Valheim - Valhallall, Meadhallall, Shieldwallall

Buzzrick wrote:

And that is how I came into ownership of my own brand new Plains farmstead. It now has walls all the way around, a handy portal in the middle, and a couple of large farming plots with flax and barley growing nicely.

Next you need to start expanding it :). I completely moved onto the plains. I have my smelters/workbench/forge, windmill, cooking station and boat house, on the plains now. I only go back to my meadows house when I need to use the portal hub in the community center.

I have most of my stone walls up, surrounding the Citadel, just need to add a few more here and there and do a general clean up of the grounds.

I will soon be building out in the plains too, so I can keep the flax and barley train rolling.

This may be old news, but it's new to me. I have a relatively recent midrange system (Ryzen 7, 5700XT) and Valheim didn't really give me good FPS rates. I figured it was unoptimized early access and turned down settings, but I read the other day that it runs by default in borderless-windowed mode. when I changed my steam launch commands to include
-window-mode exclusive -screen-fullscreen
I got a very significant jump in FPS and other performance. I can probably run at 4k now, but 1444 maxxed looks and feels the way it ought to.

Anyway, this may be old news, but I'm super pleased.

That stopped working for me entirely. I'm not sure why. It worked in an earlier build and then just stopped. No more exclusive fullscreen.

When it worked, it was awesome. 30-35 FPS to 45ish, sometimes 50. (1440p on a GTX 970; I'm asking more of this card than it's really intended to do, but it's hanging in there pretty good.)

One of the reasons I moved my base to the plains is on server 1 where I had built my house, became a sort of hub with everyone building around me. Jmnitup to my east, Ameobic to my west, Ranalin to the south and Staygolds half completed castle to my north (you need to finish that btw ).

My 1080ti running at 1440p would be going at 5fps in my house at times with a peak of 25fps.

I have a hypothesis that lag and framerate in Valheim is mostly CPU-bound, rather than GPU-bound. I should probably visit your build and see what my framerate looks like. Can you give me rough directions on where I should go to test?

I am southwest of the community center. There is a portal in the community center that takes you there too though I have a ward up.

I can't get far there without leaping out of the portal room or breaking something, since the door is locked. But just running around in that room, in the dark with no light source, is giving me 35-40fps. It was a little choppy when I first showed up, but I think that was probably items streaming in from the server.

edit: I should have used my torch, forgot new characters got one. I'll try it again.

second edit: with light and if I go to the edge of the portal platform, looking out to the right after coming through, it drops as low as 30fps or so for a bit, but then comes back up to 35ish. During the day, it seems to be a few frames higher, 35-38.

(This is with a 970 at 1440p; it's really a 1080p card.)

third edit: My CPU is a 5800X, kind of a beast. I rarely have framerate trouble in Valheim, and I think that might be why.

Malor wrote:

I can't get far there without leaping out of the portal room or breaking something, since the door is locked. But just running around in that room, in the dark with no light source, is giving me 35-40fps. It was a little choppy when I first showed up, but I think that was probably items streaming in from the server.

edit: I should have used my torch, forgot new characters got one. I'll try it again.

second edit: with light and if I go to the edge of the portal platform, looking out to the right after coming through, it drops as low as 30fps or so for a bit, but then comes back up to 35ish. During the day, it seems to be a few frames higher, 35-38.

(This is with a 970 at 1440p; it's really a 1080p card.)

third edit: My CPU is a 5800X, kind of a beast. I rarely have framerate trouble in Valheim, and I think that might be why.

You do have twice the cores I do so maybe there is a CPU bottleneck. I notice that my GPU utilization drops to under 30% when my FPS goes to 5 so it does indicate there is something else, though the CPU kind of stays the same. I am running on an M.2 SSD so I don't think it is disk IO. When I am away from that mess, I get high framerates and my GPU utilization jumps to over 80%. I do notice a lot more network traffic though.

What CPU do you have? It'd also be interesting to hear from Roo and Pigpen, because they were both saying they were having trouble. (Roo sounds particularly impacted, his very nice homestead just wrecks his FPS.)

I play on a server with some old gaming buddies. One of them said he heard that areas where the ground has been messed with causes lag. Messed with meaning digging, flattening, etc. Have you guys read that or experienced that?

It is definitely more laggy near our first main base and there was a lot of terraforming done in that area. We have a new base and we don't have lag there, but also don't have nearly as much stuff there. We've been avoiding any terraforming in the new area.

That's not real evidence, though, so I'd like to see what you guys have experienced with lag in relation to terraforming.

