Psychonauts 2

From a quick search, we have no dedicated Psychonauts thread! Well, this will have to be it, I guess.

I am in love with this game. I'm only about 2-3 hours in, but if it keeps up like this, it will easily be my GOTY.

For context, I'm one of those people who played the original 15 years ago and was disappointed that no one else did, only to be pleasantly surprised at the cult following it slowly accumulated. To finally play this sequel feels like catching up with an old friend who has seriously upgraded every part of their life, but is still that same old person deep down inside.

So who else is playing? How are you feeling about it?

Haven't fired it up yet, but I backed the development as soon as it was on Kickstarter (or wherever it was funded, can't remember).

Love love love the original and can't wait to play 2!

Also highly recommend anyone who hasn't played the original to go and do so. It's $10 on Steam and totes worth it!

I played a couple hours last night, long enough to get most of the way through the second mind and so far it’s pretty great. The opening level is… something, to say the least. My only real complaint is that the stages have a lot of cinematics that push you through into new areas without giving you a way to return and it’s way to easy to inadvertently trigger those transitions while exploring or trying to get a collectible.

I've played about an hour on Series X and really enjoying it so far. Decided to grab Rhombus of Ruin for PSVR since it's on sale for $5.

I'm enjoying it as well. I'm also just a few hours in, but it constantly brings a smile to my face.

It's also clear that you cannot collect everything the first time through a level, so I'm not stressing too much about missing a collectable due to scene transitions.

EDIT: Another few hours, and the game has opened up: several options on what do do next.

I'd love to play it, but it won't start for me.
Having this issue and am not interesting it hunting for legit .dll files online. Will wait for a fix.

I'm also a smidge below the minimum requirements on the video card front, but even something as basic as a used geforce 1080 costs a fortune right now.

I've been playing it a bit. I'm one of those who couldn't finish the first game. I'm finding the game fairly doable so far (I'm hopeful the ending will be less brutal than the Meat Circus). I don't know how far I'm in: I've done the sense, hair & sorting worlds.

I've died 10 times or so, so the default difficulty is about right so far. My main blockages have been puzzly: being stuck in an area until I find the right thing to progress it.

I'm really enjoying it so far. The new elements and powers feel right and fitting within the theme. I'd like more brain worlds with varied mechanics built on mental illness, which I see as the Psychonauts USP, but hopefully there'll be more to come.

I've made some more good progress (by my time-poor standards, at least) and my enthusiasm is still as high as it was in my first post, if not higher. It just continues to be so inventive.

The platforming has definitely been tightened up a bit too, though I still had one moment where I was stuck in a bit of the environment. Not a major issue but not exactly a minor one either, especially considering there's no way to manually save a game.

I've been loving some of the references. Some have been super obvious, others a little more subtle

Spoiler:

like Sasha's tacky lamp appearing in his office, or a certain voice actor in the Senses world.

Finished up the main story this afternoon. LOVED IT. Really polished, really well made sequel. Don't know if i'll 100% it but i'll definitely at least try to finish up the 'overworld' stuff. Not sure i have the time or inclination to go figment hunting though.

I fired up Psychonauts 2 last night. I played Psychonauts 1 on the OGX (one of the few physical game cases I have sitting next to me), but I never played Rhombus of Ruin (which I literally only just now realized was an actual game that was released in 2017 - VR-only). I'm loving the art style, dry humor, and the platforming gameplay itself. I'm only a little bit into the game, exploring every nook and cranny around the Psychonauts home base, while testing out a new power. I'm so glad that Double-Fine doesn't seem to have forgotten what makes the Psychonauts world so great.

Really want to play this but it’s going onto my constantly growing ‘Play when I get a PS5’ list. Although if it turns out it looks really good on PS4 I may be tempted.

I started playing on PC via PC Game Pass, but lost my game save due to what appears to be a not-uncommon save game issue Going to wait a bit and see if that gets patched up before I put any more time into the game. Which is killing me because the original Psychonauts is one of my all-time favorites and I loved the little bit I've played of the new one.

Side rant, this is not the first time I've run into issues that seem to be pretty specific to the PC Game Pass version of a game. Makes me hesitant to jump in day-and-date on new releases even though that seems like the entire point of PC Game Pass.

Man this game is a mindf*ck.
*edit I did manage to get stuck in the walls while jumping and couldn't get out or get myself killed so I had to dump out.

Finished the story tonight. I thought the story was incredibly well done and the rest of the game was more Psychonauts so not much to complain about there outside of a few frustrating bits of platforming. It currently sits at the top of my game of the year list.

