Pathfinder: Wrath of the Righteous

Worst part about becoming a Lich. It makes Ember sad

Oof, yeah, that'd be rough.

I was enjoying this all the way up to house at the end of time and now I'm thinking of quitting.

Ok. I wasn't expecting

Spoiler:

Tristan

to murder

Spoiler:

jaethal.

IIRC there was some back and forth about that not soon after the game launched...

On a side note: WTH? Did anyone else not know Kitsune when in human form get a +4 to STR, DEX and CON?
That is... INSANE! (if true, I saw it on a YT video)

A quick skim of the online Pathfinder 1e SRD doesn't turn that up. If it's the case, it's either a bug or something Owlcat added.

https://www.d20pfsrd.com/races/other...

I couldn't confirm it in game. I wonder if there are more specifics involved like if it reqs one dipping in another class or an aura or spell cast. Or a ring or other piece of equipment might be the root cause.

Oh, that is what it is. Change shape counts as polymorph for the Mythic feat Master Shapeshifter. That feat grants +4 to all those stats. So you basically just need to get to level 5 or 6 to get your mythic path.

Finished. For me this was a great game that turned into a hard slog at the end. My party went from competent to missing nearly every hit as soon as I got to the last chapter and I had to turn the difficulty all the way down to finish.

fangblackbone wrote:

Oh, that is what it is. Change shape counts as polymorph for the Mythic feat Master Shapeshifter. That feat grants +4 to all those stats. So you basically just need to get to level 5 or 6 to get your mythic path.

That'd do it. Wow, that's crazy.

I'm getting toward the end of Act II in WotR, and I'm still very much enjoying myself (Angel mythic path), but I also find myself wanting to come back and try additional playthroughs as a LN or N Balance Priest (Aeon) and some kind of Azata build. For the Azata in particular, I keep seeing all kinds of locked-off options specific to that path.

I saw in the game's wiki that it's possible for an Aeon to get

Spoiler:

Staunton

as a companion and that has me intrigued.

GWJ’s first stab at our minisode feature Build Block has dropped! This is a spot for us to chat character builds in crunchy RPGs or strategy games.

Pathfinder: WotR is the first game on the ol’ build block.

Also just got to a neat little mini-climax in act 2.

Spoiler:

Gargoyles attack the camp. I’m worried about where it’s going with Irabeth - hope they can restrain themselves from killing her off or turning her into a ghoul and avoid the trope. That said, I’m digging the fight up the hill and the gradual reassembling of the party.

TheHarpoMarxist wrote:

GWJ’s first stab at our minisode feature Build Block has dropped! This is a spot for us to chat character builds in crunchy RPGs or strategy games.

Pathfinder: WotR is the first game on the ol’ build block.

Also just got to a neat little mini-climax in act 2.

Spoiler:

Gargoyles attack the camp. I’m worried about where it’s going with Irabeth - hope they can restrain themselves from killing her off or turning her into a ghoul and avoid the trope. That said, I’m digging the fight up the hill and the gradual reassembling of the party.

Listened to the first 25 minutes or so on my way in to work this morning. Loving it! Can't wait to hear the rest on the way home.

I was poking around the character creation options last night and stumbled on the shadow shaman myself, and I definitely want to take that for a spin. In fact, I'm wondering if that'd be a good respec target for my current main character.

I'm currently running a Deliverer3/Warrior of the Holy Light3/Purifier7. The Deliverer levels are in there mostly for BAB and sneak attack - I need to compare the spell lists and see if I can get away with paladin 4/Shadow Shaman 9 instead and still have him be able to do what I want him to.

as a companion and that has me intrigued.

What? No way. No, I can't believe it. That would be amazing!

Also, Build Block is great. I love the cross section of personalities. It isn't what I'd expect from something so crunchy. Thanks for the shout out too

Regarding romance:
If Grey Garrison is Act 1, then there are romance hooks for many of the companions at that time. Some of them may be race, gender and alignment specific. And while Nenio may not technically be romance, the relationship is definitely more intimate than "I have a few quips about your actions". I would say the same goes for Ember.

You know, scratch that. If we are talking intimacy rather than romance which I think romancers would enjoy, the only really cold companion is Camellia. But you delve far into her background too before the end of act 1.

So for romancer enthusiasts, scour everything and do every side quest because there are lots of gems for you to discover. And this goes for non companion characters, no matter how long they are in the story. If you want to reroll, this is one of those games that unravels more and differently each time you start.

fangblackbone wrote:

You know, scratch that. If we are talking intimacy rather than romance which I think romancers would enjoy, the only really cold companion is Camellia. But you delve far into her background too before the end of act 1.
So for romancer enthusiasts, scour everything and do every side quest because there are lots of gems for you to discover. And this goes for non companion characters, no matter how long they are in the story. If you want to reroll, this is one of those games that unravels more and differently each time you start.

