Xbox Series X|S Catch-All

Wouldn't a headphone discussion be more appropriate, traditionally, on the PS5 thread?

Fedaykin98 wrote:

Wouldn't a headphone discussion be more appropriate, traditionally, on the PS5 thread?

I dunno, I grabbed one of the Pulse 3D headsets for PS5 and not only does it work flawlessly, the positional audio is really cool, the microphones work well, and the sound quality is overall pretty great. (Never tried any headsets on PS4 since I only ever used that thing for single player first party games and Yakuza)

On my One and One X I've always used normal cans plugged into the controller and it works just fine. I don't mind having that short cable plugged in, personally. Also allows me to use my good noise cancelling headphones instead of buying something else.

Also, I have a Razer Nari Ultimate headset for my PC, and I love it. Haptics in a headset is weird as hell but cool. There appears to be an Xbox version that works with the Series X with mixed results.

@skeletonframes Thanks for the info regarding Control on the One X. I was just going by the info from listening to the Beastcast where it seems like every time the game comes up they indicate the game was basically unplayably bad performance-wise on the consoles. If you found it pretty good on One X, I feel pretty safe picking it up to play on Series X. Have a good morning.

Right on. I listen to the Beastcast as well and notice that they play a lot of their console games on PS4, for whatever reason. I read and heard that the base-PS4 version was the one that was nigh-unplayable when it released.

I have a friend that is going to line up at Gamestop at Midnight next week to try to get a Series X. He has the PS5, I have the Series X. He offered to pick me up a PS5 if they'll allow him to, but I'm considering sitting out there with him. I don't want to reap the benefits of him sitting out there all night by himself. My conscience wouldn't allow me. I'm 40 years old and am actually contemplating sitting on the curb, again, for a console. 2020, right?

I’m new to the 4K scene. How can I tell if Xbox series x is running a game like Gears 5 at 120 fps or Fallout 4 is at 60fps? I can determine resolution by hitting my tv info. All the 4K and high end tv options, except for Dolby atmos, are checked when I look at the settings.

Thank you,
Chad

EvilDead wrote:
garion333 wrote:

Fallout 4 plays so nice at 60 fps. Kind of makes it tough to go back to Fallout 76 now.

Love the headphone discussion. I've been monitoring a similar discussion on Era and lots of folks are having issues. Looking to see where things land once the update hits so I can get a pair of cans for my oldest who is playing tons of........Roblox on our Series S.

Are you looking for wireless? My brother just got the new Turtle Beach Stealth 600 Gen 2 and hasn't had any issues after doing a firmware update.

Wired is fine. Not going to splurge on a wireless just yet until he shows he cam remember to stop leaving the headphones on the floor.

I'm mostly listening now and will see what shakes out as working best. I'm in no rush.

r013nt0 wrote:
Fedaykin98 wrote:

Wouldn't a headphone discussion be more appropriate, traditionally, on the PS5 thread?

I dunno, I grabbed one of the Pulse 3D headsets for PS5 and not only does it work flawlessly, the positional audio is really cool, the microphones work well, and the sound quality is overall pretty great. (Never tried any headsets on PS4 since I only ever used that thing for single player first party games and Yakuza)

IMAGE(https://media1.giphy.com/media/11pQizRLu1JP0c/giphy.gif)

Spoiler:

Sony Golds are a meme around here because it was always popping up.

garion333 wrote:
r013nt0 wrote:
Fedaykin98 wrote:

Wouldn't a headphone discussion be more appropriate, traditionally, on the PS5 thread?

I dunno, I grabbed one of the Pulse 3D headsets for PS5 and not only does it work flawlessly, the positional audio is really cool, the microphones work well, and the sound quality is overall pretty great. (Never tried any headsets on PS4 since I only ever used that thing for single player first party games and Yakuza)

IMAGE(https://media1.giphy.com/media/11pQizRLu1JP0c/giphy.gif)

Spoiler:

Sony Golds are a meme around here because it was always popping up.

Spoiler:

Alternatively, Sony Golds were mentioned frequently because they were good quality headphones that just worked and there's unfortunately no analogue on other systems.

Either way I hope they get it all sorted by the time I get a Series X, which will be whenever they come to All Access.

Fedaykin98 wrote:

Wouldn't a headphone discussion be more appropriate, traditionally, on the PS5 thread?

Does it have to be a chair? Is space an issue?

pandasuit wrote:

I haven’t seen official confirmation but it’s been mentioned by a few sources that PS4 games running on PS5 in “back compat” mode don’t have access to PS5 exclusive features like 120fps which prevents cross-gen games from adopting those features unless they release a separate version just for PS5. Thankfully Xbox cross-gen games don’t have this limitation.

So far Psyonix has said they aren’t bringing 120fps mode to Rocket League on PS5 this year but Xbox is getting it in December. No word on when PS5 could get it.

Psyonix has clarified that it takes a full native PS5 port to get 120fps working.

https://www.eurogamer.net/articles/2...

https://www.theverge.com/2020/11/20/...

