Path of Exile catch-all

Mixolyde wrote:

This patch seems to be crashing my Xbox a lot more than normal. I will try some maps with my regular league char and see how that is.

I had the same issue on PS4 but the latest patch seems to have fixed this completely.

Homard wrote:

I'm playing a build (elemental hit ballista totems) that requires about 15 Chaos worth of required items to get going after level 60. I'm currently level 65 or so and I've got 2 chaos orbs. I've got nothing to sell either. I think I'm in the land that currency forgot. It's certainly a lot tougher to get started when the league mechanic doesn't drop orbs. OTOH, I've gotten a good look at how it feel to play solo self found as I haven't done a single trade all league.

I'm doing a low econ toxic rain build, but about to start mapping. So i've been watching videos on what the new hotness is this league and it seems that farming specific seeds for harvest is the best way to make money, and also it seems that fossils are worth like 3x-4x than what they used to be

My first exalted orb dropped today!

Sweet! Many more to come, I hope.

pvp is a joke, but go bot go!

Bot or plant? The eternal question.

There's a post that begins identically from the same username a couple of weeks ago on the indiegamer.com forums that goes on to contain a link to buy chaos orbs, so survey says "bot".

I found another discussion on another board from him, giving his apparent last name, where he mentions that he used to sell PoE stuff for money, but now mostly plays for fun. Mostly. So I think it's a real person, cutting and pasting. But we'll see, I guess.

Hmm... last post August ?

Having CPU overload issues, was hoping someone had some advice.

CPU overload? What... does that mean? Are you getting error messages?

The latest expansion just hit my Xbox One, but I haven't tried it, yet. How is it? I played 0 of Heist.

I like it. The new league mechanic is easy to get into, and it integrates well with the rest of the game, but offers good rewards for the risk.

I like the new stuff but I’m getting regular crashes to desktop since the start of the league, every 20-60 minutes or so. Until now I have never had any performance issues with PoE.

ruhk wrote:

I like the new stuff but I’m getting regular crashes to desktop since the start of the league, every 20-60 minutes or so. Until now I have never had any performance issues with PoE.

Same. I turned on the experimental thingy that unloads unused particles or something, that seems to be helping.

Also, I joined the guild finally but it seems like I am not seeing the guild stash after a few hours of playing. I can put anything back that I took

Dakuna wrote:
ruhk wrote:

I like the new stuff but I’m getting regular crashes to desktop since the start of the league, every 20-60 minutes or so. Until now I have never had any performance issues with PoE.

Same. I turned on the experimental thingy that unloads unused particles or something, that seems to be helping.

That actually seems like it may have fixed the issue, I was able to play for a couple hours tonight crash-free. Thanks.

Dakuna, what's your account name? I took a look this morning but didn't see you under that name.

Did respecs ever get any easier in this game?

I've always really wanted to like PoE, but I hate the way trying out new builds means playing through the same long intro zones over and over.

@robear I'm in the guild as Soloiste, I believe.

Still experiencing CTD issues tho I did have a good long session last night, but first thing this morning it crashed before I could leave town.

So... It seems there might be a discord conflict with PoE. At least, I don't seem to have crashes if Discord is not running.

That does happen with some games, Dakuna.

I'm gonna try to figure out what's going on with the Guild Stash. You still not having access to that? What league is it in, or all of them?

Fenomas, sadly, the game is not built for respecs, but rather for replay. However, over time, you'll find you can run the early zones pretty darn quickly, without really trying. Just go in, hit the points and move on.

Robear wrote:

That does happen with some games, Dakuna.

I'm gonna try to figure out what's going on with the Guild Stash. You still not having access to that? What league is it in, or all of them?

Sorry I do have access now! It was a glitch maybe.

Okay, cool. I'm not sure there are permissions for those, outside the ones inherent to the member levels.

Robear wrote:

Fenomas, sadly, the game is not built for respecs, but rather for replay.

Is it? The last time I played, a few years ago, it looked like all the interesting content that they were putting effort into was in the late game. In fact at the time, the first 5-6 areas didn't seem any different from the very first time I tried the game, which was several years before that.

Replay as in replay the same game as a bow person rather than a dual-wielder rather than a dude-wot-has-big-mace person.

It is the same game. You experiment by starting new characters. Kind of like all the rest if these sorts of games.

It is definitely built to be old-school, grindy, and to give you the opportunity to strongly define a successful character without being able to make them a jack-of-all-skills. It’s a design choice. Diablo gives you about 15 variables to manipulate - 6 skills, 6 runes, 3 passives - and so it’s easy, cheap and fast to change them up within a character type. It’s all about finding and using new stuff, even if the main attacks/defenses/buffs of your character change completely in adopting new stuff. That’s a great way to play, and I love it.

But Path of Exile has far, far more choices, and with each one you make - skills, keystones, passives - you are crafting a character that you will use for the rest of the game. There are a few transition points, like level 35 or 40, where you have the chance to adopt better spells and transform your character into something more like their end-game nature. But the idea of the game is not to be always changing. It’s about hand-crafting your own personal build, and making it fit your idea of how you want to play that character type. And that means living with, and getting attached to, a particular character. Totally different philosophy from D3.

In any case, for most builds, if you don’t like it at level 20, ditch the toon and start another. The devs are not going to put in cheap respecs. You can do a full respec if you farm orbs, but.... Why? Just stash your gear and start over, unless you’re really into orb grinding.

So I have two chaos orbs... I really don't know how to spend them or on what. I'm level 30 ish, I'm playing a duelist focusing on frost blades, so far. Any suggestions?

I understand the theory, thanks robear/tboon. But my experience was that in practice, builds took so long to open up, and the early game was so linear, that every character played the same until into the midgame while you waited to unlock the nodes/skills you wanted to use.

Well, over time you will find the early levels go quite quickly. But I can’t see how these builds play the same, unless you are simply playing the same way every time. Wands, hand-weapons, bows, spells all have very different mechanics. Within these, there are vast differences as well. Fire/ice mages play very differently from chaos/poison types, who play very differently from summoners. Then there are totems, buffs, mines and other mechanics to add in, then the passives and jewels.

If they play the same, it’s because you’re playing them that way, probably because you’re comfortable with a particular style of play. I was that way for about 2 years until I tried a chaos/poison build, which was miles away from my comfort zones of elemental magic and sword/shield. That taught me that you have to let the character type and gear drive your choices, and use that to create synergies (even at low levels) that let you go quickly to the point where you’re actually mid-build and have to start thinking. I was playing a summoner but carrying around two major elemental spells, and that not only kept me from being able to have many buffs, but there was a real conflict in the build between the elemental magic and the summoning. Once I accepted that I can’t bend every build to fit my comfort zone, I began to see that optimizing synergies between gear, gems and traits was the way to really exceed, and my characters took a huge jump in capabilities. Even at the lower levels, this is possible.

Anyway, that’s what I’ve learned. Diablo 3 is like Lego - modular, kind of simplistic but tons of fun to play with, and when you finish one session you can entirely repurpose the set to a new build. PoE, on the other hand, is sculpting. If you don’t like your version of MIchelangelo’s David, and you can’t make something more interesting from the stone that remains, you get a new block of stone and start over. Different approaches, and different results.