Elite Dangerous Catch-All

misplacedbravado wrote:
Halsariph wrote:

Thanks for that info! What’s it called?

Search for "Veloxi" and it should come up.

That's not pulling anything up for me.

Halsariph wrote:
misplacedbravado wrote:
Halsariph wrote:

Thanks for that info! What’s it called?

Search for "Veloxi" and it should come up.

That's not pulling anything up for me.

It's a player group, not a squadron. It should show up in the social menu as if you were searching for a friend's name.

The GWJ squadron is the Wildcards. If you want to join it's fairly simple. I believe I have some authorization abilities and can approve new members. Send me a pm as a reminder when you do so that I can hop on and do so.

Stengah wrote:
Halsariph wrote:
misplacedbravado wrote:
Halsariph wrote:

Thanks for that info! What’s it called?

Search for "Veloxi" and it should come up.

That's not pulling anything up for me.

It's a player group, not a squadron. It should show up in the social menu as if you were searching for a friend's name.

Ah thanks I’ll check that out later.

maverickz wrote:

The GWJ squadron is the Wildcards. If you want to join it's fairly simple. I believe I have some authorization abilities and can approve new members. Send me a pm as a reminder when you do so that I can hop on and do so.

I will be getting on later tonight. Will PM when I request. No rush to get back to me. Thanks.

They are apparently licensing music for their trailers.

Hopefully the on foot pew-pew is actually worth playing.

Maybe it's because I've been playing it a ton, but the guns look like they're from Destiny2. That's not a bad thing either.

I would say I'm mildly hyped, but considering I haven't played E:D regularly in about... 3 years now, I don't see myself grabbing this at launch or pre-ordering.

At this rate, Elite is going to become what Star Citizen promised before Star Citizen does.

I am genuinely impressed by that expansion reveal. Goes far past what I was expecting (I really figured it would just be character ambulation + station/ship internals and that's it).

Farscry wrote:

At this rate, Elite is going to become what Star Citizen promised before Star Citizen does.

At this rate, Elite is going to become what Star Citizen promised before Star Citizen can even become what Elite promised.

SC should have done the exact same thing as Elite: release something smaller and achievable, and build on top of that released product over time.

Of course, the "smaller and achievable" SC deliverable is supposed to be Squadron 42, and even that seems hopelessly out of reach.

I want to be hyped, but the fact they can't get around to rebalancing combat so more then a few weapons actually do anything useful makes it hard to get excited about new stuff when the old still needs so much work.

If you want more arx for your flashy paintjobs, start the game each day before Christmas.

Yeah looks like it's Arx every day so far. I missed the first day.

FYI, have to actually login to the game server, not just the launcher or game menu.

And since the last time I played (2018 by Steam), the front end menu of the game has totally changed, and where you select public, private, solo, etc. is all different.

Hey guys, decided to get back into Elite after about 2 and a half years off. The new stuff coming up in a few months looks really interesting. Two quick things.

First, one of the reasons I'm getting back in is I've finally solved my HOTAS mount problem. Bit the bullet and picked up a pair of these bad boys from MonsterTechUSA. They're a bit pricey, but they are built absolutely rock solid. I've only played with them a bit, but they beat the heck out of my old handbuilt wooden mounts!

IMAGE(https://i.imgur.com/lcJ6QYB.jpeg)

Second, was wondering if anyone is still using VoiceAttack and the HCS Astra pack? I'm back into trying to set it up, and it seems to have changed quite a bit. I'm liking most of it so far, but have one issue I can't seem to crack. When I tell it to Engage Jump Drive, or any of the other commands that are supposed to trigger the FSD for a system jump, it says it is going to do it. But rather than doing anything in game, it just dims my two extra monitors. You can't edit the commands with the new HCS packs so I can't dig into what it's triggering or why. Any idea what's going on, or how to correct it?

Wow, a lot has changed in the last two years. Exploration is an entirely new beast, isn't it? I'm not sure I understand why you have to switch between combat and analysis mode, but that's not a big deal. Played around with the detailed surface scanner a bit, and rather enjoy that change - though it will certainly be more time consuming than the old DSS.

The Full Spectrum System Scanner is the biggest thing I'm trying to wrap my head around. Not sure if I like it or not yet, need to play with it some more. Must you enter FSS to analyze any signal? In the old days when you were flying around you'd get "You discover a new signal source", and just by targeting it you could decode what it was. Is that gone now, and you have to stop and enter FSS every time you see a new signal?

