Control by Remedy Catch All

This might be recency bias, but Found Footage I think is the creepiest part of the game

This also might be recency bias: Control might be a top 5 game all time for me. I’m not the type of person to say this lightly.

I still cannot get into this game. I tried playing some more this morning. Died in combat, restarted far away... Ugh.

This game is still not a good looking to game to me still. It looks like a blurry, pixelated mess. I run a 2080ti and have RTX features on.

I might go back to RDR 2 or AC: Odyssey

Balthezor wrote:

I still cannot get into this game. I tried playing some more this morning. Died in combat, restarted far away... Ugh.

This game is still not a good looking to game to me still. It looks like a blurry, pixelated mess. I run a 2080ti and have RTX features on.

I might go back to RDR 2 or AC: Odyssey

I feel like this game sucked me in immediately on PS4. If the little story nuggets in the beginning don't grab you, it may not be the game for you. If you like Twin Peaks and X-Files, though, keep trying.

Personally, having finished Control, I liked it. Good but, for me, not one of the greats. I preferred Allen Wake. I wish I enjoyed this game as much as most seem to do.

I just picked it up a couple of days ago and I'm finding it unexpectedly hard. The bosses are really crushing me. I love the lore and story so far, but I'm getting pounded on.

The first Control DLC and the season pass are qualify for the $10-off-$15-or-more coupon during Epic's current sale. (In their previous sale DLC was not eligible.) Using it will also earn you another coupon.

Timespike wrote:

I just picked it up a couple of days ago and I'm finding it unexpectedly hard. The bosses are really crushing me. I love the lore and story so far, but I'm getting pounded on.

It gets a little more manageable for the most part as you go along. You can kinda grind and kite your way along fairly easily and work on upgrading your powers.

Timespike wrote:

I just picked it up a couple of days ago and I'm finding it unexpectedly hard. The bosses are really crushing me. I love the lore and story so far, but I'm getting pounded on.

I experienced that with the first boss very specifically. You don’t have many powers and it’s hard at that point to know where damage is coming from.

I just looked at the boss list to remind myself and there is only one boss that I took down on my first try.

Blind_Evil wrote:
Timespike wrote:

I just picked it up a couple of days ago and I'm finding it unexpectedly hard. The bosses are really crushing me. I love the lore and story so far, but I'm getting pounded on.

I experienced that with the first boss very specifically. You don’t have many powers and it’s hard at that point to know where damage is coming from.

I just looked at the boss list to remind myself and there is only one boss that I took down on my first try.

I'm running into it with the second boss, too. No way to get health back and he only has to hit you three times to kill you. Over a dozen attempts and I think the best I've been able to do is get him down to about 1/3rd health.

When you respawn, its far away too. Hate that.

I used this guide on that fight and it helped:

https://www.eurogamer.net/articles/2...

Still probably took half a dozen tries. Adds do spawn that you can kill for health.

Well, now I feel really dumb, because I'm apparently getting pwned by a MINIboss (Thommasi).

Tomassi is tough. There's an optional battle with him later that i still can't beat and i've completed the game and DLC already.

pyxistyx wrote:

Tomassi is tough. There's an optional battle with him later that i still can't beat and i've completed the game and DLC already.

Spoiler:

Is this the one in the little side room off of, uh.. what's it called. Containment / Sterling? If so, that fight is a TOTAL PITA. I think I had to redo it 4-5 times. My best (and successful) attempts were mostly hanging out on the upper level. You have to make sure you've got power to spare to toss stuff at and/or dash away from the invisible f*ckers when they spawn up there. GAH.

Would not want to do that fight again.

It's in the...

Spoiler:

Ordinary junkpile room

Yeah and it's the invisible monsters that get me every time - hate fighting those things so much.

Sterling AWE, actually. Very close to each other.

Coming back for the recent DLC I feel like I lost my combat legs - was this sh*t always this hard?

It’s pretty consistent with the end of the game. I’m glad I played it at a time when I could just roll right into the DLC, and I’m sure this’ll happen to me when the next one comes.

took me a couple of hours to get the rhythm of it back again, and even then i don't think i ever found a satisfactory efficient means of dealing with those annoying guys who throw things at you.

I at least managed to get past Tommasi by cowering behind cover and taking a potshot every 30 seconds or so. The whole sequence with The Hotline was worth pushing through the struggle. That was cool.

Poking my head back in to say I still remember finding this game very difficult. Something something Dark Souls of supernatural shooters? Expect to die multiple times until you figure out the right strategy for many fights.