FWIW - I ironically plugged in an old pair of Sony Platinums into the controller and everything worked really well, except the mic ONLY worked when in an Xbox Live Party. I was assuming that this was some privacy setting but checking this morning, everything is set to be pretty open.

The mystery continues.

Jasonofindy wrote:

Anyone here played Control on Series X? How does it perform? I’d heard that the game was really rough on last generation consoles. The Ultimate Edition is on sale for $20, and I’m considering it. It does include the eventual upgrade to an upcoming Series X version, but that has been pushed back into sometime next year.

Thanks for the heads up on the sale. Control is well up my list of want to plays since I dabbled in the PS4 version last year.
Picked up the ultimate edition and it’s got icons on the dash for the BC and X|S version, though the latter just loops to the store at moment.
If I can drag myself away from Yakuza for a bit I’ll post some impressions.

malking wrote:
Jasonofindy wrote:

Anyone here played Control on Series X? How does it perform? I’d heard that the game was really rough on last generation consoles. The Ultimate Edition is on sale for $20, and I’m considering it. It does include the eventual upgrade to an upcoming Series X version, but that has been pushed back into sometime next year.

Thanks for the heads up on the sale. Control is well up my list of want to plays since I dabbled in the PS4 version last year.
Picked up the ultimate edition and it’s got icons on the dash for the BC and X|S version, though the latter just loops to the store at moment.
If I can drag myself away from Yakuza for a bit I’ll post some impressions.

Well that just enabled me to get it as well. I had been hoping it would come to Game Pass but for $20 for the Ultimate version I am good to go.

Well worth $20

I was gonna pick up Prey on sale today but then I remembered it’s Bethesda so probably coming back to game pass some day. I’ve seen mentions online that it and other Bethesda hits are getting X/S upgrades:
https://www.polygon.com/2020/10/6/21...

malking wrote:
Jasonofindy wrote:

Anyone here played Control on Series X? How does it perform? I’d heard that the game was really rough on last generation consoles. The Ultimate Edition is on sale for $20, and I’m considering it. It does include the eventual upgrade to an upcoming Series X version, but that has been pushed back into sometime next year.

Thanks for the heads up on the sale. Control is well up my list of want to plays since I dabbled in the PS4 version last year.
Picked up the ultimate edition and it’s got icons on the dash for the BC and X|S version, though the latter just loops to the store at moment.
If I can drag myself away from Yakuza for a bit I’ll post some impressions.

Here’s something kinda interesting I noticed. The Series X upgrade is only available for the Ultimate Edition. I own the regular, already, and just bought the ultimate to get the Upgrade when it releases. It proceeded to download the regular version of the game and then an Ultimate Edition pack as another download. If the game is built that way, why can’t regular edition folks get the Series X upgrade? Is this just greedy publisher shenanigans at work?

Also, I wish I knew it did the download this way. I would have moved the regular edition over to the internal and saved 45gb of data.

Yes, on Xbox pretty much anytime a publisher chooses to charge for a special version just to get the Series X upgrade instead of using Smart Delivery it is greedy publisher shenanigans. The reason “special versions” are used like this is because MS has a no charging for Series X upgrade policy. So greedy publishers like Activision make two versions of a game like Call of Duty. $60 for the Xbox one version. $70 for the other version that comes with both Xbox one and Series versions. No upgrade path at all if you purchase the $60 version. 505 is basically doing that with Control. Base game owners can’t upgrade. You have to buy this ultimate edition.

It's beginning to feel like Microsoft is starting to move into PR problem territory. They've spent a year now explicitly making the argument that the Series X was going to be the most powerful console and the best place to play third party games.

Meanwhile, the data points that we've got - the Digital Foundry analyses - are showing slight or significant underperformance in a several of the major third party games so far (Valhalla, Dirt, CoD). Curiously, the one major game showing a slight, but inconsistent, edge for the Series X is DMC5.

Some people are attributing this to the late arrival of xbox dev kits, or problems working with the Series X's un-unified memory pools, or the PS5 architecture punching way above it's paper specs.

Anyway, I'm curious about how Microsoft is going to address this.

polq37 wrote:

It's beginning to feel like Microsoft is starting to move into PR problem territory. They've spent a year now explicitly making the argument that the Series X was going to be the most powerful console and the best place to play third party games.

Meanwhile, the data points that we've got - the Digital Foundry analyses - are showing slight or significant underperformance in a several of the major third party games so far (Valhalla, Dirt, CoD). Curiously, the one major game showing a slight, but inconsistent, edge for the Series X is DMC5.

Some people are attributing this to the late arrival of xbox dev kits, or problems working with the Series X's un-unified memory pools, or the PS5 architecture punching way above it's paper specs.

Anyway, I'm curious about how Microsoft is going to address this.

Huh, I didn't realize the PS5 was outperforming it on some games. Definitely not a good look for the Series X. At the same time you have Psyonix saying a PS5 120 FPS Rocket League is not possible without making a version designed around the PS5 while it will be enabled for the Series X in December.

