Star Wars Jedi Fallen Order - Catch All

I paid full price on release as well, no regrets. Really enjoyed it, played on the hardest difficulty. I found the combat to be subtle and relatively deep, with crisp and well defined controls. Timing was very important.

UMOarsman wrote:
Zwickle wrote:

It sounds like a good game to pick up as a $20-25 greatest hit but not $35+ where it is now on sale.

Would disagree - I think $35 is perfectly acceptable for the experience, but I'm learning I'm apparently in the minority here.

I am very happy with what I have paid.

I think it is almost full price. I bought it new for $60 and sold it for credit after playing - probably got $30. And then I just bought it again for $35. So I ended up paying full price and it is well worth it to me.

IMAGE(https://i.imgur.com/R1fdEt3.gif)

This game is really good! It's the closest thing to the Old Republic games that I've encountered even though it doesn't have any of the turn-based RPG stuff. And, since the combat is so good, I don't miss the RPG stuff from the Old Republic games. I just got to the second planet!

I agree. It also has a wonderful virtue of not overstaying it’s welcome. I actually finish the game twice because it short enough that I can do that. Really appreciated that.

And finished! Wow! That was great all around! Probably will end up being my favorite SW game, easily. I 100%ed all the planets before finishing up. I really hope they get to make another one of these with similar mechanics and a new story.

My only complaint is that the collectibles didn’t make me care much. Oh another color for my poncho! Another color for the Mantis! Rinse repeat.

farley3k wrote:

My only complaint is that the collectibles didn’t make me care much. Oh another color for my poncho! Another color for the Mantis! Rinse repeat.

Yeah, they could improve on that stuff in a future game.

They can improve it by making the Day Of The Tentacle colors the only colors.

Rat Boy wrote:

They can improve it by making the Day Of The Tentacle colors the only colors.

They were for me. MUAHAHAHAH HAHAHAH AHAHAHAHAHAAAAAAAA

Been playing on PS4. I’m enjoying the story and exploring the levels, but I can’t stand the combat. It never feels tight and responsive to me. The lock on mechanic is fairly useless if there is more than one enemy and the camera is terrible when fighting groups as well. I’m fine with health not regenerating but health stims are almost non existent to find in the levels. It forces you to meditate and respawn which brings back all enemies! Why? Oh, right - because Dark Souls. They don’t even try to have a story explanation.

I don’t even care to practice more and “get good” because of the horrific load times for respawns. How come they can instantly rewind if you fall off a cliff but getting killed by an enemy requires minutes to reload.

Glad I didn’t pay full price for this. Look for a PS4 disc for sale shortly.

PaladinTom wrote:

Been playing on PS4. I’m enjoying the story and exploring the levels, but I can’t stand the combat. It never feels tight and responsive to me. The lock on mechanic is fairly useless if there is more than one enemy and the camera is terrible when fighting groups as well.

You can switch locks very quickly with one of the sticks, I usually try to lock onto the closest person to me and keep the others on the far side. You can still block any attack incoming even if you are not locked. Additionally when fighting groups, use the double bladed lightsaber.

PaladinTom wrote:

I don’t even care to practice more and “get good” because of the horrific load times for respawns. How come they can instantly rewind if you fall off a cliff but getting killed by an enemy requires minutes to reload.

This was an issue for me on the PC too, though I solved it by moving the game to an SSD (PS4 doesn't have the option to put it on a faster disk unfortunately. The load times went from a minute down to 5 seconds. The reason you can fall off a cliff with no load is the game state doesn't change. When you load, they have to replace all the enemies, replace destroyed objects, etc...

kazar wrote:

This was an issue for me on the PC too, though I solved it by moving the game to an SSD (PS4 doesn't have the option to put it on a faster disk unfortunately.

One of the first things I did with my PS4 Pro was replace the HDD with an SSD. It does make a difference, but the PS4 is still noticeably slower loading stuff compared to a PC.

Been playing this too and I'm leaning on the combat ain't great side. Melee feels like a half baked Dark Souls. Also annoyingly "magnetic" for both my hits and enemy hits. Like a side jump where you double flip but only laterally move a foot? They totally want to force you to parry instead of dodge.

Combat issues asside I'm enjoying it 5 or so hours in. I'm banking on fights getting more interesting once I have more Jedi powers.

