Game trailers Catch All

PaladinTom wrote:

Did this start life as a Deus Ex mod?

I don’t know. Today was the first I'd heard of it.

Nope, built from scratch as an old-school immersive sim. There's a demo from last year on steam.

I guess I should've put a in the post. It's like someone played a lot of Deus Ex and Thief, which is a good thing.

Very very Thief.

There's no such thing as a break-open pump-action over-under shotgun though.

Au contraire:

The best part about that Gloomwood footage is the lighthouse.

That Burgess is interesting, because the trigger assembly is part of the "pump" instead of the forend. So it's not quite the same as the one in Gloomwood.

I mistakenly thought it was being used as an over-under (2 barrels), but I now realize he was loading the magazine while the barrel was swiveled down. Which is peculiar but feasible.

Quintin_Stone wrote:

I mistakenly thought it was being used as an over-under (2 barrels), but I now realize he was loading the magazine while the barrel was swiveled down. Which is peculiar but feasible.

I'm not sure how feasible it is, though. The Burgess has a loading port, and it looks like the end of the next round in the tube magazine isn't visible when the barrel's broken. I'd have to imagine the tube's sealed for a good reason, because otherwise that seems like a darned convenient way to load.

merphle wrote:

The best part about that Gloomwood footage is the lighthouse.

It actually looks like the Dark engine to me. The way items highlight and are pulled into the inventory. Hefting a body over the shoulder. And those door handles!

The PlayStation 5 and Series X/S update for Metro Exodus is finally arriving! The enhanced PC update has already arrived and is the true definitive version if you have the hardware for it.

The art style might sell me on this

Monster Hunter Stories 2: Wings of Ruin - Nintendo Treehouse: Live | E3 2021

Aliens: Fireteam releases Aug. 24th for $39.99. Given the current reception to Dungeons & Dragons: Dark Alliance, which is also $40, and the history of Aliens games past AvP2, well... There's some concern.

"Pre-Alpha" gameplay of Scars Above.

"Pre-Alpha" is a really vague term that I'm not sure means anything substantial besides "please don't judge us it's still not finished". This is definitely looking lower budget, but lower budget doesn't always mean bad. I just suppose there's not a lot of meat on this bone so far. They showcase a decent amount of concepts, such as scanning things and getting data in a very Metroid Prime fashion, and how some of that can be used to explore the environment and progress forward. I also think it's neat how you can apply status effects to enemies like fire, which allows you to just let 'em burn away rather than wasting ammo.

But then you have the boss that barely reacts to getting frozen and takes a lot of shots before they can be set on fire (which the player of the game demonstration fails to do). I immediately wondered if you could combine status ailments, to see if something might happen if you were to light them on fire then freeze them, or if the extreme shift of temperature from frozen to heat might have some sort of impact. Nothing of the sort demonstrated. Just a lot of running circles around a big, slow enemy waiting for it to die.

I'll keep an eye on it since it could be interesting, but it depends if Pre-Alpha actually means Pre-Alpha or not.

Gotta love the Firefly reference

The Last Oricru is looking pretty jank, but also interesting. A choice-based role-playing setting with Souls-like combat with a heavy emphasis on co-op, though it looks like it'll be fine played solo as well. If they can get the combat to be more polished and less jank then it could be worth a day one perch.

So I think this trailer might have some subtle spoilers in it. I'm currently playing A.I.: The Somnium Files now and there's enough in here that has me wondering about it. Nonetheless, I'm kind of surprised the game is getting a sequel, but glad for it since it's my favorite Kotaro Uchikoshi game (director of Zero Escape). He's credited as Scenario Writer for the sequel, but not Director.

They do love motion controls at Nintendo. Not so sure the rest of us do but someone in their corporate structure does.

*and I think the woman is in Karen's apartment from the original Switch ads. Does Nintendo own one place in Manhattan that they use for marketing as "the normal American home"?

Thankfully it also lets you just use a controller.

EA announced they are doing a ground up remake of the first Dead Space game today.

Rykin wrote:

EA announced they are doing a ground up remake of the first Dead Space game today.

Dead Space only came out in 2008!

Quintin_Stone wrote:
Rykin wrote:

EA announced they are doing a ground up remake of the first Dead Space game today.

Dead Space only came out in 2008!

Hey! That was two generations ago!

Rykin wrote:

EA announced they are doing a ground up remake of the first Dead Space game today.

Hype!!! The second one was the best but the first was pretty great too. I was just debating replaying them again.

Ray tracing and HDR could really enhance the atmosphere.

pandasuit wrote:
Rykin wrote:

EA announced they are doing a ground up remake of the first Dead Space game today.

Hype!!! The second one was the best but the first was pretty great too. I was just debating replaying them again.

Ray tracing and HDR could really enhance the atmosphere.

I own all three of them (only paid full price for the second one and may have gotten one of the others as a Game With Gold) and have barely touched them. They are games I constantly think "hey I should play those" and then I get distracted by something else. I think the same thing about the Lost Planet games as well but I don't think I own those.

According to the rumors preceding the announcement, the team at Motive is "using the Resident Evil 2 remake as a baseline" for their approach. This... confuses me, because the Resident Evil 2 remake as reimagining a game that did not age in accordance with modern standards.

Dead Space... is modern. The only thing not modern about it is its limited performance on consoles and, if it's anything like the port of Dead Space 3, a shoddy PC port. A remaster would suffice. A remake sounds... weird, but I guess the goal is to basically reset the lore.

In the past I'd have said "they can only make it better", but honestly... I do not have that faith at this point.

About 10 minutes into the Steam version of Dead Space there is a door that you cannot walk through because of an invisible wall. I don't care to figure out how to fix it since it cost me something like $2 so I'll probably just play the remake.

Dead Space 1 & 2 were just huge experiences for me. If this is the way they are testing the waters to see if there is interest in a full-on reworking of a new set of games, I don't care. I am down.

All that brown! It must be made with the Quake 1 engine ;P