Nintendo Switch Catch-All 2.0

Well sh*t. My left joycon has started drifting like crazy just yesterday and now things are pretty much unplayable. Thought I was safe since I got the Smash Bros system last winter.

Anybody go through the process? How long will I be without my joycon?

Thinking of buying one of those cheap Hori ones to tide me over in handheld mode.

Stele wrote:

Well sh*t. My left joycon has started drifting like crazy just yesterday and now things are pretty much unplayable. Thought I was safe since I got the Smash Bros system last winter.

Anybody go through the process? How long will I be without my joycon?

Thinking of buying one of those cheap Hori ones to tide me over in handheld mode.

Mine were away for about a week. I was impatient and bought a second set of joycons. I assume they’re fairly fragile at this point, so I’m happy to have extra.

<—thinking that Lite Switch will be ultimately a terrible terrible device since they don’t seem to have changed the stick construction.

I thought my friend said that he saw a teardown where they moved stuff in the new left JoyCon.

DSGamer wrote:
Stele wrote:

Well sh*t. My left joycon has started drifting like crazy just yesterday and now things are pretty much unplayable. Thought I was safe since I got the Smash Bros system last winter.

Anybody go through the process? How long will I be without my joycon?

Thinking of buying one of those cheap Hori ones to tide me over in handheld mode.

Mine were away for about a week. I was impatient and bought a second set of joycons. I assume they’re fairly fragile at this point, so I’m happy to have extra.

Yeah I went ahead and got the Hori d-pad one since I posted earlier. I checked reddit and some recent posts have repairs taking 2-3 weeks. I guess after all the publicity in July and announcement that they were fixing all joycons for free, even if out of warranty, Nintendo has had an increase in repair orders and are backed up.

Astral Chain seems to be getting great scores throughout the web, sitting at an 87 on Meta-Critic last I saw the update.

Is it Friday yet?

Yeah, sounds like a winner. Platinum doing Nier Automata was good in part because it was a great action game with a bunch of other crap to do, while prior Platinum games were mostly just action and folks didn't seem to be as into that. Astral Chain continues that trend of being a great action game, but slaps on a bunch of other sh*t to hopefully make something unique. Reviews seem to think it worked.

They reached into my soul and made a game I didn't expect them to make. So stoked.

Shovel Knight is going to be a character in a future Bloodstained: Ritual of the Night DLC too.

Oh man, a new Shovel Knight! I can hardly wait to --

Every adventure is different! Shovel Knight Dig levels have been meticulously crafted, then stitched together using proprietary generation techniques for infinite replayability.

Ugh, roguelikes. Pass.

I dunno, if SteamWorld Dig had an endless mode I'd be OK with that.

Granted this will probably be more like Spelunky.

Djinn wrote:

Oh man, a new Shovel Knight! I can hardly wait to --

Every adventure is different! Shovel Knight Dig levels have been meticulously crafted, then stitched together using proprietary generation techniques for infinite replayability.

Ugh, roguelikes. Pass.

Boiling down roguelikes to procedurally generated levels is a bit off the mark but I'm in the agreement of "Ugh". I would rather have something crafted by these guys.

Glad I'm not the only one who really dislikes roguelikes. To me, playing them just seems pointless.

I don't hate roguelikes. In fact, I really like some of them. They just wear out their welcome after the 3rd death because of some random placement that I have no means to prepare for because it's different every time. I loved Dead Cells... for a little while. So I basically always knock some points off of my desire-o-meter when looking at this sort of game. That places a Steamworld game at a maybe-if-its-free level for me.

They're not all made alike, that's for sure. Don't fully discount the game just because of the roguelike elements. We don't know quite the extent of them. This doesn't sound like full on procedural generation, which tends to create, well, this:

mrtomaytohead wrote:

I don't hate roguelikes. In fact, I really like some of them. They just wear out their welcome after the 3rd death because of some random placement that I have no means to prepare for because it's different every time. I loved Dead Cells... for a little while.

garion333 wrote:

They're not all made alike, that's for sure. Don't fully discount the game just because of the roguelike elements. We don't know quite the extent of them. This doesn't sound like full on procedural generation, which tends to create, well, this:

mrtomaytohead wrote:

I don't hate roguelikes. In fact, I really like some of them. They just wear out their welcome after the 3rd death because of some random placement that I have no means to prepare for because it's different every time. I loved Dead Cells... for a little while.

Oh, I fully loved almost every moment of Rogue Legacy, and that's the entire reason I even given the genre a chance. And to your point, Rogue Legacy had a set number of rooms that were arranged randomly, so I could walk into a room and have an idea of what might happen.

Also, I edited my original while you were typing your response. Added my thoughts on Steamworld games.

