Rocket League Catch All

Less than a month left in ranked and rocket pass season 1. Everyone finished their reward wins?

No. Struggling to get back to Diamond but currently sitting at Plat 3 div 4 so very close to getting back there.

Hobear wrote:

Is anyone ever online 5 am to 7:30 am CST? I am usually online somewhere in there. I'm working to get my training wheels off again after taking some time off.

AM?

pandasuit wrote:

Less than a month left in ranked and rocket pass season 1. Everyone finished their reward wins?

Not yet, gotta get them in Rumble. Sitting at D2 div 3

Did mine in rumble. Can help if we're both on some night.

FlamingPeasant wrote:
Hobear wrote:

Is anyone ever online 5 am to 7:30 am CST? I am usually online somewhere in there. I'm working to get my training wheels off again after taking some time off.

AM?

Ha yes AM. I play some at night but that's the easiest free time to grab. Worked great back when MWDowns was in Japan lol.

Too awful to be interested in rewards at this point. I did play a little drop shot and snow day today, though.

pandasuit wrote:

Less than a month left in ranked and rocket pass season 1. Everyone finished their reward wins?

Seriously? I've barely gotten into gold rewards. Never winning ranked matches probably doens't help

I do kinda miss the end of season rush. But I also really, really don't miss the end of season rush.

Hey all, Team GWJ has our IGL match tonight, 9pm EST. No streamer lined up, but I'll be spectating and streaming in Discord.

discoursian wrote:

I do kinda miss the end of season rush. But I also really, really don't miss the end of season rush.

0/10 wouldn’t do it again

Getting reward wins done in the first couple weeks is the way to go. TBH I think not caring about reward wins at all would be the best way to go but I can’t quite get to that point.

Theres been some discussion about FPS in Rocket League on the Xbox X thread. I guess it's something I've never really thought of before. I checked and mine runs at a constand 60ish FPS. I tried to look it up and can't find a good answer on if you should run at 120 FPS if you only have a 60hz monitor. Should I be trying to run RL at a faster FPS than I am now?

What framerates are people in here using?

My investigation into it says you should use the highest multiple of 60 that you can run smoothly at no matter the hz of your display. You will always get occasional short drops in fps (because RL has issues) so it will never be perfectly smooth but your performance graph (in game overlay) should be a flat green line 99% of the time and especially your per frame render latency should be really flat.

You have to test how it performs during an actual online standard match (not just freeplay or local) because RL performs very differently in real online games than local ones. Way more things hitting the CPU. Unranked standard works well. For the most part these days the arena no longer matters. Gone are the days when that underwater map would tank framerates.

You do not want your video card to be running at max capacity at all if you can help it. If Psyonix ever adds support for Nvidia’s new reflex stuff that will change for Geforce users but for now it’s best to give your video card headroom so there isn’t any buffering.

If you want to watch the relevant videos that prove the above is true I can share them here. Rocket Science has done extensive testing to show how framerate affects latency in RL (so much that Psyonix reacts to his stuff) and Battlenonsense has done extensive testing of how an overloaded video card affects latency (so much that Nvidia reacts to his stuff).

I'm running at 120fps on a 200hz monitor. Might up that to 180...

I checked and max I can get us around 80fps. I guess my 750ti doesn’t cut it.

pizzaddict wrote:

I checked and max I can get us around 80fps. I guess my 750ti doesn’t cut it.

Yeah that’s now close to the bottom end of cards that can even run RL smoothly at 60. You might have got better performance on the DX9 version but as of the DX11 release most lower end or old cards are struggling.

On the DX9 version my old 2011 laptop with a Radeon HD6750M could run the game at over 100fps but now can’t even hit 60 on the DX11 version.

I was hoping that with free to play they’d want to try to make RL run smooth on every PC out there but it doesn’t seem to be so. I still hope to see it released on mobile one day.

I think I will be getting a free 1060 soon so maybe that will help. Of course then my processor will probably be the bottleneck.

pizzaddict wrote:

I think I will be getting a free 1060 soon so maybe that will help. Of course then my processor will probably be the bottleneck.

1060 can run RL at 120+ no problem. I played on one of those for a while.

What is your CPU?

i7 860. After checking online that processor will really be bottlenecking the 1060.