-BEP

That's what everyone has been telling me in-game, BEP, although I don't have any external sources. I've been told repeatedly that extensive terraforming is the primary cause of low frames and even server lag. But I have no other source, just word-of-mouth.

I almost never have frame lag, even on my wimpy 970, but Server 2 will sometimes get very sluggish about doing things like opening doors. I haven't seen that happen since the most recent patch, though.

Malor wrote:

What CPU do you have? It'd also be interesting to hear from Roo and Pigpen, because they were both saying they were having trouble. (Roo sounds particularly impacted, his very nice homestead just wrecks his FPS.)

I7 7700k

Huh, I would expect that to be okay. Maybe it is just core count. Wonder what Roo and PigPen have?

If anyone else is still in the iron age, I discovered, by accident, that it's kind of fun to mine coal and sirt cores by digging out a little 'hot tub' around the fire fountains. The sirtlets spawn when you get close, but the water puts out their fire and they die right away.

On server 1, when I was running around, lag about shut me down due to the terraforming...on our server Malor, it hasn't been bad...now and then, a second or two lag. I am trying to minimize terraforming and consider a new challenge to build into the ground with minimal disturbance - for instance - my towers start with the smallest circular area possible - and our farm was cleared of all mats when we cleansed the filthy gob presence, so that is a win-win. I'm good, I think its just simple math that as worlds get more complex, massive terraforming will put a grind on your PC on all corners.

I'm still good though...and Oso...I love that idea...great in the swamp, not sure you can do that in the Firelands down south - but oh a hot-tubbin' we will go. Come on over folks...the water is fine!

Normally, we host our own servers either at my house or my friend's house. For Valheim, he set it up on g-portal, a hosting company he has dealt with before. We were getting the real bad lag near our first base like I mentioned above, which we attributed to terraforming.

Before the last patch, we would all get 5-30+ second lag spikes where either everyone was running in place or we couldn't interact with doors/chest/etc. If we waited them out, they would eventually go away. You may be dead when it ended, but dems be da breaks. ( break it up, break it up, break it up!)

After the last patch, those lag spikes were replaced with disconnects. Everyone logged on would get disconnected at the same time, multiple times an hour. Very frustrating. The google machine suggested uninstalling and reinstalling the server to make it magically go away. We are hosted, so I asked g-portal to move our server to a new install of the dedicated server and they did.

The disconnects went away. So did the lag around our first base where we did all the terraforming. And we don't have issues with interacting with items, although that may have gone away right after the last patch.

Niiiiiiiiiiiiiiiiiiiiiiiiiiice.

Oh, and to their credit, g-portal was BLAZINGLY fast responding to the ticket I submitted. As in a couple minutes for the first response and a couple more minutes to move the server. If I had been monitoring the ticket, the whole process would have taken 15-20 minutes at most. Probably more like 10.

-BEP

I'm glad you guys got sorted!

I use Survival Servers for mine. I had a bad experience with Gportal and refuse to work with them again.

We did the same and had them move us to new servers and while overall performance improved in certain spots on the server we still had issues with 5+ people in a specific area.

Someone a few pages back posted about a link about the increase in entity count (you can see this by hitting F2) being a cause for lag. This count increased for every terrain change that happened. The hub area where we all congregated had been MASSIVELY terraformed. When we got together for boss fights or met somewhere else on the server we had no problems.

This was later confirmed on the 2nd server where they did even more terraforming than we did on server 1 in one area and the number of people in the area to cause it to bog down was around 2-3 instead of the 5+.

This was also confirmed again on a 3rd server a friend is running on his own.

Maybe it is something else totally unrelated but there's thousands of other people reporting the same issues on different server platforms.

Pigpen wrote:

On server 1, when I was running around, lag about shut me down due to the terraforming...on our server Malor, it hasn't been bad...now and then, a second or two lag. I am trying to minimize terraforming and consider a new challenge to build into the ground with minimal disturbance - for instance - my towers start with the smallest circular area possible - and our farm was cleared of all mats when we cleansed the filthy gob presence, so that is a win-win. I'm good, I think its just simple math that as worlds get more complex, massive terraforming will put a grind on your PC on all corners.

I'm still good though...and Oso...I love that idea...great in the swamp, not sure you can do that in the Firelands down south - but oh a hot-tubbin' we will go. Come on over folks...the water is fine!

What causes the lag is number of things you do to the world. So if you build a massive building, vs digging a massive hole, both generate the same amount of lag. We generally just build much less then we terraform.

I still see it load the land where it used to be when I log into my massively terraformed base. I got stuck in my own basement once as it loaded me and the old terrain in, I fell down, and then it loaded my house on top of me.

