Slay the Spire - Catch all

onewild wrote:
garion333 wrote:

I can't defeat Ascension 1 with Ironclad. After playing so much with the other characters I find playing Ironclad to be incredibly limited and boring.

I'm like that with the Silent, on Ascension 18 with Iron Clad, 14 with Defect and just 8 with Silent. Iron Clad is my fav, all about the offense instead of hiding away like the Silent.

18...WHAT?

324 hours logged...

onewild wrote:
garion333 wrote:

I can't defeat Ascension 1 with Ironclad. After playing so much with the other characters I find playing Ironclad to be incredibly limited and boring.

I'm like that with the Silent, on Ascension 18 with Iron Clad, 14 with Defect and just 8 with Silent. Iron Clad is my fav, all about the offense instead of hiding away like the Silent.

I'm up to Ascension 8 on each now. I'm stubborn and won't let them get out of sync, which means I end up playing way more Defect than anything. I enjoy Defect, but I'm much better at the other two.

Ironclad is much more straightforward than the others, but I have the easiest time winning on it. I tend to go for balls-to-the-wall aggression.

garion333 wrote:

I did another run just now and cleared it fairly easy. Strength + Fiend Fire is nuts.

My last Ironclad win was built on the back on Fiend Fire too. I had the relic that lets you retain your entire hand, Corruption (Skills cost 0. Whenever you play a Skill, Exhaust it), Feel No Pain (Whenever a card is Exhausted, gain 3 Block), and 3 Juggernauts (Whenever you gain Block, deal 7 damage to a random enemy.)

Once I had all those power cards up and running, I used the relic to get a full hand. My Fiend Fire hit for 12-15 nine times and then another 21 nine times for the combo of Feel No Pain and 3 Juggernauts.

bigred wrote:
onewild wrote:
garion333 wrote:

I can't defeat Ascension 1 with Ironclad. After playing so much with the other characters I find playing Ironclad to be incredibly limited and boring.

I'm like that with the Silent, on Ascension 18 with Iron Clad, 14 with Defect and just 8 with Silent. Iron Clad is my fav, all about the offense instead of hiding away like the Silent.

18...WHAT?

Yeah I read that & am flabbergasted....

I'm Ascension levels 1-3 across all characters.

Dyni wrote:
garion333 wrote:

I did another run just now and cleared it fairly easy. Strength + Fiend Fire is nuts.

My last Ironclad win was built on the back on Fiend Fire too. I had the relic that lets you retain your entire hand, Corruption (Skills cost 0. Whenever you play a Skill, Exhaust it), Feel No Pain (Whenever a card is Exhausted, gain 3 Block), and 3 Juggernauts (Whenever you gain Block, deal 7 damage to a random enemy.)

Once I had all those power cards up and running, I used the relic to get a full hand. My Fiend Fire hit for 12-15 nine times and then another 21 nine times for the combo of Feel No Pain and 3 Juggernauts.

Yup, I had the retain your hand relic too which is why it ended up a beastly run. I also had the dagger whose damage goes up if you kill with it. Between the dagger and Fiend Fire I was taking down enemies left and right.

Make that 19 with the Iron Clad now, by the skin of my teeth, won the last fight with just 5 HP left. Thank god for Limit Break and Exhume, smack Donu with a heavy blade that did 440 damage.

I got this game from Xbox Game Pass and finally played it for the first time last night. Challenging and fun, I dig it!

I'm sooooo stuck on Ascension 4, with all the characters. Many many runs with the Defect, some get closer to others, but usually flame out somewhere in Floor 2 or 3, usually feels like Defense issues - can't quite get out in front of some of the late-game big hits.

For the second floor, you need AOE in your deck, espeically for the later ascension levels. Most decks will get you through the first floor, floor 2 is where average decks go to die. or at least to the boss, well unless Lagavulin shows up, people seem to hate Gemlin Nob more but by god Lagavulin is just awful.

Made it to ascension 20 now, kinda fluked my way through the final boss, where I had to burn all 3 of my Fiend Fires (duel wield) as i needed the block from exhausting the cards. That left me with an accidental infinate deck, with anger and draw cards, so I smacked the hell out of Awakended One in one turn.

I'm stuck on Ascension 2 with everyone. The regular enemies are tougher and I'm struggling to get a good set going. And I'm making small mistakes sometimes when I do have a good deck. Focus, on my end, is off. Probably time to play something else and come back to this fresh.

Or, change your assumptions about deck-building. Deliberately vary something - the number of cards you like in your deck, the mix of offense/defense, etc. - and see what happens. I was locked into particular build choices without even realizing it, and changing them let me do better, albeit with a few horrible mistakes.

Hey, I did the 3rd boss thingie with Ironclad for the first time! (Victory?) I've just been experimenting my tail off with trying different things...I think what did the most work during the victorious run was lucking into two Dual Wield+ which I used on Bodyslams after getting a ton of armor through the 40 armor gold card (exhaust) and the card that gives you some wounds in exchange for 20 and having the trinket that carries armor over through turns.

With cranking out the free body slams, I was spamming 40, 50, even 100 dmg shots and blocking a ton of attacks.

Fun run!

