Wildermyth - Catch The Gorgon All

I could not locate a specific thread for this gem. So here we go.

Let's discuss strategy, stories, and schedule some multiplayer!

What is Wildermyth you ask?

Worldwalker Games LLC wrote:

Wildermyth is a character-driven, procedurally-generated tactical RPG. Like the best tabletop roleplaying experiences, Wildermyth gives you choices and answers your every decision with consequences that drive your characters forward.

Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. Combat unexpected threats and strange monsters across interactive battlefields. Unravel mysteries and share pensive moments in an ever-new fantasy setting that blends hard truths and sacrifice with humor and personal storytelling.

- Reminiscent of tabletop roleplaying, unique heroes are born in unique settings every game. They age, transform, fall in love, disagree, and make harrowing sacrifices.
- Each hero brings their own organic history and personality with them, but your choices and combat skills are what decide their paths and outcomes.
- All heroes die someday… but you get to hold on to your favorites. Reintroduce them in the next adventure, and over many lifetimes the myths you make will form your own legendary pantheon.

Just in case this gets traction, created a Steam group. Come one, come all.

Interesting Things wrote:

- According to the developer there is technically no limit on the number of players in multiplayer, but they suggest 2 - 5
- It supports Remote Play, so try before you buy is certainly possible

Anyone had a chance to try multiplayer? The single player campaign has totally got its hooks into me. There's a healthy pinch of XCom & Cardhunter in here. I can't tell yet if the complexity is ramping up in a fun and compelling way or if it flatlines or gets too complex or what.

Zebulon wrote:

Anyone had a chance to try multiplayer? The single player campaign has totally got its hooks into me. There's a healthy pinch of XCom & Cardhunter in here. I can't tell yet if the complexity is ramping up in a fun and compelling way or if it flatlines or gets too complex or what.

Well that worked out well. Multiplayer is pretty solid and fun.

Okay, really liking this after diving back in. Tried it out when it first released and got distracted, but now the combo of story and progression is quite engrossing.

I've seen a half dozen people with this game as new purchase in my Steam activity list. Interested, but the full price has me waiting.

Definitely on my wish list as well.

Sadly having trouble with it on my aged iMac. Crashes during game play and when loading a saved game. Bummer.

Godzilla Blitz wrote:

I've seen a half dozen people with this game as new purchase in my Steam activity list. Interested, but the full price has me waiting.

It supports Remote Play, so if you want to try before you buy, just reach out to someone who owns it and ask them to give you a taste. The first one is free.

Nothing here at the moment.