Here is what I can’t understand about Sony. They had ages to figure this out and still can’t get cloud saves working right. I have two PS5’s both are set to auto sync to cloud any save. If I play Demon Souls on one PS5 then quit the game the save updates to the cloud fine. I go downstairs and play on the other PS5 and the save is synced just fine. Finish playing and close the game check the sync status and the save has updated in the cloud to now the latest version. Later go back upstairs and the first PS5 will refuse to update. No matter how long I wait it won’t update. If I launch the game it will launch with the old local save and then complain the the saves are out of sync. You have to manually download the cloud save which turns off auto save then re-enable the auto save again.

On the Series X and honestly for ever Microsoft handles multiple consoles perfectly keeping cloud saves in sync no matter what.

TheGameguru wrote:

Here is what I can’t understand about Sony. They had ages to figure this out and still can’t get cloud saves working right. I have two PS5’s both are set to auto sync to cloud any save. If I play Demon Souls on one PS5 then quit the game the save updates to the cloud fine. I go downstairs and play on the other PS5 and the save is synced just fine. Finish playing and close the game check the sync status and the save has updated in the cloud to now the latest version. Later go back upstairs and the first PS5 will refuse to update. No matter how long I wait it won’t update. If I launch the game it will launch with the old local save and then complain the the saves are out of sync. You have to manually download the cloud save which turns off auto save then re-enable the auto save again.

On the Series X and honestly for ever Microsoft handles multiple consoles perfectly keeping cloud saves in sync no matter what.

I’ve been impressed that Microsoft handles this so well across multiple Xbox and PCs. I flip around between 4 different devices regularly and my saves are always either already synced or sync the moment I load a game.

Steam doesn’t handle it quite as well as Microsoft either. When I move around devices I often get a warning telling me the local state is newer than the cloud state when I know for a fact it isn’t. I have to tell it to trust the cloud state. If I just trusted what Steam thought I’d lose some data. Thankfully this isn’t all the time but it’s enough that I’ve become paranoid about it and I’m extra careful to make sure each machine uploads it’s state before I switch. But at least Steam gives me a choice and doesn’t just decide for me.

Do PlayStation and Nintendo still only have cloud saves if you pay for their online services?

The Xbox is the more powerful console so they aren't lying about that. Weather or not it runs games faster I guess we'll see as time goes by but I wouldn't base anything off last gen titles.

VRR right now on the Series X is acting funky... hopefully some firmware updates from LG and Microsoft will resolve it but right now the game’s seem to run smoother with it off for me.

What are you playing with VRR that looks funky? I bought a new LG OLED and I’m still figuring it out. I’ll try out the game, if I have it, that’s crusting trouble on your end.

pizzaddict wrote:

The Xbox is the more powerful console so they aren't lying about that. Weather or not it runs games faster I guess we'll see as time goes by but I wouldn't base anything off last gen titles.

But, is it? I mean, isn't running games faster the fundamental and ultimate test for "most powerful" console?

Cyberpunk 2077 is the next big game coming out, and the stakes have suddenly gotten a lot higher. It's their last chance to prove their case with a big AAA title in the launch window. And, even with supply constrained, the result could shape momentum for console sales over the next year.

TheGameguru wrote:

VRR right now on the Series X is acting funky... hopefully some firmware updates from LG and Microsoft will resolve it but right now the game’s seem to run smoother with it off for me.

I’m used to VRR feeling really smooth on PC but on XboneX it didn’t seem to affect stutter at all and I still saw some tearing in my testing (mostly with Rocket League). I always assumed it wasn’t fully supported on XboneX.

I haven’t tried it on Series X yet because it refuses to allow me to use both 120hz and VRR.

polq37 wrote:
pizzaddict wrote:

The Xbox is the more powerful console so they aren't lying about that. Weather or not it runs games faster I guess we'll see as time goes by but I wouldn't base anything off last gen titles.

But, is it? I mean, isn't running games faster the fundamental and ultimate test for "most powerful" console?

Cyberpunk 2077 is the next big game coming out, and the stakes have suddenly gotten a lot higher. It's their last chance to prove their case with a big AAA title in the launch window. And, even with supply constrained, the result could shape momentum for console sales over the next year.

I feel like a broken record. Microsoft doesn’t care about consoles sales. They have moved onto selling services and subscriptions. More importantly we vastly oversell the importance of a few % of frame dips during high action/stress scenes as an enthusiast web forum. Outside that nobody gives a sh*t or even knows what Digital Foundry is.

malking wrote:

Control...

Played through the first hour last night and I’m so all in, really wish the X version had come out already cos I don’t think I can wait to play it. No issues with slowdown that was very obvious in the PS4 version.

I’ve been spoilt already though playing Yakuza and Miles Morales in 60 FPS so dropping back to 30 is a bit of a bummer.

malking wrote:
malking wrote:

Control...

Played through the first hour last night and I’m so all in, really wish the X version had come out already cos I don’t think I can wait to play it. No issues with slowdown that was very obvious in the PS4 version.

I’ve been spoilt already though playing Yakuza and Miles Morales in 60 FPS so dropping back to 30 is a bit of a bummer.

If the X version is getting ray tracing anything as good as the PC version then you are definitely missing out by not waiting.