Divinity Original Sin 2 Catch-All

Don't feel bad --it is a dense game, full of stuff and options and whatnot!

As for whether or not the origin stories are much better, I don't know how much better than a custom -made character's they are because I didn't make my own. However, each one of the six characters comes with a solid, deep story that is the main focus of your quest and gives you a goal for the end game. You also get to experience three more stories through your companions, but not in as-much detail. I would say many of the side quests would not be affected by whether or not you have an origin character, but most of the main quests will be, because your party leader affects your dialogue options.

I would suggest looking at the six main characters and listening to their stories. If none of them sound really exciting to you, then make your own, but I do think you will miss out on some things --I just don't know how much. Also, remember that if you like one of the main characters but not their default class, you can change that and make them be whatever class you'd rather play.

THANK YOU SO VERY MUCH... I ended up with the Lone wolf guy! Ifan Ben-Mezd lets see how this goes

No problem. Enjoy the game!

Much appreciated. I will find a way to squeeze this game at nights and alternate it with ffxiv

Awesome! Also, don't forget to share your progress on the CRPG Club thread!

I will do.. but the club will be very much over once i am fully into the game

Darkhaund wrote:

I will do.. but the club will be very much over once i am fully into the game

We have 3 more months, each game goes for 6 months, so we have two games running at the same time.

3 more months... good.. just finish eating.. will go play now

I picked this up on Switch and something is just keeping me from starting. Anyone have any encouragement?

Ok... what have I gotten myself into!!!!!!

Finally starting to understand the game. Made it out of the ship and I thin I am in for a treat. I thought it would be more diabloesque... but not... I was not expecting the turn-based attack system. I am still getting used to this, since I had never played a game like this before. I have played games like Diablo and Trochlight, but that is it. I also played the OLD Baldurs gate games on the PS2. Yet I still feel this game is a bit different.

I feel I missed a bunch of things in the ship and just the early glimpsed that I looked into, the game seems complex and deep. I will be patient and keep going forward.

I am playing on PC and the game looks beautiful and seems i am in for a treat. I will need patience and lots of it, since the game looks overwhelming.

Blind_Evil wrote:

I picked this up on Switch and something is just keeping me from starting. Anyone have any encouragement?

Blind_Evil, you should start it because it's an awesome game. If you like turn-based combat RPGs, this is the game for you. Plus, it is beautiful!

Darkhaund wrote:

Ok... what have I gotten myself into!!!!!!

Finally starting to understand the game. Made it out of the ship and I thin I am in for a treat. I thought it would be more diabloesque... but not... I was not expecting the turn-based attack system. I am still getting used to this, since I had never played a game like this before. I have played games like Diablo and Trochlight, but that is it. I also played the OLD Baldurs gate games on the PS2. Yet I still feel this game is a bit different.

I feel I missed a bunch of things in the ship and just the early glimpsed that I looked into, the game seems complex and deep. I will be patient and keep going forward.

I am playing on PC and the game looks beautiful and seems i am in for a treat. I will need patience and lots of it, since the game looks overwhelming.

It took me a while to understand the game too, Darkhaund. I had very limited experience with this kind of game (Battle Chasers and Final Fantasy XV being the only ones in which I had managed parties or encountered turn-base combat), but everything will end up clicking. There are lots of systems and things to learn, so just take it easy and take it all in. You said you wanted lore and a rich world, right? Well, you are going to find plenty of both!

Yes... a good story, lore and interesting stuff to explore is that I LOVE ABOUT RPGs

Wow.

Picked this up over the weekend. about 4 hours in, and I am dying non-stop. I think I need to spend more time in Fort Joy looking for side-quests and levelling up, 'cause I just got roflstomped by a bunch of giant frogs and, before that, some guards.

Equipment is really key, especially in the early going. Even if you are in a level appropriate encounter, make sure your gear is up to snuff or the enemies will just tear through your armor like its nothing.

So far, the only equipment I have found is a couple of hammers and a couple of shields. Did some quick googling, and I only found about 3 or 4 quests in Fort Joy, but the list on a walkthrough site has about 20 or 30.

Obviously, I need to spend more time wandering around.

Might restart though with a different starting character or class.

