Nintendo Switch - Games You Can Play Right Now

Looks kind of fun. And $5 is a pretty low bar to entry

Mech combat game Titan Glory releasing on Switch next week

From Software needs to stop doing Souls junk and bring back Chromehounds.

Chrome Souls.

I'm always interested in a mech combat game but not sure I'm interested in purely arena combat. I'll keep an eye out though. Thanks for pointing it out.

Does anyone have a favorite 3D platformer on Switch? I'm wanting to play a game like that, but I'm not sure what's good on the Switch other than Odyssey.

DSGamer wrote:

Does anyone have a favorite 3D platformer on Switch? I'm wanting to play a game like that, but I'm not sure what's good on the Switch other than Odyssey.

I've heard some really good things about A Hat in Time, but I haven't played it yet.

Super Lucky's Tale had a demo

PostMesmeric put up a pretty good critique of it. He's been looking at a good number of platformers and I think A Hat in Time is one of the better ones he has played.

Hat in time is legit good.

Super Lucky's Tale feels like an HD reskin of a trash PS2 mascot platformer.

Is Yooka Laylee on Switch? That was alright.

Poi is garbage.

Snake Pass!

Blind_Evil wrote:

Snake Pass!

I just picked this up on a whim. I was told this was a game where you play as a snake. It isn't. It's a game where you play as a snake's head. I was not expecting the body to be mostly dead weight.

Granted, I'm only 16 minutes in, but I still don't like how it feels.

Vargen wrote:
Blind_Evil wrote:

Snake Pass!

I just picked this up on a whim. I was told this was a game where you play as a snake. It isn't. It's a game where you play as a snake's head. I was not expecting the body to be mostly dead weight.

Granted, I'm only 16 minutes in, but I still don't like how it feels.

Yeah, this was my experience with it as well. I couldn't handle the controls (and maybe you get used to it over time), I spent more like 10 minutes with it and have never loaded it up again.

Garth wrote:
Vargen wrote:
Blind_Evil wrote:

Snake Pass!

I just picked this up on a whim. I was told this was a game where you play as a snake. It isn't. It's a game where you play as a snake's head. I was not expecting the body to be mostly dead weight.

Granted, I'm only 16 minutes in, but I still don't like how it feels.

Yeah, this was my experience with it as well. I couldn't handle the controls (and maybe you get used to it over time), I spent more like 10 minutes with it and have never loaded it up again.

I can see getting used to these controls. I can see how this is an interesting puzzle game. I can see how this is a really neat way to explore and experience a game world. What I can't get past is being stuck somewhere, knowing that a real snake could wrap their tail around that thing and get the support they need, but I'm left dangling and helpless. It's a good game designed by someone who knows what a snake is, but it doesn't seem like the designer spent any time paying attention to actual snakes. And it's not like I'm some expert... I worked in the nature lodge at a summer camp for a couple summers back in college. I mostly did ecology stuff, but I'd occasionally handle the snakes. Even that's enough for the disconnect to bother me.

How on earth would you suggest they implement more "realistic" controls? It would be insanely complex to have you, what, use shoulder buttons to switch between controlling the head, body, and tail? Then constantly juggle between them to move anywhere? It would be an absolute nightmare. QWOP already exists if you want that.

The solution in place isn't perfect by any means, but it's probably the closest to a workable solution to approximate slithering. It just requires some time investment to get used to. Whether or not you think it's worth that time is another subject.

The game wasn't meant to emulate a snake, it's more akin to Octodad.

r013nt0 wrote:

How on earth would you suggest they implement more "realistic" controls? It would be insanely complex to have you, what, use shoulder buttons to switch between controlling the head, body, and tail? Then constantly juggle between them to move anywhere? It would be an absolute nightmare. QWOP already exists if you want that.

The solution in place isn't perfect by any means, but it's probably the closest to a workable solution to approximate slithering. It just requires some time investment to get used to. Whether or not you think it's worth that time is another subject.

I just want a button for "wrap my tail around what my middle is touching and hold on." I've had enough snakes do that to my arm that it was jarring when Noodle couldn't. It's like I was sold a Mario game and instead I'm playing Captain Toad. Both are fine games, but only one will do when you're in the mood to jump.

It would also be nice if Noodle was slightly better about smartly wrapping around things. That snake ought to be able to feel the pole and intentionally wrap around it. Instead I'm having to pilot the head around it by sight alone. That actually did lead to a QWOP-like feeling in the controls.

garion333 wrote:

The game wasn't meant to emulate a snake, it's more akin to Octodad.

That's obvious once you play it. As I said before, that's a fine way to make a game and the game itself seems like a fine puzzle game. It's also not what I was expecting and turned out to not be what I was in the mood for. I'm not trying to tell people not to buy Snake Pass. I'm trying to let people know what to expect, as I feel I was missing some key information before I bought it.

It's like I was sold a Mario game and instead I'm playing Captain Toad. Both are fine games, but only one will do when you're in the mood to jump.

I'm not sure your comparison works so hotly because I never touched the game because the trailers made it clear what it was, and it's not the sort of experience I like. It's the same with Yoku's Island Express. I dig Metroid-vanias, but I'm not interested in pinballing my way around a Metroid-vania. Later videos of things like Game Maker's Toolkit only solidified my expectations based on the trailers.

