Terraria

I'm counting down the hours to 1.4! I can't wait for journey mode.

Side note - any modded Minecraft players feel like the research/duplicate mechanic seems oddly like equivilant exchange?

UMOarsman wrote:

I'm counting down the hours to 1.4! I can't wait for journey mode.

Side note - any modded Minecraft players feel like the research/duplicate mechanic seems oddly like equivilant exchange?

Yup, certainly feels like some inspiration there. Though it looks like there's no equivalent exchange here - once you Research the item, you can make infinite of them completely for free.

Roo wrote:

If you have me friended on Xbox, you can see my latest project screenshot...a Water Lava Honey tower machine thing for making infinite amounts of each, and combos of each.

First shown to me by a Goodjer, slightly tweaked by me...

Awesome! I made one of those on my 360 game. I would like to make another for the XB1 sometime but I would need to decide where to put it.

This changelog is intense!

https://forums.terraria.org/index.ph...

If I were the dev I'd definitely tweak the fluid dynamics in the update, such that when water splits in two the rounding error now decreases the amount if water instead of increasing it.

fenomas wrote:

If I were the dev I'd definitely tweak the fluid dynamics in the update, such that when water splits in two the rounding error now decreases the amount if water instead of increasing it. :D

Oh the wailing and gnashing of teeth would be great and terrible to behold. It would be even better if they made the change but didn't document it.

Waiting not so patiently for 1.4. Today will be my kids first LAN party with their dad once it hits

WizKid wrote:
fenomas wrote:

If I were the dev I'd definitely tweak the fluid dynamics in the update, such that when water splits in two the rounding error now decreases the amount if water instead of increasing it. :D

Oh the wailing and gnashing of teeth would be great and terrible to behold. It would be even better if they made the change but didn't document it.

If I were the devs I would first fix the problem of the empty skylakes so that we wouldn't have to generate water using these types of methods. Then we can talk about changing things that aren't overpowered or harmful in any way.

My Steam friends list is full of Terraria today, I see five goodgers in game now!

Does anyone know how to rebind keys in this game? When I try, the key text changes to "OemAuto" and then the game UI stops responding to input. Google has a bunch of links for the issue, but they all point to the official game forums which are crashed.

Incidentally: if anyone has doubts about how masochistic Master mode is, I'm some hours in and my last two deaths have been to a dandelion and some falling sand.

Watch out for those dandelions. They're the worst lions.

I dropped an unintended 6 hrs on the game checking out Journey mode yesterday. The one thing I don't like is now I'm a lot less motivated to dig once I've researched all the ores I've found.

mrtomaytohead wrote:

Watch out for those dandelions. They're the worst lions.

I dropped an unintended 6 hrs on the game checking out Journey mode yesterday. The one thing I don't like is now I'm a lot less motivated to dig once I've researched all the ores I've found.

Why dig when you can sticky-dynamite?

I'm loving the heck out of Journey Mode. I don't have time for the grind anymore, and this largely eliminates the redundant grinding. Getting 100 of each ore takes at least a bit of time, and collecting potions/items/etc still takes a bit of work. Heck just clicking research for all ~5000 items takes a chunk of time!

By far my favorite part: no more chest stacks of hell. Trying to figure out where I or my wife put something we need for something in our towers of 50 chests because who knows what you'll actually need. Now: hey, I need something, POOF there ya go.

merphle wrote:
mrtomaytohead wrote:

Watch out for those dandelions. They're the worst lions.

I dropped an unintended 6 hrs on the game checking out Journey mode yesterday. The one thing I don't like is now I'm a lot less motivated to dig once I've researched all the ores I've found.

Why dig when you can sticky-dynamite? :)

I might start doing that. I rarely use explosives, and tend to forget them a lot.

Had a very rocky start in master mode - the lead armor it does nothink! Almost any mob can two-shot you at first, and bad luck with drops meant I was rocking ye olde Silver Bow for a looong time.

But then something in the caverns level finally dropped a yo-yo, letting me push a lot deeper, and then all of a sudden I got three separate gravity potion drops, in rapid succession. So now we're rockin a Starfury and we're off to the races.

Last night I started digging a hellevator next to one side of my crimson biome with the additional goal of containing it to its biome. The dungeon is on the other side of the crimson so I'm hoping it goes deep enough to contain it on that side naturally. I haven't yet defeated Skeletor so I don't have that answer yet. Had to dig out a bunch of crimson ice blocks on the "wrong" side of the hellevator, but it all looks clean now. I don't think crimson spreads through anything other than grass and vines before hard mode, but I'm trying to get all of this done ahead of time so that by the time I get to hardmode, I only need to contain the V of crimson/hallow that spawns in.

Sasu wrote:

I'm loving the heck out of Journey Mode. I don't have time for the grind anymore, and this largely eliminates the redundant grinding. Getting 100 of each ore takes at least a bit of time, and collecting potions/items/etc still takes a bit of work. Heck just clicking research for all ~5000 items takes a chunk of time!

