Dragon Quest Builders 2 Build-All

It’s so gooood.

r013nt0 wrote:

Not to defend that crap in any way, but girls in bunny costumes is an absolute staple of Dragon Quest. Up to and including XI which has a pretty lengthy quest line around gathering the entire outfit.

Japan. /shrug

Yep. At least they don't have you purchasing some teenage girl's previously worn underpants out of a streetside vending machine.

vypre wrote:
r013nt0 wrote:

Not to defend that crap in any way, but girls in bunny costumes is an absolute staple of Dragon Quest. Up to and including XI which has a pretty lengthy quest line around gathering the entire outfit.

Japan. /shrug

Yep. At least they don't have you purchasing some teenage girl's previously worn underpants out of a streetside vending machine.

Oh, you bought the DQB2 season pass!

Aristophan wrote:

As for the other issue, Waypoint's review did spend a few paragraphs describing how "The B-plot of the second island, Khrumbul-Dun, is particularly gross and weird." It's crappy.

That review is a little weird. Kunzelman start the article with,

"One of the reasons that I’ve been able to really tuck in to Builders 2 is that it is substantially more complex than the first game. I remember the distinct feeling I had when I realized that there was a second “world” to the original Builders: fatigue. While that game’s areas were distinct from each other, their basic core was so similar that your first couple hours were always basically grinding."

Ok, so the first game was inferior because each area was redundant and fatiguing. I truly enjoyed the first game, but I, too, admit it was a little... off-putting each time you traveled to a new area and lost all of the materials and recipes you just spent hours to learn and produce.

Kunzelman continues,

"In contrast to that, I’ve spent a little shy of 40 hours in Builders 2 and I think that I’m somewhere around halfway through the game. I’ve experienced three different islands, and each of them has had enough novelty to them that I’ve gotten sucked into a task-completing vortex that I can’t quite shake. One minute I’m building a bath so that everyone in town can enjoy the warmth of a tub of water. The next I am building bunkhouses for my growing and appreciative population. Or I’m making a forge for a blacksmith or a kitchen for a chef. I learn the rooms, learn the desires of my people, and wow do they clap for me when I fulfill those desires."

Wait... so your complaint about the first game was redundancy and fatigue, but the things you like most about DBQ2 are precisely the same exact goal/activities that were central to progressing the story in DBQ1?

Uh... What happened to your headline?

"Dragon Quest Builders 2’ Is a Giant To-Do List, and I Love It"
"It's better than the original in nearly every way.”

Admittedly, I haven't played DBQ2 yet so I can't compare the two myself, but the rest of the article made it sound as if the gameplay hadn't evolved at all and the only differences were a new story and the new "destroyer" companion. As for the latter, "Malroth" came off as more of a concluding footnote than a core contribution on how DBQ2 improves upon the first game.

Question on one of the missions, I'm stuck

Spoiler:

Island 2, desert-sexist story

I'm stuck on 35% fix the tunnel. I finished the bar mission because I stumbled into some random cave and found iron while running around the island waiting for the golem to get copper on a nightly basis.

I've repaired the train tracks to the bridge and even extended the train tracks past the bridge. If you follow that tunnel, you hit a teleport node, a decaying room, and a dead-end. I don't know what else to do. I suspect I need to repair beam structures, but it's unclear where or what. At this point, I can't move the mission forward. I suspect there's supposed to be a map icon that's missing.

Help?

I'm confused about that Waypoint review as well. I'm almost done with the first island and I'm burned out on the to do list nature of the game. I find it enjoyable still. Addicting even as I said earlier. But I think it's definitely a trademill of sameness.

bigred wrote:

Question on one of the missions, I'm stuck

Spoiler:

Island 2, desert-sexist story

I'm stuck on 35% fix the tunnel. I finished the bar mission because I stumbled into some random cave and found iron while running around the island waiting for the golem to get copper on a nightly basis.