I didn't bother with romance at all in Kingmaker. Trying to pick between

Spoiler:

Queen Galfrey

and

Spoiler:

Arushalae

was definitely a tough call in this one. I think I'll go with the latter, though. I flipped through one of the original Adventure Path books at a game store recently, and apparently

Spoiler:

a healthy romance can help Arushalae redeem herself

, which is something I very much want to see happen anyway, and she's also a very likeable character.

Ooh. That would be a tough call. They are neck 'n neck but I'd go with the latter 9/10 times. Its just that the one edges out the other by a slim hair.

Yeah, definitely a big fan of both of those characters.

So I am 100% with Shawn when it comes to constantly layering 5 buffs to create an effective tank being completely boring
.
The sad thing is, I tried to make a tank with nothing but all the passive AC buffs I could think of and...
I looked over at my bullwark hog at level 9 and it had the same AC as my geared PC. (hog has no buffs, barding or other gear)

I made a druid elemental rager 5, monk 1, witch 1, and kineticist 2. I thought the rager's elemental damage to claw attacks would be a compromise for low strength bonus. It is but is subpar to other's melee damage.

Kitsune does in fact get +4 to STR, DEX and CON, if you are in human form and you take the master shapeshifter mythic ability. I thought limitless rage would make it a toggle ability. Sadly, while still powerful and lasting whole fights, it needs to be "cast" during the fight. If you go unconscious and regain consciousness, you will have to "cast" it again.

Water kineticists get a persistent mage armor buff that can be toggled to act like a shield instead.

Monk is for the crane feats that buff fighting defensively and dodge AC, and the wis bonus to AC

Witch gets a hex, iceplant, that is a persistent 2 AC buff plus the lizard familiar provides another point to AC

Long story short: the easiest tank is to just take an animal companion and give it some equipment. They get feats and mythic abilities so I will have to experiment more with whether a bullwark is necessary/better. I am leaning not.

I need to tinker with some mount/companion builds too. Not a single character in my current playthrough has an animal companion or mount.

I'm getting tempted to make a huge spreadsheet of all the subclasses with things like "divine spellcaster," "arcane spellcaster," "sneak attack," "animal companion," "martial weapons," and so on to help me plan future builds. Digging through the wiki or the actual character creation screen is kinda slow. If I actually do it, I'll put it up in Google drive and share the link here.

That would be a nice resource.
Definitely something to contribute to as a group and put in the Build Block thread.
I am finding the wiki helpful but lacking in some key areas.
Another thing to add to the spreadsheet is what the main stats are and/or what is the primary casting stat.

One thing I find interesting recently is that the elemental rampager gets light and medium armor proficiency but because it is a druid, they can't wear metal armor. This is true to the lore in some editions of D&D but I can't find where it says that in Wrath. And I don't recall seeing it in Kingmaker either.

You know what else would be really nice to have? A default spell list for all of the classes.

Apparently there is a mod that allows you record buff sequences, so you can auto-buff before fights.
I don’t really want to use mods on my first play through, especially not as the game is bugged enough without adding that additional factor.
But it sounds useful…

Yeah, the only mods I have installed are a bunch of additional portraits.

So I just did the left-most column of the spreadsheet I referenced above. (I am going to do it, but no promises as to when I'll be done!)

There are 186 different class choices for you at first level in Wrath of the Righteous. (This includes the "unmodified" version of all the classes and the subclasses.)

Prestige Classes will probably require a different sheet.

Tank idea #2

Oracle 1 - nature mystery, nature whispers revelation = use CHA for AC
Monk - scaled fist for CHA to AC
Kin 2 - water armor or water shield for +4 or +2 AC bonus
Rogue X - sylvan trickster for iceplant hex = 2 AC and later lizard familiar = 1 AC

It sounds solid. If I pump CHA to +5 that is 10 AC and then 5-7 AC from the rest.
That is +17 AC naked (no bracers, no buckler, no fighting defensively, no crane style)

I prefer to have my tanks wear armor and use shields - there's often some other nice properties besides AC to be had.

Another thing I've noticed in play: there are a couple of really nice orc double axes that show up late in act 2. It might be worth building around that weapon.

So i learned a very hard lesson: If you are playing lich, and still keeping good and neutral folks in your party... absolutely do not cast Repurpose on a Nalfeshnee. i had that bastard following me for the entirety of the REDACTED dungeon, using the unholy blight ability at the start of every combat

Timespike wrote:

Another thing I've noticed in play: there are a couple of really nice orc double axes that show up late in act 2. It might be worth building around that weapon.

I also just found a very nice one in REDACTED in act 3