Halo Infinite Catch-All

The ability for me to play multiplayer in flourescent orange armor with bright green highlights comes ever so closer to reality...

Dakhath wrote:

anyone up for some BTB tomorrow night?

Not tonight, Dakhath, but it's so awesome to see the progress you've made on ru-in.com!

Gonna try to book something for Halo this weekend...

Dakhath wrote:

anyone up for some BTB tomorrow night?

I'll probably be on, playing with Zoso, too. Might be playing the fiesta, though, and not sure about cross-platform play.

mrtomaytohead wrote:
Dakhath wrote:

anyone up for some BTB tomorrow night?

I'll probably be on, playing with Zoso, too. Might be playing the fiesta, though, and not sure about cross-platform play.

I might be on later tonight. Love to jump into some games with other GWJers

Good times with Dakhath and Zoso tonight. We were even able to obtain a scorpion tank by coordinating efforts. Had some quite good rounds.

Nice! Hope to hop in some time with you guys.

Well, that was certainly a good round:

IMAGE(https://i.imgur.com/2sY0iCC.png)

I also had the ball both times for the victory.

mrtomaytohead wrote:

Well, that was certainly a good round:

IMAGE(https://i.imgur.com/2sY0iCC.png)

I also had the ball both times for the victory.

Nicely done!

Halo Infinite Campaign Review Buy, Wait for Sale, Gamepass?

Halo Infinite Is A Solid Finish To Xbox's 2021 | Review

Halo Infinite - Campaign Impressions

The reviews seem good.

I want to buy this game. I may have forgotten about it as I only wanted the campaign. I went over my to-do list and the only game that I really think I should finish first is Red Dead 2. Unless those of you playing the campaign think it is short enough to fit in as red dead will take a long time based on my play style and the internet estimates.

Thank you.

I always wondered, what did the Covenant call the halo?

MaxShrek wrote:

I always wondered, what did the Covenant call the halo?

Royale with cheese.

I wasn't sold on the preview footage that looked stale. It looked like a training module on the different weapons and it was big time yawn inducing.
I then watched Cohhcarnage's video and after about 5-10 minutes of the intro, I was totally sold.
Sadly I am trying to figure out reasonable video settings on my aging RX 580. I am trying to play in a window and I think I needed to restart the game for them to take effect. There was stuttering all over the place but the intro mission was so good, I couldn't be bothered to leave

It definitely has the characteristics that annoy me about Halo and console shooters where you run out of ammo so quickly and are forced to grab sucky guns to get by. A lot of this will be alleviated when my aim gets better when I can dial up the frame rate.

The grappling is amazing!
The end of the intro reminded me of a section in Titanfall 2.

I didn’t like the intro a ton. I ended up with many areas a lone enemy stuck in a corner before I could press use on a console to advance. Thousands died but there are no bodies. The pacing felt slow and weird. Reviews mention a totally different world though after the start so I will see.

Feels like it takes an hour and a half or so to get to the open world. And, that first hour and a half is ... not that great. Bit of a slog really. Lots of ugly similar corridors.

But, once I got to the pine trees, my feelings about the game got a whole lot more positive.

I'm not the first person to make this observation, but so far it really is feeling a lot like a homage to Halo CE.

I don't know if I am xbox friends with many (mostly Steam, though I'm not regular on here anymore).

If anyone is interested in adding me, please do- demonboxed.

Been noodling around with the multiplayer an hour or so each night. Generally available in the week from about 10:30 pm-12:00, but open to an invite anytime (even if I can't play).

demonbox wrote:

I don't know if I am xbox friends with many (mostly Steam, though I'm not regular on here anymore).

If anyone is interested in adding me, please do- demonboxed.

Been noodling around with the multiplayer an hour or so each night. Generally available in the week from about 10:30 pm-12:00, but open to an invite anytime (even if I can't play).

I'll add you, but I'm usually on from 9PM -10 Eastern

Just got to the surface fights. The first part wasn't dull, it felt kind of like a tutorial but in the story. Not bad so far.

demonbox wrote:

I don't know if I am xbox friends with many (mostly Steam, though I'm not regular on here anymore).

If anyone is interested in adding me, please do- demonboxed.

Been noodling around with the multiplayer an hour or so each night. Generally available in the week from about 10:30 pm-12:00, but open to an invite anytime (even if I can't play).

Feel free to add me: fivebrians . I also tend to be on in the evenings EST. I will add you just as soon as I get my game pass account sorted out. I haven’t been able to play for three or four days because something’s broken.

