Outriders - Catch All

mrlogical wrote:

I think I'm gonna wait a bit for this game to get fixed more. I would especially love some more robust matchmaking options. I want to play this game on highest WT but definitely need teammates to do that. No one was joining my public game so I tried matchmaking and, after like 4 times failing to join a group offered to me, I finally joined a crew...on like the second level of the game playing at WT1. I still went with it, and revived my two other teammates multiple times over like 3 minutes, only for them to suddenly kick me. Once kicked, I went to matchmaking, ended up on the second mission again, this time with the connection to other players dropping after 5 minutes or so, booting me out to a single player version of the second mission. I quit to the menu and discovered my story progress had been set way back. I could move it back to the chapter I had been at, but having lost at least one difficult checkpoint. Bleh. I just want to start my next mission and wait to have a couple of other people at the same or similar point in the game on the same or similar WT join me. It doesn't seem like that should be so hard!

I’ve had exactly the same experience on Xbox.

I finally did matchmaking on PC yesterday and it ran pretty smoothly. Took me seconds to match into an expedition and within my level range. Much more fun playing in a group even if there is pretty much no way to communicate (which is probably not a bad thing).

I think I tended to go rogue too much in the groups though, need to learn to stick together to synergize. I’m so used to playing as an army of one.

From their description it sounds like they're trying to match up for story mode. Queueing up for expeditions is definitely more reliable.

What class are up you playing? Solo?

Finished the story and have entered into the end game.

Story question:

Spoiler:

Did the really just completely abandon the whole Moloch/First Altered/War of the Altered storyline? After you leave Trench Town it's never brought up again and the whole beginning of the game hints that it's a big deal. Very strange.

Vector wrote:

Finished the story and have entered into the end game.

Story question:

Spoiler:

Did the really just completely abandon the whole Moloch/First Altered/War of the Altered storyline? After you leave Trench Town it's never brought up again and the whole beginning of the game hints that it's a big deal. Very strange.

Spoiler:

They actually tie this up within the expeditions...

ranalin wrote:
Vector wrote:

Finished the story and have entered into the end game.

Story question:

Spoiler:

Did the really just completely abandon the whole Moloch/First Altered/War of the Altered storyline? After you leave Trench Town it's never brought up again and the whole beginning of the game hints that it's a big deal. Very strange.

Spoiler:

They actually tie this up within the expeditions...

Spoiler:

That’s good to know and something I had considered after I did my first expedition.

Thanks!

Been working my way through campaign again with the Technomancer. Level 15 and skipping most of the side missions.
Got my first hard crash to PS4 dashboard at

Spoiler:

The first Moloch boss fight. Fight itself was going well then poof. This was after a fair amount of time methodically working my way through the assault stage. Maybe half an hour all told?

Man, does this game have problems. Hadn’t realized it until this weekend but frustration level always goes up when I play this. Yet I want to keep playing. Make it easier for me to like you!

I recommend playing through the campaign on WT 1 or WT 3. This is especially for when you are leveling an alt. You really you don't lose any of the story. You just lose the excess hours respawning from bullet sponges that spawn on top of you or when you are pinned into a corner or when something jumps onto you from two football fields away.

You will still have a bunch of mods to work with at the end plus the ability to raise the level of your gear when you get into expeditions. (it doesn't take much longer than beating an expedition or getting the gear from a few stages of one to boost to acceptable power levels moving forward)

You get all your powers sooner so you can make smarter build choices. And raising the world tier just a couple of levels can increase the time to complete the campaign by 3+ hours.

So I created a new trickster while waiting for them to restore the one that got wiped.

Starting completely from scratch and with no Demo progression made the numbers off a bit from previous. I was able to complete the story at level 27. Skipping the demos and playing primarily at WT1 it took around 6-8hrs. I did play up briefly to get up to WT5 before continuing on at WT1.

Once to the end I played expeditions at CT1 to level up to 30. Took like 5-6 expeditions. Then I played up to CT5 before jumping back to leveling up WTs by doing all the hunts/contracts/knowledge quests minus the last one for each so I can finish them at a higher WT level. I ended up at WT 8. This end of story process took around 4 hours.

Yeah, I am on track on my trickster to finish after 7ish hours on WT1.
I pushed through on WT3 on my pyro and it wasn't much slower than WT1 but it was much faster than the progression I've made on WT5 with other classes in their teens.

My pyro tried 1 expedition twice and could not make it past the first tier. She then was able to finish another expedition and a 3rd expedition she got to the final round and couldn't defeat the boss. (it was a mix of the birds and the beam shooting guys that proved too much for her)

Just had this drop on my new Trickster... O M G

IMAGE(https://cdn.discordapp.com/attachments/151178379851202560/834242229002436658/unknown.png)

That's pretty much perfect, though, imagine it on one of the 1 shot rifles or qnything with a super fast reload.

