Since we don't seem to have one, a thread for news and posts about emulation. I assume it will mostly be used for game emulation, but anything goes. If it's about running software for one system on a different one, feel free to put it here.
I was fiddling around with Dolphin a couple of months ago, mostly out of curiosity. Need to try it again now I have a decent GPU and see the improvements. SPM ran surprisingly well, even on integrated graphics.
That ubershaders article is something else. They definitely got the subtitle right. That is a ridiculous solution. Now I'm curious how difficult programming proto-shaders for the Gamecube TEV was.
This is a fascinating thread. Thanks for starting it.
Can anyone recommend a good MAME front-end for Windows 10? Ideally, something I can associate roms with in Windows that I can then make a folder full of shortcuts to launch a game full screen. Either that, or a nice launcher with built-in artwork.
I know I can probably go command line, but it's been a loooooong time since I've fooled around with MAME.
I think MAMEUI died somewhat recently? They started shipping a GUI recently in MAME which I think is partially responsible for it's death? It's certainly not the nicest GUI (it's not using any sort of native windowing stuff as best I can tell) but it's functional. The only downside is that like Malor says you might need to spend some time looking around for updated files due to changes in the drivers for each game if it's been a while since you've fiddled with MAME.
My bad, I was thinking of MAMEUIFX not MAMEUI. Someone on another forum mentioned MAMEUIFX had been discontinued a while back which I was confusing with MAMEUI (which as you mention has not been discontinued)
Can anyone recommend a good MAME front-end for Windows 10? Ideally, something I can associate roms with in Windows that I can then make a folder full of shortcuts to launch a game full screen. Either that, or a nice launcher with built-in artwork.
I know I can probably go command line, but it's been a loooooong time since I've fooled around with MAME.
I have been messing with LaunchBox lately. I haven't added any MAME ROMs to it yet but it is very nice for the systems I have tried so far.
I started playing around with a bunch of emulators and kind of got sucked in pretty hard. I've now "built" a pretty nice emulation system on my television PC.
All of the game system desktop shortcuts open up a folder full of shortcuts which seamlessly launch the appropriate emulator in full screen mode.
All of the shortcuts have their icon set to the original game box which was a bit of a pain because Windows icons are square and the game art isn't. I've had to edit the images to add transparency before I created the icons. Right now, I have every emulator up and working except MAME and Dolphin. (I'm not sure if I'll set up Dolphin though as I still have my Wii set up with my wireless WaveBirds.) I also only have a game or two set up for each system right now. The NES folder is the only one so far that is more-or-less complete.
Lastly, I picked up an 8BitDo NES Pro controller and used XPadder to map profiles for every emulator including quick save/load when supported. It works perfectly! (I'm now seriously considering grabbing an Arcade Stick when it launches.)
I'm really impressed with these emulators. The quality of these programs are amazing.
Sounds like you have recreated the base functionality of LaunchBox. I used it a bit over the weekend and it works quite well. I will probably end up dropping the $20 so I can get the access to Big Box mode (full screen controller optimized interface).
I noticed that it had issues with finding info on one of my ROMs just like every other front-end type thing I have tried does. The ROM is Shanghai II: Dragon's Eye which is a nice little mahjong game for the SNES with a neat two player mahjong game called Dragon's Eye (one player is trying to fill the board and the other is trying to empty it). I own the cart for this game and it doesn't seem to be super rare or anything but neither LaunchBox, EmulationStation (which doesn't have the greatest info scraper to begin with), or OpenEmu (Mac) seem to be able to find this game despite it being in their databases.
I had never heard of LaunchBox before now. That looks great. I messed around with RetroArch before giving up. It was way too unintuitive and kludgy.
I'll probably check it out anyway, but do know how it handles emulators? Does it just key off Windows file associations or do you have to use "compatible" programs?
Of all the NES-themed RaspPi cases, this one seems by far the slickest:
https://www.amazon.com/dp/B073ZC4TZY...
Wish it didn't have the Engrish "Retroflag for all of us" slogan on the front but eh. Now if it would only ever come back in stock (hopefully without the price doubling again).
One thing that does concern me a little about it is that the power and reset buttons are not "safe" shutdowns, they just directly cut the power. I know enough to shut down the Pi from within Emulation Station and then I can use the power button to turn it back on when I want to use it again, but I'm worried some people who don't know of the risk of SD card corruption from pulling the power will use the buttons a lot when it would have been safer for their Pi to just be left on.