Awesome job Wizard! The dual wield can be extremely effective in spawning more of your best or zero cost cards. My current run is potentially gonna be one of my best as I've got dual wield, a couple of clashes & 3.....yes 3 Metallicize, which is a card that I thought was a one time thing with adding 3 (4 upgraded) block at the end of a turn but its every turn. Its one of the best cards in Ironclad's deck.

The addictive nature of this game is something else, I hope they really support this past the new character. I'd love to see new areas, new '?' rooms, new enemies & perhaps some new cards.

Robear wrote:

Or, change your assumptions about deck-building. Deliberately vary something - the number of cards you like in your deck, the mix of offense/defense, etc. - and see what happens. I was locked into particular build choices without even realizing it, and changing them let me do better, albeit with a few horrible mistakes. :-)

You were right. I had begun to change things up but I wholesale changed things up and took a bunch of cards I rarely used. Died a lot, early, but when I got a combo that worked with relics I did better.

Lost to the third boss with Ironclad. He did the reborn thing and kicked my ass.

But I just got done with Silent with a poison build. Wiped the floor with corpse explosion and two copies of the card that triples poison. Good stuff.

garion333 wrote:

But I just got done with Silent with a poison build. Wiped the floor with corpse explosion and two copies of the card that triples poison. Good stuff.

I just had my first completion with Silent using this same method - I LOVE POISON (smack it up, flip it, rub it down...)!

With and Ironclad and Silent victory, I moved on to The Defect and hoo boy I'm not sure if me and him are a love connection. My brain is so scrambled trying to keep track of his abilities, the orbs, the orbs abilities, evoking them, wow.

First few runs with Defect is that way. Soon you'll be like me and ticked that you can't have more than nine orbs at a time.

Note: Not sure the actual orb limit, that's my guesstimation without the game in front of me and I can't be bothered to look it up and this comment is taking so long to write I should've just looked it up.

Oh ok, I can see how it’d be pretty epic if you can get more than 3 going for multiple zaps, shields, etc. I just don’t think I found enough to experiment all that much the first time through. It was overwhelming.

My experience with defect has been less on the tracking of each turn and maximizing every energy point, so much as planning and focusing a deck that cycles something very strongly...that could be power cards, orbs, claws and other 0 pointers, or a combination of these.

Defect is all about the orbs and synergies and rotations. With a good setup, you can trigger a half dozen orbs in one go, or even more. Great fun.

But, again, just keep playing Defect and you'll get the hang of it. It's a wonderful character unique in gaming.

What do y'all think a P2P versus mode could look like? I'd love to have a Slay the Spire tournament like we used to do for Ascension on mobile.

Not saying it's possible or ever coming but it would be interesting.

Simultaneous turns for a start.

Finally saw the credits for the first time! Won with the Ironclad. As with all rouguelikes, this is only the beginning. Man that was awesome though. Everything just fell together.

Is the boss who Awakens the worst boss or what? Hate that guy.

That one and Timekeeper are two that I don't like to see. I am not sure if they are truly more difficult, but they are annoying to play against.

I think the major difficulty with both the Awakened One and the Timekeeper is that if your deck is tuned a certain way (e.g., Machine Learning on the Defect or a shiv deck on the Silent, respectively), the fights get a heck of a lot harder. And there's no way to plan for it from floor 1, so you've got a limited time to mitigate it.

I’ve been sniffing around Slay the Spire for a while. DreamQuest was my first card rogue like, and I loved it. I also tried Meteorfall and found it kind of a snoozer. How does Slay the Spire compare?

Slay the Spire is a more streamlined version of DreamQuest's card stuff and not at all like Meteorfall, from what I can tell.

Night of the Full Moon is very similar to Slay the Spire in how battles play out, card types and how you build your deck.

I believe Dungeon Tales is the one that's a straight rip of Slay the Spire.

Both of those games are free to play, if you want to give em a go. Night of the Full Moon is almost as well made as Slay the Spire, but I prefer how Slay the Spire plays with artifacts and whatnot. Night of the Full Moon is more or less just the deck building aspect, but with great production values!

IMAGE(https://i.imgur.com/eFkDcbK.png)

The 4th character, the Watcher, is now available for folks on the beta branch on Steam. It is still a work in progress with beta card art, and it is likely many of the cards will be adjusted, but it still a lot of fun to explore her deck and new mechanics.

Her core mechanic seems to be Stances which you enter and leave and which other cards key off of. There are three that I've found so far, Calm, Wrath, and Divinity. Calm gives you 2 energy when you leave it. Wrath makes you deal and receive double damage. And Divinity (which is more complicated to enter) gives you 3 energy and lets you deal triple damage for one turn.

Other new keywords include Retain which lets unplayed cards with the Retain keyword stay in your hand and Scry which lets you look at upcoming cards and choose to discard them or not.

The patch also includes around 10 or so new relics and some new random encounters.

FINALLY won with The Defect. Really think I ended up just lucking out in some of the fights...I was on the ropes a few times and got bailed out. Looking back, I was overestimating the importance of major damage dealing cards and underestimating the importance of orb slots, focus, and constantly summoning the right orbs at the right time to get the evocation bonuses.

So I've won with all 3 now, yay! Game over?