
imbiginjapan wrote:The problem is likely the optical connection. If you can find a way of passing the sound direct through HDMI to analog you may be better off.
Wow. Thanks for the quick response.
Could you elaborate on this? Or post a link that shows me how to do this? I'm not sure about what kind of connectors or wires I would need.
edit:
Apologies for the simultaneous posts. :smile:
Basically from my experience it seems like encoding and decoding an optical signal can add a ton of latency. For instance it was atrocious on my old setup. Yoreel seems to have had some luck using a digital to analog converter to cut down on this, but I would absolutely not be shocked if results vary based on the console/PC and DAC used. With that scheme you'd send the optical cable to the DAC then run the analog out to your headphones. Here's an example, you may be able to find a cheaper one.
To use HDMI audio you'd need an A/V receiver (like this) that can accept an HDMI connection to pass through to your TV for the video, and to speakers/headphones for the audio. Not only that it needs a 'direct' mode so it doesn't introduce any further processing to the audio signal. This is not a cheap option, I wouldn't buy an AVR just for Rocksmith.
On Xbox1, I've always had a slightly noticeable delay. It doesn't ruin the experience, but it certainly detracts from it greatly. I'm going optical out, directly to headphones, with all audio processing turned off. I would guess that the delay is about 0.2 seconds. By that, I mean that if I palm mute a note, I hear it just a tad after I actually strike the note. Just enough to be noticeable, and just enough to prevent a perfect score when I know I played every note accurately.
If anyone has any advice for eliminating this problem, please let me know.
edit:
ibij and I posted almost simultaneously. That sounds like great advice, though a bit fiddly and costly. It's probably the best solution, but I'm open to hearing other ideas as well.
On the occasions when I want to use Rocksmith but play through an amp, I don't even bother splitting the guitar signal. I play entirely through the amp and just use Rocksmith as a note chart and backing track. As long as you have the Realtone cable plugged in to the PC/console and turn off dynamic difficulty, it works fine. You'll "miss" every note and lose the ability for Rocksmith to track your note accuracy, but for a lot of songs I'm to the point where I don't care. It gives me the ability to keep time with the rest of the song by ear, and focus more on my own tone and feels more like playing with actual people instead of running through note tracking software.
But if you're still at the point where you need Rocksmith to give you feedback on accuracy or you're relying on dynamic difficulty adjusting to your ability, then this method is totally useless. Admittedly those are big selling points of the software.
I picked up the original Rocksmith sometime in the year or two after its release, but put maybe 45 minutes into it at that time before I decided I hated the interface and I was too frustrated to figure out how to dial the difficulty into something consistent with my skills. But in the last few weeks I've been feeling musical and so I decided to give Rocksmith another try. And I'm really liking it! I'm not sure if I fiddled with the right setting or if I just played enough that the game figured it out for me, but generally I'm being asked to do stuff that is like 15% over my head, so that, as I'm sight-reading this music as it's flying down the highway at me, I can nail most of it but really h ave to fight to get through certain sections in a way that feels productive.
You probably changed that setting that makes it so that the strings from top to bottom are in high-to-low pitch order instead of the order of the strings as the guitar is held.
I was SO pissed off at Rocksmith until I found that setting.
mrlogical wrote:I picked up the original Rocksmith sometime in the year or two after its release, but put maybe 45 minutes into it at that time before I decided I hated the interface and I was too frustrated to figure out how to dial the difficulty into something consistent with my skills. But in the last few weeks I've been feeling musical and so I decided to give Rocksmith another try. And I'm really liking it! I'm not sure if I fiddled with the right setting or if I just played enough that the game figured it out for me, but generally I'm being asked to do stuff that is like 15% over my head, so that, as I'm sight-reading this music as it's flying down the highway at me, I can nail most of it but really h ave to fight to get through certain sections in a way that feels productive.
You probably changed that setting that makes it so that the strings from top to bottom are in high-to-low pitch order instead of the order of the strings as the guitar is held.
I was SO pissed off at Rocksmith until I found that setting.