And now the game won't start. Hangs on the splash screen (after the screen where you choose Classic or Definitive.) Hoping the Verify/Repair in the GOG Galaxy Utility works.

I really, really don't want to try downloading the 47GB of game again, given the GOG installer crashed on me about a dozen times over the weekend.

The game is rough in the beginning, but you quickly learn the mechanics and wipe the floor with all NPCs outside of Fort Joy. Even on the higher difficulties you outlevel the encounters and will learn skills to chain stun enemies.

I was disheartened at first as well, but remember you can respec latter on, so try to focus fire 1 NPC and all physical or all magical damage to break shields. Try not to get stuck in respec land since you can change your specs.

If the game still isn't launching, check the Steam Forums or Reddit for a solution. Typically modders and helpful people on them.

https://steamcommunity.com/app/43515...

Just started this game and one area (well one of many) That confuses me is physical vs magical damage. I have seen the recommendation to focus purely on one vs the other. Wouldn’t you have issues though if you went pure magic but ran into mobs with all physical armor or is that not a thing?

Docjoe wrote:

Just started this game and one area (well one of many) That confuses me is physical vs magical damage. I have seen the recommendation to focus purely on one vs the other. Wouldn’t you have issues though if you went pure magic but ran into mobs with all physical armor or is that not a thing?

It’s a system that takes a while to get your head around. It’s perfectly feasible to run a party that splits its armour damage types and then you focus accordingly, you don’t have to focus on one rather than the other. I would make sure your individual party members focus on one damage type certainly, but if you have 2 party members who deal mostly physical damage and 2 that deal magical damage, you’ll be OK.

The thing with focusing your entire party on one type or the other is that you’ll be dealing so much damage of that type you’ll overwhelm whatever protection it is the enemies have that you come up against.

In my experience the game slightly favours physics armour for your party over magical (other opinions are probably available!) and both physical and magical damage skills have plenty of CC abilities you can use (which are critical to the game play - often your aim isn’t damage, it’s disabling or controlling enemy NPCs so you can manage battles) so to be honest any approach is viable.

If you want to see everything the game has to offer then a split party will work fine don’t worry. Focusing on one or the other does require a good understanding of the skill trees so you can compensate where you need to.

The recommendations about focusing I believe are meant for the early Fort Joy encounters. At that point, damage is low enough that an enemy having 14 armor means you waste 3-4 attacks peeling that off before actually hitting their hp and being able to use physical skills that disable them. However, if an enemy has 14 armor and you deal magic damage, their armor does nothing to protect them. I only made it towards the end of chapter 1 before getting distracted by other games at the time, but a lot of those early encounters are really tricky.

Simply put, from my only 20-ish hours in, it makes sense to focus on one style because once you break one armor type, you can do HP damage. If you focus on magic and they still have a physical shield, you still do HP damage if you use magic attacks. If you break the magic, then try physical, you won't do hp damage and that ONE turn could spell the end of your fight.

With that being said, It's nice to have a tanky physical attacker to get in there and not have to worry about cooldowns. My party is honestly balanced, but the two physical attackers have plenty of avenues for magic attacks. For example, my archger/ranger whatever it's called has huntsman bow skills, but also has summon skills and if you summon incarnate, it takes the element of whatever it is summoned on and attacks are all magic - the archer also has elemental bows for the off chance there's no elemental stuff on teh ground. Shoot a poison gas dart, conjure the summon, it is now poison and all of it's attacks are magic. Lots of ways around that armor thing. This focus doesn't mean you should only use magic classes or whatever, or only use warrior classes for physical damage.

It's a systems heavy game for sure and, at least for me, just watching videos wasn't enough for me to understand because there is SO MUCH. Get in there, play on standard difficulty and save before almost every conversation because this game is almost a sandbox game. I haven't even started crafting in my game and I hear you can put some random stuff together to really get useful things.

Here's a tip if you haven't already picked up on it, carry one of those sleeping bags or whatever so you can heal quickly after a battle, that has saved me from someone dying from leftover poison/fire. Also, I learned to always be prepared to be at a complete disadvantage position-wise because while the enemies are in formation plastered all over the place like it's a Final Fantasy Tactics boss battle, you and your squad start wherever the hell they see you so having skills that move you quickly or teleport you become essential. I just started using them properly at around hour 15...slow learner when there's a lot going on.

