Star Citizen Catch-all

detroit20 wrote:
MilkmanDanimal wrote:
Top_Shelf wrote:

Can somebody let me know when this game will let me see attack ships on fire off the shoulder of Orion or C-beams glitter in the dark near the Tannhäuser Gate?

All those Kickstarter pledges gone, like tears in the rain . . .

Time to... buy?!?

IMAGE(https://media2.giphy.com/media/QBKagmzOgZnqadpx3B/200.gif)

I'm in a weird place in my life given what we've been dealing with for so long now (see the Cancer thread for details), but I watched the video of the guy who got that most expensive ship and I genuinely cried because it's just so, so sad to me.

Different strokes, different folks, and all - but boy, his commentary on his wife and kid juxtaposed with the unbridled joy over absolutely nothing that really matters at all (even in the context of the "game" he's investing so much time and life energy into) just shook me to my core.

Grenn wrote:
detroit20 wrote:
MilkmanDanimal wrote:
Top_Shelf wrote:

Can somebody let me know when this game will let me see attack ships on fire off the shoulder of Orion or C-beams glitter in the dark near the Tannhäuser Gate?

All those Kickstarter pledges gone, like tears in the rain . . .

Time to... buy?!?

IMAGE(https://media2.giphy.com/media/QBKagmzOgZnqadpx3B/200.gif)

My kids now call this, "Chef's smooch!" because of Marcellus Wallace and those Arby's ads.

ranalin wrote:

But you didn't talk about the trailer they did for their new ship for sale!

Umm, yeah...this is a straight up car commercial.

Maclintok wrote:
ranalin wrote:

But you didn't talk about the trailer they did for their new ship for sale!

Umm, yeah...this is a straight up car commercial.

Once again, the place you can tell money is being spent is when Chris Roberts gets to play movie maker.

Maclintok wrote:
ranalin wrote:

But you didn't talk about the trailer they did for their new ship for sale!

Umm, yeah...this is a straight up car commercial.

Really more of a yacht commercial.
https://robbreport.com/motors/marine...
IMAGE(https://shuttleworthdesign.com/adastra/Helishots/mazda_manila_060913_h_014_FINAL.JPG)

*Legion* wrote:
Maclintok wrote:
ranalin wrote:

But you didn't talk about the trailer they did for their new ship for sale!

Umm, yeah...this is a straight up car commercial.

Once again, the place you can tell money is being spent is when Chris Roberts gets to play movie maker.

It's not even an original ad. Every B-school student knows this one.

Top_Shelf wrote:
*Legion* wrote:
Maclintok wrote:
ranalin wrote:

But you didn't talk about the trailer they did for their new ship for sale!

Umm, yeah...this is a straight up car commercial.

Once again, the place you can tell money is being spent is when Chris Roberts gets to play movie maker.

It's not even an original ad. Every B-school student knows this one.

Soooooo, Chris Roberts then, eh?

I remember watching some videos where they showed the famous actors they hired to do voices and animations. It’s been so long since this game was released. Ah memories.

They started by mimicking car commercials on purpose as though they were in-universe advertisements for the ships, although i think the irony of that has been lost.

thrawn82 wrote:

They started by mimicking car commercials on purpose as though they were in-universe advertisements for the ships, although i think the irony of that has been lost.

No, some irony remains. You can actually buy and use the cars that feature in car commercials, at soon as the commercial is broadcast.

(Of course, if you pre-order/crowdfund a new car - like the 'new' TVR Griffiths -then you're probably going to be in the same boat as Star Citizen backers.)

And as * Legion * points out, these adverts cost money, which means that they reflect a decision about priorities by the developer. They are saying, "We think that selling new ships is a better use of our resources than designing, writing or debugging game code."

detroit20 wrote:

And as * Legion * points out, these adverts cost money, which means that they reflect a decision about priorities by the developer. They are saying, "We think that selling new ships is a better use of our resources than designing, writing or debugging game code."

This argument is always spurious. I dont like defending Star Citizen but I'll hit this argument like a pinata every time it comes up. The people producing ads like this have nothing whatsoever to do with the people writing game code or designing the game or fixing bugs. They've probably never even met each other if they even work for the same company (ad stuff is often outsourced)

You could argue that the company could choose to spend its money elsewhere, but it clearly has plenty of that to go around.

polypusher wrote:

You could argue that the company could choose to spend its money elsewhere, but it clearly has plenty of that to go around.

