Fire Emblem Catch All

I tried a 4th playthrough and I just can’t do it. The Monastery stuff is just too tedious for me at this point.

DSGamer wrote:

I tried a 4th playthrough and I just can’t do it. The Monastery stuff is just too tedious for me at this point.

Is that even with doing New Game+? I found that the monastery took a lot less time on my third playthriugh because of everything I could do with Renown.

Stevintendo wrote:
DSGamer wrote:

I tried a 4th playthrough and I just can’t do it. The Monastery stuff is just too tedious for me at this point.

Is that even with doing New Game+? I found that the monastery took a lot less time on my third playthriugh because of everything I could do with Renown.

It is. There's just enough of it and honestly I'd rather completely ignore it. I wish that were a setting.

Three Houses DLC on sale for the first time ever, via Walmart.

$17 instead of $25

Good catch. That's probably low enough for me to snag it, even if it's not a huge discount. I've been meaning to get around to doing the Blue Lions at some point, and it's been a couple of years now since it came out so I'm close to ready to put another 60-70 hours in, plus the DLC.

I've dived back in this month -- last year, I made it up to Chapter 14 on the Blue Lions route, then burned out because I was really overdoing the recruitment and customization, and playing the game super slowly. But I'm back in! About to fight the Chapter 17 battle, and I think I'm going to press on to the end.

Meanwhile I've dived back in to a second play through of Binding Blade (Fire Emblem 6).

It's a brutally hard game where the first time through I couldn't get the "real" ending, so I vowed to hold off on replaying for a couple of years. That resolve lasted all of 4 months.

I really should finish up my 2nd house run...

Me too Stele. Petered out on my Golden Deer run, probably for the same reasons LastSurprise mentioned, getting too "perfect" with the systems.

I'm hoping we get a FE tease tomorrow, but I doubt it.

DSGamer wrote:

Meanwhile I've dived back in to a second play through of Binding Blade (Fire Emblem 6).

It's a brutally hard game where the first time through I couldn't get the "real" ending, so I vowed to hold off on replaying for a couple of years. That resolve lasted all of 4 months.

I had a game of this on the go a few months ago as well. I'm pretty far in, but last time I played I spent over two hours (or more?!) carefully navigating my army around swarms of wyvern riders only for my straggling thief to get immediately murdered by some blasted reinforcement swooping in from off the map near the end.

Which then started me angsting on whether I'd done a good enough job distributing experience across my core army. Aargh.

(And yet, if I ever get around to playing some of the more recent entries in the series, I'd still probably play with permadeath on, because "that's how it's supposed to be played". Hurray for gamer masochism.)

Ravanon wrote:

I had a game of this on the go a few months ago as well. I'm pretty far in, but last time I played I spent over two hours (or more?!) carefully navigating my army around swarms of wyvern riders only for my straggling thief to get immediately murdered by some blasted reinforcement swooping in from off the map near the end.

And it’s honestly one of the worst entries in the series on that front. In fact if I remember correctly in FE7 (or Fire Emblem as it’s known in the West) they started finally making most reinforcements consistently enter the map from predictable places. The practice of reinforcements just appearing and getting your dude randomly is over the top in FE6.

DSGamer wrote:

And it’s honestly one of the worst entries in the series on that front. In fact if I remember correctly in FE7 (or Fire Emblem as it’s known in the West) they started finally making most reinforcements consistently enter the map from predictable places. The practice of reinforcements just appearing and getting your dude randomly is over the top in FE6.

No argument there. Some of the maps are nigh-on impossible to do 'perfectly' first time without some foreknowledge of where reinforcements are going to appear.

"Hey Roy, why are we stopping our advance to set up a shield-wall along this arbitrary line when we've already dispatched almost all opposition?"

"Oh, you know... just in case. Like, if a myrmidon with a killer blade just happens to appear out of the side of the castle there and immediately attacks us. That sort of thing."

(Though that example is admittedly at least foreshadowed.)

I finished FE6 (Binding Blade) for a second time, this time getting the “real” ending. It’s so cool to finally finish a game I picked up on Play Asia imports 18 years ago thanks for fan translations. Now what? Maybe it’s finally time to beat Shadow Dragon.

Ravanon wrote:
DSGamer wrote:

And it’s honestly one of the worst entries in the series on that front. In fact if I remember correctly in FE7 (or Fire Emblem as it’s known in the West) they started finally making most reinforcements consistently enter the map from predictable places. The practice of reinforcements just appearing and getting your dude randomly is over the top in FE6.

No argument there. Some of the maps are nigh-on impossible to do 'perfectly' first time without some foreknowledge of where reinforcements are going to appear.

"Hey Roy, why are we stopping our advance to set up a shield-wall along this arbitrary line when we've already dispatched almost all opposition?"

"Oh, you know... just in case. Like, if a myrmidon with a killer blade just happens to appear out of the side of the castle there and immediately attacks us. That sort of thing."

(Though that example is admittedly at least foreshadowed.)

Those kinds of completely unnecessary and non-strategic formations are so silly, and yet I played it again. I love the GBA era of FE games.

