Modded Minecraft Multiplayer Server

I suffered so you don't need to:

Last night I entered a dungeon for the first time. Loaded (I thought) for bear with Diamond Armor and Diamond Sword, I was ready to go. Yeah. Not so much. And if you die in the dungeon, your grave is gone for good as well, as each dungeon is a random instantiation.

Come prepared to fight Ancient Golems - good range weapon/spell - and the ability to cross lava pits - sand/gravel; flying; or fire immunity.

I didn't

Someone on the HoS discord just mentioned that the "/back" command should take you back into the dungeon to reclaim your grave.

I'll have to give it a go.

Just as soon as I've got enough arrows - currently searching the nether for more Amethyst

OK, I'm in. [Intent, not fact.]

The Heavens of Sorcery server has been updated to version 0.10.1.3 (beta)

I just installed the "Direwolf20_1.16" pack version 1.1.2 onto our modded Minecraft server. The GDLauncher client doesn't yet have the capability to download the new FTB packs (it's coming), so you may need to use the FTB Overwolf client.

For Vanilla Minecrafters:
Modpack: None! It's Vanilla!
Version: 1.16.5
Server connection: GAME-USEAST-01.MTXSERV.COM:27240
Dynmap URL: https://game-useast-01.mtxserv.com/m...
This server IS NOT connected to #moddedminecraft on the GWJ Discord.


For experienced Modded Minecrafters:
Modpack: FTB Presents Direwolf20 1.16
Version: 1.7.0
Server connection: GAME-USEAST-02.MTXSERV.COM:27130
Dynmap URL: http://game-useast-02.mtxserv.com/ma...
This server IS connected to #moddedminecraft on the GWJ Discord.

A couple of issues I've had with the mod pack:

I can't craft an Astral Sorcery resonating wand. I tried in an altar next to 2 different academy crystals. I also tried in an altar placed high above the cloud line.

And I might have the worst luck ever, but none of my 2 dozen Immersive Engineering core sample drill samples have found any veins at all. Not even coal or tin or water.

Version 1.2.0 is out.

Quintin_Stone wrote:

Version 1.2.0 is out.

Woah, a modpack that actually releases updates?!

Er. Are we updating? Are we updated? Should we updating.

Updating. Updating. I've said 'update' so many times now the word has lost all meaning. Oh, look, cookies...

Does that mean we are updating?

Udpate!

MTX doesn’t have it ready yet, so we can’t.

PSA: Don't go near Crypto's base.

Quintin_Stone wrote:

PSA: Don't go near Crypto's base.

Boom?

Think somewhere between Three Mile Island and Fukushima.

Everyone please update your Direwolves to 1.2.0!

Woohoo new version

Also, additional PSA, don't go near my new base...

mismatched mod ....

Crypto wrote:

Also, additional PSA, don't go near my new base...

"It isn't pollution that's harming the environment. It's the impurities in our air and water that are doing it."
--Dan Quayle

Having a weird bug where single chests open but don't show their contents, but double chests do show their contents.

[EDIT:] To that, add the gui for the tinker's workbench and for hoppers. This is too weird. I'm reloading the pack.

Getting an error message "Connection closed -- mismatched mod channel list". I saw tonight when I was reinstalling a message that implied there is an update available. Maybe I'm ahead of you now? My installation says "GWJ - Direwolf20_1.16 (v1.2.0)". Am I ahead?

You were ahead, but not any more. I just upgraded the Direwolf20 1.16 server to v1.3.1.

Looks like 1.4.1 is out, maybe we should update

I asked the hosting provider to make it available for me to install.

Ok, we're at 1.4.1 now.

We're at 1.5.1 now!

Yo, my people! Just above says we're at 1.5.1, two releases behind. My client won't load. Are you SURE we're still at 1.5.1?

We're still on 1.5.1 as of now.

After playing it for a while, how would you rate the pack?

Anything to commend it over the usual "kitchen sink" suspects?