There is a mod that instantly reloads all your weapons when you roll. I think they have to be less than 40 or 50% left in the clip I believe. It still would be interesting to see how those mods would work together.

This game has an interesting difficulty curve. I go through segments just fine then hot a wall, sometimes a boss monster other times just trash mobs. Then I get that new gun and bam back in the game. maybe this would be smoother for me if I was not pushing to always be at my top possible world tier.

Also the mission where the guy asks you to clear his debt by playing a game was fun. I wish more games had this kind of character building short mission.

Spoiler:

I loved that it explained away some of the game mechanics and showed some cool stuff about my character.

Stealthpizza wrote:

This game has an interesting difficulty curve. I go through segments just fine then hot a wall, sometimes a boss monster other times just trash mobs. Then I get that new gun and bam back in the game. maybe this would be smoother for me if I was not pushing to always be at my top possible world tier.

When your character levels up and your world tier levels up close to each other, your enemies "all of a sudden" gain 2 levels. 2 levels can be quite a big deal in this game, especially if your gear was underleveled to begin with.

Make sure to keep your weapon up to date by either leveling it up through upgrades or switching to a new one. Or just bring down the world tier a notch until you get a new weapon or finish that particularly challenging sequence.

I love how much control players have over difficulty in this game.

Oh god, I feel so incredibly dumb this morning.

Turns out your character health is proportional to EACH piece of gear/weapon you have on, not just average item level or max item level. So in my efforts to grind some lower challenge tier expeditions, I had equipped the level 10 pistol and level 10 sniper to drop my average character level down and avoid downscaling.

EXCEPT a problem worse than downscaling, which entirely explains why I put the game down for a week because I was constantly getting nuked to oblivion by trash mobs, is the health scaling. By equipping those two gear pieces I was sitting at 6,000 health with every other item around level 47-48. By equipping random level appropriate guns, my character health jumped more than double to 14,000. I then proceeded to clear CT13-14 with no issue because I could finally tank a bit of damage and not get one shot by a Perforo+Bleed. WOW.

So TLDR PSA, always equip the highest level gear you can, because the consequences if you don't are BRUTAL.

That explains why my health jumps so much when I upgrade my gear. Once I learned to keep my gear up to date, I've had very few problems with difficulty.

I though the last patch removed the ability to get legendaries every time you complete the collector quest lines? I've now completed the Hunt and Wanted targets multiple times and have received a legendary each time.

Yep, it's one of the major weapon mods along with Moaning Wind, Scrap Grenade, Comet, and Bone Shrapnel. The funny part is that they are more effective than many skills, particularly paired with Fortress for 43% more damage (assuming you have the armor, and we're not precisely sure how Fortress is calculated). I use Kinetic Stomp, Claymore Torrent, Clip Combustion, and Scrap Grenade to do a weaker version of the same thing because I don't have the better mods yet.

I heard that the correct way to avoid downscaling is to unequip a couple of armor pieces (highlight the item and press Delete, haha good button choice devs) before the expedition and then equip them once you start.

Vector wrote:

That explains why my health jumps so much when I upgrade my gear. Once I learned to keep my gear up to date, I've had very few problems with difficulty.

I though the last patch removed the ability to get legendaries every time you complete the collector quest lines? I've now completed the Hunt and Wanted targets multiple times and have received a legendary each time.

There was an exploit where someone who completed the Hunt/Wanted chain could join up with someone who hadn't started it and for each subsequent completion of a target (not even the entire quest line) would yield a bunch of legendaries. Pretty much how all the big Twitch guys have 100+ legendaries is because of this exploit. They fixed that exploit but you still get a legendary each time you complete the quest line, it's just not the most efficient method for legendaries (12-14 minutes per expedition at CT15 with a 25% x 4 chance of legendary gives you an effective rate of 4 legendaries per hour versus 2 per hour if you use the WT drop/complete Hunt/Wanted quests)

staygold wrote:
Vector wrote:

That explains why my health jumps so much when I upgrade my gear. Once I learned to keep my gear up to date, I've had very few problems with difficulty.

I though the last patch removed the ability to get legendaries every time you complete the collector quest lines? I've now completed the Hunt and Wanted targets multiple times and have received a legendary each time.

