Wasteland 3 Range-All

Shadout wrote:

Probably because I have a bad habit of, at all cost, avoiding to use consumables in RPGs. "I might need them later..." :D

I am really, really bad about this.

So bad, in fact, that I think it may be the reason I've never managed to win a game of Dungeon Crawl.

Found a pet that has 15x more HP than my most tanky character. I wonder if the best strategy in this game is 6 animal whisperer/healer chars just keeping their pets alive.

BlackSabre wrote:

Fun fact, you can run over a big enemy which can trivialise the fight.

Spoilers if you want to know... it's not end game, about mid game.

Spoiler:

The roaming Scorpitron

Got to this now. That was ridiculous, but great. I love cheese.

I am able to have 2 pets if one is the robochicken but when it dies, any time I try to charm a pet it says I already have one. Are there only certain pets that allow you to carry 2? My other is still good ol’ Major Tom.

It’s one pet per character.

How long a playthrough?

chooka1 wrote:

How long a playthrough?

. I’m still in Colorado Springs.

...I guess I'll have animal whisperer 6 on every character

I'm still trying to work out how to rest after exploring the starting base section.

Gah, the pet mechanism is not very smart. I just realized my two-headed goat was gone. Must have died from poison/bleed post-combat or something. Was always super-careful with them during combat.
By the time I realized it, my closest savegame is 5 hours back...

Billy and Jean, you will be missed

Docjoe wrote:

I am able to have 2 pets if one is the robochicken but when it dies, any time I try to charm a pet it says I already have one. Are there only certain pets that allow you to carry 2? My other is still good ol’ Major Tom.

Make sure you select the individual and don't have the group selected and then you can have one pet per character with Animal Whisperer.

There's some special characters you can get. One requires rank 10 and is... yeah, quite powerful.

If you're curious, there are 4 robo chickens... you might want to maybe drag them back to the coup outside your ranger HQ, just saying...

Shadout wrote:

Billy and Jean, you will be missed :cry:

Billy/Jean, you got my love.

Bfgp wrote:

I'm still trying to work out how to rest after exploring the starting base section.

Let me know when you find out. I've just been burning through healing items.

How weird, I only have one animal whisperer so must have been a bug? Must get another, the pets are dumb but they are good tanks.

Now just need to see if I can sneak away from the wife and continue my exploration of Colorado....

Jonman wrote:
Bfgp wrote:

I'm still trying to work out how to rest after exploring the starting base section.

Let me know when you find out. I've just been burning through healing items.

When you have a doctor at your base, talk to him any time and he’ll heal your squad.

I like the cat for the 12% crit hit chance. Combine with 10 intelligence and Luck and you'll be mega critting for 5K+ damage sometimes.

How do you find the pet stats?

Vector wrote:
Jonman wrote:
Bfgp wrote:

I'm still trying to work out how to rest after exploring the starting base section.

Let me know when you find out. I've just been burning through healing items.

When you have a doctor at your base, talk to him any time and he’ll heal your squad.

It's really silly though. The doc is in Colorado Springs near the garage area. You do a mini tutorial and he'll go back to the Ranger Base. It's annoying though because if you're a hoarder like me you will be traipsing back and forth to get your free heals. Dunno if there's a quick travel function but loading times aren't great and it adds up for example shepherding the cybernetic chickens back to base.

Docjoe wrote:

How do you find the pet stats?

When a character has a pet attached to them, the pet will appear as a status ailment above their health. Mouse over that and you’ll see the bonus effect it conveys. Their actual underlying stats are hidden.

I picked up an extremely foul mouthed and miserable cockatoo last night.

Ok so I feel like I’m missing something about the robochickens. They are not great fighters (Major Tom is a beast in comparison). Is there a reason to take them back to HQ?

Docjoe wrote:

Ok so I feel like I’m missing something about the robochickens. They are not great fighters (Major Tom is a beast in comparison). Is there a reason to take them back to HQ?

Are you dropping them off to their chicken coup? Click on them as you do and see what they say. Once you get all 4 (+1 original one in there for total of 5) something magical happens

Ah crap I don’t know about any chicken coop and I already got one killed.