Fire Emblem Warriors: Three Hopes - Mysterious Mercenary Trailer

Last night, I finally finished FE:3H, on the Blue Lions route so there was a ton of backstory that was never explained. I was talking to my wife after — she finished it too — and had a question for the group:

Spoiler:

I do not remember the game ever explaining that Edelgard was abused as a child. She remembered it quite well, and was holding on to that as something she wanted to talk with me about, after I finished.

For those of you who have played the game more thoroughly: when, on the Blue Lions route, is that backstory explained — if at all?

I never developed a bond with Edelgard so for me, it wouldn’t have come out in support conversations. My wife thought Edelgard said something about it during that talk between her and Dimitri, right before the second-to-last map. But I just played that section, and remember no such revelation. Is she misremembering? Am I going crazy? Was there a revelation earlier in the game that I forgot, or that I missed? Does that conversation change depending on support levels?

Also, is there any way to encounter Rhea again in Blue Lions? We kept talking about rescuing her, and the ending cinematic mentioned her, but I was expecting to see her at some point

I’m using my Odin handheld to finally play Path of Radiance right now. It’s been kind of a fun surprising, returning back to an older game I missed, to see just how much of the DNA of Three Houses I can see in this game.

How I experienced the games was Fire Emblem, Sacred Stones, Shadow Dragon and the right to Awakening. So as far as I knew Three Houses was a fairly big change from the style of a game like Awakening. Just interesting to fill in those gaps.

The game is really good so far, as well.

Path of Radiance was my first FE game and it holds a special place in my heart. I think it's got one of the best casts and one of the better main-line plots I've seen, and the ratio of story to down-time stuff feels just right.

LastSurprise wrote:

Last night, I finally finished FE:3H, on the Blue Lions route so there was a ton of backstory that was never explained. I was talking to my wife after — she finished it too — and had a question for the group:

Spoiler:

I do not remember the game ever explaining that Edelgard was abused as a child. She remembered it quite well, and was holding on to that as something she wanted to talk with me about, after I finished.

For those of you who have played the game more thoroughly: when, on the Blue Lions route, is that backstory explained — if at all?

I never developed a bond with Edelgard so for me, it wouldn’t have come out in support conversations. My wife thought Edelgard said something about it during that talk between her and Dimitri, right before the second-to-last map. But I just played that section, and remember no such revelation. Is she misremembering? Am I going crazy? Was there a revelation earlier in the game that I forgot, or that I missed? Does that conversation change depending on support levels?

Also, is there any way to encounter Rhea again in Blue Lions? We kept talking about rescuing her, and the ending cinematic mentioned her, but I was expecting to see her at some point

Spoiler:

So from what I remember it’s not explicitly stated that she was abused, but more implied to have happened during the cease fire conversation. Regarding Rhea, I believe it was cut content that they were then going to put into a dlc, but that never appeared either. Same thing with Sothis, if you do some digging you can find stat growths for both of them. (Sothis is similar to Byleth but more magic focused whereas I think Rhea is a weaker Byleth? It’s been a while since I last looked.

edited: made a couple mistakes in phrasing and accuracy. Should be good now.

I finally managed to finish FE6 (Binding Blade) last night, with the 'true' ending! Since my last post in September, I restarted and pushed all the way through.

Despite trying my best, I didn't manage to score an 'S' rank—it seems I simply didn't spread experience across my troops widely enough. Ah well, I can live with an 'A'.

A fairly challenging Fire Emblem overall (out of the ones I've played, at least), but it was satisfying going from what felt like a bunch of incompetents who couldn't reliably hit an oak tree with a spear to a well-knit crew able to fend off entire waves of wyvern knights at once. Honestly feel a bit sad now that I'm done.

EDIT: Just realized we literally talked about this game back in October on this very page of the thread. Lol

Anyway, hats off to finishing it. I think it’s definitely the most challenging GBA game and one of the most challenging games overall. I also think it’s one of the most rewarding and I’m super thankful to the folks who did the fan translation and made it possible.

I agree it’s one of the most rewarding games to finish. I will revisit it again too. There are a bunch of fan patches (that scene is really interesting once you dig into it) including one called “Rising Wind” where they balance some things out and add some QoL features. That’s probably the version I’ll play next.

I was like why don't I remember that? GBA is when I started playing all FE games after SSBM. But no that one was Japan only so I guess I never got a patched ROM. Hm...

Stele wrote:

I was like why don't I remember that? GBA is when I started playing all FE games after SSBM. But no that one was Japan only so I guess I never got a patched ROM. Hm...

You should definitely check it out. If you have a hacked 3DS/2DS people even bundle injected ROMs you can just install on that system.

DSGamer wrote:
Stele wrote:

I was like why don't I remember that? GBA is when I started playing all FE games after SSBM. But no that one was Japan only so I guess I never got a patched ROM. Hm...

You should definitely check it out. If you have a hacked 3DS/2DS people even bundle injected ROMs you can just install on that system.

Seconded. If you liked the other two GBA games, it's basically more of the same goodness.

(Just don't make the same mistake I made when I first played it: monks were not introduced until the next game, so don't neglect your cleric if you want to develop a good light magic user...)

Also in case no one already mentioned this, in Binding Blade you play as some of the children of the characters in Fire Emblem 7, which is really fun. Plus you get to revisit Hector, Lyn, Eliwood and others.