@ Roguelike games

Speaking of which, here's a panel from the Roguelike Celebration with all three of the original creators of Rogue:

pizzaddict wrote:

Wait, so TOME isn’t a rogue Like? It is open world, has a non permadeath option, has trading.

What do you mean by trading? I mean the presence of items/goods in the game whose sole purpose is to be bought/sold/transported to make the player money. ToME does not have this.
Also, for me it isn't about the possibility of non/permadeath, it's about the default/intended gameplay. If the gameplay experience allows infinite lives/savescumming then it cannot help (especially in a alpha-stage game like this) but influence how the game is designed and balanced, to the detriment of a permadeath experience.

Ken Arnold also wrote curses, termcap and fortune. He worked on JAVA and JINI at Sun. I got to meet him a number of times professionally.

Yeah, he talked a lil about that in the video. Cool interview, well worth a watch. Thanks, Gremlin.

I mean you take items and sell them to a shopkeeper for money, that seems like trading.

Golden Krone Hotel is on sale for $2.50. Has anyone played it and can recommend?

Yes, it's one of my favourites!

The mechanic of going back and forth between being a vampire and avoiding light or using it as a weapon is cool, but it's a very solid game beside this gimmick.

This is where I mention that I've played every game in the lineage from Rogue to TOME. Come to think of it, aside from Rogue, I played them when they were all still being actively developed for their original operating systems. By far spent the most time in Angband and Zangband, and only ever won Moria and Angband.

I think the thing that drives me up the wall the most is when anyone calls something that's not turn-based a roguelike. But yeah, I get it, the word means something else for so many people that have never even played one of the original roguelikes, there's no way it will ever retain its original meaning. I deal with it.

Why can't there be turn based rogulikes and real time roguelikes just like there are turn based strategy games and real time strategy games?

The whole roguelike genre is weird. It basically just means you progress through death.

Vector wrote:

The whole roguelike genre is weird. It basically just means you progress through death.

As general rule, "traditional" roguelikes have no meta-progression in that sense. Death results in a complete restart.

Math wrote:
Vector wrote:

The whole roguelike genre is weird. It basically just means you progress through death.

As general rule, "traditional" roguelikes have no meta-progression in that sense. Death results in a complete restart.

Yes, progress is what you learned (or did not learn in my case) from dying.

Best current roguelike in my opinion is Dungeon Crawl Stone Soup.

Also, I commend most of you for spelling "rogue" and "roguelike" correctly.

Got Stellar Interface on Switch for $2 over the weekend, on sale.

Great little shmup roguelike. Power ups and unlockable ships carry over between runs. After you beat your first boss and complete the game, endless mode unlocks. Going to dabble in this one for a while I think, at least until I get all the ships to try.

My understanding was that:
roguelike => start from scratch each run
roguelite => unlock/upgrade/etc between runs

I am not tied to roguelikes being strictly turn-based, but I prefer them that way!

Senkrad wrote:

My understanding was that:
roguelike => start from scratch each run
roguelite => unlock/upgrade/etc between runs

I am not tied to roguelikes being strictly turn-based, but I prefer them that way!

That’s been my definition... but I have no preference for “turn-based” or not.

My definition has always been that a roguelite is taking some of the prominent mechanics from the roguelike genre (permadeath, procedural generation etc.) and applying them to other genres of games, such as platformers or top down shooters etc.

I like both roguelikes and roguelites so I don't worry too much about the distinction.
I'm the same with old school shooters and bullet hell, people seem to disagree on where the line is drawn but I like both kinds so it makes no odds to me.

I would change the thread title to "roguelikes and roguelites" though, since the thread covers both and some people only care for one or the other and might scroll past.

I'm more in the like category if I'm more honest. I haven't found a traditional that I enjoyed a lot.

This blog post by a roguelike dev is an interesting on the whole roguelike vs roguelite war:

https://www.goldenkronehotel.com/wp/...

Personally, if it's not grid-based and turn-based then it goes in the "roguelite" camp regardless of other rogue-like qualities.

*desperately tries to distract the thread from pointless definition-wars*

So what do ppl think of Stoneshard after some more play time?

This thread is starting to show some roguish characteristics.

polypusher wrote:

*desperately tries to distract the thread from pointless definition-wars*

So what do ppl think of Stoneshard after some more play time?

For real, lol.

I've got 5 or so hours in and I absolutely love Stoneshard. It looks sexy as hell and had the chops under the hood. Feels like it's firing on all cylinders.

Great, measured gameplay with good balance of exploration vs. enemy encounters. Deep health mechanics for managing wounds & pain. Skill tree seems plentiful & diverse. Lots 'o loot. Sports a killer look with special shutout to music & environmental audio suite. Lots of text/books/lore along the way to in addition to great voice work.

It's been quite grand so far.

I agree with Aaron D. I have put it on the shelf for now because I don't want to burn out on playing it too much now and not want to play it later when they add more stuff. But it seems really good after a couple of hours.

If you are on the shelf, the Prologue is free.

Math wrote:

This blog post by a roguelike dev is an interesting on the whole roguelike vs roguelite war:

https://www.goldenkronehotel.com/wp/...

Personally, if it's not grid-based and turn-based then it goes in the "roguelite" camp regardless of other rogue-like qualities.

That was a great read, thanks!

I played the free "Prologue" of Stoneshard and enjoyed it quite a bit. I've read some concerning things about the alpha version (like, no save-on-exit capability?) but will keep an eye on its development.

I still have not beaten the first boss, after like 5 tries. I probably need to start over and build my character with an eye towards that fight...

Robear do you mean the Prologue boss? If so any character can beat that boss easily. It's a "technique" boss. It's possible to not get hit at all through the whole fight by learning the movement patterns.

I liked the looks of the Prologue. I'll probably give it a look when it's finished. From here it looks like a single player RPG with a mix of procedurally generated and static levels. The Prologue was excellent and I hope the rest of the game is similar.

I guess so? My problem is that I'm getting hit when I close to hit the bad guy.

Spoiler:

And you really have to pound him, as he can heal about 2x his initial hit points by eating bodies. It's the getting close that is dangerous. (In fact, there is one attack he has that can trap you no matter what, if you are in the wrong place.)

It's disheartening.

Robear wrote:

I guess so? My problem is that I'm getting hit when I close to hit the bad guy.

Spoiler:

And you really have to pound him, as he can heal about 2x his initial hit points by eating bodies. It's the getting close that is dangerous. (In fact, there is one attack he has that can trap you no matter what, if you are in the wrong place.)

It's disheartening.

I beat him by constantly moving and baiting him into ramming the walls. This stuns him and you can get a few hits in. Rinse and repeat.

That's been my go to, until the bats got me lol.

Stoneshard looks great - bought it already. Probably won’t play until it’s closer to actual release.

Watched a bit of Synthetikk- “twin-stick style” overhead shooter: a few character-classes, varied weapons. Not quite as hectic as something like SmashTV... looks interesting.