Well I have a feeling this will be begging for a replay anyways, already regretting some decisions I’ve made.

If it's any consolation, I didn't do it on my first playthrough either. Didn't even take Animal Whisperer or Toaster Repair on my first one. Glad I pushed through and finished it at least once though before the curse of constantly wanting to restart took hold

Doing things a little differently this time and experimenting with builds too.

Toaster Repair has a cool payoff at least.
I got a whole pet menagerie following me around now. 5 pets, only 2 of them from animal whisperer chars, so plenty of opportunity for pets that dont require that too.

Never knew about the chicken coop sadly.

Glad you guys pointed out the chicken coop. I know of 2 additional robochickens but haven’t got them in my party yet.

By the way, since custom characters are free, you can make, for example, "Toaster-kun" and "Beastmaster-kun". Theoretically you could make "Machinery-kun" and "Lockpick-kun" and so on Just means you have to swap out characters but that way you can make powerhouse fighters earlier on.

At this stage, around level 9, I feel melee builds are kinda weak. Using high strength characters to push up with lots of armour is cool though, they can absorb a lot of punishment so your squishy snipers and SMG characters can dish out the DPS. Look forward to seeing if this changes later on.

Also, BlackSabre, how did you get that last chicken out? I can't find it in its map, let alone figure out how to get into what I think is gated behind a Lockpicking 7 door. Please spoil me

Bfgp, I think you mean the one in the apartment complex?

Location Spoilers:

Spoiler:

That one is behind a generator (skill 5 I believe).

Unless you mean the one in the Broadmoor Heights Church? There's a switch on the opposite wall.

There are two others, (one's in the open at Garden of the Gods) and the other is in a bunker... story specific bunker... but again out in the open.

BlackSabre wrote:

Bfgp, I think you mean the one in the apartment complex?

Location Spoilers:

Spoiler:

That one is behind a generator (skill 5 I believe).

Unless you mean the one in the Broadmoor Heights Church? There's a switch on the opposite wall.

There are two others, (one's in the open at Garden of the Gods) and the other is in a bunker... story specific bunker... but again out in the open.

Yeah it's the

Spoiler:

Bunker chicken I can't seem to find! I've accessed the Broadmoor Heights bunker area but there's a sealed off area I can't get into with a locked door that's guarded. Do you have to change the guard rostering to then attempt to pick the lock? None of the guides online make it clear.

Man I’m finding melee to be really great. I’m at lvl 11-12 and I have a high strength high speed guy with melee and first aid. He is an awesome tank and can zip around the battlefield healing folks who need it. That lets my sniper rain death from the back.

If ammo wasn’t an issue I’d make 3 melee and 3 snipers, I think that would wreck but I’d be out of ammo constantly....

Bfgp wrote:
BlackSabre wrote:

Bfgp, I think you mean the one in the apartment complex?

Location Spoilers:

Spoiler:

That one is behind a generator (skill 5 I believe).

Unless you mean the one in the Broadmoor Heights Church? There's a switch on the opposite wall.

There are two others, (one's in the open at Garden of the Gods) and the other is in a bunker... story specific bunker... but again out in the open.

Yeah it's the

Spoiler:

Bunker chicken I can't seem to find! I've accessed the Broadmoor Heights bunker area but there's a sealed off area I can't get into with a locked door that's guarded. Do you have to change the guard rostering to then attempt to pick the lock? None of the guides online make it clear.

Spoiler:

Hmm, not sure about the sealed off area, but once you go down into that bunker and clear out that first room of guards, there are two doors you go through. The next room has another fight, but up the stairs should be the robo chicken.

Ah,

Spoiler:

there's a conflict huh - I haven't got up to that part yet.

As for melee, yeah I think I got the build confused and diluted - it was originally meant to be a high strength build so that a heavy gunner could alternate between firing expensive ammo and swinging a melee weapon, but pumping up awareness used up a lot of attributes. There's just no synergy there. What I think it should end up being is the equivalent of Marshall Kwok's base build (ranged attacker with modest strength to wear decent armour).

Is there any way to respec cheaply/for free?

No respecing. Closest you can do is make a new ranger. They are free and start at your highest ranger’s level.