Rebel Galaxy Outlaw - Privateering-All

Turrets always fire on their own.

I had the same issue BlackSabre. I think its just hard to see the Sonoran turret firing as it’s located at the back. The turrets on the Durston are more centrally located, and you can very clearly see them firing.

Teneman wrote:

I had the same issue BlackSabre. I think its just hard to see the Sonoran turret firing as it’s located at the back. The turrets on the Durston are more centrally located, and you can very clearly see them firing.

I just upgraded to the Sonoran this evening. You can hear the turret firing sometimes when you aren't firing the main guns but something is behind you. I don't think it has a full 360 degree firing arc on that ship so you don't see it. At least, I don't think I have.

On the Sonora, the turret only has a specific arc from the very rear if your ship, like a cone going out from your butt, you likely won't see it unless you go into photo mode.

Well, now the owner of a bar. My station is starting to take shape from the barren rock it was. Will be interesting to see how much income it actually generates.

Veloxi wrote:

like a cone going out from your butt, you likely won't see it unless you go into photo mode.

Quoted for truth.

The Sonora’s turret is only for ships behind you. It’s not overly useful but at least deals so damage when anything gets near your backside.

merphle wrote:
Veloxi wrote:

like a cone going out from your butt, you likely won't see it unless you go into photo mode.

Quoted for truth.

The turret also has a flared base for your protection.

Teneman wrote:

I had the same issue BlackSabre. I think its just hard to see the Sonoran turret firing as it’s located at the back. The turrets on the Durston are more centrally located, and you can very clearly see them firing.

Yeah, that explains it then. In any case, I like my Coyote now. The loadout I have with the Shields Level 3 and Power Plant Level 3 is pretty decent. But I really want to try those Tachyon Weapons. Think I'll need level 4 Power Plant for that. Might be a while to save the 220K.

Tachyon weapons are fun at first, but they use SO MUCH POWER. So far I've found the best mix, for the Coyote, is four auto-cannons and two photon cannons. Great mix of power and ammo weapons for continuous damage.

Is there a big list in one of the submenus that shows the current economy of all the places you've visited? I'd like to do some small-time trucking but there doesn't seem to be a super easy to figure out the optimal trades.

Vector wrote:

Is there a big list in one of the submenus that shows the current economy of all the places you've visited? I'd like to do some small-time trucking but there doesn't seem to be a super easy to figure out the optimal trades.

In the last game you could hover over stations in the sector map and it would show you a price list and how many days since you last visited. The annoying part was you couldn't view that map while docked. Hopefully they fixed that.

Still haven't got this but I'm guessing some menus are the same?

Vector wrote:

Is there a big list in one of the submenus that shows the current economy of all the places you've visited? I'd like to do some small-time trucking but there doesn't seem to be a super easy to figure out the optimal trades.

Yeah, I'd love it if there were some kind of internal spreadsheet you could query to see who's buying what at what price (last time you check, at least). When you're in the commodities area and you highlight an item, there is a panel at the bottom that should tell you some info, like who typically import or exports an item. This only gets populated once you've visited then system, then will tell you how many days out of date the information is.

I think I'm saying all that right.

Edit: Oh yeah, from the quadrant map you can hover over a station and see what they're buying and selling. I don't think it's available from the larger Sector map, though.

Maybe I meant system map, not sector, sorry.

I need this game but I have to finish Fire Emblem first.

I figured there wasn't something easier than what was already described. It's not terrible but it's not ideal.

A new patch added the ability to ignore distress signals. That'll save me a lot of time. A big chunk of my gameplay sessions is ignoring distress signals.

This really opened out for me tonight just flying around systems & doing missions before reaching Eureka. I might only be in a sonoara (or whatever it's called) but some of the defense missions now feel a lot more achievable and I'm not getting pasted the second I reach a new system and someone picks a fight with me. Docked with a cracked windshield more than once mind! I joined the Merchants guide and it's proven lucky more than once - 20k bounties just buying something from the next station over to get a mission easily completed.

Eureka wasn't quite what I was expecting, but

Spoiler:

having your own station feels like a natural part of the game. I also like that if you refuse the initial cost to acquire Bountiful View the robot is more than willing to "bargain". Now I'm a little distracted from my main missions to get my new base up and running!

I'd really like some kind of access to a commodities board though - It doesn't have to that up to date, or cover places you haven't been but knowing what's available where (or where the demand is) at the push of a key seems like something obvious I don't quite understand not being in the game.

