Call of Duty: Modern Warfare - Catch All

nape311 wrote:
ranalin wrote:
nape311 wrote:

I like new maps but I have to admit I am more excited about the double XP.

double xp on shipment is a major boost to your leveling... it's rare to have under 40 kills on that map. It's a glorious clusterf*ck.

Thanks I'll have to look up what game modes the new map is on rotation.

Right now they have a room with just the 2 new maps. Vacant (another remake) and Shipment cycling through different modes.

That might change come Friday.

ranalin wrote:

Also double xp weekend this coming weekend.

I believe that it's just Weapon XP.

ranalin wrote:
nape311 wrote:

I like new maps but I have to admit I am more excited about the double XP.

double xp on shipment is a major boost to your leveling... it's rare to have under 40 kills on that map. It's a glorious clusterf*ck.

I just started throwing grenades as soon as I spawned. Like fish in a barrel. It will probably be a great spot to level RPGs as well.

Hipfire challenges, throwing knives, etc... Wrapped up a couple of daily challenges and a step in a mission on that map. It's a wild ride.

Yea it's soooo good! I'm hoping to level up shotguns and snipers before the double xp is done. I'm also hoping it gets it's own 24/7 run starting tomorrow.

It's very amusing hearing the wailing and gnashing of teeth of people playing it for the first time. I was laughing my ass off from one guy that started freaking completely out over the chaos.

Too bad they don't have a 24/7 shipment queue. I'm guessing that's why everyone's quitting when vacant comes up and I wouldn't mind just splurging on that map for a while.

Evo wrote:

Too bad they don't have a 24/7 shipment queue. I'm guessing that's why everyone's quitting when vacant comes up and I wouldn't mind just splurging on that map for a while.

That's exactly what I was doing last night to get hipfire and grenade challenges done. Both were very easy to do on Shipment.

It wouldn't be so bad but their algorithm has messed up. Wednesday it was doing 2 runs on each map then rinse/repeat.

By Friday it was like 20 maps on Vacant then 1 on Shipment, rinse/repeat.

Holy f*ck, the multiplayer is incredible.

I had a 1.07 KD in my first match and it would have been much higher if my team hadn't been a bunch of punk ass campers on Cranked.

Double XP and Double Tier earn rate till the 27th

For those doing rank progression missions. The new mode Drop Zone where you capture a spot and care packages drop down on it is a great way to get some of those hard to get kill streak challenges. I don't think it was supposed to but it's giving credit when you unlock a c130 or juggernaut

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Completed S1 challenges!

I now have this on Xbox One. And probably will be fairly terrible at first...still, feel free to invite.

Just realized that unless you're still trying to get to 55 or 155 or REALLY want an item you may want to hold off on completing the last couple of items on your missions so next season they're super easy to finish and you get a nice xp boost to boot.

I have reached my arbitrary goal of achieving a KD of 1.5. That's almost exclusively in standard TDM. To be honest Claymores are an old man's best friend. I'm not proud.

That's as good as I have had in any COD game and I've played them all since the original Modern Warfare. This one seems to suit me.

yregprincess wrote:

I have reached my arbitrary goal of achieving a KD of 1.5. That's almost exclusively in standard TDM. To be honest Claymores are an old man's best friend. I'm not proud.

That's as good as I have had in any COD game and I've played them all since the original Modern Warfare. This one seems to suit me.

Very nice!

I'm working on getting mine back to .99 or 1 before i start on doing gold for shield and knife. I dropped down to .92 doing camo challenges. Back to .94 currently.

The only challenge I've gone for is staying alive. That probably makes a big difference.

yregprincess wrote:

I have reached my arbitrary goal of achieving a KD of 1.5. That's almost exclusively in standard TDM. To be honest Claymores are an old man's best friend. I'm not proud.

That's as good as I have had in any COD game and I've played them all since the original Modern Warfare. This one seems to suit me.