I eventually got platinum but it involved more stubbornness than joy, a bit of grinding, and a lot of reading various guides to see different people's strategies for certain bosses. For some of the optional bosses I probably died a dozen to twenty times before squeaking past.

Like every Remedy game, I sure would have loved to enjoy the atmosphere and story on an Easy mode. Fighting through the challenge did not instill some increased sense of accomplishment and satisfaction, or whatever the "hardcore gatekeepers gamers" have to say about it.

Yeah, I'd also love an easy mode - or even the way to just drop the difficulty of the boss fights. I ran into the same thing with Remnant: From the Ashes.

definitely. out of curiosity i had a look around for dev console cheat codes or anything, because it would be cool to run around and explore without having to worry about the combat but there doesn't seem to be anything sadly. There are a few old-school 'trainers' that might work for it though that i spotted. Might give one a go at some point to see if they work.

Timespike wrote:

Yeah, I'd also love an easy mode - or even the way to just drop the difficulty of the boss fights. I ran into the same thing with Remnant: From the Ashes.

Being difficult is basically the whole point of Remnant though. I mean nobody's playing it for the story, I trust?

For a game like Control that actually has narrative, worldbuilding, and art design going for it, I agree that not making different difficulty settings was a somewhat disappointing choice on Remedy's part.

pyxistyx wrote:

definitely. out of curiosity i had a look around for dev console cheat codes or anything, because it would be cool to run around and explore without having to worry about the combat but there doesn't seem to be anything sadly. There are a few old-school 'trainers' that might work for it though that i spotted. Might give one a go at some point to see if they work.

Cheat Engine
Fearless Revolution

WeMod

Because sometimes... you've had a long, tiring day and you just want to kick back and feel like a badass for a while...

Middcore wrote:
Timespike wrote:

Yeah, I'd also love an easy mode - or even the way to just drop the difficulty of the boss fights. I ran into the same thing with Remnant: From the Ashes.

Being difficult is basically the whole point of Remnant though. I mean nobody's playing it for the story, I trust?

For a game like Control that actually has narrative, worldbuilding, and art design going for it, I agree that not making different difficulty settings was a somewhat disappointing choice on Remedy's part.

Yes and no. I really liked the non-boss sections (or section, I guess) of Remnant - having to be careful about resource management, shot placement, positioning, and so on was great. And then I got locked in a room with a boss that can kill me in two hits, his army of suicide bombing gasbags, and bunch of geometry that seemed designed to get you stuck on it.

I find I enjoy myself quite a bit on challenging "main" sections of these games and just can't get past the bosses. I lost to gorefist so many times in Remnant that I wrote the whole game off as a loss and uninstalled it.

After grabbing Control in the ongoing Epic sale, I’ve grabbed it and booted it up. I’m running a GTX 1060, and checking the internet told me I could turn on Ray tracing, and also that I probably shouldn’t. I’ve got most settings set to medium, but I'm pushing some up to high to see how it impacts performance. And if/when I get a better graphics card, this would be a candidate to come back and replay.

I'm up to the Directorial Override mission, so I’m still fairly early on. The boss fight to get the Hotline from the previous chapter was surprisingly tough when I tried to brute force it, so I wound up doing more of a run and gun thing to win the fight.

Considering we lose some of those upgrade bits upon death, is it reasonable to upgrade everything in this game if I die a moderate amount?

I died a LOT and i had more than enough to max out the things i was interested in with room to spare. Moreso with the DLC installed, too.

Those bits are called Source I think and they’re used primarily to create and upgrade weapons and secondarily to create mods. I never created mods as I found plenty in the game, and I had enough to create and upgrade all the weapons by around the 3/4 mark. Finding certain other components was harder as for some you have to go kill specific enemies.

You won’t get enough ability points to upgrade all your powers fully, even with the expansion. I completely ignored melee and focused on throw, health, and energy. Served me well.

Blind_Evil wrote:

Those bits are called Source I think and they’re used primarily to create and upgrade weapons and secondarily to create mods. I never created mods as I found plenty in the game, and I had enough to create and upgrade all the weapons by around the 3/4 mark. Finding certain other components was harder as for some you have to go kill specific enemies.

You won’t get enough ability points to upgrade all your powers fully, even with the expansion. I completely ignored melee and focused on throw, health, and energy. Served me well.

I am reasonably sure you can find enough secret areas and side missions (both of which typically grant additional ability points) to max out all skills/abilities. I think I had all abilities and maybe a few points left over.