
Has anyone played with the advanced classes?
Has anyone played with the advanced classes?
There's advanced classes?!
Librarian, Paladin, Chaplain, and Flamer guy
So, very mild spoiler, the first big story mission is actually a two-parter, but your squad does replenish between the two at least.
And that's good, because holy hell was I not at all ready for that second part. DAAAAMMMMN. I was on the ragged edge within a couple turns and it just didn't let up. First time I really thought I would have to restart!
Running two Justicars, an Interceptor, and an Apothecary. For me, it's tempting to remove the Apothecary for another Justicar, but I like the backup healing and Apothecaries are pretty solid combatants and seed harvesters. Purgators seem kind of useless right now.
But, because of the Justicar/Honor the Chapter tactic, the Interceptors are far out leveling everyone else.
Hmm, since I last posted the above message, it seems they patched the game, and now the Chaplain cannot maintain multiple Litanies simultaneously.
Yeah, there was a mysterious line in the patch notes "Closed some exploits that could be used to circumvent game mechanics." that was never further explained.
I am about 4 hours in and the game is beginning to open up.
Seeking some advice on research/strategems and what to focus on early on.
I have researched the first seed--I believe--and strategems are now available for research. Recommendations welcome! Does the research choices on the right advance the story and, if so, is that where I should initially focus?
Initial ship upgrade suggestions welcome too!
One bummer is not being able to change the difficulty of the game once started. I went with merciful and so far the game is indeed merciful.
Thank you,
Chad
Thank you for the advice!
I think I missed something in the tutorial missions. Regarding seed carriers in a mission, am I supposed to extract seeds from them rather than kill them from afar?
Just finished my Legendary run. Man, what an incredible game. Great pacing, never got boring, and every time I thought I had it figured out the game threw a new wrinkle at me. And the final fight ... oh man the final fight was so insanely epic. I was literally dancing around the room and throwing the horns.
I need to get back to this sometime. I got to the big demon boss encounter where the platforms are getting stomped/destroyed out from under you and that fight was just too darn frustrating to be fun.
Yeah, that one took me a couple of tries. It was clearly a gimmick fight, but it wasn't clear what I was supposed to do. The first time I checked to see if I could disrupt him, it wouldn't let me - the servo skull just wouldn't activate, and my first few shots from my Purgator didn't succeed. It wasn't until the 3rd try that I realized I actually could disrupt him, and it was easy going from there.
Good news is that you can skip that one if you want.
Nah, I'm stubborn: boss is there, I have to beat boss. The end.
I was having trouble trying to disrupt him too and finally set it aside for a while, but it's one of my favorite games this year and I will definitely be going back to it.
I snagged the DLC yesterday and started a new campaign with it. The dreadnought is definitely fun ( though I've only gotten to use it once) and the techmarine class is definitely interesting. The play style of it is *very* different from the others; those servitors are squishy, but they do really useful things. I'm thinking once I get the "advanced" classes, I'll probably run with a justicar, techmarine, librarian, and either apothecary or chaplain in the fourth slot.
So far the only servitor type you have to pay resources for that I've tried with my techmarine is the heavy bolter one, and that's just absurd. It's the ultimate overwatch unit, and has pounded several enemy units into a stun state allowing my melee knights to get a bunch of executions, which is a rhythm you almost seem to need now; maps seem to be much more heavily-populated with bad guys, making executions, AoE attacks, and chain attacks like the interceptor's teleport strike very important.
Probably my favorite piece of DLC since War of the Chosen for XCOM 2.
If you're playing at Ruthless and above, be aware that Provoke was nerfed (they mentioned it in the patch notes but called it Taunt). I'm playing through now to see if there is anything to replace it - most likely it's going to complicate the combat sequence significantly.
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