No Man's Sky Catch-All 2.0

BuzzW wrote:

Turning off multiplayer seems to fix the crashes in the Anomaly. I haven't failed to land inside it and bounced around but I've seen it happen to other people, and I think multiplayer is the cause of that too (occupied landing pad or something).

It's not ideal since multiplayer is the whole point of it, but it will get you through the story.

This was a great idea. I was able to do everything I needed to do in the anomaly and get on with the main storyline. Since there are so many blueprints in there, I'll need to go back many times I think.

I had some crashes on my first visit to the Nexus, but the following day they cleared up. Smooth sailing since.

I actually did one if the group missions yesterday. Queued for one, asked in chat if anyone wanted to join, someone did and off we went.

The flow is, you leave the anomaly and it puts you in a new system with an objective marker somewhere. You go there and do the thing, but you can also discover stuff, visit the station, whatever. Then you summon the anomaly and enter, and turn in the mission. Very clean and straightforward, I was surprised.

Reminder though: if voice chat is enabled and you join a group, your mic is on - all the time. No idea why they haven't added push-to-talk, but until they do, might want to disable voice chat.

I have many many hours logged but am wondering if I should restart now the update has dropped.

BadKen wrote:

I realize it must be frustrating, but reading all these messages about problems with the "space anomaly" kind of has me laughing. I mean, you flew into something called a "space anomaly." What did you expect to happen? Smooth sailing? :D

I hear this in Gene Wilder's voice from Blazing Saddles.

Based on all the feedback, I think I'm going to give this game a few weeks to patch before I dive back in after a year+ hiatus.

polypusher wrote:

That reminds me. From the Nexus I got some base pieces like round room and hallways and a cube room but those aren't available to construct with the build menu. What's up with those?

I think they appear in s separate part of the build menu which is where I found them.

My problem is that the round room door won't open lol

Today's wrinkle: my base (my first and only base) is no longer mine. I can teleport there and it says it's owned by DonDGT but my only options are 'Report for being inappropriate' or 'Leave'. In a similar vein, the Reunion achievement popped (for visiting another player's base).

I know I can make another base easily. This one was only 2x3 wooden tiles with some equipment inside. It's just weird.

Edit: Found a Reddit thread of folks with similar issues. Had to go a couple of pages back to find it. I'm surprised it isn't getting more exposure.

https://old.reddit.com/r/NoMansSkyTh...

Yeah - all my specialist terminals, my scientist and my overlord? are gone as well - The quests just lead to the base computer, which does nothing.

So - basically, that entire questline, and all the blueprints, are no longer available to me, other than grinding a trillion of those research thingies in the ground.

Razgon wrote:

Yeah - all my specialist terminals, my scientist and my overlord? are gone as well

Looks like the exocraft terminal has been replaced by a dedicated blueprint buying terminal in the Anomaly which costs a metric tonne of research points to unlock everything

Also wanted to point out, for anyone coming back and not remembering, or just joining, the melee-jetpack speed traversal feature/bug/glitch.

If you mêlée and then a few milliseconds later hit the jet pack button, your traveller will eventually pitch forward and speed horizontally across the terrain until your jet pack runs out. This basically 10x’s your traverse speed. (Caveat, JMnITup was playing on VR and wasn’t able to get this technique to work. He was however able to punch Karnak and murder the poor innocent Gek)

staygold wrote:
Razgon wrote:

Yeah - all my specialist terminals, my scientist and my overlord? are gone as well

Looks like the exocraft terminal has been replaced by a dedicated blueprint buying terminal in the Anomaly which costs a metric tonne of research points to unlock everything

oh thats not the issue - I had two of the terminals, and the scientiest and the overboss - They just all vanished with their terminals from my base. This is in a brand new game started after the new patch, so its just more bonkers brokeness, which is a shame, because I really enjoy the game.

staygold wrote:

Looks like the exocraft terminal has been replaced by a dedicated blueprint buying terminal in the Anomaly which costs a metric tonne of research points to unlock everything

The old base building quests to get the Overboss, scientist, armorer, etc. are still there along with many of the rewards, including the storage chest. I haven't gotten far enough to know for sure yet, but based (no pun intended) upon what I've seen so far, that will likely include the Exocraft as well; I bought mine from the Nexus to have early access to Rover while exploring.

