Path of Exile catch-all

Best thing so far is decoupling the socket system from items. It should be pretty huge.
The weakness of the current system imo, is that the importance of sockets kinda overshadow the items themselves (their stats).

My understanding is that PoE 1 just becomes PoE 2. There wont be any PoE 1 after that.

That's mine too, that PoE 1 content is the first part of PoE 2, probably refurbished and done up pretty in the new engine.

The animation looks absolutely amazing.

Yeah, huge step up visually.

Any changes coming to the "Skilldrasil" skill system?

I want to like PoE but that's the main thing that I couldn't cope with.

It’s actually really straightforward once you get to grips with it. There’s even a search button at the top so you can identify far-off nodes you want to work towards.

Discovered my build for next league, if they don't nerf the hell out of Necro, which they probably will. https://www.pathofexile.com/forum/vi...

Did they say when PoE 2 is going to release? I wouldn't mind re-visiting PoE universe after a huge change like that.

Hedinn wrote:

Did they say when PoE 2 is going to release? I wouldn't mind re-visiting PoE universe after a huge change like that.

A video I watched mentioned it would probably still be a year out. That's a random youtuber who seemed to know his stuff. So salt grains and all that.

I'm playing Last Epoch to get my fix. I've seen the first 5 acts of POE enough already.

Localgod54 wrote:
Hedinn wrote:

Did they say when PoE 2 is going to release? I wouldn't mind re-visiting PoE universe after a huge change like that.

A video I watched mentioned it would probably still be a year out. That's a random youtuber who seemed to know his stuff. So salt grains and all that.

I believe they said, more or less directly, that the plan was late 2020, and they had new leagues and patches planned until then, but that it would take the time it needed.
Maybe with D4 being so far far away, they decide to spend more time on it.

Shadout wrote:
Localgod54 wrote:
Hedinn wrote:

Did they say when PoE 2 is going to release? I wouldn't mind re-visiting PoE universe after a huge change like that.

A video I watched mentioned it would probably still be a year out. That's a random youtuber who seemed to know his stuff. So salt grains and all that.

I believe they said, more or less directly, that the plan was late 2020, and they had new leagues and patches planned until then, but that it would take the time it needed.
Maybe with D4 being so far far away, they decide to spend more time on it.

They mentioned beta wouldn't start till late 2020.

Also the main thing that's being released as 4.0(PoE2) will be the skill change and new campaign. All the other new shiney bits will be part of the 3.9 set of patches. Starting next month.

I guess keeping the old content means they can add system features incrementally, and then do the last big overhaul with new art and animation assets, content and so forth.

ranalin wrote:

Also the main thing that's being released as 4.0(PoE2) will be the skill change and new campaign. All the other new shiney bits will be part of the 3.9 set of patches. Starting next month.

rewritten.

this is hard to say right.

"All the other new shiney bits" are not part of 3.9

The game is seeing and getting continual improvements and the PoE 2 beta that is currently being played on stages (last weekend) basically feels like a new engine (but it's just a really really upgraded one).

We are seeing changes and benefits over time from this work including in 3.9

But, "All the shiney bits" are most definitely not in 3.9

there will be some shiney bits added every league most likely, as there have been in the past. The current content, it sounds like, will be updated to physics based rendering over time? I'm unclear.

PBR and new animations/models are going to radically change this game for the better along with the new skill system, map generation, possibly tailored/personalized loot and a rebalanced difficulty of the game geared towards everyone having the same socket counts (and more sockets overall) and gear stats and builds being the difference between characters now (not who can afford 6-9 link versions of gear)

If you found the mapping system of endgame frustrating before, i'd give 3.9 a try, it's a totally redone endgame with very cool changes to the way boss fights are "generated" vs static and the atlas is now customized by you. This all sounds just very fun to play with. if you enjoy ranged characters, bows are getting a total rework and totems are getting their turn at the rework wheel (especially ranged attack totems). These things also sound fun.

PoE 2 looks like PoE, just better, with the most frustrating part of the game (skill socketing) made much more straight forward and accessible to non die hard fans.