I've repaired the train tracks to the bridge and even extended the train tracks past the bridge. If you follow that tunnel, you hit a teleport node, a decaying room, and a dead-end. I don't know what else to do. I suspect I need to repair beam structures, but it's unclear where or what. At this point, I can't move the mission forward. I suspect there's supposed to be a map icon that's missing.

Help?

I'm not sure if I can help but some thoughts:

Spoiler:

After you do the first set of repairs to the train tracks, then you will not need to do any more repairs until later in the tunnel.

I seem to remember that the miners hang out wherever you need to do the next step of the tunnel. You can see what is around them. Also, at certain points you need to do some building, but it usually involves picking up some items around the area and putting them in place. There were some pillars you needed to complete, but they did have quest icons on them.

There are sometimes other quests that pop up. If you look at the map (both layers) you should see an exclamation mark for each sub quest giver. Maybe there is something else to do first?

bigred wrote:

Question on one of the missions, I'm stuck

Spoiler:

Island 2, desert-sexist story

I'm stuck on 35% fix the tunnel. I finished the bar mission because I stumbled into some random cave and found iron while running around the island waiting for the golem to get copper on a nightly basis.

I've repaired the train tracks to the bridge and even extended the train tracks past the bridge. If you follow that tunnel, you hit a teleport node, a decaying room, and a dead-end. I don't know what else to do. I suspect I need to repair beam structures, but it's unclear where or what. At this point, I can't move the mission forward. I suspect there's supposed to be a map icon that's missing.

Help?

Spoiler:

Is the "decaying room" the one where you had to repair the scaffolding so the miners can mine iron ore? If not, don't read the next one

Spoiler:

You need to build a Forge room (with a bunch of iron blocks, etc), then build an upgraded hammer so that you can hammer away that dead end.

vypre wrote:

Wait... so your complaint about the first game was redundancy and fatigue, but the things you like most about DBQ2 are precisely the same exact goal/activities that were central to progressing the story in DBQ1?

Haven't read the article but this is 100% how I feel. By the time I made it to the 2nd island in the first game I was bored out of my mind. There was no story, nothing was new, it just felt like you pressed reset and started over.

2 doesn't feel that way. Sure, you're building...buildings. But there are totally unique blueprints in the different areas, and the way you go about gathering resources at least from island 1 to island 2 is extremely different.

So yes. You're doing the same things you did in DQB1. But they are presented in a way that is significantly more interesting, compelling, and fun.

r013nt0 wrote:

2 doesn't feel that way. Sure, you're building...buildings. But there are totally unique blueprints in the different areas, and the way you go about gathering resources at least from island 1 to island 2 is extremely different.

So yes. You're doing the same things you did in DQB1. But they are presented in a way that is significantly more interesting, compelling, and fun.

Noted. I loved the first so much that I intend to check out 2 regardless. I was just very confused by the article not explicitly providing some examples of what had changed to improve the game. Honestly, if you removed all references to "first game", "second game", "DBQ1", "DBQ2", etc., and the one reference to the new companion, I would have thought it was a review of the first game.

Chapter 3 seems kind of lame. Story reasons at least. No building or freedom.

I finished chapter 2 about a week or so ago and put the game down. I'll come back to it but I can only tolerate so much of that dancing bunny narrative. Cors blimey, y'all

The bunny stuff is definitely gross.

I wish there was a way to get the villagers to give you the materials for those big blueprints, but then let you build them yourself. It feels like your dad giving you this big, cool LEGO set, letting you put together the first small bit, then jumping in and saying "Tell you what, Sport. Why don't you go over there and put those shoes back in the closet while I go ahead and build the rest of this for you. You've really inspired me!"

Dad, building the set is the whole point.

Take all the stuff out of the chest and they can't build.

The dancing girls bit is dumb but if you can soldier through there's a ton of game beyond that to enjoy. I'm still not quite done, at the very last story section.

r013nt0 wrote:

Take all the stuff out of the chest and they can't build.