Basically, you now have the option of following the quest line to unlock many of the base building features for free. Or you can skip all that and just purchase them directly at the Anomaly. That said, it looks like the anomaly has a lot of new cosmetics and whatnot that you may not be able to get elsewhere.

Speaking of the Anomaly, I had a humorous Nexus multiplayer experience this weekend. A co-worker and I were playing together and decided to try out a Nexus mission, but were having issues joining the mission together. We each ended up launching our own instance of a bone collecting mission and went our separate ways, but once we warped to the target system for the mission, it turned out we were both directed to the same location on the same planet.

Once we landed, he went one direction to search for the required Epic or Legendary bone and I went another. The very first bone I scanned was of the target tier and I immediately returned to the Nexus to complete my mission and was awarded 250k units - plus the bone which I believe was worth a little over another 500k units. I then opened the Nexus mission manager are noticed the mission I had just completed was available again for another 250k unit reward; so I launched it again and jumped in my ship. Upon exiting the Anomaly, I was again warped to the previous system where my buddy was still trying to find an appropriate tier bone. I landed and pondered the possibility that the bone I needed had respawned at the its' previous location. So, I returned to the dig site of my previous target and was pleased to find my hypothesis to be true.

Since my buddy still hadn't found an appropriate tier bone, I called him over to my location to see if he was able to use the same site. Unfortunately, this did not turn out to be the case, but in a moment of pre-planning, I decided to drop a custom marker at my dig site in the case the mission became available once more upon my return to the Nexus.

My pre-planning was awarded with a third instance of the mission and I was able to return and immediately grab a third target bone and submit it for my reward. This time, it turned out that the mission was no longer available, but I knew those bones sold for a lot, so I decided to take the opportunity to return to a space station to sell my looted bones. All said and done, I generated almost 2.5million worth of credits in less than 10 minutes. My buddy continued to cuss me for the next 15 minutes while searching for his first bone!

The bone missions and the kill 25 monstrosities missions are bank! The missions themselves give around 250K credits but I got over 10 million credits alone just selling bones and the eggs from the egg sacks.

One trick on the monstrosities is destroy the egg sack and grab the egg real quick then jump and grav boot on top of the outpost. Then burn down the monstrosities from relative safety. Rinse and repeat until you've completed the 25 kills. Once you have 25 kills you can grab another egg sac then run around the building and grab the eggs on the other side while they chase you. Only a certain number can be spawned at a time so you can just kite them around and farm all the eggs. Each 5 egg stack sells for about 275K credits and I think I was walking away with 5 stacks of eggs from each of the missions.

Wow. This time, your buddy was the one who *didn't* get boned, vypre!

Sydhart wrote:

The bone missions and the kill 25 monstrosities missions are bank! The missions themselves give around 250K credits but I got over 10 million credits alone just selling bones and the eggs from the egg sacks.

One trick on the monstrosities is destroy the egg sack and grab the egg real quick then jump and grav boot on top of the outpost. Then burn down the monstrosities from relative safety. Rinse and repeat until you've completed the 25 kills. Once you have 25 kills you can grab another egg sac then run around the building and grab the eggs on the other side while they chase you. Only a certain number can be spawned at a time so you can just kite them around and farm all the eggs. Each 5 egg stack sells for about 275K credits and I think I was walking away with 5 stacks of eggs from each of the missions.

For egg collection, you can set down a base computer and then build a 4-wall room, without a roof, around the eggs, but be sure to leave one egg outside the perimeter of the walls. Shoot the egg outside the wall to get the monstrosities to spawn outside your new "base" and then jump inside to open and collect the other eggs uninhibited.

Pro tip that's easy to overlook - there's an exo-suit upgrade station in the anomaly, right behind and to the right of where you do suit upgrades. And it can be used once per star system, just like in space stations, so you can upgrade your suit twice per system you visit.

fenomas wrote:

Pro tip that's easy to overlook - there's an exo-suit upgrade station in the anomaly, right behind and to the right of where you do suit upgrades. And it can be used once per star system, just like in space stations, so you can upgrade your suit twice per system you visit.

