Mutant Year Zero: Road to Eden - catch all

Out today! I'll be playing this tonight while my wife watches The Bachelorette finale.

Or she'll go into labour and I'll be at the hospital with our second child. Both good options.

^ I will be thoroughly let down now, after reading the above, if I don't find a Tiara for Bormin to wear while hogcharging into combat.

Vector wrote:

Out today! I'll be playing this tonight while my wife watches The Bachelorette finale.

Or she'll go into labour and I'll be at the hospital with our second child. Both good options.

Is it also part of GamePass(like the game)?

Sonrics wrote:
Vector wrote:

Out today! I'll be playing this tonight while my wife watches The Bachelorette finale.

Or she'll go into labour and I'll be at the hospital with our second child. Both good options.

Is it also part of GamePass(like the game)?

I tried to look that up for you but couldn't find anything. Are DLC and expansions usually part of GamePass?

Finished the expansion a few minutes ago. Loved it! It's not short if you play it like I do which is basically Shadow Tactics game (save scumming is encouraged!). I put 21 hours into Road to Eden and did everything there was to do. I completed Seed of Evil at 16 hours. It's not revolutionary and feels like a "scouring of the shire" or an epilogue but it sets up a sequel nicely and the new character is fun to play. He's a moose man.

Spoilered is my review I posted on Steam. There's no spoilers and it's basically just my thoughts above.

Spoiler:

I loved Mutant Year Zero: Road to Eden. One of my favourite games of 2018. It was short (21 hours and I completely everything there was to do) but outstanding. For me, this is a wonderful expansion. There's a new set of enemies but they are pretty much the same enemies from the base game with a new skin and one new mechanic. There are a few new weapons and headgear, which is nice. There's a good amount of interesting new areas to explore and some side missions in old areas with good rewards (a 4th silenced weapon!). The new character has a good mix of skills (tanky like Bormin with some sneak capability like Farrow). He was a mainstay of my party as soon as I got him.

Despite what others have said, this is not a short expansion if you are playing on harder difficulties. I do not play on ironman mode and tend to save and load a lot. Seed of Evil took me 16 hours to complete. Well worth the price to nearly double my play time.

As for story, it feels like a "scouring of the shire" or epilogue. It quickly wraps up the loose end of the base game, introduces a new conflict, then leaves with potential for new ideas for a sequel. It's a great content for the game and I hope it does well for them. Excited for the next game, hopefully, in 3 or so years.

The base game is currently available for free via the Epic Store launcher. Yes, yes I know but it’s more than worth it.

It’s a ridiculous steal.

MYZ and Hyper Light Drifter are both free and that's an absolutely fantastic steal for anyone.

I got this from the Epic store and I'm freaking loving it. I just wish there was a melee option, particularly for Bormin.

Why does everyone have a Med-Bot but me? I hate those things.

Nevin73 wrote:

I got this from the Epic store and I'm freaking loving it. I just wish there was a melee option, particularly for Bormin.

Why does everyone have a Med-Bot but me? I hate those things.

If someone has the skill that stuns robots you can use it in conjuction with silent weapons. Isolate those dumb dumbs and plink away with silent weapons while they are stunned. Eventually you'll get at least two weapon add-ons that have a 50% chance to stun robots. I usually equip those on silent weapons then don't have to worry about robots anymore.

Actually using EMP grenades will accomplish the same thing. That's a good idea, thanks!

EMP grenades can but will also alert nearby enemies if not at a far enough away. With silent weapons and individual stunning, you can really cull the herd.

There are weapons with a ‘push back’ effect - I’ve forgotten what the first one is called but you get it early in game.

If a Med-Bot is reviving someone and you it with one of those weapons it breaks the revive and the Bot has to start again.

Sorbicol wrote:

There are weapons with a ‘push back’ effect - I’ve forgotten what the first one is called but you get it early in game.

If a Med-Bot is reviving someone and you it with one of those weapons it breaks the revive and the Bot has to start again.

There are a couple of weapons like this that will also temporarily stop channeling abilities. There's an early shotgun that has an innate chance to do it and you'll come across mods that have 25% and 50% chance to knock-back. These are also good for pushing enemies off of high ground as they will take damage on landing.

Free from Epic. Love them!

This game has heaps of charm. Definitely a fresh take on the XCOM raw meat going through the grinder feel. And it really punishes mistakes.

Coming to Jonman's issue with the early cabin encounter:

Spoiler:

if you go with the early shotgun that has one higher base damage you should be able to gun down the Shaman in one round (before reinforcements are called). Otherwise the standard approach of culling the herd helps to make the encounter less troublesome.

Then in the downed Chinook map:

Spoiler:

After you've thinned the herd as much as possible, sneak through to grab as much loot as possible. I got a +2def armour which works wonders for tanking out of a chest. I didn't do this, but if I had to do the encounter again I would rush the medi-bot > then the pyromancer.

I'm doubling back to the high ground tunnel entrance after grabbing my third silenced weapon. I haven't upgraded any weapons so I'll probably pump up the silenced weapons and buy the basic rifle for the 5 base damage. Not sure if I'll try to clear the map or skirt around them for now.

So it turns out I spent 60 weapon scraps uselessly on starter pistols when I was bumbling around in town early game. It hasn't crippled my gameplay though, I had enough parts to upgrade the crossbow and silenced pistol then cleared the high road okay albeit after a quite a few attempts:

Spoiler:

I had just levelled enough to unlock Borman's rushing action so that was used to incapacitate the Shaman on the outskirts.
Took me a few more tries with the Hunter on the high ground; Borman knocked him off his perch with the gun that can destroy cover/interrupt and the squad picked him off, leaving the medi-bot and a lone Hunter. Next round Borman used run and gun and interrupted the medi-bot from resurrecting the Hunter, we took it down in an uneventful manner then overwatched our way to victory.