I'm not sure how you can watch the trailer and expect anything else unless you are projecting expectations by assuming it'll be Snake Simulator 2020 as opposed to "we got a gimmick inspired by snakes that we built a game around". The two aren't the same thing because the latter only uses snakes as a contextual aesthetic while the former actually cares about reality.

Going in with expectations not set by the trailer but by yourself is not the fault of the games or trailers.

How is Heroes of Hammerwatch? I thought it might be fun for a couch coop game.

polypusher wrote:

How is Heroes of Hammerwatch? I thought it might be fun for a couch coop game.

Fans of Gauntlet will be pleased. (It's great fun)

ccesarano wrote:

Going in with expectations not set by the trailer but by yourself is not the fault of the games or trailers.

Maybe I'll go watch a trailer and see what it shows. I'd just been going off what I'd picked up from discussions that I've read and heard. I'm not trying to find fault; I'm trying to let other people in on some information that I missed, and maybe vent a little bit about having been disappointed.

I'm also fascinated by the disconnect I experienced between the theme and the controls. I thought this might be a good place to dig into that a little. I guess I have the wrong thread for that. I tend to get lost in these big threads. I'll try to be more careful.

I’ve been playing Carrion the last few days.

It’s good, but I have an issue with some of the critics’ feedback I saw on Twitter and in reviews.

A lot of praise was heaped upon the controls and I’m just not feeling it. Your body is a vague and formless thing so you just kind of float in the direction you hold the left stick. That part is fine. Combat is where they lose points, and I get the impression they knew so because there is very little of it.

The idea is you aim with the right stick and shoot out your tentacles with ZR. The aiming seems super vague. Once you latch onto something, you’re supposed to release the right aim stick but keep holding ZR to pull it toward your maw, which feels actually physically hard to do, like rubbing your stomach while patting your head. I have to remind myself all the time, “hold ZR, let go of stick.”

The combat parts just happen too fast for that kind of hesitation. It’s proven more effective for me to just crash into enemies and wiggle the stick and hit the ZR button til things die

Still, I’m having fun, but not like I expected.

I wonder if it's more intuitive with mouse and keyboard?

Vargen wrote:
ccesarano wrote:

Going in with expectations not set by the trailer but by yourself is not the fault of the games or trailers.

Maybe I'll go watch a trailer and see what it shows. I'd just been going off what I'd picked up from discussions that I've read and heard. I'm not trying to find fault; I'm trying to let other people in on some information that I missed, and maybe vent a little bit about having been disappointed.

I'm also fascinated by the disconnect I experienced between the theme and the controls. I thought this might be a good place to dig into that a little. I guess I have the wrong thread for that. I tend to get lost in these big threads. I'll try to be more careful.

I don’t think you did anything wrong. Everyone is entitled to not like something, no excuses required.

So I managed to snag a Switch. Do the 1st party Nintendo games go on sale on their store at all? (e.g. Super Mario Odyssey, Link's Awakening, Luigi's Mansion 3, etc).

Even though I only have two physical games I can see already being annoyed at having to change out the cards to play them. But also don't want to pay $60 a pop for each one digitally.

Crawley wrote:

So I managed to snag a Switch. Do the 1st party Nintendo games go on sale on their store at all? (e.g. Super Mario Odyssey, Link's Awakening, Luigi's Mansion 3, etc).

Sure. If you're lucky and patient you might be able to get $5 off.

Seriously though, it's rare. Nintendo sees their first-party games as evergreen titles and doesn't like to devalue them with sales. Sales are few and far between with small discounts.

Set aside some extra funds for the holiday season. It's the best time to load up on a couple 1st party games.

That said, I can't recommend a library card enough.

The lowest you'll generally see the full price first party games is $42, there's some first party game for that price on the eShop right now.

garion333 wrote:

I wonder if it's more intuitive with mouse and keyboard?

Maybe? But I got the impression all the people talking about the game were playing the Switch version.

Yeah, 1st party games go to $39.99 on eShop sales. It's not often, but it happens. They go $10 off at Amazon, Best Buy, etc. every month or two. Some of them have been $30 at retail around Thanksgiving.

Smash Bros. has never been cheaper than $50, and never on digital sale. But otherwise yes, the rest have been or will be.

https://www.dekudeals.com/ is by far the best site to track Switch game prices. You can setup a wishlist there. The links directly take you to the web eShop link to buy, or to Amazon, BB, etc. when physical copies are on sale. And you can see price history to know if you should wait for another sale or not.

Blind_Evil wrote:

The lowest you'll generally see the full price first party games is $42, there's some first party game for that price on the eShop right now.

Pokken Tournament DX. I used the last of some wallet funds to snag it since I've been meaning to. I liked it well enough on WiiU.

At some point we'll get far enough into the Switch's lifespan that they'll start adding their "Nintendo Selects" lines, which is when their titles that are gonna sell about as much as they're gonna at $60 get dropped down to around $20-30. But otherwise, on rare occasion and typically around the holidays, you'll see them drop as low as $40, but no more than that.