I haven't figured out the precise criteria yet; I think it might have to do with joining another player in their game, but it appears that you can revisit the Space Station backpack upgrade station multiple times. This also goes for talking to and learning the languages from station residents. Again, I think this has to do with joining another player in their game - even if you join the same player's instance multiple times - as I have not seen this "reset" occur when loading into my own solo instance.

vypre wrote:
fenomas wrote:

Pro tip that's easy to overlook - there's an exo-suit upgrade station in the anomaly, right behind and to the right of where you do suit upgrades. And it can be used once per star system, just like in space stations, so you can upgrade your suit twice per system you visit.

I haven't figured out the precise criteria yet; I think it might have to do with joining another player in their game, but it appears that you can revisit the Space Station backpack upgrade station multiple times. This also goes for talking to and learning the languages from station residents. Again, I think this has to do with joining another player in their game - even if you join the same player's instance multiple times - as I have not seen this "reset" occur when loading into my own solo instance.

That has to be a bug. I need to make a lot of friends quickly before this gets fixed. Inventory management is still the worst part of this game imo.

Sydhart wrote:
vypre wrote:
fenomas wrote:

Pro tip that's easy to overlook - there's an exo-suit upgrade station in the anomaly, right behind and to the right of where you do suit upgrades. And it can be used once per star system, just like in space stations, so you can upgrade your suit twice per system you visit.

I haven't figured out the precise criteria yet; I think it might have to do with joining another player in their game, but it appears that you can revisit the Space Station backpack upgrade station multiple times. This also goes for talking to and learning the languages from station residents. Again, I think this has to do with joining another player in their game - even if you join the same player's instance multiple times - as I have not seen this "reset" occur when loading into my own solo instance.

That has to be a bug. I need to make a lot of friends quickly before this gets fixed. Inventory management is still the worst part of this game imo.

Depending on how you feel about it, there are save edit tools that allow you to fill your character/ships/freighters with max inventory slots. I went through and did that because I enjoy the game and didn't want the hassle of inventory tetris.

Edit: a brief Google scan is showing the NMS now has cloud saves which means you can't edit your "online" save any more. However, I imported my old save which I had modded and edited so I have a huge high level ship and almost a billion credits. Guess I circumvented the "no save editing for balance" by accident?

Sydhart wrote:

That has to be a bug. I need to make a lot of friends quickly before this gets fixed. Inventory management is still the worst part of this game imo.

Maybe, but maybe not. If I'm not mistaken, the cost of upgrading your inventory space has risen significantly. At least for the large volume cargo space because that used to be the first thing I would upgrade and now it seems almost prohibitively expensive for new players. Basically, it almost seems like cost is now the limiting factor for the speed in which you can upgrade and if you're not doing a lot of jumping around systems to farm materials and take advantage of system market variances, it could still take a significant amount of time to generate the income necessary to maximize your inventory storage.

Pro-Tip for PSVR (not sure if it works for other systems): I use the Move controllers for all my on-foot excursions, but I have my DS4 just sitting there ready for when I need it. The system is smart enough to instantly and seamlessly switch between either control scheme as soon as whatever control is used.

This is a huge help on quite a few things as I hate the virtual HOTAS for ship flight, and can simply set down my Move controllers on my sides and grab the DualShock when I fly. Also, now that you can have super large stacks of elements, note that with the Move controllers the same button that is used to change inventory windows is used to change stack size. So if you want to say, move only 250 units of a large stack from your exosuit to your ship, it's virtually impossible to do so with the Move controllers. Finally, you need to use the terrain modifier to mine things like copper, but the amount of copper that you actually retrieve is not based on the amount of terrain you modify, it's based on how much time you spend mining. This is important because by default the terrain modifier uses a larger "sphere" for modification with no way to change the size of that sphere using the Move controllers. But, just grab that DS4, press L1, and you get a smaller sphere and can thus spend more time mining and thus get more copper out of a found deposit.

At least, this is what I've found so far in my 6 hours of PSVR NMS so far. This was already one of my favorite games, and playing in VR has been spectacular. I literally can't wait to get the helmet back on for more.

I started a new game a few days ago, but aside from the base stuff there wasn't anything hugely different so I loaded up my old save. Everything was still there, but I've got a lot of work to do setting up power to my bases before any of them work properly.

Patch 2.07 is out for PS4 and includes all previous PC patches.