I'm eight figments away from 100%. I'm pretty sure I realized where most, if not all, of them are five minutes after stopping for the night.

The reviews have caught me a bit off guard on this one, I expected more 7's & 8's (for whatever reason) but it's getting 9+ across the board. I've a bit too many games atm but I'll be picking this up hopefully before the end of the year.

I am trying to 100% the brains before going into what I imagine is the final level. Getting all the figments is taking a lot of time. I have a bug with one level where I can't get the final tag (supposedly completing the game fixes it, sometimes) and I have a few figments left in the gardening level.

None of the levels outstay their welcome, and the difficulty seems about right, where I'm not having to redo too much (despite my ineptitude. I downloaded Hades on game pass and my son said ,"I think that might be too hard for you, Dad")

I didn't have the patience to 100% it so i'm kinda done now I think, but it's definitely one for the GOTY list IMO.

Completed, 100% except for one achievement, where you have to talk to Milla in her office. After you've finished the story you can't get it, so I'll have to start a new game to get that one.

Those who aren't too late in the story should grab that cheev while they can.

I just started it and it’s very good. I’ve really missed Double Fine. I didn’t realize how much until firing this up. Even the annoying intro title cards have that DF charm.

This game specifically reminds me of a Tim Burton animated feature. I mean that in the best way possible.

Is anyone else having long load times? I’m on XB1X.

Is there a way to manually save?

WizKid wrote:

Is there a way to manually save?

Transition between areas?

When you go to quit from the pause menu, it shows you how long it's been since your last save. I've yet to see more than 40s on that screen - the autosave seems to be working hard

WizKid wrote:

Is there a way to manually save?

Not that I've seen. You need to make some sort of zone transition, or pick something up I think. Thankfully it displays how much time it's been since the last save, when you go to quit.

Edit: Jonmanhausered.

That’s a BIG step backwards from the first game where you could choose to save at any time. Which sucks if when you have to stop mid-level. I wanted to stop the other day and it hadn’t saved in 4 minutes, even after clearing a tricky section.

I think major collectibles trigger a save too. Not figments, but emotional baggage or PSI cores. Quote possible I'm mistaken.

I loved Psychonauts 1 and I like Psychonauts 2, but I want to like it more than I do.

It feels almost, sorta like a theme-park ride version of a platformer. Not a theme park in that there is ton of stuff to do and see, but a theme-park ride in that it is a narrowed and artificial version of the real thing.

Really, really loving this so far. I wonder, however, with how expansive and big this game is... how much of this was possible due to Microsoft money? I.E. - would this game be smaller in size if they had continued to go their own way?

Not that I hate that Microsoft bought Double Fine - MS seems to be a good company as of late - but it is a curiosity.

I think I hit a bug. I connected the thoughts that I was told to connect and nothing triggered. It just kept on telling me to connect the thoughts that were clearly already connected.

Also, the connecting thoughts thing seems arbitrary and contrived. Either make it a fun puzzle that makes sense or just tell me right up front what needs to be connected. Am I missing something?

RawkGWJ wrote:

I think I hit a bug. I connected the thoughts that I was told to connect and nothing triggered. It just kept on telling me to connect the thoughts that were clearly already connected.

Also, the connecting thoughts thing seems arbitrary and contrived. Either make it a fun puzzle that makes sense or just tell me right up front what needs to be connected. Am I missing something?

If it's the first time you're connecting thoughts, that's not a bug, it's just really not clear what you're supposed to do. I ended up brute-forcing that puzzle.

Yeah, that first bit of connecting thoughts is unclear. There's a kind of plot-related reason for this as you'll see when you do it, but they could have sign-posted it better. It stands out quite a bit, as they have a tendency to overly sign-post other more minor things. You only really connect thoughts for that particular persons mind, but they're never arbitrary. After that first bit, all thought connections are logical and fairly obvious.

Vrikk wrote:

Really, really loving this so far. I wonder, however, with how expansive and big this game is... how much of this was possible due to Microsoft money? I.E. - would this game be smaller in size if they had continued to go their own way?

I know that Tim Schafer has said that they had cut the boss fights out of the game, only to re-add them once they got the Microsoft money.

What else was added/removed one way or another is anyone's guess, but I think it's safe to say that Microsoft made possible the best version of this game, for better or worse.

The story suddenly got really good. Or maybe it’s more the way that Double Fine is presenting the story. Probably both.

I’ve found myself wishing that this was an animated series rather than a game.