Actually (i'll try and find some later) they said so during multiple Exilecon panels

Robear wrote:

It’s actually really straightforward once you get to grips with it. There’s even a search button at the top so you can identify far-off nodes you want to work towards.

Is this in reply to me? The issue isn't finding nodes, it's the extreme number of build permutations, plus the time needed to try one out (since build-defining nodes take a while to reach), plus the (effective) lack of respecs. Basically I got bored of replaying the first 2-3 acts over and over to try out different builds, and the alternative (google a FOTM build and follow it) didn't seem very compelling.

But if something about all that has changed I'd definitely pick it up again, I liked most everything else about the game.

There isn't going to be personalized loot based on what you play. And they said the game will be at least a year out and they won't release until they feel it's ready. So late 2020 is possible, but I highly doubt it. They have 7 acts and god knows what else to finish, and they haven't even completed the entirety of Act 1 at the moment.

If they didn't have to release content every 3 months I'm sure it would be out earlier.

liquid wrote:

There isn't going to be personalized loot based on what you play

This is something they talked about and stated that they're working on it, but it won't be ready in time for the 2.0 release.

Yeah, but they are not going to make it specific to what the player is using/playing. At least for now, and I think at one point he said elsewhere that there isn't going to be personalized loot in poe - https://youtu.be/ocJgvm6JlKs?t=1404

liquid wrote:

Yeah, but they are not going to make it specific to what the player is using/playing. At least for now, and I think at one point he said elsewhere that there isn't going to be personalized loot in poe - https://youtu.be/ocJgvm6JlKs?t=1404

Sorry i meant that they were making it where you will get drops that applied to your class/ascendancy not specific equipped items.

They start talking about items around 1:49:00

https://www.twitch.tv/videos/508841776

Sounds like they are just saying they want to decrease the amount of items dropping (which is certainly insanely large in the game), making the remaining drops more meaningful (presumably setting up more rules on what stats items can drop with?). Doesn't sound like items will be more tied to your class/ascendency unless they mention that later on. Imo it shouldnt be that either. Finding a nice item that encourages you to consider trying another build, is a good aspect of A-RPGs imo.
Making it easier to find generally good items in PoE would be a nice change though. But removing bad item drops, doesn't exactly mean there will be more good drops. They even seem to argue it is more for reducing the amount of items the engine has to draw, than for gameplay.

I recall that when they have put in more loot drops, the game engine slows generating all those things. That's been a problem in the Mines, I think. So I can see them working in a variety of ways to keep drops relatively small in number, and targeting them somehow seems a good way to do it.

To me it makes it sound like they're aiming for a more Diabloesque system. You get a chance to have better gear, but it skews toward your build.

They could cut 75% of the loot quantity and slightly up the quality average and like nobody would notice. Wouldn't even make it diabloesque in the slightest.

It's pretty easy to crash the game instances from too much loot without filter applied right now.

Throw in some special stats that only drop when yer playing certain ascendancy and whala.

Watch the video. They said they're doing it primarily to help with performance, but they're wanting it to be meaningful at the same time. They said it does them no good if you go from getting 10 garbage pieces to 3 uniques if the uniques are garbage for you. That last bit is what's happening with Diablo now. You can get 3 uniques and at least one of them applies to your class.

Yeah, I see nothing wrong with improving the chances that what you get is for your class as long as there's a chance the other stuff will drop too. It's fun to get the occasional piece for another character that you may need to build now.

Totally. I don't think PoE players would "let" them change things completely but putting in "some" personalizing would really help with a majority of their players and potential players.

It would lessen the "need" among those players in particular for a native trade system as well since they'd get more things they could improve themselves with.

I think it's a great all around deal for everyone.

And i'll be VERY happy with less quantity at the high end if it means less total trash cluttering everywhere:) Having to continually ramp up the loot filter as a league goes on is just not fun.

And now steam is telling me Grim Dawn just posted it's largest content update ever with 1.1.5...

So many good ARPGs now....i think i'll finally bury my copy of D2 in the back yard.