Outriders - Catch All

Really digging the mod variety and flexibility in this game. There's so many different routes to getting good gear, it definitely doesn't feel grindy (except for having to speed run the main campaign for alternate characters).

Just found an armor mod that returns 40% ammo when killing an enemy afflicted by toxic. Between my toxic rounds and toxic turrent most everyone on the map is always affixed with toxic so it means unlimited bullets. But more importantly it means I can start swapping the tier 1 toxic round mods (heal on skill end and toxic lasts an extra mag) for higher value add armor mods. Got another new one this morning that gives 100% of armor pierce as increased toxic damage. Not sure if that will end up stacking well with the build or not.

staygold wrote:

Really digging the mod variety and flexibility in this game. There's so many different routes to getting good gear, it definitely doesn't feel grindy (except for having to speed run the main campaign for alternate characters).

Just found an armor mod that returns 40% ammo when killing an enemy afflicted by toxic. Between my toxic rounds and toxic turrent most everyone on the map is always affixed with toxic so it means unlimited bullets. But more importantly it means I can start swapping the tier 1 toxic round mods (heal on skill end and toxic lasts an extra mag) for higher value add armor mods. Got another new one this morning that gives 100% of armor pierce as increased toxic damage. Not sure if that will end up stacking well with the build or not.

I'm so jealous! I saw that one once and couldn't afford it and have yet to have it drop.

Is it 40%? I thought it was 30%. I just ask because 30% seems powerful enough but 40% is approaching "what are the devs thinking?"

Oh and just to be clear, the non class specific mods are not shared between characters right? You'd basically have to craft something with the mod you wanted on another character and put it in the stash. The other character would then disassemble it to get the mod... ?

The mods can be surprising, too. Untamed Power, for example, procs an aoe blast when you use a skill. However, it turns out that your melee attack counts. Which ... basically added 50% to my damage, as now I aoe on launch and landing for every attack. I was initially hesitant about swapping it with the mod that adds 25% to Elite damage, but it was actually no contest at all.

First big patch coming next week.

Bullet Ability Nerfs:

Spoiler:

Bullet abilities
(Twisted Rounds, Blighted Rounds and Volcanic Rounds):

While we fully intend to provide the overpowered feel for the best builds out there, we are also committed to making sure that there is build diversity in the top performing builds.
Late in the demo lifecycle, we discovered a bug with regards to the bullet augmentation abilities damage calculation formula. While we fixed this bug, some unforeseen imbalances were unfortunately introduced, which has led to bullet based abilities vastly outperforming other skills. The main problem with this is that such bullet based builds require much less investment to make them "top tier", compared to other builds.
To achieve this, we have made a couple of adjustments for the Trickster and Technomancer classes, who benefit the most from their bullet abilities power. It's uncertain as to whether these changes will prove too strong or too weak, so please do consider this to be only the first step, as we will continue monitoring and adjusting them in the future. Just like you, we hope to see more inspiring and crazy combinations of Abilities and Mods!

The base cooldown of the Twisted Rounds skill has increased to 25 seconds (Previously: 16 seconds)

While infinite uptime on bullets abilities was always our intention, it is intended to be high risk, high reward playstyle. However, given the current power of this skill, there is very little risk involved in this ability given its short cooldown, even when players fail to trigger ammo replenishment. Increasing its cooldown in combination with adjusting its damage should increase that risk and make this playstyle a more thrilling experience.

The Trickster's Hero Tree nodes: - Disruptive Firepower, Scion of Power, Outrider Executioner - have had their power reduced to 35% (Previously: 50%)

The combination of Twisted Rounds' increase of firepower on top of the multipliers provided by the class tree lead to huge increases of damage dealt by this ability. While we do understand the satisfaction this kind of power can bring, it is currently vastly outperforming our wildest expectations and we therefore need to bring it down a notch.

"Vulnerable" status - Power reduced to 15% (Previously: 25%)

The Technomancer Hero Tree node -"Damage Against Poison" - has had its power reduced to 15% (Previously: 30%)

While the Technomancer's Blighted Rounds do not provide any damage increase on their own other than ignoring armor as Anomaly Damage, they do provide an excellent tool for spreading the Vulnerable and Toxic statuses. which in turn can scale out of proportion.