BadKen wrote:
kazar wrote:

This was an issue for me on the PC too, though I solved it by moving the game to an SSD (PS4 doesn't have the option to put it on a faster disk unfortunately.

One of the first things I did with my PS4 Pro was replace the HDD with an SSD. It does make a difference, but the PS4 is still noticeably slower loading stuff compared to a PC.

For some reason I thought the PS4 had an SSD, just not a fast one. For this game it should have been a requirement.

Just put it on story difficulty and enjoy IMO.

karmajay wrote:

Just put it on story difficulty and enjoy IMO.

Yup, that's what I did but it's still a bummer I had to do so. Story mode seems too easy but Jedi Knight was too difficult. Logically this would mean a difficulty level between them (Padwan?) but I don't think I would enjoy the combat any more. Even on easy the combat just feels broken somehow to me.

The combat really clicked for me and I played on the second hardest difficulty. Only time I changed it to easy was on the final boss fight and that was because I don't enjoy banging my head against a wall to learn enemy patterns.

Vector wrote:

The combat really clicked for me and I played on the second hardest difficulty. Only time I changed it to easy was on the final boss fight and that was because I don't enjoy banging my head against a wall to learn enemy patterns.

I also played through on Jedi Master, and hated the final boss fight so much that I quit the game for a week or two. I came back to it last night, continued hating the final boss fight a few more times - and then finally I became one with the Force; I started moving and jumping before she started her most annoying attacks! It was a supremely sublime gaming moment, capped off by me extending, not one, but TWO middle fingers at her lifeless corpse.

merphle wrote:
Vector wrote:

The combat really clicked for me and I played on the second hardest difficulty. Only time I changed it to easy was on the final boss fight and that was because I don't enjoy banging my head against a wall to learn enemy patterns.

I also played through on Jedi Master, and hated the final boss fight so much that I quit the game for a week or two. I came back to it last night, continued hating the final boss fight a few more times - and then finally I became one with the Force; I started moving and jumping before she started her most annoying attacks! It was a supremely sublime gaming moment, capped off by me extending, not one, but TWO middle fingers at her lifeless corpse.

Ha! I think I died 3 or 4 times and just noped out. The rest of the game had some difficult boss fights but I always felt I could figure them out quickly and get the execution down. The last one was quite a jump and I was not willing to waste my time. Interesting that they did that with the final boss and not with some super-hard optional boss.

Just picked it up for pc. Is it optimal with a controller or is M&K just as good?

Strewth wrote:

Just picked it up for pc. Is it optimal with a controller or is M&K just as good?

They specifically strongly recommend using a controller. That analogue stick is gonna help a lot moving around when locked on to opponents.

It's truly a matter of personal preference and not being afraid of modifying your keybinds to fit your needs.

About 8-10 hours in and no guns so far if that helps your preference

Sidenote: Flametroopers suck. No fun to fight especially when there are 2 and other enemies are involved.

Side note 2: More like Respawn (in a minute) Entertainment. Amirite

I had the game loaded on an M.2 SSD on my PC, and the respawn times were actually instantaneous. I didn't even realize that it could be different. It was basically like Super Meatboy style respawns. It was glorious. The new consoles are gonna be dope.

PS4 reloads were >1 minute. Way too long.

PaladinTom wrote:

PS4 reloads were >1 minute. Way too long.

Yeah, I would get pissed. It's too easy to accidentally jump off a ledge when platforming.

PaladinTom wrote:

PS4 reloads were >1 minute. Way too long.

PC loads were similar.

tuffalobuffalo wrote:
PaladinTom wrote:

PS4 reloads were >1 minute. Way too long.

Yeah, I would get pissed. It's too easy to accidentally jump off a ledge when platforming.

Those are instant even on HDD. It is when you die and have to reload at a save point that can take a long time.

For some reason the third world (the jungle one) performance seemed to dip a bit and respawn times doubled.

tuffalobuffalo wrote:

I had the game loaded on an M.2 SSD on my PC, and the respawn times were actually instantaneous. I didn't even realize that it could be different. It was basically like Super Meatboy style respawns. It was glorious. The new consoles are gonna be dope.

I can't for new consoles and when I have a MOBO that can take and M.2 without sacrificing GPU PCI bandwidth.