Patch Notes

Hello Games wrote:

August 20, 2019.
Hello everyone,

Thank you again to everyone playing Beyond, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of stability issues. Fixes for these were released on PC over the last few days. And this patch, 2.07 which is a consolidation of those fixes, is now live on consoles.

Bug fixes

- Reduce texture quality if it is causing an out of memory error.
- Revert to the non-device-local heap in low memory situations.
- Removed misleading version number from main menu.
- Fix to prevent issues with base ownership.
- Fix for freighter crash related to corrupt ship slot.
- Fixed a networking issue that could cause bad data to be synced between ambient players.
- Fix for a matchmaking threading crash.
- Prevention of players orphaned in a lobby.
- Dynamically limit base building limits to allow some very large bases to load in more situations.
- Don’t let the VR player punch in places they aren’t allow to use weapons.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Holy crap the Anomaly is all different now. I have not yet gone back to my old saves, but in my newest game I have not yet unlocked the base specialist stations. However, it seems many of the blueprints that used to be tied to those specialist stations, such as the Hazmat Gauntlets, are now simply for sale at the Anomaly. Should I simply stock up there on all the necessary stuff, or should I continue to push through the "Awakening" and "Build your Base" missions to unlock those?

ThatGuy42 wrote:

Holy crap the Anomaly is all different now. I have not yet gone back to my old saves, but in my newest game I have not yet unlocked the base specialist stations. However, it seems many of the blueprints that used to be tied to those specialist stations, such as the Hazmat Gauntlets, are now simply for sale at the Anomaly. Should I simply stock up there on all the necessary stuff, or should I continue to push through the "Awakening" and "Build your Base" missions to unlock those?

From what I've been able to tell so far, recipes that were provided as part of or the reward for a quest prior to BEYOND still are. You just have the alternative of buying things outright now.

Nimcosi wrote:

So, VR players, am I missing something? I have inverted controls turned on, but when flying it is not inverted. This makes piloting an exercise in frustration. Extreme frustration. Is this is something that I just do not recall when playing in pancake mode?

ToxicWaltz wrote:

I didn't change the controls at all and they seemed to work as intended... ie. pull back on virtual joystick to pitch up, push to pitch down. Maybe their "inverted" means 'inverted from default'... which is already inverted?

K something did seem pretty odd here. "pull back to pitch up" works great in VR without needing to turn on "inverted" setting. However if you then switch to non VR and use the dual-shock controller, to get "pull back to pitch up" behaviour you have to turn "inverted" on. Am I dreaming? I'm on PS4.

Picked up the game just before the sale ended out of curiosity. Being able to rebind my keys would be nice...
IMAGE(https://steamuserimages-a.akamaihd.net/ugc/789740038370843578/FBCC7C83F6DABAEA6A2636211152499644B6ADA9/)

Also having to press and hold to confirm on everything is driving me nuts, I tried turning that option off but it still applies to picking up resources. The game seems neat but if things don't improve soon I'm going to refund and let them bake it a little more.

Despite looking like a game made by a team from EA or Ubisoft, its not. Its a game made by a team fluctuating between 10-25 people as far as we know, and the comparative lack of polish shows - in great contrast to how it actually looks!

So, you WILL find smaller or greater issues, but you can be sure they will be, in most cases fixed. The controls issue will of course be fixed. They have released 8 or 9 patches already since the latest large update, so it will get there.

The gameplay itself though, is a piece of magick if you enjoy the kind of exploration it advocates. If you have wonder and excitement about "Whats over the next hill", even if its procedural, then this is the game for you.

If you are looking for a strong narrative and focused game, this isn't for you.

We're like a week into a huge new version and there are random bugs around. The main ones I've noticed are the keybinding thing (I think it only affects Steam installs?), dialogs don't display when you hand in missions, and I found a creature whose description said something like "lives its life mainly in %BIOME_NAME%". Also client crashes in the anomaly, but at least for me those were fixed in a patch already.

But honestly, I think the little stuff is a testament to the breakneck pace that this team moves at. They've pretty much overhauled the game, what, three times in a couple of years? And made it dramatically better each time. I think the rough edges are just the flip side of that.

Tamren, that "press and hold while the circle fills" has been there since the start. I read it as "this task takes a bit of time and the game reflects that" sort of thing. You get used to it pretty quickly.

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