Streamers with jobs

beanman101283 wrote:

It's awkward, for sure. I usually open their stream in a new browser tab ahead of time to avoid any potential ads, then trigger the raid after. You also have to manually end your own stream still.

Yeah this looks like it's going to have to be my workflow for future Raids. Having to end my own stream... wow, that is so bunk!

I think I've just done /raid channelname in the chat, but I don't actually have Twitch open when I stream so I do it through Streamlabs.

Updated and set up that sweet 2FA!

Hello! We have international GWJ day Oct 24-25, and looking for folks interested in streaming for GWJ. You'd get a handy google doc of procedure and a stream key, as well as a link to a scheduler to book your time. If you have time you're interested in streaming for, let me know and we can get you set up.

We also have overlays and welcome screens with our themes you can use, as well

In today's "I didn't need this source of stress right now" news, it turns out the folks running Streamlabs are jerks! They've disregarded and ignored OBS' desire to drop the OBS from their name, and while I think there are more professional ways to call out your competition, they've even stolen/imitated the Lightstream web design pretty heavily.

So uh... I guess when you have time, you might want to switch to another tool.

Hurray!

OBS >>>>>>>>>>> SLOBS. Always.

Veloxi wrote:

OBS >>>>>>>>>>> SLOBS. Always.

Well, except for that one corner case that I ran into where OBS couldn't record me a usable file, while SLOBS' output worked just fine.

According to everything I've read about the two programs and what code they share, that shouldn't happen. But it did.

(Ultimately I solved the problem by purchasing a device from Black Magic that handles the streaming and recording in hardware.)

This is gross of StreamLabs. Maybe not new but part of the piling on has included stories of users being charged for StreamLabs Prime service without their permission due to deceptive UI design/user flow.

Vargen wrote:
Veloxi wrote:

OBS >>>>>>>>>>> SLOBS. Always.

Well, except for that one corner case that I ran into where OBS couldn't record me a usable file, while SLOBS' output worked just fine.

According to everything I've read about the two programs and what code they share, that shouldn't happen. But it did.

(Ultimately I solved the problem by purchasing a device from Black Magic that handles the streaming and recording in hardware.)

That is so weird. Did OBS have administrator privileges? I've made literally hundreds of files with OBS.

It's not that OBS didn't output valid video files. It's that for whatever reason, when I imported them to the Final Cut Pro timeline and hit the spacebar for a playback preview, the computer would beachball for literally half an hour before playback started. None of the encoding or container settings I tried remedied this. This was on a 2019 i9 MacBook Pro so it's not exactly lacking in power.

This was for COVID church, so once they were ready to buy gear and stop using mine it made sense to go with dedicated streaming hardware and use an old donated laptop to configure it. Black Magic has a pretty neat lineup of simple, relatively affordable video switchers.

Now I just have to finish making the video that teaches other people how to do this so I can take a Sunday off...

Was it the format OBS was saving the files in? You can change that. I record to flv for example.

I don't think I tried all of the available options, but I was definitely having the issue with multiple file formats.

That is just so weird.

That's what everyone else said.

At some point I should probably check and see if it's still happening. It's possible that software updates in the past year have fixed the issue.

You should!!

@beanman101283: Hey there! I know you're a fellow Elgato Wave user...and also an OBS Studio one as well?

Wanted to ask if OBS has been acting up for you lately? I'm literally not altering any settings and games that previously had perfectly working audio coming through recordings and streams no longer pipe through audio. Been using the Wave Link: Game channel in Wave Link and passing that into OBS. My bread & butter streaming game, Sekiro, was recently afflicted with this until I did the trusty ol' system reboot and that cleared things up...

A couple other games I've tested for the first time, like Deus Ex: HR and DOOM 2016, also insist on not routing audio into Wave Link. It's been a small pain in the butthole.

Sorry, while I use the Wave mic, I don’t use the Wave software, and I’m only now in the process of moving from SLOBS to OBS. I’ve had some strange overall audio input/output issues in Discord lately but restarting the app has been taking care of it, similar to your reboot fix. I assume Windows gremlins are to blame.

Maclintok wrote:

@beanman101283: Hey there! I know you're a fellow Elgato Wave user...and also an OBS Studio one as well?

Wanted to ask if OBS has been acting up for you lately? I'm literally not altering any settings and games that previously had perfectly working audio coming through recordings and streams no longer pipe through audio. Been using the Wave Link: Game channel in Wave Link and passing that into OBS. My bread & butter streaming game, Sekiro, was recently afflicted with this until I did the trusty ol' system reboot and that cleared things up...

A couple other games I've tested for the first time, like Deus Ex: HR and DOOM 2016, also insist on not routing audio into Wave Link. It's been a small pain in the butthole.

I use the Wave software, but I have it go into VoiceMeeter which then goes into OBS. Works great and have been having no issues of late. If you want I can show you my setup.

Thanks beanman, hope the switch over to OBS goes smoothly for you.

Veloxi wrote:

I use the Wave software, but I have it go into VoiceMeeter which then goes into OBS. Works great and have been having no issues of late. If you want I can show you my setup.

Hey Veloxi. I've got VoiceMeeter installed but haven't got anything working with it except my mic haha. Yes, I'd love to see how you have it setup with your Wave software!

Maclintok wrote:

Thanks beanman, hope the switch over to OBS goes smoothly for you.

Veloxi wrote:

I use the Wave software, but I have it go into VoiceMeeter which then goes into OBS. Works great and have been having no issues of late. If you want I can show you my setup.

Hey Veloxi. I've got VoiceMeeter installed but haven't got anything working with it except my mic haha. Yes, I'd love to see how you have it setup with your Wave software!