Ha! My experience and goals are similar to yours. Though my K/D R target is significantly more modest: a KD of 1.01... then I'll retire. I'm currently at about 0.87, having made the mistake of starting my multiplayer experience in Ground War and watched my K/D R get obliterated early doors.

Since then I've dragged myself back slowly from about 0.67 or something.

Like you I've realised that - as a more (ahem) mature player - the key is to claymore furiously, camp shamelessly, and - when given the option - prioritise certain survival over uncertain kills (particularly because it keeps my claymores 'alive' too)

There's something deeply satisfying about surviving for five minutes or so, and then seeing an unexpected claymore kill pop up. Also, the game is - well - different and more interesting, if you're not dying every 30 seconds. You get to see and feel the ebbs and flows, the impact of spawn 'flips', the effect of big kill streaks.

The other thing I do is simply not play the smaller arenas. If I see 'Shipment' or 'Shoot House', then 'Ahm Ooot'.

EDIT:

Also, you may want to consider removing pistols entirely from you loadouts, and replacing them with the PILA launcher.

In limited experience, you really need to be very, very good at headshots in order to be effective with them. I am not. However, the way the game plays, there will always be aerial targets to engage, and always scores a hit if you're locked on.

For me at least, the choice between the two secondary weapons was really no choice at all.

I feel like the match making might be more dialed in on this COD. I definitely have those rounds where I am dominated by another team. However, I feel like there are more rounds where I am hitting that sweet spot of kill to death exchange. I know killstreaks are wonderful and feel great but if I can at least feel like I am holding my own, then I am having fun. Getting decimated is not fun and thus I have bounced off of other CODs in the past.

Ground War naturally is difficult to balance due to the player count so I still am slaughtered each time I load it up.

nape311 wrote:

I feel like the match making might be more dialed in on this COD. I definitely have those rounds where I am dominated by another team. However, I feel like there are more rounds where I am hitting that sweet spot of kill to death exchange. I know killstreaks are wonderful and feel great but if I can at least feel like I am holding my own, then I am having fun. Getting decimated is not fun and thus I have bounced off of other CODs in the past.

Ground War naturally is difficult to balance due to the player count so I still am slaughtered each time I load it up.

Which is where their new SBMM (skill based match making) comes into play. I love it, but a LOT of old school folks, and content creators, absolutely hate it. They think it has no place in non rank games. I whole hardheartedly disagree. They just miss having those rooms where they would have a 20+ kill streaks every other map. They say that's not it, but honestly none of their other arguments seem to make sense.

yregprincess wrote:

The only challenge I've gone for is staying alive. That probably makes a big difference.

I started this route and then ended up with SMG/LMG/pistols/Shotguns to platinum and figured might as well keep going at that point.

detroit20 wrote:

The other thing I do is simply not play the smaller arenas. If I see 'Shipment' or 'Shoot House', then 'Ahm Ooot'.

One i'm older than you Two i LOVE those small maps!

ranalin wrote:
nape311 wrote:

I feel like the match making might be more dialed in on this COD. I definitely have those rounds where I am dominated by another team. However, I feel like there are more rounds where I am hitting that sweet spot of kill to death exchange. I know killstreaks are wonderful and feel great but if I can at least feel like I am holding my own, then I am having fun. Getting decimated is not fun and thus I have bounced off of other CODs in the past.

Ground War naturally is difficult to balance due to the player count so I still am slaughtered each time I load it up.

Which is where their new SBMM (skill based match making) comes into play. I love it, but a LOT of old school folks, and content creators, absolutely hate it. They think it has no place in non rank games. I whole hardheartedly disagree. They just miss having those rooms where they would have a 20+ kill streaks every other map. They say that's not it, but honestly none of their other arguments seem to make sense.

Yes, I have heard these arguments as well. I get that pounding people into the ground can be fun for those that are the hammer but for us nails, not so much. I think that everyone should have the opportunity to have a great round but it shouldn't be EVERY round. I know when I am having a great round someone is probably having a rough one. You have enough bad rounds and you just move on. I know I have in the past.

ranalin wrote:

They just miss having those rooms where they would have a 20+ kill streaks every other map. They say that's not it, but honestly none of their other arguments seem to make sense.