The Pyromancer Hero Tree Node - "Trial of Ashes" - has been reduced 15% extra damage (Previously: 30%)

fangblackbone wrote:

Is it 40%? I thought it was 30%. I just ask because 30% seems powerful enough but 40% is approaching "what are the devs thinking?"

Oh and just to be clear, the non class specific mods are not shared between characters right? You'd basically have to craft something with the mod you wanted on another character and put it in the stash. The other character would then disassemble it to get the mod... ?

There's 2 so you can end up with 70%

And you're correct on the process. I do it all the time between my guys.

Would definitely like to team up with some folks soon for end game content. I'm stuck at Pod Tier 6 solo.

My plan for the weekend is to farm expeditions. Push when i can, and just farm a tier or 1 lower to guarantee a completion when i can't so i can get tokens enough to buy some legendary armor pieces.

I'll park out in discord when running.

My Pyromancer is now max level and WT9 (should be 10 tonight). I am working on all the side quests but hope that this weekend I can start on the expeditions. My wife is out of town so I got lots of time.

FYI I found out that doing expeditions can help leveling WTs easier. I made it past most my characters WTs in expeditions so was getting gear that was above what i would get from WT drops. It made the side missions easy until things lined up and you hit a wall again

FYI, I just got pushed a 2.4 gig patch via Steam. Make sure you update.

Is there a consensus on when to turn in those artifact things to the book lady in the base for special weapons? (I don't know what the proper nouns are but I suspect you'll get my meaning) I recall some debate earlier about whether to wait to turn that in until you're higher level, but not sure whether subsequent experience with the game has helped clarify the best approach. I've got something to turn in (I'm level 12 and just beat a spider boss), I'll probably just go turn it in soon even if not optimal strategy unless folks think that's really unwise.

I'm really hoping they fix matchmaking soon, I want to play this in a group! It seems like it takes way longer to timeout now, which does mean I usually get matched eventually, but 80% of the time I get a message that the player declined having me join. I assume that is related to PCF's statement that they're changing it to closed games by default because people end up not wanting their games to be multiplayer despite having left them open.

mrlogical wrote:

Is there a consensus on when to turn in those artifact things to the book lady in the base for special weapons? (I don't know what the proper nouns are but I suspect you'll get my meaning) I recall some debate earlier about whether to wait to turn that in until you're higher level, but not sure whether subsequent experience with the game has helped clarify the best approach. I've got something to turn in (I'm level 12 and just beat a spider boss), I'll probably just go turn it in soon even if not optimal strategy unless folks think that's really unwise.

Seems like you can do all of them History/Wanted/Hunts at whatever level you want, but wait till at least level 30 and WT 10 or so at a minimum to turn in the last ones because they're guaranteed legendaries.

It doesn't matter too much. Leaving them until level 30 will get you current items, and you might get lucky and get one you can use. However, from what I've seen the legendaries are mostly useful for the level III mods you break them down to get, and getting those earlier will help your build (hellooooo Bone Shrapnel). I've yet to actually use a legendary in my build, and from what I've seen on twitch that's pretty common.

What happens with the random matchmaking is that people will join your mission, often halfway through. When they do that, it ramps the difficulty ... which is fine as long as they pull their weight. If not, they can screw up a run you were expecting to complete easily. This is especially rough when you're trying to progress and pushing the envelope of what you can do.

So learned something new yesterday. The percentages for loot drops when doing pod challenges are based on your world tier. Day before yesterday I had hit WT12 on my technomancer. Which gives you a legendary as an award and gives an extra percentage chance for them to drop. Staygold and I was doing some expeditions yesterday and got gold on a pod tier 9 run. We both got legendaries! He even got 2! I was super excited because I finally after 20-30 legendary drops at this point I actually got one that I wanted!

IMAGE(https://cdn.discordapp.com/attachments/151178379851202560/830286380126044163/unknown.png)

Also wanted to show an example between an optimized piece of vs just anything.