Unfortunately for PS5 RL players Psyonix has confirmed that it will take a full native port of the game to enable features like 120fps support and that wasn’t a priority for them compared to other stuff like free to play. Xbox gets 120fps support in December because it was easy to add to the existing Xbone version.

https://www.eurogamer.net/articles/2...

Sledge played ranked 2s with a player from “almost” every rank

Rocket League’s got talent...sorta...

I loved the movie spoof one

So it turns out the Xbox version let's you do custom training packs now. Does anyone have recommendations on stuff that's good for our level (mid-silver tier).

Also, huge thanks to Musicman for herding cats last night, that was super fun!

I like to use these 2 for warm-up and shotting accuracy. They might be more for gold+ ranking though as their are a number of aerial shots and long distance shots that require hitting the ball with power.

"Shots you shouldn't miss"
"Ultimate Warm-Up pack"

I don't play anywhere near as much anymore so feel free to ignore my advice, but IMO the best practice is just to play.

I think one of the downsides of sort of the mixed level playing isn't about lopsided scores.. but newer players see what the experienced players like Panda do and say "oh if I could just do a half flip off the roof, then midair dribble into the goal"(I'm not sure what half of those things are) , I'll be able to get to XXX level.

That's simply not the case. Dorkmanship (Champ 3?) never learned how to Fast Aerial until late (if he ever has). I got to Diamond 3 and I can't tell you the difference between any car, what a wave dash or a half flip or half the things that are talked about in game or in this board are.

Your best improvement will come from just playing, learning basic rotation and positioning playing with a wide variety of playstyles (and they will be wide between silver and diamond), and just consistency in hitting the ball (and when not to hit the ball). Training obviously won't hurt you, but actual in-match experience really can't be beat. You know how to dribble like a pro in silver, but that doesn't do you any good when your teammates just want to hit the ball off your car every time.

While I agree playing is important, especially playing with those who are better than you, if you really want to get better at Rocket League then I think practicing via freeplay or workshop or custom training is really important. Most people learn by repetition. If all you do is play casual games you won't get the repetition you need for things like shots, saves, and clears like you will using a custom training where you can do the same shot over and over and over again until you learn to get it on target and with power. I know I suck at Rocket League, but since I've started using the packs I mentioned above, even though I don't practice with them more than 5-10 minutes before I play for the night, I have noticed a huge improvement on my shot accurancy and power for many situations that come up during a game.

pizzaddict wrote:

I like to use these 2 for warm-up and shotting accuracy. They might be more for gold+ ranking though as their are a number of aerial shots and long distance shots that require hitting the ball with power.

"Shots you shouldn't miss"
"Ultimate Warm-Up pack"

Thanks! There are some hard ones in there, but I count just hitting the ball toward the net as a 'win.'

Mixolyde wrote:
pizzaddict wrote:

I like to use these 2 for warm-up and shotting accuracy. They might be more for gold+ ranking though as their are a number of aerial shots and long distance shots that require hitting the ball with power.

"Shots you shouldn't miss"
"Ultimate Warm-Up pack"

Thanks! There are some hard ones in there, but I count just hitting the ball toward the net as a 'win.'

Browse through the packs and find some that you like and are comfortable. Look for some that get you driving on the walls. Getting comfortable on the walls is important.

Yup, at first I was happy with just getting it in the net even if it bounced a bunch of times or rolled in. Then eventually it got to where you can do that fairly consistently and it's more about getting the ball to fly in the net with power.

My other advice when doing the custom training packs is don't just do 1 shot and then move onto the next. Repeat the shots over and over again to help build that muscle memory. I usually do it over again until I get a few in the goal but at first I would just do it 9-10 times and then I'd move on. I think the ultimate warm-up pack has like 50 different shots in it, I don't think I've actually ever completed the whole pack because I tend to get to around 20-30 of the shots before I quit since I do each of those so many times.

Does anyone know if Bakkes Mod can shuffle the shots in a custom training pack so it's not always in the same order?

I'm not sure if you can customize packs, but it has a ton of features. I think now it will let you actually restrict parts of the goal for accuracy. It's a no go on consoles though.

https://www.youtube.com/watch?v=TjZw...