Played a bunch last night, just exploring the open world and tracking down cores and marine companies. The grapple hook is first-person Spider-man once you upgrade its cool-down. Story via audio logs is interesting so far as well, and I think some of that is due to playing all the games and reading some of the books. Music is great too. I like how they've kept the "foundation" of the music and modified.

The grunt's chatter continues to amuse, "I regret EVERYTHING!" as one charges at me with lit plasma grenades made me laugh out loud.

It's definitely Halo, wonky physics and all, with a splash of Far Cry's open world missions. I'm enjoying it immensely.

I can't play in the open world. For whatever reason, my performance tanks and it becomes a slide show. I have reduced my resolution, experimented with lowering the settings, set to low preset, tried full screen or windowed. Nothing works even after restarting the game several times to make sure the settings take.

Sadly there is no "draw distance setting" which I know would help. I can't believe they would ship a game that has that drastic a performance dip in their open world gameplay.

Updated your video card drivers lately?

A few more thoughts: In accord with the reports about the size of the game being cut down, it does feel rather ruthlessly edited. The gameworld is full of amazing vistas in every direction, but it also feels kind of small. I've been playing a bunch of Ubisoft games recently which feel big and bland and boring, so maybe my perspective is skewed,. But, Halo is also about a sense of wonder and exploration. Halo Infinite hits those notes, but it also feels like it could have gone bigger and grander.

Audio logs feel harder to find than they should be. Customization option collectables are fun, but they should be available in the campaign. If I find a ridiculous bit of armor in the game, I want to be able to put it on.

It feels like there are a lot more enemies than in previous Halo games. Like, in an encounter that would have had 5 or 7 enemies in previous Halo games, Infinite is throwing 15 or 20 enemies at you.

But, almost all the bodies disappear immediately. This detracts from the coherence of the game world in an odd way. Especially in a game like this where the bodies are tremendously physical. Bodies bounce and flop all over the place. But, you can be in a huge fire fight with dozens of dead aliens that ranges across a surprisingly large space. And, at the end, much of the space looks like the battle never happened.

Which gets to another point: there isn't enough gore. The enemies are tremendously reactive with a lot of feedback. But it isn't quite enough. Halo has never been about gore, but the earlier games are squishy and bloody with explicit body horror. Infinite could have used a little more and it would have helped ground and sell the epic future combat experience.

Maybe what I really want is an open world game that really sells the feeling that that player has real agency and impact on the game world. Almost no big budget games actually do this.

The new drivers helped and it is playable now, barely...

The side effect of what polq37 mentioned is that when you die, which is more frequently due to more enemies shooting you and spawning from all over the place, you have to fight through most of the progress you've made over and over. I made the mistake of fighting through a couple of save points and expecting my progress to be saved if I exited the game. It didn't and I had to do it all over again. It was a chore. Especially so early in the game and on normal difficulty. (the beginning of the open world part)

I like the story. But many of its competitors are better shooters that don't have the drawbacks of constantly gun swapping and hunting for ammo. I guess I'll swallow my pride and play on easy?

There was an article I read yesterday mentioning that this game's Normal is closer to previous games' Heroic difficulty.

fangblackbone wrote:

I made the mistake of fighting through a couple of save points and expecting my progress to be saved if I exited the game. It didn't and I had to do it all over again. It was a chore. Especially so early in the game and on normal difficulty. (the beginning of the open world part)

Isn't that a general Halo problem? Every level would reset if I exited mid-way when I was playing Reach co-op via the Master Chief Collection on PC. Absolutely annoying as we quit out one day about 3/4 through a level and then after restarting, the game crashed near that spot so we ended up playing that level almost 3 full times.

I will never get tired of throwing explosive boxes.

beanman101283 wrote:

There was an article I read yesterday mentioning that this game's Normal is closer to previous games' Heroic difficulty.

I think people might be misremembering just how challenging Heroic is in previous games. So far, Halo Infinite on Normal feels easier than previous games. However, some of the alien attacks can do a lot of damage very quickly. And things can go bad fast when swarmed.

Shot placement counts for a lot, but auto aim and aim snapping seem pretty generous.

The human and alien carbines seem distinctly more useful than all the other weapons in the game. The needler seems to be pretty heavily nerfed - or maybe it has been rendered less effective at longer ranges.

Again, I haven't spent that much time with Infinite, but the weapon balance doesn't quite hit that sensation of a 'perfect dance' that Halo Reach had.

I will never get tired of throwing explosive boxes.

It is certainly very helpful and much more effective that the lackluster grenades.