more. There's a ton of the things and they take increasing amounts of keys to open. It's pretty obvious that they want you spending Platinum, the real-money-auction-house currency, to get your fill.
How often can you do that Aspirant's Challenge thing, anyway? I think I've been back once since the game introduced it to me. That was when I shifted gears from "I must be conservative with my resources for the long run" to "I'm not sticking around for the long run so I'll spend what I got while I'm here" so I went back and dumped all the keys I had. It was kind of underwhelming, given that the rewards were a bunch of upgrade currencies that I couldn't spend yet. I've only got two of those things to upgrade and they both want blue, and it looks like most of the rest are stuck behind endgame difficulty levels that require at least a second person.
While Shadows vs Immortals is endgame pvp, that's only for actually dethroning the Immortal (and becoming the new one). You can just participate in the Shadow's long build up to the fight as a lowly peon and still benefit.
*looks at the Legendary Gem grind that takes half a million dollars to fully shortcut*
I think we're all peons at this stage of things.
I finally beat the first raid (Lassal). Today I learned you can queue up for a raid party and then go do other normal stuff while waiting for it to fill up. I also joined the shadows and started some of that contents. Lots of parallel quest stuff now, and still working the main story and looking for a clan or active warband.
So I've got this gem. It's only 2/5 stars, but the effect on it looks like it'd be pretty useful if I ever get around to making a support build. It's also worth like 35 upgrade doodads, and the rest of what I have totals up to 4. And there's a progress screen that says my gem upgrade progress is poor. Should I crunch this up now to feed the gems I'm using? I don't actually like half the gems I'm using, but they do do some things with the skills I'm using, unlike this one...
I wouldn't be surprised if they end up scaling down the requirements/difficulty because my impression is that very few players would even be able to access it.
Isn't that the purpose though. It is mostly the credit card warriors who can reach it, and they want more people to pick up that particular weapon. Lost Ark is designed the same way with its content releases.
Make sure you submit a report. Which server are you on?
Actually, I went into the interface to submit a support request. But, at least according to the way I understood it, the only option is for me to submit it on the forums as a general game bug upon which, if I was lucky, it would maybe go into the queue to be patched sometime in the future. So, perhaps I should still do it for the good of other players, but if I want to resolve it anytime soon, I’ll need to work around it myself.
I’ll check the server name in a bit. But I think you’ll need my battle.net tag.
Yeah, definitely need both. Unless you're on Hadriel, I would have to create a rescue character and get to level 40+.
Grr... I've got like 5-7 of each of the blue rarity runes. Except for the one that makes a gem I actually want... I have just the one of those.
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