Ghost Recon: Breakpoint - Catch All

I've seen one mission like that and didn't have any issues with it on arcade, but it was a side mission so wouldn't have halted main story progression even if there'd been an issue.

Yup, the side mission one was pretty basic and didn't have any issues either. But looks like a few people are having the same issue I'm having with the main story mission.

Hey all. I have a funny question on this game. Can you play single player on Xbox without Live? I was planning on doing an Ultimate one month for $1 to play with some buddies, but the rest of the time I'd likely not have Live Gold for this game. Does anyone know if it's required to be there at all times?

Thanks!

Barrels are dangerous..

That editing with the transitions on the melee kills is really slick.

Yeah those transitions looked really cool. When they stuck the C4 to the front of the truck I started playing "Sabotage" by the Beastie Boys in my head.

Wow, that's quite a video. I played a bunch this weekend and didn't feel anywhere near that proficient

Developer working on a more immersive version of the game apparently.

I like this new approach, where developers arent afraid to make version 2.0 instead of just small patches, or abandoning the games (Mass effect Andromeda, I'm looking at you!).

Yep. I’m hopeful. There are things I liked about the demo but it was lacking in so many ways. Everything they are talking about are things I’d love to see. A squad mates and a refined control system for them would be absolutely fantastic.

I think it's very safe to say they are striving hard to implement AI teammates. My hope is that they flesh it out first by including customization for it etc like they eventually did for Wildlands.

whispa wrote:

I think it's very safe to say they are striving hard to implement AI teammates. My hope is that they flesh it out first by including customization for it etc like they eventually did for Wildlands.

I have a feeling that they took them out mid development as there have been moments particularly when flying that random squad mate style dialogue has played for me

I bought this during the sale. The core gameplay is still fun, but man everything else is awful. The menus are a disaster, the skill tree layout is terrible, the quest page is utterly idiotic. The fact that you can't zoom out of the latter two is mind- boggling. I dislike the gear system, too. Oh, and when I got disconnected from the net I got kicked out of my single player campaign.

Also, I miss my companions. I really hope they bring them back.

Surprisingly, despite all that, I'm still having fun with it so far.

Rallick wrote:

I bought this during the sale. The core gameplay is still fun, but man everything else is awful. The menus are a disaster, the skill tree layout is terrible, the quest page is utterly idiotic. The fact that you can't zoom out of the latter two is mind- boggling. I dislike the gear system, too. Oh, and when I got disconnected from the net I got kicked out of my single player campaign.

Also, I miss my companions. I really hope they bring them back.

Surprisingly, despite all that, I'm still having fun with it so far.

That is a big community request and it's been confirmed as being worked on.

I've been waiting to jump back until some of the bigger patches come out. I also found the quest log system terribly frustrating but mostly, I was disappointed with the PvP aspect.

So, I've been playing this game for the past few months (slowly) with a couple of friends and it's been one of the more interesting gaming experiences I've had. Fundamentally, I think this is a bad game (way worse than the first), but it's so bad that we actually have a lot of fun with it. The UI is the worst I've experienced in any game. The story is god awful. The quests are terrible. The mini-bosses are hysterically bad and seem to just die off screen most of the time. The gear score is just odd -- it's also crazy tedious to have to run around and find all the stupid crates. The f*cking coughing guy in the main base seriously makes me wonder if they are trying to drive players away. Seriously, that coughing guy . . .

Overall, I'd give it an A. I'm having a blast playing with friends, laughing at the game and the stupid plot (maybe the best part of the game?). The driving is still kind of fun and it's just as entertaining as ever to randomly run over your friends when they are least expecting it. The shooting is kind of passable and I don't hate the gun fighting now that I'm used to it.

I believe this is the first game I've grown to love because of how bad it is. Maybe a new genre?

Kind of funny to see Ubisoft basically admitting "Yeah, we got this one wrong" and remaking nearly the whole damn game.

In as extreme a case of eating crow as you’ll see from a big game publisher, Ubisoft said today that they are cancelling Ghost Recon Breakpoint’s planned second raid, reducing its aggravating always-online requirement, and will soon release an update that lets players deactivate its despised loot system. It’s all in service of trying to salvage a game that has had a disastrous first five months.

Ubisoft is highlighting today’s news with a focus on the new Immersive Mode, an optional way of experiencing Breakpoint to which players will be able to switch on the fly. This mode is tantamount to an admission that the most significant change Ubisoft added to the traditionally tactical and stealth-focused franchise with Breakpoint was bad. At launch, players who ventured across Breakpoint’s vast and violent island landscape found that the guns and armor they picked up after defeating enemies all had stats that contributed to an overall gear score number, which needed to be raised so players could take on tougher missions and enemies. This meant players were constantly ditching and replacing their weapons, having to play the game as if it were Diablo or Destiny.

In a nod toward Ghost Recon’s traditional focus on rewarding tactical skill over stat-grinding, players who use Immersive Mode will be able to pick up a weapon and find it viable throughout their time playing the game. In this mode, gear score is gone. Players who use this mode will also be able to customize settings for their character’s stamina and health, clear clutter from the game’s heads-up display, and even determine whether getting shot always causes severe injury.

Well, now i'm almost interested in playing this, since it sounds like they're finally making it an actual Ghost Recon game and not a Ghost Recon game that has been filtered through a Division-shaped colander.

This game was completely unacceptable from top to bottom.

I enjoyed the initial trailers. If they can get back to that and offer an authentic Ghost Recon experience it could be incredible.

I wouldn't even require them to go all the way back to Original Flavor Ghost Recon. I get that that experience represents a small sliver of the market that ArmA is intended for now. But there's so much space between that and "Destiny, but with the Clancy license, on earth, and with beards."

TBH I'm not 100% convinced GS does much (aside from gate access to the raid) to begin with. Drones take different damage depending on your GS I guess? but any human enemy still goes down in a headshot (or 2 for heavies) regardless.

As for taking damage, I've never encountered a situation where you're so overlevelled GS wise that you can just sit there and tank hits. Enemies seem to automatically spawn in at about your GS so if it makes a difference that way, I haven't seen it.

But that still required you to keep juggling tons of armor in different slots, and weapons and tech in different slots. It became an inventory juggle game instead of a ghost recon game.

Give me my companions, dammit!

Rallick wrote:

Give me my companions, dammit!

Yeah! The companions in the first few GSs made those games for me I'd love to get back to that with a robust command system.

Time to hop back in!

I am interested in the changes to add Vulkan API to see if that will reduce the High CPU processing. The DX11 hasn't made the game unplayable for me but I notice the CPU is always working hard to run the game. This happens in Div2 as well.

One thing I hadn't reckoned on with the immersive mode is that weapon upgrade parts are only available from killing drones now, since you don't have looted weapons to break down. I think I'm going to switch back at least until I've amassed a stockpile of parts.