I will probably try tearing down all of the cool stuff I put around my exteriors for defense, and just put up two blocks for 4x2 stone, and see if that improves lag around my base as well.

But I do think terraforming causes much more loss of frames than making a huge, complex building. I don't get much lag around very complex builds on server 2 that didn't terraform so much.

And my computer is old, and my cpu doesn't meet the minimum requirements of what Apex Legends supports, I found out, so...old?

Once Hearth and Home drops, I'm probably going to start a new character, new homestead. For me, I think replaying will be similar to the way I like Terraria...just with, you know, the f***ing goblins.

That is because large complex buildings are not nearly as "large and complex" as terraforming. Every swing of your pick axe is like putting down one wall. Also, buildings load just as disjoined as the ground it sits on. With the number of buildings near my first home I watch it load one wall at a time.

Started a new character on friend's server. Took a couple days, but got myself to bronze age with limited help from my friend as I wanted to catch up on my own.(he has downed Elder and is mining iron from swamp crypts) Today at our meadows base had a "The ground is shaking" event with 2 trolls. Got 1 shotted before I could really damage the first one. Just have to wait for them to despawn so I can do a corpse run. Need to upgrade the defenses too.

The 6x2 blocks do seem to be a good way to take up physical room with the least amount of lag. I have a big wall around my place that's four of those blocks high, double-thick. At a guess, I think it must be ~200 to ~250 total blocks.

If I understood his comments at the time, it doesn't seem to lag Roo nearly as much as his house does. I helped him dig it out, and it wouldn't shock me if I alone did a thousand digs with the pickaxe to level out his top yard, never mind what Roo himself did. (It was a big job, and I had no idea about conserving axe swings.) In retrospect, it was a bad idea.

But the place looks great. It's a neat house!

I'm enjoying my new job. Puppy wrangler.

Adoptions available on Ranalin's server 2.

IMAGE(https://cdn.discordapp.com/attachments/809240763426406441/826727077532663819/unknown.png)

Rainsmercy wrote:

Started a new character on friend's server. Took a couple days, but got myself to bronze age with limited help from my friend as I wanted to catch up on my own.(he has downed Elder and is mining iron from swamp crypts) Today at our meadows base had a "The ground is shaking" event with 2 trolls. Got 1 shotted before I could really damage the first one. Just have to wait for them to despawn so I can do a corpse run. Need to upgrade the defenses too.

I have stone walls, and trolls are bad news even then. A better approach seems to be running around kiting them so they don't break your stuff.

Eventually, you get to the point where you can stand toe-to-toe with a troll and kill it without even taking damage, but I suspect two trolls, the amount I've seen in those events, would remain a significant problem.

tl;dr: run away, run away! But stay roughly in the red circle so that the event times out properly. I'm not sure it stops if there's nobody in the circle... or at least it didn't in the earliest builds.

Malor wrote:

... Go somewhere out of the way and throw stuff on the ground, and I think it will probably despawn after a few days. Not sure about that, however. Monster drops definitely despawn, not sure if player drops do.

From what I've seen, your stuff never despawns.

kazar wrote:

Death totems float.

My experience too.

[EDIT:] I see why the number of server players has dropped off. After the swamps, content drops off drastically. There's not too much in the plains except beautiful scenery.

Valheim really kicked my butt. I was staying up so late I thoroughly lost my circadian rhythms.

mastrude wrote:
Malor wrote:

... Go somewhere out of the way and throw stuff on the ground, and I think it will probably despawn after a few days. Not sure about that, however. Monster drops definitely despawn, not sure if player drops do.

From what I've seen, your stuff never despawns.

I threw away something in the river below my place a couple weeks ago. I should go see if it's still there. It was way out of any crafting bubbles, so it should have despawned by now.

edit: I can't find it, so either someone else picked it up or it despawned, whatever it was.

Malor wrote:
mastrude wrote:
Malor wrote:

... Go somewhere out of the way and throw stuff on the ground, and I think it will probably despawn after a few days. Not sure about that, however. Monster drops definitely despawn, not sure if player drops do.

From what I've seen, your stuff never despawns.

I threw away something in the river below my place a couple weeks ago. I should go see if it's still there. It was way out of any crafting bubbles, so it should have despawned by now.

I threw a bunch of level 1 clubs down a hill to get rid of them. They’re still there after weeks.

BTW, I noticed that birch trees appear to respawn.

mastrude wrote:

I threw a bunch of level 1 clubs down a hill to get rid of them. They’re still there after weeks.

If the shipping industry has taught me anything, it's that this is what the Ocean biome is for.