Monster Hunter Rise Catch-All

Hello there Hunters!

I am having so much fun with Rise! Just did my first Rampage mission and now I'm wrapping up the last couple of 3* village quests. I've been sticking to village quests cause I'm afraid of the hub...

Hoping to pick up some tips from the more experienced Hunters in the tread! This is only my second MH so I still consider myself a complete beginner...

Are there any good wikis set up for Rise yet? Or go-to tutorial vids?

A_Unicycle wrote:

It's good, I'm going to keep playing and enjoying it but it ain't the Monster Hunter I love.

Blind_Evil wrote:

In spirit I can see where you’re coming from, but I think they’ve just realized that they should focus on the real draw which is fighting the big monsters. I’ve been playing these games a decade now, probably 1000 hours across 5 or 6 games. I don’t really get anything anymore from seeing the harvest animations or having to manually combine potions and honeys.

I also can see where you're coming from. I had very similar feelings towards launch Destiny 2 for example, but I think the World and Rise teams have been quite thoughtful about streamlining the games in a way that greatly reduces friction for new and old players alike without harming the core Monster Hunter loop.

I can totally understand why you'd be bummed that the preparation elements have been streamlined, but I gotta be honest, there is no part of me that misses farming for whetstones or having to restart a gathering quest because I forgot to restock on pickaxes

The Hunting Horn revamp is the one big change they've made that I've been unhappy about, but I think I've aired my grievances on that enough already.

Stevintendo wrote:

Hello there Hunters! :D

Hey! I haven't seen you post here in quite a while. Good to see you

For now, Arrekz is probably the go-to option for tutorial videos. Here's a beginner's video:

It'll be a while for the full suite of weapon tutorials to become available, but he posted the first one for HH a couple days ago:

Other than that, a few tips I can think of:

1) Check your hunter notes for monster info. They now have the full breakdown on weakspots, resistances, and loot tables for any monster you have encountered. Very useful.

2) Learn to use the target camera. Monster Hunter introduced a full lock-on camera ala Zelda or Dark Souls in World with the "focus camera" setting, but I still think the "target camera" is far superior for Monster Hunter. When fighting a monster, hit R3 to lock on. This will highlight the monster icon in the top right corner of your screen. Once you have the right icon locked on, hit L at any time to snap the camera to the monster. This gives you full camera control with an easy way to follow the monster if it zooms by you or you by it. It may not seem like a big deal early on, but once you start fighting monsters like Nargacuga or Barioth, you WILL lose track of them from time to time as they dash about the screen. The target camera will be your best friend for those fights. I use it constantly.

3) Elemental damage is good in MH, but with the possible exception of dual blades, I would suggest completely ignoring it early on in favor of weapons that prioritize raw damage or status effects. Elemental damage requires you to target specific parts of the monster to maximize your damage. That is not an easy thing to do when you're learning a monster for the first several encounters. It also means you'll need to craft and upgrade a bunch of different weapons to cover all the different elements, which can greatly slow down your progress through the game as you farm low rank for gear that will be outclassed within a dozen hunts.

I said I was going to wait for the PC release and I caved nearly instantly. Got to the first credits and am now working through the rest of the Village quests. Took a while to get used to the textures and framerate after playing World, but really liking the new wirebug mechanic.

Haven't started the hub yet. If anybody's down for some hunts after ~8pm MST, I'd love to team up.

My own Friend Code is SW-3277-3601-8225. I've been playing with family. The netcode is quite nice. Very few issues at launch! I've already made a Hunter Connect group with them, and I'm down to making one with GWJ!

My friend code is SW-3009-9373-8513. I have my discord id in my profile as well.

World was my first monster hunter and I'm noticing a distinct pattern of having an easy time with all the returning monsters from there. These leviathan types, however, are all sorts of bullsh*t.

I'm strongly considering picking this up, even though I didn't get even a couple of hours into MHW (I ended up stopping around the Pukei fight in World).

You may get more out of Rise. The Village part of the experience is very breezy. It's very easy hunting for newcomers, with more of an emphasis on running collection, exploration, and managerial tasks. The monsters are relatively slow, relatively weak, and relatively squishy, so you can take your sweet time hunting them.