I had this piece to start with and it is one of only 2 pieces i have with long range combat stats.
IMAGE(https://cdn.discordapp.com/attachments/151178379851202560/830285216685096980/unknown.png)

Right before one of our runs we had 1 minute left before the vendor reset and waited to see what it had to offer. Keep in mind that vendors will always give you the highest tier item you're able to use based on your pod tier and this beauty showed up:

IMAGE(https://cdn.discordapp.com/attachments/151178379851202560/830285744676405298/unknown.png)

The difference was staggering. I was doing between 7-9 million damage before and jumped up to 20million + just from upgrading that one piece.

I like that vendors actually are useful in the game. You’re not totally reliant on drops.

That's slick armor there, awesome! Agreed, the vendors are not just selling crap.

Hey they fixed matchmaking! I noticed you now default to closed games, and when I tried to join a random game I got right into a game with a stranger who had just started my next mission. We finished the whole long mission together, saluted, and then bounced from the party. Perfect.

Is there a way to check what mods you have without going to the guy to craft?

If it doesn't exist, it definitely should be created somewhere on your character/customization screen...

Oh and if anyone was wandering why I had a burn mod on a techno, I picked up a legendary tactical assault rifle that has a mod that on crits it does an AOE blast and applies burn.

I love Hot Blood which is similar but does aoe burn when the target have less than 50% hp instead of on crit.

The nice thing about the burn is it stops them in their tracks or stops them from shooting etc in addition to the dmg.

Seth spoiler though I am sure most of you are past this:

Spoiler:

Were we supposed to have seen Seth's death? All I got in the cinematic was the aftermath of him burnt into a wall. Then my eyes glow blue. Then I move on...

Seems like I got cheated out of something, no?

I am loving Cremtorium. It does aoe ash on kill.

fangblackbone wrote:

Seth spoiler though I am sure most of you are past this:

Spoiler:

Were we supposed to have seen Seth's death? All I got in the cinematic was the aftermath of him burnt into a wall. Then my eyes glow blue. Then I move on...

Seems like I got cheated out of something, no?

I am loving Cremtorium. It does aoe ash on kill.

Spoiler:

That is intentional. Cinematically, it’s supposed to hint at the power of the other altered Seth is warning you about. I didn’t mind the way they handled it in the game but, like everything else, it was clunky. He’s also 1 of 100 characters they introduce then kill off.

Vector wrote:
fangblackbone wrote:

Seth spoiler though I am sure most of you are past this:

Spoiler:

Were we supposed to have seen Seth's death? All I got in the cinematic was the aftermath of him burnt into a wall. Then my eyes glow blue. Then I move on...

Seems like I got cheated out of something, no?

I am loving Cremtorium. It does aoe ash on kill.

Spoiler:

That is intentional. Cinematically, it’s supposed to hint at the power of the other altered Seth is warning you about. I didn’t mind the way they handled it in the game but, like everything else, it was clunky. He’s also 1 of 100 characters they introduce then kill off.

About the Seth stuff and the guy who did the thing to him:

Spoiler:

The cutscene after my first encounter with Moloch was a complete disaster. I get that I didn't actually kill him and he started to hit me with an altered power beam thing but it would cut to something else happening to Moloch's head or face a couple times and the cinematic just ends very abruptly. The next scene is me waking up from passing out and Moloch's nowhere to be found.

Re:Moloch

Spoiler:

I sort of got that he was two people. You killed the body but not the brain or something like that.
I don't know but I'd guess you fight him again later? Anyways, I have been enjoying the story aside from a few little bits.

fangblackbone wrote:

Re:Moloch

Spoiler:

I sort of got that he was two people. You killed the body but not the brain or something like that.
I don't know but I'd guess you fight him again later? Anyways, I have been enjoying the story aside from a few little bits.

Spoiler:

I thought it was clear that the ... thing/person on his back saved him. and yes, you fight him again in the Frontlines Expedition.

If you had to compare gameplay in this to another shooter, what would it be?

I’m getting some mass effect multiplayer vibes with some cover but nowhere near as needed. The reason I say this is the combo of using powers and gun running. The environments are much larger though. Next would be Destiny 2 as well.