No, that's definitely the main thing I miss when any game forces SBMM in all modes. I absolutely loved it when I'd find a nice meaty server and just whale on fools for round after round.

The other thing is that, if all modes have SBMM, and you spend a reasonable amount of time playing to win as opposed to just for fun, you more or less lose the ability to ever be effective while playing for fun. In CoD, I really do like to mainly hold forward and sprint until I'm near enemies, have a gunfight with some little yomi moments with my nearby opponent(s), and then sprint looking for the next batch of foes if I wind up coming out on top. When you're always matched with people of similar gunskill, the guy playing campy is going to generally beat the guy playing sprinty. Hence the reason I quit this one after a couple weeks...I just don't like to camp in this franchise, and it was tough to get consistent runs going with sprinty play.

Mr Crinkle wrote:

When you're always matched with people of similar gunskill, the guy playing campy is going to generally beat the guy playing sprinty. Hence the reason I quit this one after a couple weeks...I just don't like to camp in this franchise, and it was tough to get consistent runs going with sprinty play.

That's just not true. The guy camping may get 1 or 2 kills extra per life, but they're definitely not enough of a factor to stop a win or slow down a run/gun scenario. Map knowledge wins out over them 9 times outta 10. With the proliferation of old school maps makes it that much easier...

Having to work for those 20+ games makes them more fun imo, and i think the franchise is better for it when it's not the same people getting them every. single. match.

Not to mention there are perks to deal with campers. My favorite CoD memories is hunting down a camper and shutting him down life after life.

ranalin wrote:

Which is where their new SBMM (skill based match making) comes into play. I love it, but a LOT of old school folks, and content creators, absolutely hate it. They think it has no place in non rank games. I whole hardheartedly disagree. They just miss having those rooms where they would have a 20+ kill streaks every other map. They say that's not it, but honestly none of their other arguments seem to make sense.

I feel like it's the richest sort of irony seeing people on Reddit complaining that SBMM keeps dropping them into lobbies full of "sweaties." Aren't they the ones advocating for the right to be a "sweaty" themselves in a lobby full of lesser skilled players?

I'm an average player who prefers a run and gun style and I think the matchmaking has been fine. SBMM has gotten into people's head to the point that they're mad because all of their matches are competitive. Well of course they are, have you ever played an FPS where everyone isn't doing their best to be competitive? They just don't have the random lower skilled players sprinkled in to farm kills off of. So now they label everyone else in the lobby a sweaty.

I also agree with you that the issue with campers is greatly exaggerated.

Some upcoming changes...

What’s Coming?

Gunfight 3v3: Aside from the Gunfight 1v1 playlist we rolled out this week, we’re working on another version of Gunfight, 3v3!

Additional loadouts: 5 loadouts aren’t enough, so we’ll be adding more loadout slots over the coming weeks!

Gunfight Tournament: It was incredible to see so many people jumping into the Gunfight Tournament Beta back in November and we plan on bringing tournaments back once we’ve squashed a few bugs and added in new rewards.

MORE 2XP, 2X Weapon XP, and 2X Tier events!

That’s just a taste of things we’re working on, so keep an eye out for these and more in future updates!

Known Issues

Below is a short list of issues we’re currently tracking…

Lighting flickering on various maps
Mission collision on containers on Cargo
Platinum skins not unlocking properly
Out of map exploits in Ground War
Platinum and Damascus camos glare while ADS

For those that ignore adverts...

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A Christmas newb. Level 35. What's that default sharp shooting rifle? It rules. I've had my best games using it

Also...I love domination.

Spent a bit of time with the co-op missions last night. It was pretty fun even just playing with randoms. The open maps, the classes... Made it pretty entertaining. Anyone on here up for playing it sometime? Generally play late at night Pacific on PS4.