Dying Light 2 Catch All

Can't wait as it's coming out February 4th!

Time to sharpen up your parkour skills.

Minimum System Requirements (Ray Tracing Off, 1080p, 30fps):

CPU: Intel Core i3-9100 or AMD Ryzen 3 2300X
RAM: 8 GB
GPU: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 560 (4 GB VRAM)
OS: Windows 7
Storage space: 60 GB HDD

Recommended System Specifications (Ray Tracing Off, 1080p, 60fps):

CPU: Intel® Core i5-8600K or AMD Ryzen 5 3600X
RAM: 16 GB
GPU: NVIDIA GeForce RTX 2060 6 GB or AMD Radeon RX Vega 56 8 GB
OS: Windows 10
Storage space: 60 GB SSD

Ray Tracing On Minimum System Requirements (1080p, 30fps):

CPU: Intel Core i5-8600K or AMD Ryzen 5 3600X
RAM: 16 GB
GPU: NVIDIA GeForce RTX 2070 8 GB
OS: Windows 10
Storage space: 60 GB SSD

Ray Tracing On Recommended System Requirements (1080p, 60fps):

CPU: Intel Core i5-8600K or AMD Ryzen 7 3700X
RAM: 16 GB
GPU: NVIDIA GeForce RTX 3080 10 GB
OS: Windows 10
Storage space: 60 GB SDD

*cough*, although to be fair I had to really look for it - the search did not turn it up. Looking forward to this!

Ugh, I consider that a negative not a selling point.

I wonder whether this will run reasonably on my laptop. i7-7820HK with gtx 1080. Laptop native resolution is 1920 x 1080, so it's maybe OK for 30-40 fps.

It's out tomorrow at 4pm PST. I never finished the original but that was because I was terrible at finishing games, I am much better now. Early reviews are it's fun but has slow progression. The "meaningful choices" either don't appear to be impactful or a choice between to bad consequences. Sounds like the actual gameplay, at least in the first 15-20 hours, is very good.

I really liked the "higher risk, higher reward" mechanic using night vs day from the first game, but the risk so far out weighed the reward that I never ventured out at night unless a mission required me to. From what I've read, the developers saw that a lot (from metrics gathered during the game being played) and have tweaked the ratio to make it more attractive.

I'm looking forward to seeing reports/reviews once the game is released.

Reviews are looking positive from what I've seen. Looking forward to this game dominating my weekend.

Ayup, I know that I will pumping all my spare time into this weekend.

I ordered directly from Techland (to ensure they get the bulk of my shekels). I am preloading in Steam as I type this.

FYI, the PC version apparently has Denuvo.

Vector wrote:

FYI, the PC version apparently has Denuvo.

Well, that's settled that debate for me.

This IGN review is interesting.

If your tolerance for bugs is low, I do not recommend jumping into Dying Light 2 on day one. Or day 10. Maybe day 30? I was able to play it to completion, but only barely: leading up to launch it is absolutely drowning in a sea of upsetting technical issues, whether it’s crashing (which happened to me dozens of times in my more than 80 hours with it on Xbox Series X and to others at IGN on PlayStation 5 and PC), all dialogue stopping during cutscenes, all audio being replaced with a loud screeching noise, getting locked out of quests because a character won’t let you talk to him or being unable to finish because the objective never spawned in, uneven framerates making me seasick, and too many more to list here. Most glitches are temporary annoyances or even amusing wonkiness, but some are more dire – one IGN editor playing on PS5 had his entire save file corrupted, leaving him with a never-ending loading screen and locking him out of his save pending an upcoming patch.

Normally I expect a certain lack of polish in ambitious, open-world games, but even with my expectation for jankiness set to maximum, Dying Light 2 has been really, really rough. The longer I played, the more frequent the issues seemed to become; by the end I was having to quit out and reboot multiple times per hour, and breathed a huge sigh of relief when credits rolled and something hadn’t catastrophically broken my save file. In terms of stability issues and the danger of losing progress, it’s been considerably more severe than our experience with the PC version of Cyberpunk 2077, where the bugs we hit were mostly visual in nature. Techland is aware of all of this and is reportedly hard at work on patches to address it, but if history is any indication it’s going to take more than a few real-world day-night cycles to sort out this many issues.

That's...not good.

And now I'm absolutely certain my choice of waiting till summer is the correct choice.

Maybe then Denuvo will have been nuked and I'll play on PC.

If not, then bug count on Xbox will be key.

garion333 wrote:

And now I'm absolutely certain my choice of waiting till summer is the correct choice.

Maybe then Denuvo will have been nuked and I'll play on PC.

If not, then bug count on Xbox will be key.

Yeah bugs + Denuvo (and both reviews I've read described the story as poorly written, performed, and conceived) brought this from a day 01 to I'll wait for it to go on-sale at a far later date.

Vector wrote:
garion333 wrote:

And now I'm absolutely certain my choice of waiting till summer is the correct choice.

Maybe then Denuvo will have been nuked and I'll play on PC.

If not, then bug count on Xbox will be key.

Yeah bugs + Denuvo (and both reviews I've read described the story as poorly written, performed, and conceived) brought this from a day 01 to I'll wait for it to go on-sale at a far later date.

