Ghost of Tsushima, an open world action-adventure game developed by Sucker Punch Productions will be released on July 17, 2020. It is a PS4 exclusive.
Launch Trailer
I’m cautiously excited. I’m tending to be burnt out on open worlds in general while, at the same time, being very into the Samurai movie aesthetic this game has. Honestly I probably won’t know if I’m into it until I’ve played it for an hour or two. Red Dead did win me over though for the similar reason that I’ve been into westerns for most of my life (even when there weren’t really any new ones to watch.)
Tagging as I’m cautiously interested in this one. Thanks for making the thread Aristophan!
Interested. Hopefully there will be some reviews before launch.
Already pre-ordered. This is my favorite genre and it looks great. I am hoping they keep it fairly short - like InFamous: Second Son rather than try to cram in stuff to pad the hours up.
I don't if I'm excited or hyped about it, but I'm certainly looking forward to it.
The open-world element has me feeling a bit cautious as well, as playing through smaller scale games lately has had me appreciating the more intentionally crafted "linearity" of non-open-worlds. However, it has been a while since I've played something that makes me feel like a top-notch assassin/ninja (which is odd given I just replayed Arkham Asylum), so for that reason alone I'm glad to see this coming.
Approximately two weeks left!
Yes, my main caution to this is open-world burnout - if this is very similar gameplay wise to the very familiar Ubisoft open world formula (Assassin's Creed etc etc) then the particulars of the setting and story may have less draw than otherwise. But some of what I've seen looks very intriguing.
Holy crap didn’t realize this was coming out next week! I just have too much on my plate to play right now but will be interested in the reviews.
I was 100% in on day 1 but the PS4 I was using has been recalled to its original home for the time being. Even if its a standard open-world action RPG the setting, visuals, and, hopefully music (classical Japanese music is outstanding and unique) will keep me engaged.
I finally got around to watching some gameplay videos, and I really like what I've seen. The emphasis on exploration, and the sheer beauty of the world, really appeals to me. The stealthing and slicing also look pretty fun. I won't be getting this on day one, but it's definitely gone on my list to pick up eventually.
Going in fairly blind on this. Haven't watched the State Of Play or any of the last couple of trailers. I really like Sucker Punch as a developer, Second Son was super satisfying to play but the world building/side missions were weak & this is were I think Ghost can massively improve.
I've some specific hopes for GOT. The world is dynamic eg villages/locations that can change based on choices you make or story events. Secret locations that aren't obvious, are well off the beaten path & that require climbing or use of the grappling hook. Exploration only spaces that have no enemies & let you take in the environment. Unique points of interest that have puzzle elements (even if their light), characters with interesting quests or vendors that sell you special equipment. That stealth is a viable option in most of the encampments & those locations actually feeling different to each other.
I went & bought the digital edition (standard) for £54.99. I saved about £11 using shopto to buy a PS Store Card, I think it was £80 credit for £68.85. Excited to see what GOT has up its sleeve.
I've some specific hopes for GOT.
Your best bet is to either watch videos or just dump all those hopes out of your head. Going into a game with lofty expectations is always the first step to disappointment, but doing so while also avoiding the actual gameplay details available is setting standards the game may not be trying to meet. It's better to put money down on a game knowing what it is than to dream a game you spent money on is one thing only to then be sad when it isn't.
PS4 is back in my possession so I am all in on day 1.
I’m going to wait for impressions. I haven’t actually gelled with previous SuckerPunch games which give me pause.
Spikeout wrote:I've some specific hopes for GOT.
Your best bet is to either watch videos or just dump all those hopes out of your head. Going into a game with lofty expectations is always the first step to disappointment, but doing so while also avoiding the actual gameplay details available is setting standards the game may not be trying to meet. It's better to put money down on a game knowing what it is than to dream a game you spent money on is one thing only to then be sad when it isn't.
Yeah I'm not going in with super high expectations anyways. I feel its gonna be fairly fresh just by virtue of not watching too many trailers or gameplay demonstrations. I still think its gonna be a good game whatever way it all comes together.
I decided to pull the trigger. If you're a physical lover, Best Buy still has a few of the Special Edition. (Not the Collector's with a statue and stuff but the +$10 one with a steelbook and extra DLC.) Otherwise, as far as I can tell, only the regular edition is still available in physical form.
Preordered and downloaded. Haven't played any open-world games in a while, and itching for something like this. Have never played an Infamous, so looking to go into this as blindly as possible and will likely talk about it on next week's show
Yeah tomorrow is the date all those who got it two weeks ago are allowed to talk about it.
The icon showed up over the weekend on my PS4, and it mocks me with its inability to run the game yet.
I know it doesn't mean much but I like it when developers/publishers let the reviews come out before the game. It feels like they have more confidence that the game is good.
When reviews are embargoed until after release I always assume they know the game is a "C" title at best and want to get those few extra sales before bad reviews hit.
I know it doesn't mean much but I like it when developers/publishers let the reviews come out before the game. It feels like they have more confidence that the game is good.
When reviews are embargoed until after release I always assume they know the game is a "C" title at best and want to get those few extra sales before bad reviews hit.
Doom (2016) is a counter example but, yes, the timing of the review embargo expiring is usually tied to the publisher's confidence in the game.
Haven't watched yet but reviews have been released
Easy Allies
ACG
Push Square like it. I'll watch the others as well. Looking forward to hearing what the Amoebic and the gang make of it.
Skimmed a couple of written reviews and two of them already call out a "map full of icons."
I'm so f*cking tired of this criticism for open-world games. Don't they realize that a major component of open-world games is exploration and discovery? Not your jam? No worries! Just DON'T PLAY IT.
"Gee, this platformer would've been great if it didn't have so much jumping."
I'm so f*cking tired of this criticism for open-world games. Don't they realize that a major component of open-world games is exploration and discovery? Not your jam? No worries! Just DON'T PLAY IT.
Wouldn't being told what is located where get rid of the exploration and discovery?
PaladinTom wrote:I'm so f*cking tired of this criticism for open-world games. Don't they realize that a major component of open-world games is exploration and discovery? Not your jam? No worries! Just DON'T PLAY IT.
Wouldn't being told what is located where get rid of the exploration and discovery?
Not if they're generic POIs, no.
I am hoping it is not an Ubisoft map with icons where half of it feels like extra busy work and more of a witcher/saints row 3 map were while there are a ton of icons it was easy to know what I could skip.
Good open-world games should always offer a clear critical path too. It's tough to balance content with grinding sometimes.
The most consistent criticism in reviews I'm seeing is the rote/stale nature of the open world. The activities become tiresome after a while. But people call out the side characters and their quests as a highlight. And of course it's gorgeous. Sounds like if you're in the mood for a very standard open world game, this fits the bill nicely.
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