Thoroughly enjoying myself.

Sorbicol wrote:
Spoiler:

Now I'm a little distracted from my main missions to get my new base up and running!

This is a feature, not a bug.

God the cloud saves suck. I've just lost 2 hours because of that. I realise it's Epic's and not the devs fault, but the feature is clearly not ready for release yet.

Teneman wrote:

Anyone flying the Durston?

Yes, and it's my favorite. Once I made pirate I ditched the smuggler's hold for a full-size cargo extender and now I can basically loot my way through a trip without having to stop. With the cyclic burner and engine power boosted you can do full speed and escape the traps the autopilot likes to put you in. You can win in turning fights, but accelerating away, cutting off the inertial damper, and flipping end for end will usually set up any pursuers to get a face full of autocannon fire.

You can stay “legit” and still loot all of the black market items, even without a smugglers hold...

Spoiler:

My favorite money-making activity right now is pirate combat scenarios in the Rockfarming system. Kill all the pirates, and convert all of the floating pilots into Thralls. Then fly to the Granit station and sell everything on the black market. You should get average prices on everything, but don’t stress out about getting the best prices; this is a quantity over quality scenario.

If you happen to get stopped by the cops for a cargo check, make sure to hit the start button as soon as they start talking. Once in the menu, time is paused, so you can leisurely head over to the Cargo Hold menu, and drop all of the illegal items into space. Then back out of the menu and immediately come to a full stop. Once the cops say your hold is clear, you can tractor everything back. It’s a bit tedious, but works. Fortunately the cops don’t bother you too much in Rockfarming, and there’s a black market there.

merphle wrote:

You can stay “legit” and still loot all of the black market items, even without a smugglers hold...

Spoiler:

My favorite money-making activity right now is pirate combat scenarios in the Rockfarming system. Kill all the pirates, and convert all of the floating pilots into Thralls. Then fly to the Granit station and sell everything on the black market. You should get average prices on everything, but don’t stress out about getting the best prices; this is a quantity over quality scenario.

If you happen to get stopped by the cops for a cargo check, make sure to hit the start button as soon as they start talking. Once in the menu, time is paused, so you can leisurely head over to the Cargo Hold menu, and drop all of the illegal items into space. Then back out of the menu and immediately come to a full stop. Once the cops say your hold is clear, you can tractor everything back. It’s a bit tedious, but works. Fortunately the cops don’t bother you too much in Rockfarming, and there’s a black market there.

Lol. They should just add a bribe option.

Yeah, what's the deal with "enslaving" tractored pilots?

merphle wrote:

[spoiler]

Don't try that in Star Sector. The cops are a little more switched on about that trick.

How do you complete the "Battle in xxx" missions? I've gone on two now, warped into the waypoint, killed all the baddies, and.... nothing. No mission complete, no reward, no nothing. Am I doing something wrong?

Sometimes one or two of the enemies end up flying out of range. I usually have to fly in big circles until I can find the ahole. It's like Xcom Terror from the Deep all over again.

Teneman wrote:

How do you complete the "Battle in xxx" missions? I've gone on two now, warped into the waypoint, killed all the baddies, and.... nothing. No mission complete, no reward, no nothing. Am I doing something wrong?

Not sure about that specifically, but more than once I thought a mission was bugged until I found one more hostile way out of my radar range. Once I found them, and killed them, I got mission complete.

Anyone played around with the ship painting? I watched a tutorial on it and I'm certainly not at the level where I'm going to be breaking out a stylus to make my own paint jobs but I could see maybe finding some png files and putting those on a ship.

Kehama wrote:

Anyone played around with the ship painting? I watched a tutorial on it and I'm certainly not at the level where I'm going to be breaking out a stylus to make my own paint jobs but I could see maybe finding some png files and putting those on a ship.

I turned a Sonora a nice teal, the seats brown, and all the metal bits on the top metallic grey. Other than that, not really.

bighoppa wrote:

Sometimes one or two of the enemies end up flying out of range. I usually have to fly in big circles until I can find the ahole. It's like Xcom Terror from the Deep all over again.

I can usually find them by hitting the active scanner pulse. 9 o'clock on the radial menu. It's basically the only time I use that command. I'm not sure what else it's supposed to be for. But it will find hostiles that have wandered out of range.

I always forget about the scanner