Hub is where the tough hunts are, and that's probably for the best. Tough is relative, of course. It just feels normal - about par with World in difficulty.

Larry, who are the newcomers that find the village monsters so easy?

I got a guy at work to give the game a try and he’s struggling with 3* village. It’s easy to us because we’ve been playing for years.

Blind_Evil wrote:

Larry, who are the newcomers that find the village monsters so easy?

I got a guy at work to give the game a try and he’s struggling with 3* village. It’s easy to us because we’ve been playing for years.

Hmm. What I mean is that it's an easier ramp up compared to World, IMO. I don't think newcomers will find it easy. Just not a steep wall.

Personally, I feel the lack of difficulty is genuinely more the game and not our experience. I've been playing for years, but the early game in each of the games I've played has still provided a satisfying amount of challenge.

Of course, we'll be a bit better at any new entry based on previous experience, but this really is the easiest of the Monster Hunters. The new QoL changes already help newer players learn the game, I feel that the easy single-player is overkill. I'm just not enjoying this game nearly as much as any other Monster Hunter, purely because I can play sloppy and rarely die.

So far, hub quests have felt almost like the difficulty I'm used to, but still fairly forgiving.

It's a very casual Monster Hunter. It's good, but as someone who has been playing since Monster Hunter Freedom, it's not exciting me that much. I'm hoping the content they've promised is coming later appeals more to series veterans.

Welp, I'm finally heading onto the end part of the story. I'm not hurrying at all, honestly. I'm even making low-rank armor. But here we are.

I really appreciate the gentle Village quests because my kids are playing and they're new.

In addition, I really like the Charge Blade Switch Skills.

In order they're:

Morph Slash - Counter Morph Slash

Condensed Element Slash - Condensed Spinning Slash

Counter Peak Performance - Axe Hopper.

These do make sense to a CB user, but they make even more sense given how they each interact with Focus, Rapid Morph, and Offensive Guard skills.

There are 8 ways to arrange these skills. Specifically:

Normal (MS, CES, CPP), All Switch (CMS, CSS, AH), and all the combinations in between.

Right now, I'm using Morph Slash-Condensed Spinning Slash- Axe Hopper

Morph Slash is super amazing with Rapid Morph. More damage, faster to execute, little to no commitment. And Rapid Slash allows you to switch right back into Sword Mode, with very little danger window. Condensed Spinning Slash is to exploit smaller windows without sacrificing phials. This allows you to use AED2 without sacrificing SAED damage. Finally, Axe Hopper is basically Insta-SAED. It's faster than the usual combo, and you are only required to commit to the AED or SAED at the last millisecond, allowing you to nope out or commit to less if the situation changes. MS-CSS-AH is basically how I played World, but on mega-steroids. It feels amazing.

Conversely, I have played it with different combos. Counter Morph Slash gives you a pretty hefty boost to your SAED damage (something like 20%?), but you do kind of have to block an attack before you SAED to benefit from it, and it has heavy commitment, so if the attack doesn't hit you, you're doing no damage at all.

Counter Peak Performance is for folks who don't like attacking with a sword - it allows you to charge your phials with a block so you can get right to AEDs and SAEDs.

Finally, Condensed Element Slash is for folks who want Mind's Eye - pretty handy for monsters that deflect your attacks or weapons with low sharpness. This is more for folks who don't want to use AEDs or normal Axe attacks for damage output.

I could see each of the 8 combinations of Switch Skills being particularly suited for a specific sort of way to play CB. It's a nice system.

IMAGE(https://pbs.twimg.com/media/Ex99LRhU4AIyNeo?format=jpg&name=large)

I found my guild card photo

LarryC wrote:

Welp, I'm finally heading onto the end part of the story. I'm not hurrying at all, honestly. I'm even making low-rank armor. But here we are.

I really appreciate the gentle Village quests because my kids are playing and they're new.

In addition, I really like the Charge Blade Switch Skills.

In order they're:

Morph Slash - Counter Morph Slash

Condensed Element Slash - Condensed Spinning Slash

Counter Peak Performance - Axe Hopper.

These do make sense to a CB user, but they make even more sense given how they each interact with Focus, Rapid Morph, and Offensive Guard skills.