Okay I won't be at my PC today but I'll throw something together tomorrow.

I use the wave and obs as my primary setup. I haven't streamed in a bit but still use one to clean up the mic for discord without issues. I'll try a stream tonight.

Maclintok wrote:

@beanman101283: Hey there! I know you're a fellow Elgato Wave user...and also an OBS Studio one as well?

Wanted to ask if OBS has been acting up for you lately? I'm literally not altering any settings and games that previously had perfectly working audio coming through recordings and streams no longer pipe through audio. Been using the Wave Link: Game channel in Wave Link and passing that into OBS. My bread & butter streaming game, Sekiro, was recently afflicted with this until I did the trusty ol' system reboot and that cleared things up...

A couple other games I've tested for the first time, like Deus Ex: HR and DOOM 2016, also insist on not routing audio into Wave Link. It's been a small pain in the butthole.

Ok, I tried OBS with CoD:Vanguard and the audio came through ok on my game channel. Note that not all games will work when you tell windows to pipe it's audio to a different channel. Maybe try leaving windows set to default and send the windows system audio to the stream.

Maclintok wrote:

Hey Veloxi. I've got VoiceMeeter installed but haven't got anything working with it except my mic haha. Yes, I'd love to see how you have it setup with your Wave software!

Okay so basically I used the Wave Link software to tweak the gain to exactly where I want it.

IMAGE(https://i.ibb.co/rfX2PSv/image.png)

I then set it as my first (and in this particular case, only) input device and then use the gate and intellipan settings to get it sounding exactly as I want.

IMAGE(https://i.ibb.co/VjSp000/image.png)

You then set VoiceMetter as your sole audio input in OBS:

IMAGE(https://i.ibb.co/Dr8vCh4/image.png)

It takes a while to tweak this so it sounds like you want, but it's so, so worth it.

So tl:dr, use the Wave Link software to set the gain for the mic itself exactly where you want it, and then have that go through VoiceMeeter, and then set VoiceMeeter to be your sole audio input in OBS.

Let me know if you have any further questions!

I have never had much luck with voicemeeter. The driver degrades for me until eventually I sound like a robot. So I figured out a way to do everything I need without it (and it removes one item from the chain which means less points of failure).

In the Wave software, I don't direct the microphone to the stream. In OBS, I capture the mic directly, I added a gate, compressor and noise suppressor and use a plugin called "Audio Monitor" which lets me redirect the audio to another output. This audio source in OBS goes to the stream/recording. I then installed VB Audio Cable which is an output to input driver which I pipe the filtered mic audio from OBS to any app that needs it (such as Discord). The rest of the audio sources I use the wave software to mix into the monitor and stream outputs.

Mic ---> OBS ---> OBS Filters ---> Audio Monitor

That robot thing happens maybe once every few months for me, but reinitializing and reloading the settings always fixes it. It's just too convenient to switch between streaming and zoom and normal with just a different XML file for me to consider using anything else, but it's not for everyone.

It was happening every few hours for me. Restarting the engine fixes it but it got annoying and given Voicemeeter didn't provide any useful features that Wave + OBS didn't already have, it really didn't make sense to continue using it. There is one feature that is cool that would bring me back and it is the ability to transmit audio from one computer to another over a network. OBS has that but it is an AV solution.

Not sure what switching between streaming and zoom and normal means. With VBAudio cable, I can do all of them without any changes. But maybe you are doing something specific.

Oh I have different settings based on whether I'm just listening/playing sh*t, streaming by myself, streaming with other people, or zoom.

Thanks Veloxi! Really appreciate you taking the time to share the screenshots and tips. I followed some of your steps and here are my early results:

Mic ->> VoiceMeeter ->> Wave Link:Stream ->> OBS:Mic/Aux channel works as expected. I fired up Cyberpunk 2077 as my test game and ensured it was outputting through VoiceMeeter in WaveLink/systems properties. Both mic and game audio get piped into OBS and the audio is audible in my test recordings. So far so good...

The big problem - and I experienced this pre-VoiceMeeter as well - is that when I combine both voice and game audio input into a single OBS channel, they compete with each other. This is most noticeable when game audio gets stomped over or cut out whenever I speak into the mic. I think even my breathing will effectively cut out game audio seconds at a time.

As for other games, I wasn't able to hear Sekiro audio in test recordings using the same setup. And GTA 5 was a no-go, even after switching it to use Default system audio instead of VoiceMeeter. At this stage I feel like there are certain games that are either not built to support streaming or local video/audio capture or there is some very, very obscure Windows setting that I have yet to discover...

Maclintok wrote:

Thanks Veloxi! Really appreciate you taking the time to share the screenshots and tips. I followed some of your steps and here are my early results:

Mic ->> VoiceMeeter ->> Wave Link:Stream ->> OBS:Mic/Aux channel works as expected. I fired up Cyberpunk 2077 as my test game and ensured it was outputting through VoiceMeeter in WaveLink/systems properties. Both mic and game audio get piped into OBS and the audio is audible in my test recordings. So far so good...

The big problem - and I experienced this pre-VoiceMeeter as well - is that when I combine both voice and game audio input into a single OBS channel, they compete with each other. This is most noticeable when game audio gets stomped over or cut out whenever I speak into the mic. I think even my breathing will effectively cut out game audio seconds at a time.

As for other games, I wasn't able to hear Sekiro audio in test recordings using the same setup. And GTA 5 was a no-go, even after switching it to use Default system audio instead of VoiceMeeter. At this stage I feel like there are certain games that are either not built to support streaming or local video/audio capture or there is some very, very obscure Windows setting that I have yet to discover...

Ok tomorrow I'll show you audio ducking.