I hope it's not racist to suggest Techland, like CDPR and Pirhana Byte, are Eurojank, but they are. They make games that are too big for their britches, which is why the games are so damn enjoyable when they work.

Sometimes it takes a bit of work to get them to work though.

This bit from the Eurogamer review was dismaying, "As in the original, the parkour moveset is slow to build momentum with the bulk of abilities unlocked via a skill tree - it took about 20 hours for me to unlock the simple slide that allowed me to scoot through small spaces, and another dozen or so to have the full suite of wall-running skills - but by the end you're pouncing from wall to wall like a panther, tying together dazzling runs from rooftop to rooftop. It's sublime."

I bounced off the first game because I think I just didn't really get what the gameplay was supposed to be and I found myself in situations where I felt like I didn't have to tools to succeed.

Ugh, locking the fun behind long progression is so 2014.

Kotaku review.

https://www.ign.com/articles/dying-l...

Hoping a lot of the bugs some reviewers are reporting are dealt with in the day one patch.

garion333 wrote:
Vector wrote:
garion333 wrote:

And now I'm absolutely certain my choice of waiting till summer is the correct choice.

Maybe then Denuvo will have been nuked and I'll play on PC.

If not, then bug count on Xbox will be key.

Yeah bugs + Denuvo (and both reviews I've read described the story as poorly written, performed, and conceived) brought this from a day 01 to I'll wait for it to go on-sale at a far later date.

I hope it's not racist to suggest Techland, like CDPR and Pirhana Byte, are Eurojank, but they are. They make games that are too big for their britches, which is why the games are so damn enjoyable when they work.

Sometimes it takes a bit of work to get them to work though.

How dare you say anything bad about my beloved Piranha Bytes! ELEX II will be a perfect baby this March!

I'd also add Spiders into that group. There's an ambition with all these European games and they absolutely nail some aspects while doing things that other games just don't do. There's also a huge risk that the games are a technical mess, have offensive and/or poorly told/acted stories, and design decisions that feel incredibly dated. I am happy these companies exist and make their weird throwback games but there are times where they need a lot more work.

I am probably getting ELEX II day one. At least it's priced moderately.

Vector wrote:
garion333 wrote:
Vector wrote:
garion333 wrote:

And now I'm absolutely certain my choice of waiting till summer is the correct choice.

Maybe then Denuvo will have been nuked and I'll play on PC.

If not, then bug count on Xbox will be key.

Yeah bugs + Denuvo (and both reviews I've read described the story as poorly written, performed, and conceived) brought this from a day 01 to I'll wait for it to go on-sale at a far later date.

I hope it's not racist to suggest Techland, like CDPR and Pirhana Byte, are Eurojank, but they are. They make games that are too big for their britches, which is why the games are so damn enjoyable when they work.

Sometimes it takes a bit of work to get them to work though.

How dare you say anything bad about my beloved Piranha Bytes! ELEX II will be a perfect baby this March!

I'd also add Spiders into that group. There's an ambition with all these European games and they absolutely nail some aspects while doing things that other games just don't do. There's also a huge risk that the games are a technical mess, have offensive and/or poorly told/acted stories, and design decisions that feel incredibly dated. I am happy these companies exist and make their weird throwback games but there are times where they need a lot more work.

I am probably getting ELEX II day one. At least it's priced moderately.

I can't blame you there, but mostly because I believe PB needs every sale at launch. I expect DL to sell well regardless of me or you buying now or in a few months.

I plan to purchase day 1 on Xbone, if interested in coop.

I'm a little worried about reported bugs but am hopeful that the Day 1 patch will sort a bunch of them. It does seem that the console versions have more bugs than the PC.

Denuvo is also a little worrisome, but only a little as I've never had a negative personal experience with it.

The long grind for skills is more worrying - I don't really have the motivation to put in long hours with a game unless it grabs early on.

I think I shall wait out the weekend and frantically refresh this thread for updates. All you early adopters - get on it!

Been on pretty much blackout for the game but I'm all in on the UE based on how much I enjoyed playing the first game and the add-on. Looking forward to running scared and parkouring my way out of danger.

This does sound littered with bugs, even the Kinda Funny Games crew were mentioning some really bad ones like certain characters not talking at all, subtitles only staying up on the screen for half a second, the main character getting stuck in a texture in the environment.

I do wanna run through this on co-op with someone but it seems smart to wait a good few months for all these problems to be ironed out.

Moggy wrote:

I'm a little worried about reported bugs but am hopeful that the Day 1 patch will sort a bunch of them.

Does 1,000 qualify as a bunch?
https://www.ign.com/articles/dying-l...

Cyberpunk and BF 2042 have taught me to be patient and wait.

I'll give this a week - no time to play this weekend anyway - but I'll be in. I'd be up for some co-op on PS5.

I think the Triple Click podcast enabled me.

Im on the fence and watching eagerly what happens tomorrow. I loved the first one and the addition of coop makes it a perfect game to play with my distant brother. We typically don't buy in to $60 games, and certainly not at launch. That there are such mixed thoughts on its launch state is worrying.