By far my favorite part: no more chest stacks of hell. Trying to figure out where I or my wife put something we need for something in our towers of 50 chests because who knows what you'll actually need. Now: hey, I need something, POOF there ya go.

Same! This is the version of Terraria I wanted.

bekkilyn, patch notes for 1.4 includes some lines about greatly reducing sandstorm frequency, especially in the early game. Maybe one day we'll get it on consoles...

mrtomaytohead wrote:

bekkilyn, patch notes for 1.4 includes some lines about greatly reducing sandstorm frequency, especially in the early game. Maybe one day we'll get it on consoles...

Oh I didn't see those lines in the huge amount of text in those patch notes! Reduced sandstorms sound WONDERFUL! That's a single reason right there to bring the update to console!

I'm so happy! While working on my hellevator/crimson barrier, I came across a little lava pool with some water on top, so as I mined the obsidian that had formed, more obsidian was created, so I got a good little stash of it and was able to combine it with my lucky horseshoe and now will not take fire damage from bricks! And I still have enough left to make another skull or two for whenever I get the cobalt shield.

I was finally able to find a lucky horseshoe the other day by visiting my previous world and putting ropes up into the sky until I hit an island and THAT island actually had a chest on it AND had the horseshoe! I had no luck with fishing in my sky lake. Only fished up one sky chest and it had nothing of interest in it. I even got three gold crates while trying to fish one up, so I figured I would have better luck just going to my other world and so I did!

I made it to the Underworld! Too many imps were hassling me when I was trying to explore one of the buildings though so I recalled back to home base. I was carrying 16 gold on me from a portal and I didn't want to risk losing any of it, so will just go back when I'm not so gold burdened.

And I have 147 obsidian now!

So far journey mode is great to play with my kids, but it does seem a bit like cheating to some degree. Bombing all the way down to hell and needing just get 100 of each ore sure speeds things up. Also being able to dupe 100 copper then to silver than to gold and platinum gets you unlimited money super fast. I started back over on normal because I haven’t done half of the end game stuff and think I’m going to just use my journey mode game to set a game plan for my real game.

I just want to say that getting instagibbed by rolling cactus wheels is a bunch of hooey.

Until consoles get the update, I highly recommend opening no crates until you hit Hardmode. If have a growing pile of crates in my safe, waiting to ding Hardmode...

Master Mode Brain of Cthulhu is down! As always, waaaaay harder than Eye. First attempt Brain killed me before I made it back to my arena Then next two attempts went nowhere. Then I had a goblin invasion, and managed to cheese my way past brain thanks to the miracle power of Spiky Balls. In contrast, Eye went down first attempt.

In other news, not having played Terraria in 4-5 years, I suddenly remembered that crafting accessories is a thing. Did both boss fights dithering over whether to use Cloud-jump or the Balloon or the Horseshoe, completely forgetting that they literally all merge into one accessory

Congratulations!! I remember using those spiky balls in a Skeletron arena back when I played on the 360. They are great!

In normal mode news, I was surprised by a slime rain and King Slime this afternoon while working on the pyramid that is in my desert, now jungle, and this time after another couple of upgrades, I didn't have a huge amount of trouble with him. Got a slime mask, a slime gun, and a ninja helmet!

I’m back on this game in a big way and (re-)loving it. After getting my bearings again, took down Skeletron after a couple of tries and then the Eater of Worlds kinda by accident. I summoned it accidentally, but it turns out having the Blue Moon flail and enough armour that you don’t have to avoid getting hit makes that a surprisingly trivial fight. (Do those two normally go in the reverse order?)

Anybody feel strongly about the new luck system described here: https://old.reddit.com/r/Terraria/co...

I had no idea this was a thing (like most players), but I'm so behind on Terraria mechanics that I just figure I'm missing like 90% of mechanics anyway. Honestly, it's not really affecting me anyway, since I'm playing Journey Mode and haven't really been grinding much.

I think it's kind of a cool idea, but should be framed in a more positive way, of increasing luck rather than punishing players. I especially dislike the decrease to damage output.

I'm even ambivalent about the secretive way it was implemented... like on one hand I think the attitude is obnoxious from the developer. But on the other hand, I miss when games had magic and mystery. I don't want to know every mechanics' exact method. On the other hand, this game has been around a long time, and most people think they know most of the mechanics. I think it could have at least been mentioned in the patch notes as an FYI for the really dedicated players.

The concerns about how huge a PITA it is to go back and fix all your torches is legit though. I think there could be some cool tools implemented to fix that in a somewhat fun way though. Maybe a transmute wand that turns whatever torch is on the wall into the appropriate torch for that biome. Or maybe a world-wide spell you could do that turns them all or something. Possibly combine all the torches into an "omni-torch" that will place the correct torch for whatever biome you're in. I dunno, lots of cool stuff could be done.