Valheim - Valhallall, Meadhallall, Shieldwallall

Robear wrote:

My first night, I was bearing in mind a review that I read, where the reviewer failed to make a fire and died of the cold while, I guess, trying to rest? So as nightfall came, I went to build a fire, but didn't have enough stone. So I got cold, but I kept moving and gathering resources until, literally, dawn came. I finally had enough stuff for a fire, and a bed, so I started the fire, built a cooking frame over it and ate some good meat, and then had a kip.

The interesting thing is that moving around seemed to keep me from dying from the cold at night. Did it? Or would I have been okay just sitting around without a fire (in the starter area)? How deeply do they model hypothermia?

Being cold and wet gives a massive debuff to health and stamina regen. So won't actually cause death but it can be a primary factor in causing it.

Hockosi wrote:

Help? I can’t sneak or sit.

Try CTRL and X

I think I may give this one a try. It's a good diversion from the WoW timesink!

Robear wrote:

The interesting thing is that moving around seemed to keep me from dying from the cold at night. Did it? Or would I have been okay just sitting around without a fire (in the starter area)? How deeply do they model hypothermia?

"Cold" is not super-punitive. If you don't sleep while cold, you will be fine. Cold means you regen health and stamina more slowly, so maybe don't fight while cold. But hunting for rocks and wood to make a fire is fine. Doing almost anything is doable while cold aside from intense fighting. Even then, if you don't get hit lots you will be OK.

Edit: ranhausered

tboon wrote:
Robear wrote:

The interesting thing is that moving around seemed to keep me from dying from the cold at night. Did it? Or would I have been okay just sitting around without a fire (in the starter area)? How deeply do they model hypothermia?

"Cold" is not super-punitive. If you don't sleep while cold, you will be fine. Cold means you regen health and stamina more slowly, so maybe don't fight while cold. But hunting for rocks and wood to make a fire is fine. Doing almost anything is doable while cold aside from intense fighting. even then, if you don't get hit lots you will be OK

"Freezing" on the other hand seems to hurt, fast. I've only once or twice ventured a few feet into the Mountain biome bordering my forest. Almost immediately I get hit with Freezing, and the damage starts ticking.

Roo wrote:
omni wrote:

I have a server up, also, but it's EU based, same as my Ark cluster was.

Not trying to sway any people, but putting it out there in case it helps EU GWJers.

I would also like to receive the address. :)

@Omni, something the other 2 GWJ servers have in common is that the name contains '#GWJ'. You could make it easy to find yours similarly if you want, by naming it something like #GWJ EU

(I updated the OP, the detailed server finding instructions are not necessary, just search #GWJ)

polypusher wrote:
Roo wrote:
omni wrote:

I have a server up, also, but it's EU based, same as my Ark cluster was.

Not trying to sway any people, but putting it out there in case it helps EU GWJers.

I would also like to receive the address. :)

@Omni, something the other 2 GWJ servers have in common is that the name contains '#GWJ'. You could make it easy to find yours similarly if you want, by naming it something like #GWJ EU

(I updated the OP, the detailed server finding instructions are not necessary, just search #GWJ)

Omni has been running his own set of servers for ages now they start with Omni in their name. No need for him to change their names.

Yeah, they're not really 'GWJ' servers, but you are all of course welcome to use them.

I only ask that players join my OmniGaming discord so I can keep track of who is who, and have alerts about updates and down time (seeing as there is currently no easy to communicate that in-game automatically).

I'll PM you the details, and anyone else that is interested in the EU variant, just let me know.

In other news, they've just hit 2 million sales in under two weeks... Yowsers.

https://twitter.com/Valheimgame/stat...

omni wrote:

Yeah, they're not really 'GWJ' servers, but you are all of course welcome to use them.

Ah ok I was afraid they were getting neglected

ranalin wrote:
Hockosi wrote:

Help? I can’t sneak or sit.

Try CTRL and X

I disabled game pad and they started to work.

polypusher wrote:

Anyone spotted the mysterious possible Allfather? I saw him twice today during a corpse run. Both times I was moving too fast to stop and try any kind of interaction, he bamfed.

Many times. I've never been able to interact with him. He seems to primarily appear in the Swamp biome, but I've seen him elsewhere.

Malor wrote:

I'm really enjoying this game, down in the muck tier, but ye gods it takes forever to collect leather scraps. I guess you can only get them on boars?

They also drop from chests and muddy scrap piles, but those are not reliable or plentiful sources.

I have a server setup that a couple of us play on. Last night we killed the first boss. I'll admit that I don't like to look up too much information, but glad we got over the hurdle of him. We have now started on copper/tin/bronze stuffs. Unfortunately it was a bit late and the run to mine minerals is not short. Tonight we hopefully will accomplish a bit more.

Just in case it helps - once you have mined all the copper you can see on the surface... Dig down in the same spot...

If you're playing solo on your own server, do the bosses scale? Or do you need others to help take them down?

Robear wrote:

If you're playing solo on your own server, do the bosses scale? Or do you need others to help take them down?

They seem to scale so you should be good on your own

Thanks. LIke Minecraft, I’m enjoying the solo game a lot. I’ll get more comfortable with others as I go along, for sure, but right now, that’s how I want to play.

I think I'm going to pause a bit in the Bronze Age and go a bit nuts making a huge place. Been watching videos of various tips/designs/how-the-game-works and....seems like a really zen, relaxing time.

For people further in the game...my existing house and palisade wall hasn't actually been attacked. How important is it for me to build more defensively than a big palisade wall? I've seen people basically make hill fortresses with a collapsible bridge in case of massive attacks by multiple trolls and such, but...how much does that really happen?