Meanwhile, the current sales on the Switch eShop are quite interesting. I'm going to go add the 67%-off Mario+Rabbids to my collection.

And in case anyone here has not set up email alerts for your wishlist games going on sale, https://www.dekudeals.com/ does a great job of that, though you need to manage your wishlist there as it doesn't sync with your official one.

On top of that, the DLC is also on sale, possibly for the first time ever. I certainly haven't seen it discounted before, and I've been watching. Now I just need to decide if I want to add the Donkey Kong DLC to my already massive pile.

I picked up the Gold Edition.

Yes, it is the first sale for the DLC.

Other detail for plugging dekudeals is that you can track individual pieces of DLC for price drops and history. It also allows you to track price drops separately for digital versus physical prices.

Keithustus wrote:

Meanwhile, the current sales on the Switch eShop are quite interesting. I'm going to go add the 67%-off Mario+Rabbids to my collection.

And in case anyone here has not set up email alerts for your wishlist games going on sale, https://www.dekudeals.com/ does a great job of that, though you need to manage your wishlist there as it doesn't sync with your official one.

Thank you so much for that link. Trying to figure out what, non shovelware, is on sale in the eShop has been a PITA.

So I was navigating the eshop yesterday and my left joycon kept moving my cursor up at the slightest touch. I'm hoping it just wasn't synced properly. I haven't looked up joycon drift to see what is actually effected but is this it? I didn't have a lot of time so I didn't test anything out. Hopefully turning it off and on fixes.

Rave wrote:

So I was navigating the eshop yesterday and my left joycon kept moving my cursor up at the slightest touch. I'm hoping it just wasn't synced properly. I haven't looked up joycon drift to see what is actually effected but is this it? I didn't have a lot of time so I didn't test anything out. Hopefully turning it off and on fixes.

I think all Joycons eventually drift. It feels like a fundamental design flaw. It's not on the level of the RROD, but it's still frustrating.

We would purchase an additional set of Joy-Cons if not for the widespread reports concerning drift. They're quite expensive to have basic wear and tear affect them so. We are leaning more towards the official Pro Controller, the SN30 Pro+, or the third-party variants from Hori, PDP, Power A, etc.

Pro Controller’s D-Pad is trash so I regret buying it. SN30 PRO+ is cheaper, fixes that, and has more features.

I have an offical pro controller and love it.

Doesn't it depend on the vintage of the pro controller? I seem to remember reading that newer ones had fixed the d-pad issues.

It depends on what games you play and how you play. The Pro Controller's D-Pad is very sensitive to vertical inputs and when you press left or right you're likely to trigger an up or down input. Playing Celeste on a Pro Controller was an exercise in torture because I kept dashing at an 45 degree angle when I wanted to dash straight. I had to switch to the Joy-Cons to finish the game.

However, if you're one of those people who actually lifts your thumb off the D-Pad to change directions instead of sliding/rotating your thumb, play games where vertical inputs don't matter much, or just don't play many games that use the D-Pad then you won't notice a thing.

We have a Crash Bandicoot wired controller, by Power A.

The d-pad is good. I believe it has a pivot at the centre so to reduce unintentional inputs. I only managed this when attempting it on the calibration screen with smudged movements. In practice, with Aviom Verge and Crash Bandicoot, I've registered nothing but precise control. I am quite a clean d-pad user, though. A criticism would be that it requires a touch too much oomph to press, with a shade too much travel, when compared with a PS4 or Wii U Pro.

The shoulder buttons are fine. The triggers are shaped well with a nice resting groove, and a finely balanced pressure to activate. The bumpers are a good size, but with a tad too much resistance on them.

The sticks compete quite well with the competition. They're taller, and broader. My wife actually prefers them, ergonomically, compared to the PS4 and Wii U Pro. I do not. The resistance is the typical standard or thereabouts. There are little spots lost to the dead zone, but this will vary between each separate controller. The stick click is loud!

The face buttons are good. I again prefer the PS4 or Wii U Pro, but these are still a worthy alternative. They're rounded as oppose to flat. The travel and resistance is a pinch too much.

Overall it's a good controller considering its affordable price range. (We received it as a gift.) I find myself with it in hand rather than the Joy-Cons when needing a d-pad. It cannot wake up a sleeping Switch. There is no rumble. It is wired but the supplied cable is a good length. The finish looks and feel awesome. Whilst it cannot topple a PS4 controller or a Wii U Pro it is still an impressive offering for its price point.

(I'm a nit-picker for resistance and travel due to problems with my wrists and hands.)

I'm breaking my silence on the forums to say I got one of the new Switch models a couple of days ago! (Can't open it until Christmas for fear of disturbing the force). Now I gotta get all my accessories and games ...