I had never heard of LaunchBox before now. That looks great. I messed around with RetroArch before giving up. It was way too unintuitive and kludgy.
I'll probably check it out anyway, but do know how it handles emulators? Does it just key off Windows file associations or do you have to use "compatible" programs?
It opens the ROMs in whichever emulator you specify via the commandline. This sadly means you have to configure the options and input in each emulator when you first set them up. It is a very nice front end but not quite an end-to-end solution. A lot of the tutorials actually show them using RetroArch as the backend for this.
Just heard about the Mister project. Anybody using this?
Just heard about the Mister project. Anybody using this?
I'd love to hear from someone who owns one of the Analogue systems.
Also this made me straight up squee, and I am not prone to squee-ing.
https://www.analogue.co/pocket/
I admit I really struggle to understand what that hardware is doing. It's like a... blank slate chip?
That people program to behave like the actual hardware?
No Saturn support in the works though, but if anyone has the new "tube" Shield TV, I'd be curious if it can run Saturn emulators. My regular Shield TV can, but it's not really travel friendly. Apparently the tube only runs 32-bit apps, so I'm curious if that will matter (no Dolphin).
If I had money and space to put them I’d love to load up on these. I ordered the New PocketGo so I’ll be interested to see how that goes. It’s meant to be good up to PS1.
Anybody see any emulation benchmarks for the Athlon 3000G yet?
If I had money and space to put them I’d love to load up on these. I ordered the New PocketGo so I’ll be interested to see how that goes. It’s meant to be good up to PS1.
Lots of interesting new hardware out. I haven’t paid attention to the scene for a long time. I still use a PSP.
I have a Mister, it’s an awesome piece of magic when the cores are working right, I love the arcade stuff the best. Food Fight is such a good game.
Anybody see any emulation benchmarks for the Athlon 3000G yet?
Somebody just did a video on it:
Middcore wrote:Anybody see any emulation benchmarks for the Athlon 3000G yet?
Somebody just did a video on it:
Yep ETA Prime's review is what I was champing at the bit for.
ccoates wrote:I admit I really struggle to understand what that hardware is doing. It's like a... blank slate chip?
It looks like that's using FPGAs, Field Programmable Gate Arrays.
As I understand it, this means that the chip has a dense grid of hundreds of thousands to millions of components. And, critically, each component can be changed, into one of several different types. This allows designers to build custom hardware circuits to accomplish particular tasks; in essence they're making a single-purpose chip. There are libraries available for different FPGA types, for instance, implementing a range of different processors; I'm aware of a Motorola 68060 emulator on FPGA, one that's vastly faster than any real chip that was ever shipped. (the Vampire V2 accelerator for the Amiga uses this, for instance, giving physical Amiga computers plugin CPU replacement boards that run about fifty times faster than any real 68K Amiga that ever shipped, while also offering a ton of very fast RAM and even HDMI output for some graphic modes.)
And because the components can be remapped into new configurations, sometimes even on the fly, you can "download" new components onto your FPGA. There's an FPGA Amiga emulator that can also be an Atari ST, for example.
So, to summarize. There's a tiny wizard inside of it and when you load one of the cores Jonny's referring to he casts a magic spell to try and shapeshift it into a specific system's chip. Gotcha.
Baron Of Hell wrote:Just heard about the Mister project. Anybody using this?
I'd love to hear from someone who owns one of the Analogue systems.
Also this made me straight up squee, and I am not prone to squee-ing.
https://www.analogue.co/pocket/
I admit I really struggle to understand what that hardware is doing. It's like a... blank slate chip?
That people program to behave like the actual hardware?
No Saturn support in the works though, but if anyone has the new "tube" Shield TV, I'd be curious if it can run Saturn emulators. My regular Shield TV can, but it's not really travel friendly. Apparently the tube only runs 32-bit apps, so I'm curious if that will matter (no Dolphin).
I have the Super Nt and I love it. It made sense for me because I have 60-70 actually SNES carts. The main drawback with it so far is that it is only for SNES games even with the jailbroken firmware. I really wish it could run NES ROMs or carts with an adapter.
I have been looking into MISTer stuff and I am totally wanting to build an arcade cabinet using it. The project seems to be very active right now. I have been looking for some of the components though and it isn't always clear where you can get them from. The main FPGA board is on Amazon, but many places that sell the RAM upgrade are out of stock.
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