I'm in.
Had a fantastical first playthrough.
Suffered a heart attack in the apartment. Game Over.
Safe to say this one has its hooks in me, especially after...
... once everyone started coming clean about how the deceased actually was murdered.
Tip for new players: If you don’t want to get game-overed by the numerous burn-outs (physical and mental) our world-weary protagonist can suffer, put at least 2 points in Psyche and Physique
I just started again after a tremendously fulfilling playthrough pre-final cut and ended up completely running out of sh*ts to give (game’s words, not mine) while talking to Sylvie. Think I’m going to leave it there for now and call it a satisfying and entirely in-character run too
I’m in. I have no idea what this even is but I seem to own a copy so why not?
Three hours in. Still no idea what this even is. But I like it.
But of course I rolled snake eyes on a skill check with a 97% success chance during the...
Krenel vs. Hardie Boys confrontation.
I'm still early on. I may even begin anew. It hasn't gelled with me yet. I'm aware this will be partially to do with my own downbeat spiral at present, nothing from anything has managed to stick, but also the amount of spoken text, which I would probably rather read, except the voice work is great (if only there wasn't so much of it in succession).
I also cannot settle on archetype. One of the three default? My own creation? Balanced? Skewed? Closest to myself? Varied from for escapism? I don't know what I want. Nor what I don't. Bah!
Reading for me, I usually play games with the sound very low and subtitles on, and I’ve never enjoyed waiting for voice overs to finish (sorry hard-working voice over artists).
I'm still stranded at which archetype to roll with. Dabbling in the opening moments, with this one, with that one, has been interesting, but it has not swayed my decision.
Rock Paper Shotgun - Character Creation Guide
This helped! I think I'm on track now. I'll report back after pondering and tinkering a tad more.
I've been meticulously going around the starting area, the bookshop, the back area where that polite young boy Kuno is with the dead body hanging from the tree. I've just conversed with Measurehead, the big racist brute who's guarding entry into the harbour. Trying to decode his dialogue feels like trying to get all colours synced up on a Rubik's cube.
I've really enjoyed the depth of the world building & conversations so far. It really feels like you have to work to unlock important information out of characters or to get entry into the back room of the book store for example. I have 5 in Intelligence & the devs seem to have balanced the skill very well so that it can be helpful but not overpowered so that your talking rings around npc's.
I have only 1 point in physical which is on hindsight far too little. I kicked a furnace & basically died, I'm a pure weakling. I'll put an extra point into that as soon as I'm able.
I also love Kim Kitsuragi, the highly intelligent, level headed partner. He has a good amount of wit & really adds a lot to the dynamics of the investigation.
The thing I'll need to keep reminding myself of is to not always exhausted every possible dialogue choice. I've saw that mentioned quite a few times. It seems that whilst investigating/interrogating/interviewing this old-school approach may be beneficial. Whilst general conversation is perhaps to be more considered, more natural, more focused. Relearning that video games staple is a doozy.
The thing I'll need to keep reminding myself of is to not always exhausted every possible dialogue choice. I've saw that mentioned quite a few times. It seems that whilst investigating/interrogating/interviewing this old-school approach may be beneficial. Whilst general conversation is perhaps to be more considered, more natural, more focused. Relearning that video games staple is a doozy.
Some of the choices are obviously not good things to say, for example the conversations you can have with the woman outside the book shop on day two about her “missing” family.
I only just had a chance to start playing last night. Went with the default thinker build. The 1 in psyche worries me, but I figure this is the kind of game where spectacular failures are likely to be just as rewarding as successes- unlike say, failing a lockpick check in Wasteland 2.
Already I can tell I'm going to really like this one. Most RPG's might surprise me with a big plot twist now and then. Although to be honest, I've been conditioned to expect them since the 90's with The Sixth Sense, The Usual Suspects, KOTOR and countless others. This feels like the type of game where something original and surprising might occur in every interaction, no matter how small. It feels very much like when I first played Planescape: Torment. Since that's one of my holy trinity of favorite old school games (along with Star Control 2 and System Shock), this bodes well.
I feel slightly sadistic because I was totally laughing and amused at the protagonist's initial plight and some of the dialogue choices. So pitiful. But I can empathize and to a small extent, identify with him.
One hint I learned along the way is to not spend skill points as soon as you acquire them. Since you can access the character sheet while in dialogue, you can spend points you've hoarded to make skill checks that come up somewhat easier. Or open up more thought boxes when you acquire new thoughts.
First death. As near as I can tell, seeing the neat professionalism with which my new partner maintained his motor carriage sent me into a downward spiral with feelings of inadequacy and despair. Quit the force and started living under a bridge.
Lesson learned. Definitely gotta save frequently.
All in!
Edit: I mean I am in as soon as my PS4 downloads the game, so that will take... {checks status} 8 hours!?
Replaying with custom 3-3-3-3 build with Inland Empire as the special skill's been... interesting. I've been lucky that I've been landing sub-50 rolls across the board so far.
I've played for 5 minutes.
Are the PC gamepad controls garbage or something? Half the time, the "A" button action does nothing.
I've played for 5 minutes.
Are the PC gamepad controls garbage or something? Half the time, the "A" button action does nothing.
Yes and no. Well maybe more yes.
You have to highlight the things by cycling through them before “A” will do anything, which is weird. Then sometimes you have to stand in the right place first. And then sometimes there’s a tiny red flash that I assume means you can’t use that door or whatever it is. But you get used to it, I’ve played around 9 hours this way.
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