How are folks taking to it, ran? Still too early to tell and the sheen hasn't come off?
Slightly above average response... There's a LOT of QoL things that are missing. I think some folks with low end rigs are having issues with the big battles. There's also a ton of folks who join guilds (it's part of the intro quest) without reading why they need to and get upset when they find out the game isn't solo friendly.
After all that though being part of a team working together on a common goal is bring back the feels, and the combat is 'good enough' that it feels good and you generally know your role depending on what final class you choose. The crafting is simple and VERY deep at the same time. The refinement of the SWG model is impressive.
There's also some nuances and tricks to the kingdom aspect that we've been learning from our allies. Like when to go for outposts/forts/keep/castles and when to upgrade them. Timing on those actually matter.
It's going to be what it has always been advertised to be and that's a niche game for a niche crowd. When the big name casters leave it'll be interesting to see who stays.
Oh speaking of twitch people...
Check out jonahveil's video from 7/14. He and his crew repeatedly kept getting rolled by us and apparently was raging about it.
JonahVeil is an idiot. He keeps complaining about the aoe cap. Yet he doesn't realize that lifting the aoe cap doesn't only effect the low pop side. Whatever benefit he would gain from mass aoeing the choke point, the side with the numbers could aoe them down before the fight even starts. Its like he thinks that the game should be smart enough to uncap only his aoe so he could automatically win.
It is one of the reasons why I hate these pvp games. No one wants to learn from mistakes because they are incapable of making mistakes. No one wants restrictions and rules because they only adversely effect them and if they were only released they would dominate like they are ordained to do.
I am pretty addicted to Baradul's MWO videos where they seem to have done a brilliant job of giving importance to all the roles/archetypes. You don't have situations where light mechs are automatically dominated by heavies or where heavies serve no purpose because they can too easily be focused down. And you don't have the healing centric holy trinity. You also have support equipment that strike the right balance of usefulness and combat effective without completely breaking encounters.
I feel like CF does a good job with the class allocation. There is a point where tactics matter and you can't win by smashing your much smaller force into another 2-3x other which is what Jona was doing. We repeatedly let them push in while we sent another group to flank around them.
I feel like CF does a good job with the class allocation. There is a point where tactics matter and you can't win by smashing your much smaller force into another 2-3x other which is what Jona was doing. We repeatedly let them push in while we sent another group to flank around them.
Wash, repeat? They didn't figure out they needed to change tactics? Lame-o.
I got the game last night and got up to level 10 before I had to log. I really hadn't paid any attention to the game, but all the PVP and GvG stuff has me intrigued, so until I get into that stuff, I guess I don't know if I'll stick with it. I see the option to join a guild from the social panel, but there's only like 20 or so guilds listed, with a big green JOIN button. I don't see that guild you're in Ranalin, Maestorm of Battle, in the list. Not sure how that works when trying to join a guild from the social panel.
So many races and classes, I hope it's easy to switch around and try different builds. I don't see a way to respec, but I assume you can easily respec your talents? I think I saw you can purchase a month of VIP and that gives you a boost to 25. I'm guessing you could you that on a second character to try out another high level build?
I'm Propagandalf in-game, so friend me up.
And last night was an example of the shit i love in these type of games. The political backdrop that happens.
With us coming up first put a target on our back and some of the major guilds that got slammed on US east moved to US west. There seemed some talking with Joneh's group to allow them to briefly take our fort and then get smacked down. We held off 4 different alliances attack us for nearly the whole hour. The group that took our fort barely did it in time. We did end up taking another in a different area.
I got the game last night and got up to level 10 before I had to log. I really hadn't paid any attention to the game, but all the PVP and GvG stuff has me intrigued, so until I get into that stuff, I guess I don't know if I'll stick with it. I see the option to join a guild from the social panel, but there's only like 20 or so guilds listed, with a big green JOIN button. I don't see that guild you're in Ranalin, Maestorm of Battle, in the list. Not sure how that works when trying to join a guild from the social panel.
So many races and classes, I hope it's easy to switch around and try different builds. I don't see a way to respec, but I assume you can easily respec your talents? I think I saw you can purchase a month of VIP and that gives you a boost to 25. I'm guessing you could you that on a second character to try out another high level build?
I'm Propagandalf in-game, so friend me up.
I think we hit max players. I know they're planning on doing a prune. They're making discord a requirement. No need to talk but they need folks to listen because everything is so fluid. The most we've ever had on discord was around 40 of the 100 people in the guild. If you want in I think I can get you in.
