Project Zomboid

Many thanks, omni! Hosting Project Zomboid on Windows, at least a single server profile, is pretty straightforward: there is a configuration file, <servername>.ini that's very similar to Minecraft's server.properties file, which sets default ports, the maximum number of players, and similar. There are also three Lua files which configure game settings like how long before electricity and water shut off, various population and behavioral settings for zombies, and the like.

Where things differ, at least as far as I can tell, is that for Minecraft the .jar file, server.properties, and world saves are all stored in the same folder root folder, but for Project Zomboid the location of the startup batch file is separate from where the world configuration files and world data hierarchy are stored. And there's nothing obvious in the startup batch file for defining which world to start.

Then I found an answer to questions in this guide:

if you add -servername "name" to the end of the .bat file, it will use that name instead of "servertest".

Note that the server name is the base of the .ini filename. I named a test file "gloop.ini" and specified "-servername "gloop". I tested it out and it does the trick.

Incidentally, though WGSM doesn't have a built-in server configuration for Project Zomboid, LGSM--which inspired WGSM--does.

Isnt that what my second link (https://github.com/DoctorBeardz/Wind...) adds to WGSM?

I've never used the Windows version, but used LGSM heavily over the years for many different games, prior to migrating to my current game hosting panel.

Main thing is you got it working how you want.

In PZ news, on my server I got water collectors hooked up to sinks below, so we have a water source again. We have a generator for our safe house (Isolated Forest House), and another one set up at a near-ish by gas station that we cleared out, so we have fuel up the wazoo. I also planted tomatoes, but they will lkely take a while to grow.

That's just playing as co-op with one other player. A combination of a Carpenter (me) and a Burglar really set us up well towards preparing for the power and water going out. The burglar can hotwire any car, and providing it has fuel, this really opens up the early game, being able to travel around by car. I also pushed on with levelling up Carpentry so I could build rain collectors asap. I'd say we're at a stage now that we could survive for a long time in our safehouse with the supplies we have, and with multiple vehicles we can make a trip to specific places to get whatever resources we need/want for the next project.

We are far from it, but we feel like PZ gods at that stage

omni wrote:

Isnt that what my second link (https://github.com/DoctorBeardz/Wind...) adds to WGSM?

Yeah, that's why I specified "built-in".

omni wrote:

We are far from it, but we feel like PZ gods at that stage :D

That seems like a great state of affairs, and more than I've ever been able to achieve. To wit: made a dumb mistake last night and got bit, and ended an 18-day run that is one of my longest.

Why do tacos always make my character sad?

Rat Boy wrote:

Why do tacos always make my character sad?

I haven't had tacos, but boy howdy am I eating a lot of melted ice cream, to similar effect.

I didn't realize there was a freezer tab until after playing the game for a few days.

Rat Boy wrote:

I didn't realize there was a freezer tab until after playing the game for a few days.

Haha, same! On the server, power was already off so all I discovered was rotten food.

I'm playing sandbox on the Initial Infections setting and I wish I'd known I could have had pizza and chicken nuggets for life if I bothered heading over to the local strip mall on Day 1.

How are things in the server? I was thinking on joining but is too late now I guess, is a hard game to join a world already without basic resources. Any plans for reset at some point? Is there a common base or similar?