Still use HCS here, tend to go with Eden, Kate or Minus. The analysis/combat switch is a pain ... but one of those delightful Frontier UI choices.

You can still scan signal sources the old way. The nice thing about the new one is if you're doing the engineering grind, you can find specific sources quicker and easier, and you know how long they will be instanced for.

There are also a lot more variety of things inside some of the signal sources now; bases, tons of carriers and ships, and often they have wave events hooked up to them. Make sure to pick a side before blasting away otherwise it will gain you nothing, and even if you're on defense, be super careful about firing towards the ship/base you are defending - a stray shot will end up with a fine/bounty and hell normally.

Lot more to do when exploring now, its a full time job if you want it - hehe, but at least you don't need to head 200,000 ls for a scan unless its something really special.

Mining has changed hugely since you last played too; its been the thing, then not the thing, then the thing, then not - its still a hopelessly out of whack money source when compared to the risk.

Oh and of course, watch out for thargoids now - be warned, don't try taking one on unprepared. Even the small ones can melt hulls quickly, and the medusa class ... yeah, avoid for now.

If you need and tips/tweaks or fixes to anything VA/HCS related, the HCS discord is incredibly helpful, Paul and team have likely seen ALL the issues by this point, and they keep on trying to move the platform forward (its also supporting Star Citizen, SW Squadrons and MSFS these days).

Other place for great illustration of VA in Elite put to great use these days is Malic over on twitch.

Thanks ShynDarkly. I got the HCS figured out with their help. Remapping the FSD commands fixed it. Not sure, but I suspect the default commands that HCS set when I ran the customizer conflicted with another piece of software, possibly DisplayFusion or something.

Haven't tried mining yet, I'll need to give that a shot. I'm avoiding combat for now as well, and focusing on exploring a bit, at least until I'm comfortable that all my controls are completely remapped and the rust is knocked off my flying. Thankfully I was smart enough to jump into my old Viper Mk III when I first signed in yesterday. I jumped out into space, toodled around for a bit to figure out how to fly again and which commands were working and which weren't. Thought I had things figured out and went to redock, only to find out that my "prepare for landing" command wasn't working, and that my brakes had come unbound. Splatting the old Viper against the back of the Witchhaul station was bad enough, I'd have really been embarrassed if I'd done it in the corvette I originally logged into!

Heh, fret not, we've all done that after a break from the game. My first Clipper went bye bye that way, but thankfully the wonderful Paige was on CS duties back then before she became Community person and then left to go full time streaming; and refunded me the cost of my 'finger trouble'

So I've gotten back into exploring and combat, unlocked most of the Guardian modules, and re-kitted a few ships. Discovered I don't actually care for the corvette that much, but that could be because I was kicking butt in the Anaconda, and got killed in my first combat with the vette. Think I don't have it built right yet.

I did just do some mining, trying first for Painite and then dabbling a bit in seismic mining while working on a mining quest. I must be completely missing something on the sales side. I'm hearing a lot about selling painite for 500-700k, even reading guides as recent as a month or two ago about that. But I'm only seeing stations buying for 200-300k. I'm checking Inara and EliteDB, and they both show some locations buying for more (400-600k), but even when I'm already in those locations the numbers aren't matching. The same thing is happening with the in game tools. I accidentally mined up some Monazite while working on my quest. Galactic average says roughly 200k a piece. Went to the quest dropoff (a planetary station), and it was buying Monazite for only 180k, which is fine, slight variation from average, which makes sense. But the "these people also consume this item..." in game tool showed that the station over my head was buying it for 475k. So I took off, docked about three minutes later, and found that the station was actually only buying for 203k. But in the station, their version of the "these people also consume this item..." tool claimed that the planetary station I had just left was buying for nearly 500k! In both cases I was selling way less volume than the station was asking for (like 1% of demand). What am I missing?

My current park in a CZ/HazRes combat corvette is setup like this, far from ideal, no use at all against alpha strikes in PvP, but should live long enough to jump.

Lot of bad info about mining around depending how old it is, the whole mining rush, especially with painite, got adjusted massively in recent months. Danger with using any commonly available resource like EliteDB or Inara is that those prices don't last long - soon as a spike like that appears these days, a fleet carrier full of the resource will appear and dump hundreds of tons of it, depressing it quick.