For the positioning part, if the fight is started by a conversation, you can unlink your party beforehand and position each character individually, then have one go talk to the NPC and start the fight. This way you don't waste time with repositioning. But you are right, for those fights you just walk into, having ways to move about is nice.

Thanks for the tips gang!

Malkroth wrote:

For the positioning part, if the fight is started by a conversation, you can unlink your party beforehand and position each character individually, then have one go talk to the NPC and start the fight. This way you don't waste time with repositioning. But you are right, for those fights you just walk into, having ways to move about is nice.

Also not just position your characters, but have them carry in barrels - fire or oil barrels or whatever compliments your group elemental damage. Have a high-strength character with high telekinesis opens up a lot of fun (and borderline disastrous) options (ie, pulling in and placing noxious bulbs in strategic locations)

My first playthrough I made the mistake of trying to round out characters a bit on the secondary stats (thievery, telekinesis, etc). Nope, pick a role for each and pump that one. Also, having multiple characters able to teleport really helps some fights - being able to re-position enemies that out-number your party.

One of my favorite things in my last play-through was to do the same, only for stealing stuff. I had one character focusing on stealing. The other three you can unlink and strategically have them talk to the target and surrounding characters - move and hold their line-of-sight away from the target. Then, sneaky thief can easily hide and steal everything. Have the thief run away and everyone else come out of conversation.

KozmoOchez wrote:

...you and your squad start wherever the hell they see you so having skills that move you quickly or teleport you become essential...

Absolutely - many fights you'll be out-numbered. Being able to move, and to move or hold enemies, is critical. I usually had two characters that could teleport and everyone needed to have a couple movement abilities.

Hi Guys, I just picked this up (PC, steam sale). And have a few questions.
1. How to make the tool tips/text smaller, I feel like I am playing a game meant for people with poor eye sight. The tool tips for spells/abilities are so big. I made the screen resolution match my screen 2840x2160. Some of the abilities have outlines that are pretty blurry too (for example Red Prince file breath has a big white border that doesn't look so nice)

2. Any other tips make the game look less arcady/cartoony? like the red glowing highlights around enemies

3. Can you swing the camera to be over the shoulder? I am playing in top down most of the time but I like to swing to close up for conversations but when I use the mouse scroller it aims too low.

The environments are very nice but i am having a little bit of trouble with the aesthetic, I just finished Deadfire, and that seems so more grounded in reality than this one.

Thanks

Brownypoints wrote:

Hi Guys, I just picked this up (PC, steam sale). And have a few questions.
1. How to make the tool tips/text smaller, I feel like I am playing a game meant for people with poor eye sight. The tool tips for spells/abilities are so big. I made the screen resolution match my screen 2840x2160. Some of the abilities have outlines that are pretty blurry too (for example Red Prince file breath has a big white border that doesn't look so nice)

2. Any other tips make the game look less arcady/cartoony? like the red glowing highlights around enemies

3. Can you swing the camera to be over the shoulder? I am playing in top down most of the time but I like to swing to close up for conversations but when I use the mouse scroller it aims too low.

The environments are very nice but i am having a little bit of trouble with the aesthetic, I just finished Deadfire, and that seems so more grounded in reality than this one.

Thanks

I played on console, and don't know about #1 and #2 -- but it sounds like mods are the way to go.

As for #3, I heard about a mod for improved camera, which includes pitch control: https://www.nexusmods.com/divinityor...

Shymlark and I took on our forth fight in the game. After being wiped out twice we attacked the large gang from outside their area meaning we could take them on a couple at a time. Still a tricky fight. It was so much fun making moment to moment decisions on what spells and abilities to use, etc. It took us over two hours to complete.

We may be playing this game for some time.

Are there any items we should acquire or side quests we should do on the starter island? (which seems enormous.) As an example, after reading they could be very useful in fights, we acquired

Spoiler:

The gloves of teleportation from a quest given by Gawin.

We’re loving the game but are burning through the scrolls of resurrection, so we may be in a world of hurt later on. We are getting fairly powerful though.

You can’t return to the starter island so anything you don’t want to miss, do it.

Vector wrote:

You can’t return to the starter island so anything you don’t want to miss, do it.

Thanks. I was sensing that was likely. I’ll have a good explore.