Hmm... I've never even considered this. I might have to "relearn" the game, but this seems like the right way to play it.
Yoreel wrote:merphle wrote:Wow, Rocksmith doesn't have audio & video latency adjusters, similar to how Rock Band (and I think Guitar Hero, too) did it?
It does, but the addition of a real guitar can make things a bit wonky. Making that one to one, I play a note on my guitar and hear it through my audio seems to be a bit trickier and even a little bit of delay when playing can drive you crazy with a real guitar, IMO.
You have to take into account there is no way for Rocksmith to compensate for you physically picking the string, the sound getting converted for the software, then sent back out to the audio processor which will then add its own latency in. As I mentioned if you have an AVR that you can set to take the signal from the console directly without additional processing you can minimize that effect. This didn't work with my old system but is totally fine on my new one.
Another fairly novel solution is to use a buffered ABY splitter to actually run the guitar to Rocksmith for the video and note detection, turn the guitar sound down completely there, and then run the other side of the splitter to a real pedalboard and amp. The big advantage there from a practice perspective is you hear yourself much more clearly. Rocksmith heavily gates your signal and you lose a lot of dynamics and sensitivity. The downside is you need to roll your own tone.
Here's a buffered JHS splitter for 80 bucks:
https://www.sweetwater.com/store/det...
That splitter is probably overkill for this. I just use one of these:
https://smile.amazon.com/Hosa-YPP-11...
and run the RealTone cable in one side and the other into an amp.
and run the RealTone cable in one side and the other into an amp.
Huh, I have one of those and it really didn't work well. I could only get a good tone if I used a buffered connection.
Tach wrote:and run the RealTone cable in one side and the other into an amp.
Huh, I have one of those and it really didn't work well. I could only get a good tone if I used a buffered connection.
Oh, god. I need to know more. Can anyone else confirm or deny this? Please?
I used the same simple splitter that Tach did. It worked fine for my Fender Strat and Vox amp. I tried it with my Yamaha bass though, and it gives a really bad hum on my bass amp. I think that probably has more to do with the amp though, it's kind of a no-name homebuilt that my brother in law bought cheap and repaired and gave to me.
Good to hear lots of people had success with the little Hosa splitters. I'm bummed it didn't work for me as it's a cheap solution. It really muddied up my tone though. I should try it again with my different pedal config and see if it works ok.
They also did not work for me. I had better luck with my Boss Chromatic tuner, but still not as clear as I would have liked. To be fair I was also trying to get my PC audio to go through my amp so that I could use my headphones from the amp out and get everything in one shot. Realized that I'm going to need a mixer to manage the audio and reverted to just using Rocksmith, with no amp. Might j I no back into tests after the holidays with any fun money I end up with
My current solution is to play with an acoustic electric and turn the in-game guitar volume down. No lag from my acoustic!
My current solution is to play with an acoustic electric and turn the in-game guitar volume down. No lag from my acoustic!
But how do you rip crazy solos on an acoustic? You're a manimal!
Arise! Rocksmith+ was just announced at UbiForward. Register for the PC closed beta
$99/yr subscription. Looks like they are pricing against other guitar instruction sites instead of video games. Either way I’ll give it a shot.
$99/yr subscription. Looks like they are pricing against other guitar instruction sites instead of video games. Either way I’ll give it a shot.
Personally I don't mind this being a sub, so long as I get access to the complete library for that.
A big problem I had with the RS DLC model was deciding whether to pick one or all of a pack when they dropped or skip. As a bass player, some songs I like to listen to are super boring to play and some songs I don't like are actually fun to play. Figuring this out was hard - at most you might get 10 secs of bass highway in a DLC video. There are not that many folks on Youtube who do bass Let's Plays of the DLC and, of those few, their videos would not come out for a few days to a few weeks. If a sub solves that, then I am fine. I am pretty sure I gave them more than $99/year since RS came out in 2011.
Clumber wrote:$99/yr subscription. Looks like they are pricing against other guitar instruction sites instead of video games. Either way I’ll give it a shot.