Monster raids are rare and not really very aggressive. Even with no wall you can basically just lead baddies away (but a wall to keep out the riff raff is still advisable.

Also, at least on my server, I only got 2 'the forest is moving' raids then nothing for over 60 days until I downed the 2nd boss, so its possible there's a limit to the number of attacks they'll generate.

Also also, if you're not a wall fan, you can just dig a moat and leave 1 access point or bridge, same effect really.

They do seem random. I've seen them as often as a week of game time. The location is also random. They can attack a lone work bench posted out in no man's land or your base proper. The type of raid does seem tied to the bosses that are killed. I never saw the swamp one until we downed the 2nd boss.

They also seem to happen only when someone is online. So it's not going to happen if no one is on. So for the most part all bases are relatively safe. External items like workbenches, carts, and things like that are usually targeted first. The only one I've seen so far that is truly a threat to bases are the troll attacks and people can easily kite them away from buildings to minimize structural damage.

I just had to share my little moment of magic from last night that left me thinking of it while trying to get to sleep. I do not usually get this wrapped up!

I'm playing at my own pace on my own server at the moment. Decided to follow the shoreline close to the starting location to pick up flint and explore. Decided to level my swimming up by swimming along the shoreline and soon it didn't feel like the type who could drown in a tub of water! Anyway I encountered my first dungeon! Dispatched the first few skeletons (recognizing my axe wasn't likely ideal for the task) and then I descended! I did die twice to the skeletons and ghost encountered (requiring more swimming to return!), but was eventually successful. Such a sense of dread descending those stairs! I suppose I will learn one day what to do with the treasure I brought back with me, but I'm trying to avoid spoilers and work it out myself.

Am I gushing? I think I am gushing.

Roo wrote:

I think I'm going to pause a bit in the Bronze Age and go a bit nuts making a huge place. Been watching videos of various tips/designs/how-the-game-works and....seems like a really zen, relaxing time.

For people further in the game...my existing house and palisade wall hasn't actually been attacked. How important is it for me to build more defensively than a big palisade wall? I've seen people basically make hill fortresses with a collapsible bridge in case of massive attacks by multiple trolls and such, but...how much does that really happen?

I just got a 'the smell of the swamp is strong' raid, something like that, and a bunch of medium level guys showed up. From experience with single random baddies, they'll beeline right for your workbench and wreck it, so I was pretty happy to have put up a palisade.

I don't have archery towers or anything, so I couldn't shoot over the wall, and no way was I going to open the gate. So I ran around with my build tool fixing the walls that they were beating on. Those little guys, at least, take a long time to go through a wall, so keeping even ten or twenty away with just your repair tool seems perfectly reasonable.

I assume that big beasties like trolls would flatten walls much faster, but I haven't been attacked by one of those yet.

If there's somewhere you never want to worry about invasions, dig a moat around it.

Dungeons are pretty good. They're claustrophobic in the best way. If they expand on then more it'll be great. Trap's and secret doors and such.

FYI I set the restart time for Rag1 to 4am PST.

I've not heard any complaints for Rag2 so i guess the 2am PST time is ok?

2AM is fine with me.

I got another raid a little while ago, "The ground shakes...." and of course it was exactly after I'd finished tearing down my main workbench to reposition it, so that I couldn't repair about half my palisade. Two blue trolls showed up and started beating on it, and after I finally managed to fumble my stupid workbench back down, and then fumble my way to the repair command on the build tool, they'd already taken out one section and had more sections grievously damaged. Fortunately, they couldn't quite fit through the hole, so I was able to repair like crazy and hold them off until they gave up, a few minutes later.

They do, indeed, do a great deal of damage to fortifications. A pair of them can easily batter their way through a palisade, and presumably to the juicy treasures within, like Vikings.

I'm reminded of that old saying, "Meddle not in the affairs of dragons, for you are crunchy, and good with ketchup."

ranalin wrote:

FYI I set the restart time for Rag1 to 4am PST.

I've not heard any complaints for Rag2 so i guess the 2am PST time is ok?

I haven't been restarting my server, is there a reason other than updating the host server?

I see the server db file updates every 30 minutes (10 minutes after the hour then 40 minutes after in my case) so I set a robocopy command at 2 am. I tested a few backups on a separate VM and they worked fine.

mrwynd wrote:
ranalin wrote:

FYI I set the restart time for Rag1 to 4am PST.

I've not heard any complaints for Rag2 so i guess the 2am PST time is ok?

I haven't been restarting my server, is there a reason other than updating the host server?

I see the server db file updates every 30 minutes (10 minutes after the hour then 40 minutes after in my case) so I set a robocopy command at 2 am. I tested a few backups on a separate VM and they worked fine.

We discovered that if we didn't, performance started degrading faster than it does without. Granted this is primarily an issue with 7+ people.

Nlink set up some new player starting housing by the community center. If you claim one and decide to move out on your please destroy the bed.

IMAGE(https://cdn.discordapp.com/attachments/809240763426406441/811402422059794442/unknown.png)

I noticed yesterday that the bottom bunks in the public housing can cause you to get trapped when you try to exit them and have to tear them up and rebuild them. Just fyi. Bunk beds may not work correctly.

Robear wrote:

I noticed yesterday that the bottom bunks in the public housing can cause you to get trapped when you try to exit them and have to tear them up and rebuild them. Just fyi. Bunk beds may not work correctly.

We don't have bunk beds in public housing... only places i've seen them used were at portal locations