I bypassed the main camp in the tunnels and am working on the dock map. I kinda see why some have said the rinse and repeat cull the herd and guns blazing on the core party gets a little stale.

I love it but it's extremely repetitive. The base game only has 3 silenced weapons (the expansion adds a 4th much more powerful one) so the vast majority of combat encounters on harder difficulties involved watching enemy patterns, isolating, getting in position, saving, and loading when it all goes to sh*t. I loved it but that's also because the base game is 22 hours and the expansion is 15.

Vector wrote:

I love it but it's extremely repetitive. The base game only has 3 silenced weapons (the expansion adds a 4th much more powerful one) so the vast majority of combat encounters on harder difficulties involved watching enemy patterns, isolating, getting in position, saving, and loading when it all goes to sh*t. I loved it but that's also because the base game is 22 hours and the expansion is 15.

It’s a turn based puzzle game to be honest. Once you’ve figured it out there’s not a lot of replayability unless you try Ironman impossible (or whatever it’s called) which will burn your run if you make a single mistake. It’s still great though.

Sorbicol wrote:
Vector wrote:

I love it but it's extremely repetitive. The base game only has 3 silenced weapons (the expansion adds a 4th much more powerful one) so the vast majority of combat encounters on harder difficulties involved watching enemy patterns, isolating, getting in position, saving, and loading when it all goes to sh*t. I loved it but that's also because the base game is 22 hours and the expansion is 15.

It’s a turn based puzzle game to be honest. Once you’ve figured it out there’s not a lot of replayability unless you try Ironman impossible (or whatever it’s called) which will burn your run if you make a single mistake. It’s still great though.

Exactly. I treated it like like Shadow Tactics: Blades of the Shogun.

Or an easier version of Commandos (which was impossible).

I quite enjoyed the expansion. It was good to jump back into the game and remember how fun it was

It was a struggle to get the new Moose character up to par, given the others were already well-levelled. He’s also a lot more foul mouthed than the others, so beware if you’re playing around impressionable kids.

I committed the heresy of not always taking Bormin into the Zone , which opened up slots for the other characters. As a result I had heaps of fun with Magnus and his mind control and bullet reflecting abilities, which I hadn’t really used in the base game.

Good times! I hope they do another expansion

I'm actually pretty gutted... I finished the base Mutant Year Zero game months and months ago (and loved every minute of it), and then for some unknown reason I was cleaning up my hard drive and deleted my save games, thinking I wouldn't need them anymore. I hadn't considered that there'd be DLC to keep playing.
Now I'm tossing up whether I'll ever buy the DLC because it'll mean I have to replay the main game again.

Buzzrick wrote:

I'm actually pretty gutted... I finished the base Mutant Year Zero game months and months ago (and loved every minute of it), and then for some unknown reason I was cleaning up my hard drive and deleted my save games, thinking I wouldn't need them anymore. I hadn't considered that there'd be DLC to keep playing.
Now I'm tossing up whether I'll ever buy the DLC because it'll mean I have to replay the main game again.

Aaargh! That sucks! If you really enjoyed the combat, it might be OK enduring the crud gear and lack of skills at the start — or you could use a walkthrough so you can find the good gear more quickly

Buzzrick wrote:

I'm actually pretty gutted... I finished the base Mutant Year Zero game months and months ago (and loved every minute of it), and then for some unknown reason I was cleaning up my hard drive and deleted my save games, thinking I wouldn't need them anymore. I hadn't considered that there'd be DLC to keep playing.
Now I'm tossing up whether I'll ever buy the DLC because it'll mean I have to replay the main game again.

I gotta be honest - that doesn’t sound like the worst situation especially if you’ve not played for for a while. After all it’s ‘only’ a 20 hour game or so.

I've been enjoying my time with this game, although I am starting to find my combat loop (I isolate enemies, stun them with Boarman's rush, and murder them with silent weapons) a little stale. However, doing almost anything else seems to bring then entire map's worth of dudes down on my head, so I've got little choice.

I liked the game pretty well too, but I agree the combat loop grew more tedious than interesting.

Math wrote:

I've been enjoying my time with this game, although I am starting to find my combat loop (I isolate enemies, stun them with Boarman's rush, and murder them with silent weapons) a little stale. However, doing almost anything else seems to bring then entire map's worth of dudes down on my head, so I've got little choice.

That is the game. It’s great while it amuses you but yeah, once you have a map figured out there’s little to keep you playing. I did love playing it and I’ll pick up the DLC at some point but there’s not a lot there to bring me back.

I dunno, I ended up using the dude who can possess enemies a bunch - that provided a neat turnaround in the mechanics.

LeapingGnome wrote:

I liked the game pretty well too, but I agree the combat loop grew more tedious than interesting.

MYZ is, overall, worth it but the game tends to bite itself hard by the end. Your proficiency for stealth-ganking pod after pod after pod can run at odds against the map's design/challenge.

Finished the game tonight. The one interesting fight was

Spoiler:

against Lux and his whole army. Since he goes hostile and hunts you immediately after you enter his vault, it negated my usual "kill 'em one-by-one" strategy. Took several tries, but I won through by positioning myself so that I could bum-rush and stun him on turn 2. One he's out of action the fight isn't hard.

On the whole I enjoyed my time with it, but won't be coming back. The fights were just a little (by which I mean a lot) too same-y at the end. I did enjoy the story and setting, such as they were, though.