Personally I don't mind this being a sub, so long as I get access to the complete library for that.
A big problem I had with the RS DLC model was deciding whether to pick one or all of a pack when they dropped or skip. As a bass player, some songs I like to listen to are super boring to play and some songs I don't like are actually fun to play. Figuring this out was hard - at most you might get 10 secs of bass highway in a DLC video. There are not that many folks on Youtube who do bass Let's Plays of the DLC and, of those few, their videos would not come out for a few days to a few weeks. If a sub solves that, then I am fine. I am pretty sure I gave them more than $99/year since RS came out in 2011.
I agree completely, tboon. I love to play the bass part for Walk This Way but the song itself is annoying. With songs that I like listening to that have boring bass parts, I take that as an invitation to completely ham it up. Like put the bass in my crotch and make kissy faces at my wife. It’s a meta version of the game where I’m trying to get the biggest eye rolls from her.
I think I’ve successfully enrolled to be part of the beta but it’s hard to tell.
It would be great to be able to play on both Xbox and pc with just one subscription.
That's the same game I play in real life!
I think I’ve successfully enrolled to be part of the beta but it’s hard to tell.
This email is to confirm that you have registered for a chance to participate in the Rocksmith+ PC Closed Beta.If you’re selected to participate, we will reach out again through email with details on how to test out the future of interactive music learning.
Interested to see how well the game delivers on that "many metal subgenres" comment from the presentation. Going to go a long way in determining whether or not I subscribe.
Real tablature view though, finally.
RawkGWJ wrote:I think I’ve successfully enrolled to be part of the beta but it’s hard to tell.
This email is to confirm that you have registered for a chance to participate in the Rocksmith+ PC Closed Beta.If you’re selected to participate, we will reach out again through email with details on how to test out the future of interactive music learning.
Ok. Now I’m enrolled. It’s one of those websites that doesn’t work with my iPhone but works just fine with my pc.
Curious how a subscription-based model works; will it be for multiple platforms and work across them with your subscription, I presume? Also, will they find a way to address the input lag on consoles so it's playable? I had to stop on Xbox; with the OG Xbone and the older TV I had, the lag was barely noticeable, but upgrading to newer stuff made it terrible, and none of the mitigations worked particularly well.
Beta invite received
ditto
Got one. Tried it out. Song selection for the beta is dismal for me, but that's to be expected I guess. I fooled around a bit but couldn't seem to hear what I was playing very well. Plugged into Rocksmith 2014 and that was working fine. I'll try again and see if I can get TAB working. I have never been able to read Rocksmith's "notation" at all and just end up a confused mess as soon as I try something I don't know.
Got one and tried it out too. The tab notation is great, and overall I thought the program was pretty responsive. Did get some weird mouse/keyboard behavior after about 30 minutes, it's clearly beta. Only thing I haven't been able to figure out is how to invert the note chart. And yeah, not impressed with the song selection so far.
Seems fine? Not sure how I'll like it, it'll really depend on the song selection in the end. That being said . . . why is low E on top? I mean, when they show chord charts, the damn chord is upside-down. High E should be on top; if you're looking at emulating tablature in any way, why would you flip things like that?
It does feel fast and responsive, and it'll really depend on the song selection. This has to be the "what we could get cheap"; Air Supply? Autograph?
There's an option to flip the way they display strings, but I agree, it's a weird default, especially now that they have tablature too.
There's an option to flip the way they display strings, but I agree, it's a weird default, especially now that they have tablature too.
Thank the Rock Gods. I haven't been able to get into settings; when I try to get into Game Options, it just hangs there and I have to kill the game from the desktop, so will give it a shot later.
Same thing is happening for me in Game Options, but the flip option is fortunately under "Guitar Options" or something like that.
Changing the display strings was one of the first things I did in RS/RS2014. I get that they are trying to mirror the fretboard and maybe should be the default.
But probably not. It is not helpful for anyone that has ever even seen a TAB, and for new players, it will just cripple them when/if they try to pick a tune up via TAB. Lot more TABs out there than RS has songs.
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