That is precisely what I am arguing. Cloud Imperium Games is choosing to take money that could be used to pay for one thing, and instead are using it on another. That has resource implications. A pound spent on resources for an advert cannot also be spent on software development.

But I do take issue with your final clause. It may have plenty of money to go around, but it clearly does not have enough money to deliver either Star Citizen or Squadron 42 on time.

polypusher wrote:

The people producing ads like this have nothing whatsoever to do with the people writing game code or designing the game or fixing bugs. They've probably never even met each other if they even work for the same company (ad stuff is often outsourced)

I think that's a pretty flawed assumption, considering any behind-the-scenes video of their video production is always The Chris Roberts Show:

Not to mention he's claimed director credits for some of their YouTube productions on his IMDB page.

I would consider it almost a certainty that Chris Roberts is deeply involved in most of their "creative" video output.

In the case of most game productions, I would agree with you. In the case of Star Citizen, with Chris Roberts, wannabe film director who used the German tax loopholes Uwe Boll made famous to make the Wing Commander movie, it's a fairly safe bet the game's creative director is spending a lot of his days playing movie director again.

Also, they have to use artists and coders to generate the pretty pictures in the ads.

Nevin73 wrote:

Also, they have to use artists and coders to generate the pretty pictures in the ads.

It's probably also worth pointing out that they produce a ton of content on their YouTube channel that consists of developers talking about in-progress tech pieces and how amazing of a game they'll eventually help make, and artists showing off stacks of concept art. So... there's that angle, too.

detroit20 wrote:

But I do take issue with your final clause. It may have plenty of money to go around, but it clearly does not have enough money to deliver either Star Citizen or Squadron 42 on time.

I would rephrase that to say they clearly have too much money to deliver either game on time.

It’s almost like “the development of star citizen” has become the ip, rather than the game in and of itself

Oh, the role does exist at Cloud Imperium. Must be a crazy gig.

Maclintok wrote:

Oh, the role does exist at Cloud Imperium. Must be a crazy gig.

It's where you draw the road maps to road maps for car commercials.

garion333 wrote:
Maclintok wrote:

Oh, the role does exist at Cloud Imperium. Must be a crazy gig.

It's where you draw the road maps to road maps for car commercials.

wouldn't that be the role of the project project manager?

This really is the perfect microcosmic event that symbolizes what this game has become

Star Citizen players are running around giving each other drug overdoses

Star Citizen's 3.15 update, currently live on the public test server, adds this tool, which is intended to allow players to heal themselves and others. As it's not a weapon, it can be used within 'armistice' zones i.e. space stations. And it works by pumping players full of lovely health drugs. Only problem being, if you get too many drugs in your system, your character becomes incapacitated, swaying like they're drunk before collapsing to the floor.

The med gun wars have begun: players are using them to grief others by 'healing' them to an incapacitated state, then merrily stripping the limp bodies and leaving them in nothing but underwear. Players can also team up to incapacitate others and then carry them around the station for a laugh. This is the space future we dreamed of!

Chairman_Mao wrote:

This really is the perfect microcosmic event that symbolizes what this game has become

I strongly disagree; if it was a perfect symbol of Star Citizen, there would be glossy commercials to convince you to buy better and shinier med tools to grief people with.

Emergent gameplay through egregious bugs. The ultimate endgame of this project.

Star Citizen Developer Plans 1000 Person Manchester Mega-Studio

"The new office is set to open in May 2022 and rehouse the company's current 400-person team based nearby in Wilmslow, before quickly and dramatically expanding.

A five-year plan will see 700 people fill the building by 2023, before further growth to an eye-opening team size of 1000 by 2026."

So that's, a thing. Maybe the real game is the megacorp that transforms our actual world?

Wat?

In the end, the real game was the friends we hired along the way.

$100 it doesn’t happen.

LeapingGnome wrote:

$100 it doesn’t happen.

That's at least $150 pledge, check the Kickstarter page.

Makes perfect sense to me.

More modelers and more texture artists = more new ship JPEGs to sell.

I'm sure all the invoicing on the big new construction will be on the up-and-up.