Yea VIP makes life easier. I have a few months of it due to backing the kickstarter. VIPs are able to do level boost to 25 and respec for free. Makes trying out the different combinations of race and classes easy.
I HIGHLY recommend anyone starting to take at least one character all the way through the quests. It not only acts as a tutorial it also gives you a nice chunk of gold to help get you kitted out.
I thought I saw that the guild member limit is 500 members?
If MOB has room, I'd love to join. I joined their discord and it looks like they span a lot of games, which is pretty cool.
If they're full up, do you know of any good guilds, that maybe you guys are allied with?
The other thing I laughed at was when Jonah was talking about the Dregs. I said to myself, "do you know anything about this game?" He was saying that a guild vs guild version of the Dregs would be awesome. Now, as best I recall, unless they changed things, Crowfall was going for an Eve Online style sector space where the farther away you got from your kingdom (consented duels?), the less restrictive pvp became. So you had faction versus faction, guild vs guild, and eventually free for all with open loot in the Dregs. And also the Dregs was where the best crafting mats could be farmed.
We held off 4 different alliances attack us for nearly the whole hour. The group that took our fort barely did it in time. We did end up taking another in a different area.
If only there weren't an aoe cap. You totally would have been owned noob ;P
J/K, I know what a rush that can be. Even if you eventually fail, holding off an invading force for any significant amount of time is incredibly rewarding. Or if you get ROFL stomped, making them pay somewhere else or making their leader(s) go down with you is SO satisfying. Those are the things that PVE cannot capture no matter how advanced the AI.
I thought I saw that the guild member limit is 500 members?
If MOB has room, I'd love to join. I joined their discord and it looks like they span a lot of games, which is pretty cool.
If they're full up, do you know of any good guilds, that maybe you guys are allied with?
You may have been invited.
Let me know. If not goto the crowfall website and sign up there.
The core group seem like a mini version of GWJ. 20 years of playing together.
So we attacked and captured a keep. So now between us and our allies we own an entire island!
So we're a week away from the first dregs ending and our allies are making a play for 2nd on the conquest side with our help (we're getting legendary crafting disciplines for our guild crafters as payment) and we're coming in 2nd with divine favor.
And so it ends...
This is the rewards our guild is getting plus the ones our allies are giving us for helping them reach 2nd. We ended up 5th.
I of course stuck to my PTFO background and ended up with the most caps in the guild but sadly died... a lot!
Late Saturday night we decided to jump over to the EU dregs to see where we would land. We ended up in the top 60% for conquest and top 20% in divine favor with like only 12hours to work in.
Not sure who all is keeping track or following the game, but the new Dregs that started up is just one big server. No East/West so it's been a huge train wreck with their queuing system.
This update they're talking about here is huge step in the right direction!!
SummaryWe have a social issue caused by performance-driven server population caps on the zones. When a large defending or attacking alliance wants to lock out the competition for a siege event, defending players will log into the server hours ahead of the event and “lockout” all other players by flooding the zone with their team. Worse, the fear of this happening forces other alliances to do the same thing, just to keep it from happening to them -- resulting in uninteresting gameplay sessions with no action on either side, waiting for siege windows to open, then close.
The proposal in this document is to combine the current siege scheduling system with a zone reservation and handshake sieges concept, allowing these 2 teams within a zone for the period that there is an active siege in that zone. This new siege model becomes an option in the Siege Schedule for a particular campaign, which means Dregs can use either the reserved handshake sieging mode -or- the current non-zone reserved sieging for any given campaign.
Note: This design is assumed to be Dregs-only, and for Keeps and Castles-only initially, as the design is intended for coherent groups with specific leaders, unlike the leaderless factions of The Shadow.
Note: Assume for this entire document when we talk about a “group of players” we are discussing an alliance, and if a guild isn’t part of an alliance, then default to the guild.
On November 22, 2022, at 11 AM CST, Crowfall will go dark, and the game servers will be unavailable. Until the service goes offline, take this time to try out all of the cool buildings, mounts, and emotes for free in the Crowfall store.
FWIW, the email they sent out said it’s going offline for retooling and redevelopment, not that they’re closing it down for good (though I imagine that’s also a possible outcome).
I haven’t actually played since the week after release so I don’t really know what’s going on with the state of the game prior to this, though.
Yea i didn't believe that part... They essentially left the game alone to work on their next project a year ago.
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