There are 8 ways to arrange these skills. Specifically:

Normal (MS, CES, CPP), All Switch (CMS, CSS, AH), and all the combinations in between.

Right now, I'm using Morph Slash-Condensed Spinning Slash- Axe Hopper

Morph Slash is super amazing with Rapid Morph. More damage, faster to execute, little to no commitment. And Rapid Slash allows you to switch right back into Sword Mode, with very little danger window. Condensed Spinning Slash is to exploit smaller windows without sacrificing phials. This allows you to use AED2 without sacrificing SAED damage. Finally, Axe Hopper is basically Insta-SAED. It's faster than the usual combo, and you are only required to commit to the AED or SAED at the last millisecond, allowing you to nope out or commit to less if the situation changes. MS-CSS-AH is basically how I played World, but on mega-steroids. It feels amazing.

Conversely, I have played it with different combos. Counter Morph Slash gives you a pretty hefty boost to your SAED damage (something like 20%?), but you do kind of have to block an attack before you SAED to benefit from it, and it has heavy commitment, so if the attack doesn't hit you, you're doing no damage at all.

Counter Peak Performance is for folks who don't like attacking with a sword - it allows you to charge your phials with a block so you can get right to AEDs and SAEDs.

Finally, Condensed Element Slash is for folks who want Mind's Eye - pretty handy for monsters that deflect your attacks or weapons with low sharpness. This is more for folks who don't want to use AEDs or normal Axe attacks for damage output.

I could see each of the 8 combinations of Switch Skills being particularly suited for a specific sort of way to play CB. It's a nice system.

Any tips on what style to focus on as a new Charge Blade? I think I've gotten better at having my shield consistently charged, and sometimes my sword. Then I'd mostly been playing by trying to time the Counter Peak Performance to fill my phials and immediately SAED. It misses a fair bit.

I did actually try the CSS chainsaw one last night. Took a couple hunts to get the idea, but seems like a cool alternative option. Though I do feel pretty exposed after activating it. Like I'm not sure what to do after getting a couple of chainsaw swings in.

Is there a way to make your sword charge longer with CB? It feels like it’s barely worth the effort to charge it as is.

I played online for the first time, to get into high rank. The rampage urgent quest was pretty fun.

The whole time I played solo I was thinking how I hoped you could bring your palamute online. Turns out you can, but I’m not a huge fan of it. Having four melee players and four dogs or cats makes hunting really hectic. I carted once doing the two Kulu quest because I could not see what the monster was doing, then he sprung from the pile and clobbered me with his rock. I have a bow setup and I’m pretty good with it, so I might be using that more than I have previous games. Might try to learn bowgun as well.

What's your preferred bow? Got any tips? I'm a bow user.

I’m no pro or in depth analyzer, but here’s what I’ve got:

The R+A buttons silkbind is basically free damage so I try to keep it up at all times possible, like an MMO buff.

If you get real low on stamina the R+X boosts stamina quickly if you hold still after executing it. If you’re scrubby like me and don’t manage your stamina well, this can help.

Grab peepersects whenever possible, the reduced stamina use is big for bow. Haven’t been able to armor or gem for it yet.

Avoid dragon piercer unless you’re positive you can hit. The basic ZR > A > A combo is fine damage and unlikely to endanger you or your damage output.

Apply coatings, basic stuff like that can be easy to either forget, or turn off with an errant press of X.

Right now I’m using Kodachi bow, but it’s nothing special. You can opt to either go for the highest base damage, or if you don’t mind grinding, get a bow of each element. I’m sure the experts know which approach is better. Personally I like to feel like a Macguyver so I strive to have multiple bows. I’m a fan of affinity so that’s a bonus. Eventually you want a bow that has 4 charge levels if possible. Traditionally this can be boosted by armor too.

If you are prone to taking damage I like the nargacuga armor for bow. It makes your evades a lot better, very noticeable. This is less of an issue than in pre-World, because bow and gun users are no longer getting half the armor value of melee users.

Cool thanks for the tips. I'm just making my way through Village 3 right now. I haven't used any silkbind stuff yet.

Blind_Evil wrote:

I played online for the first time, to get into high rank. The rampage urgent quest was pretty fun.