There was an exploit where someone who completed the Hunt/Wanted chain could join up with someone who hadn't started it and for each subsequent completion of a target (not even the entire quest line) would yield a bunch of legendaries. Pretty much how all the big Twitch guys have 100+ legendaries is because of this exploit. They fixed that exploit but you still get a legendary each time you complete the quest line, it's just not the most efficient method for legendaries (12-14 minutes per expedition at CT15 with a 25% x 4 chance of legendary gives you an effective rate of 4 legendaries per hour versus 2 per hour if you use the WT drop/complete Hunt/Wanted quests)

Ah that makes a lot of sense. I've been raising my world tier by completing these. While it's not efficient, I've raised my world tier twice in very short order while also picking up 3 legendaries and lots of shards and titanium. I'm only at CT6 right now.

Aetius wrote:

Yep, it's one of the major weapon mods along with Moaning Wind, Scrap Grenade, Comet, and Bone Shrapnel. The funny part is that they are more effective than many skills, particularly paired with Fortress for 43% more damage (assuming you have the armor, and we're not precisely sure how Fortress is calculated). I use Kinetic Stomp, Claymore Torrent, Clip Combustion, and Scrap Grenade to do a weaker version of the same thing because I don't have the better mods yet.

I'm starting to see people saying it's 20k to get the full 43%. Not seen actual person show the math yet though

Also for folks doing anomaly builds I can't recommend the mod Untamed Power enough. It's the one where when using a skill it does an AOE explosion around you scaled off your AP. What's cool is that it also considers punching a skill (I do have the skill node unlocked that applies weakness when I melee). So it's constantly popping off. It's always my top damage dealer now.

I'm going to give that another try, ranalin. I had previously used it earlier in the campaign but wasn't geared up enough to make use of it. I'm using Brawl (increases melee damage by 100%) Martial Arts (reduces melee cooldown by 50%) so my anomaly-build Trickster melee is already similar to a shotgun blast. Add in the damage of Untamed Power and I can see how that all stacks up. Only downside is I had to give up Emergency stance.

ranalin wrote:

I'm starting to see people saying it's 20k to get the full 43%. Not seen actual person show the math yet though

I did some digging and no one seems to know for sure. I definitely get the full 43% at 147k base armor with level 50 gear, but that's not saying much. After some testing, I can definitively say that as of today it does not scale as your armor goes up - I hit 410k armor using my EQ skills and there was no change in the EQ base hit. I have a suspicion that it's actually based on armor damage mitigation, but I'd have to do a lot more testing on characters with lower armor and mitigation to be sure.

Aetius wrote:
ranalin wrote:

I'm starting to see people saying it's 20k to get the full 43%. Not seen actual person show the math yet though

I did some digging and no one seems to know for sure. I definitely get the full 43% at 147k base armor with level 50 gear, but that's not saying much. After some testing, I can definitively say that as of today it does not scale as your armor goes up - I hit 410k armor using my EQ skills and there was no change in the EQ base hit. I have a suspicion that it's actually based on armor damage mitigation, but I'd have to do a lot more testing on characters with lower armor and mitigation to be sure.

There is a hidden armour cap of 108k (or there abouts) that gives you 75% physical damage reduction. Everything above that is just numbers go up and has no effect.

staygold wrote:

There is a hidden armour cap of 108k (or there abouts) that gives you 75% physical damage reduction. Everything above that is just numbers go up and has no effect.

I don't know about that - I'm at 74.2% physical damage reduction with 147k armor at level 50, and during my testing I've seen the stats go up to 85%, which appears to be the displayed cap. I do know that Golem seems to be ineffective when my armor is this high, at least as far as increase physical damage mitigation.

Aetius wrote:
staygold wrote:

There is a hidden armour cap of 108k (or there abouts) that gives you 75% physical damage reduction. Everything above that is just numbers go up and has no effect.

I don't know about that - I'm at 74.2% physical damage reduction with 147k armor at level 50, and during my testing I've seen the stats go up to 85%, which appears to be the displayed cap. I do know that Golem seems to be ineffective when my armor is this high, at least as far as increase physical damage mitigation.

Ah then my recall on the numbers is wrong. That 85% cap seems right. So maybe it’s 180k armour for 85%, I’ll see if I can hunt down that source again.

Edit: Found the source. So Physical Damage reduction is capped at 85% but each class calculates armour values differently so hard to tie a specific armour value to that PDR cap.

That jives with what I've seen. It's a bit weird, because not only is it possible to raise your armor to much higher levels, there are a substantial number of mods that seem specifically designed to do so - like Armor Boost and Panzer Drain.

Wow that expedition with Moloch is rough! Beat him on third attempt with a random group. I will say the groups I’ve been in have been really fun, no way I could complete these expeditions solo.