This worked. Was pretty funny to see everyone running around complaining about not having materials. Also funny was if I misplaced a block, one of them would run over, hammer it out, and go stick it in a correct spot. The game was try and beat them to it.

So I stayed up way too late last night building stage 1 of the giant

Spoiler:

pyramid

that you get after finishing the second island. Very satisfying, but man, did it take a while. The blueprint viewer has a hard time dealing with something that size.

The blueprints could be done better. It seems like there should be some way to more clearly indicate the type of block you're expected to place in that particular spot.

I mean, you can move the selection through each item on the materials list, and it highlights any missing blocks of that type in the model. It's just that the dimensions of that blueprint are so big that you sometimes have a hard time zooming in far enough to see the exact placement you need.

Right, but not as you're building. It shows that "A" block should be on this square, but there's no easily discernible way to find out whether that's a Silver Brick block or a Copper Brick block. or a crate.

I love the reward for the checklist islands but hate doing them. They can go jump into a Lake.

I’m stuck at “Build a River” on the Isle of Awakening - Is this a bug?

I’m stuck at 50% completion.

Everyone previously working on the river has stopped and is asking me to catch a chicken, but I can’t find chickens anywhere. I looked online and apparently there are separate islands with chickens, but I can’t get to those islands either. Has anyone else ended up in this state? What did you do?

You should be able to take your boat to one of those little hidden island things you need to unlock. Bottom right corner of map I believe. That's what I did.

I know this isn't super helpful, haha, but it has been a while. I'll see if I can find something that will help you more than that.

edit: Explorer's Shores guide

The Guide wrote:

Once you’ve returned to the Isle of Awakening with your new followers from Furrowfield, Perry will ask you to fetch him a chicken. In order to get this chicken, you’ll need to visit the Explorer’s Shores islands.

Each island costs Gratitude to visit, which are the little hearts you gather from your friends upon completing tasks for them, harvesting food or sometimes just being near them.

The first island, Soggy Skerry, costs 50 Gratitude, and by this point, you should have close to 500 Gratitude or perhaps even more.

I don't even have the option of going to the islands yet.

That's... not possible. I think you're missing something. If they are saying you need chickens, that's how you get 'em. That's literally how you continue.

Maybe you've hit a bug?

Some folks on Reddit are saying I need gratitude hearts to continue. But I don't know how to get more gratitude hearts. I've built the forest and the meadow, but when I build stuff like a bedroom or kitchen no one will go use it, because most everyone is standing in place waiting for me to bring them a chicken.

It's like my island is made of people who have lost it. One guy is literally standing in head deep water mumbling about me bringing him a chicken.

Create rooms. The ones that credit you as a room. Put nice furniture in there. Make them a kitchen. I built an entire little community while they were building, and by the time I made enough individual rooms for everyone and a kitchen so they could eat, I had hundreds of gratitude hearts.

IMAGE(https://pbs.twimg.com/media/EEHyDWUVAAIeXwg?format=jpg&name=large)

r013nt0 wrote:

Create rooms. The ones that credit you as a room. Put nice furniture in there. Make them a kitchen. I built an entire little community while they were building, and by the time I made enough individual rooms for everyone and a kitchen so they could eat, I had hundreds of gratitude hearts.

Okay. I'll try that. Where did you build there? Near the river or somewhere else? There isn't much room to build.

Up near the waterfall, there's kinda a flat space by where the wood bridge things are... Made some farms, a high-rise apartment building, and the kitchen.

Here, since that description sucked. Sorry for the phone shot of the screen, can't be arsed with exporting.
IMAGE(https://i.ibb.co/h1JQ5c6/IMG-20190910-131234.jpg)
IMAGE(https://i.ibb.co/Vx2PzLR/IMG-20190910-131254.jpg)

Actually, doesn’t the above in the picture mean I have over 200 hearts? I took a break from this to play Fire Emblem, but I think I should be able to move on now.