The whole time I played solo I was thinking how I hoped you could bring your palamute online. Turns out you can, but I’m not a huge fan of it. Having four melee players and four dogs or cats makes hunting really hectic. I carted once doing the two Kulu quest because I could not see what the monster was doing, then he sprung from the pile and clobbered me with his rock. I have a bow setup and I’m pretty good with it, so I might be using that more than I have previous games. Might try to learn bowgun as well.

Does it not make it slower getting around without the palamute or is it better to wirebug everywhere?

It’s situational. If the monster runs in a straight line to the next area, doggo. When first finding ‘em, Wirebugs can get you there faster.

It’s a moot point; I’m not sure you even can embark without a buddy and if you can, you’re losing damage and utility. I just need to accept the more hectic combat.

Dyni wrote:

Hey! I haven't seen you post here in quite a while. Good to see you

For now, Arrekz is probably the go-to option for tutorial videos.

Thanks Dyni! Good to see you too! And thanks for the tips! I hadn't been using the Buddy stuff at all but I've fixed that!

So I've seen credits roll at this stage and I'm just wrapping up the Village stuff. Still intimidated by hub but excited to jump in too!

This is a great game isn't it??

Edit: Just reading through the comments about this being easier for beginners. As a card-carrying beginner, I can confirm that I'm finding the Village quests much easier than in GU. I've only failed two quests so far. One was because I had to capture, eh, Sleepycamp, but got unlucky with it fleeing whenever I laid a trap so I just killed it. The other fail was my first attempt at Magnamalo and that was down to me just messing around trying to be fancy and lure it into a trap... I literally fainted twice while trying to lure it, don't know what I was thinking! Ha ha!

I know I'm beating a dead horse here but...

Just downed Magnamalo and it was excellent. One of my favourite new designs - in fact, all of the new monsters are phenomenal.

It's just so easy I don't feel satisfied at all. This could be the best MH game yet if they add a properly challenging series of fights...but as it stands, it's SO close to excellence but falls short in trying to onboard more players.

A_Unicycle wrote:

I know I'm beating a dead horse here but...

More like beating a dead Magnamalo amirite?

A_Unicycle wrote:

It's just so easy I don't feel satisfied at all. This could be the best MH game yet if they add a properly challenging series of fights...but as it stands, it's SO close to excellence but falls short in trying to onboard more players.

Have there been any specific details on the new content that's in the pipeline? Are they planning on adding higher difficulties?

Further content has been promised. We have a few monsters being added at the end of this month or next.

I'm assuming with it's popularity, we'll get the Iceborne treatment. I'm really hoping to see a G rank added.

A_Unicycle wrote:

Further content has been promised. We have a few monsters being added at the end of this month or next.

I'm assuming with it's popularity, we'll get the Iceborne treatment. I'm really hoping to see a G rank added.

Sorry, I’ve lost track. When you say you downed Magnamalo, you mean for the first time in village? Got a ways to go if that’s the case, y’know? I really got my ass handed to me by HR Rathian last night after thinking I was hot stuff for never failing a quest. One shotted me twice.

I am quite possibly the casual-est of casuals when it comes to Monster Hunter, even though I adore the franchise and have been onboard since the PSP.

I used to just always run sword & shield because I simply love sword&board combat in any game that allows it. However, ever since MH4 I've been "forcing" myself to branch out into different weapons, but at this point I've hit the low-hanging fruit in terms of what doesn't feel too different to me (dual blades, long sword, hammer).

I hopped into the training grounds in Rise to try a few more out and nothing is gelling with me. I had my eye on Lance initially, since a defensive tank would certainly be a new approach and has a certain appeal. However, the controls felt really wrong to me, I just couldn't get a feel for it. If anyone has tips I'm all ears, as this is the one weapon set I've been eyeing ever since MHF2 but just haven't taken a real run at it before.

I also tried Great Sword since that seems even more hammer-y than a hammer, but the (lack of) speed and feel of the inputs was even more offputting -- which is a little disappointing since I know that it's one of the most perennially popular weapons in the franchise.

I've settled for now on the switch axe. The timing and combos are quite "off" for me as of yet, but so far I'm liking how it appears to be only a bit more cumbersome than Long Sword in axe mode and a bit less cumbersome than Great Sword in sword mode. I also need to figure out what's up with this phial thing. But I think this one has potential to be my main weapon in Rise unless I can really get a handle on the Lance.