Probably better off atm sticking to the higher natively priced elements like void opals, low temp diamonds, alexandrite. Alternative is to fill up and then send an explorer ship around to scout prices WITHOUT uploading them via EDMC etc so only you are aware of them. Tricky to pull off without either a second account, or a carrier to store the stuff on in the meantime.

The 'also consume this item' section is often misleading, largely down to how E:D is not really a true MMO, but instead a bunch of instances running across the cloud with infrequent shared updates; pricing data is not updated between them at anything like the rate it needs to be to cope with market volatility. Its much cheaper for Frontier to run this way, but as a result, the in-game trade data is frequently out of whack system to system, instance to instance.

They've improved the monetary rewards for combat zones, thargoid kills and bounty hunting; but its nothing close to the goldrush levels of rewards mining WAS returning. At the moment in terms of money making, mining probably is still the most profitable, then road to riches exploration if you haven't done it in the area you are in, then combat, then regular exploration, then passenger runs, then trading.

Oh and feel free to use and abuse my carrier; it doesn't tend to move much unless there's a community goal on, in which case it will normally move close by as an emergency dropping off point for non-gankers in open; available as a landing/cartographic/refuel point for anyone without an active bounty.

Witchspace Wayfarer

I tend to stick with platinum and osmium when I feel like mining. The payout isn't as huge but it's more stable and easier to unload without having to jump all over the place. With painite I'd usually settle for selling it at around what platinum sells for anyways. The osmium I keep because mining rush missions for it are fairly common and pay well, plus it's not hard to find places buying it at near platinum's price.

I've been focusing on unlocking engineers lately. It's pretty insane how big a difference it can make.

I picked this up for free from Epic and it's been my #1 game during the holiday break. Started off doing a lot of space trucking, then pivoted into passenger missions out at Robigo to get my first billion. Since then I've been chasing the buffs, picking up another billion when there was the 3x payout for exploration data (elite from there too) and when the combat reward buff hit, I made a PvE Krait II that is a ton of fun to fly.

I'm now on the engineer train. Dirty drag drives are an insane buff to speed and maneuverability. Just unlocked Palin and look foward to taking my Krait back out to the Haz Res again. I think my next priority will be unlocking Guardian weapons as I already have all the modules unlocked and try my hand at Xeno killing.

Does anybody have a recommendation on VR setup for the game? I have a friend with an Index, but that's a bit much for me to justify. Anybody using the Quest 2 or the HP Reverb G2 that can give a review?

I usually play in the Veloxi group and would be down for any wing activities. I might go out to Colonia at some point to unlock those engineers, but I'll probably hang around the Bubble for a while finishing all the local ones first.

Edit:
Here's my Inara profile with my current builds
https://inara.cz/cmdr/297019/

So far I've found EDDiscovery and the Market Connector to be invaluable. Any other 3rd party tools that I should check out? Inara, Coriolis, eddb and spansh are mainstays as well.

Good grief wasn't it just 6 or 8 weeks ago it was free? 2 billion?

Stele wrote:

Good grief wasn't it just 6 or 8 weeks ago it was free? 2 billion? :shock:

There has been more than a little inflation over the past few years.

Stele wrote:

Good grief wasn't it just 6 or 8 weeks ago it was free? 2 billion? :shock:

It's fairly trivial to make 100M/hr running passenger missions out of Robigo mines. 2 billion is only 20 hours playtime and I've racked up many times that over the past two weeks. Vacation time is binge time.

Did the Robigo grind a long time ago, used it to fund my corvette, made about a billion there myself. I've considered going back and hitting it again, possibly grinding out enough to buy a fleet carrier. Just not sure it's worth it.

As for VR, about two years ago I played for a bit with the Oculus Rift. It looked stunning, was absolutely amazing from a visual/immersion perspective. After that wore off though, I found I didn't like playing Elite in VR. The map controls were horrid, meaning you still had to use the keyboard for map stuff, which was hard when your eyes were covered. And in my case, I use VoiceAttack a lot (both in and out of Elite), and the microphone in the headset caused no end of problems with the regular microphone I have set up for VA. That may have been solvable, but for me was enough of an annoyance combined with the controls to sort of kill the VR side of things.

Well that's good. I mean I made more than that back when passenger mission stacking was a thing. Just thought they had clamped down on easy money.

Last time I played credits weren't the issue though, it was engineer grind. Probably still not worth trying to get back into it for me right now.