Farscry wrote:

I am quite possibly the casual-est of casuals when it comes to Monster Hunter, even though I adore the franchise and have been onboard since the PSP.

I used to just always run sword & shield because I simply love sword&board combat in any game that allows it. However, ever since MH4 I've been "forcing" myself to branch out into different weapons, but at this point I've hit the low-hanging fruit in terms of what doesn't feel too different to me (dual blades, long sword, hammer).

I hopped into the training grounds in Rise to try a few more out and nothing is gelling with me. I had my eye on Lance initially, since a defensive tank would certainly be a new approach and has a certain appeal. However, the controls felt really wrong to me, I just couldn't get a feel for it. If anyone has tips I'm all ears, as this is the one weapon set I've been eyeing ever since MHF2 but just haven't taken a real run at it before.

I also tried Great Sword since that seems even more hammer-y than a hammer, but the (lack of) speed and feel of the inputs was even more offputting -- which is a little disappointing since I know that it's one of the most perennially popular weapons in the franchise.

I've settled for now on the switch axe. The timing and combos are quite "off" for me as of yet, but so far I'm liking how it appears to be only a bit more cumbersome than Long Sword in axe mode and a bit less cumbersome than Great Sword in sword mode. I also need to figure out what's up with this phial thing. But I think this one has potential to be my main weapon in Rise unless I can really get a handle on the Lance.

May I interest you in Charge Blade?

vlox_km wrote:

Any tips on what style to focus on as a new Charge Blade? I think I've gotten better at having my shield consistently charged, and sometimes my sword. Then I'd mostly been playing by trying to time the Counter Peak Performance to fill my phials and immediately SAED. It misses a fair bit.

I did actually try the CSS chainsaw one last night. Took a couple hunts to get the idea, but seems like a cool alternative option. Though I do feel pretty exposed after activating it. Like I'm not sure what to do after getting a couple of chainsaw swings in.

For new users, stay on Morph Slash-Condensed Elemental Slash, and then get Axe Hopper when it opens up.

Getting your sword and shield charged is basic for CB use. For that, I recommend using Double Charged Slash and the shield bash maneuver for getting charges and phials. To make all this smoother, I recommend Focus, Load Shells 2, and Rapid Morph skills. Focus speeds up your Condensed Element Slash, Double Charged Slash, and phial charging. Load Shells 2 allows you to fully load your phials with only a yellow charge on the sword (basically just one Double Charged Slash-Spinning Slash combo). Rapid Morph means you can Morph Slash quickly and switch back into Sword Mode quickly.

If you can, squeeze in Guard and block everything you can. You'll want to block so you can hear when the attack hits. You'll use the timing knowledge to work in Guard Points. Once you are absolutely certain you can Guard Point specific attacks, then you can switch to Counter Morph Slash and Counter Peak Performance (and switch out Load Shells and Focus skills).

LarryC wrote:

For new users, stay on Morph Slash-Condensed Elemental Slash, and then get Axe Hopper when it opens up.

Getting your sword and shield charged is basic for CB use. For that, I recommend using Double Charged Slash and the shield bash maneuver for getting charges and phials. To make all this smoother, I recommend Focus, Load Shells 2, and Rapid Morph skills. Focus speeds up your Condensed Element Slash, Double Charged Slash, and phial charging. Load Shells 2 allows you to fully load your phials with only a yellow charge on the sword (basically just one Double Charged Slash-Spinning Slash combo). Rapid Morph means you can Morph Slash quickly and switch back into Sword Mode quickly.

If you can, squeeze in Guard and block everything you can. You'll want to block so you can hear when the attack hits. You'll use the timing knowledge to work in Guard Points. Once you are absolutely certain you can Guard Point specific attacks, then you can switch to Counter Morph Slash and Counter Peak Performance (and switch out Load Shells and Focus skills).

Meanwhile, I'm over here with the sword and shield going X, X, X, Up + A, A, maybe A again, X + A, oh my wirebugs are charged better press ZL + A, rinse and repeat.

LarryC wrote:

May I interest you in Charge Blade?

I haven't tried that one yet, will have to give it a look!