No Man's Sky Catch-All 2.0

polq37 wrote:

Downloaded the latest patch and got new Nvidia drivers. The frame rate is still very hitchy, but it isn't as bad as it was yesterday. It's the kind of hitchiness where it feels like it is frequently blowing out a cache. Probably because I'm still running an 8gb system and an Nvidia 970.

You got me beat. I haven’t played it in ages, and I’m pretty eager to get back - it ran okay before... I’m hoping these updates haven’t rendered it unplayable.

I’ll be disabling multiplayer, as that sounds like the solution to a lot of the problems.

I had to replace my HD (just reinstalled NMS, yesterday), so I’d bet that my save is gone for good. Not the end of the world, because I was probably going to start a new game anyway.

So I started up my existing save, flew into space and summoned the anomaly. It's huge now and really cool, lots of other players running around and chatting.

Two odd things: firstly my ship changed position, I was heading back to it when it disappeared, and another ship landed in its place; my ship's marker then moved to a different landing pad. Secondly, heading over to my new ship position, I collide with another player running in the opposite direction - instant death ('anomalous combat death') and loss of inventory.

PWAlessi wrote:
fenomas wrote:

To clarify I'm on regular... er, whatever the opposite of VR is.

I'm going to go ahead and say RR...Real Reality.

"pancake"

Sweet. After update (playing on PC) Xbox One controller has stick drift only in menus.

Which, man, that makes this game miserable to play.

Holy cow this is fun! I never played more than a couple hours in pancake mode quite awhile back. Decided to load it up on VR (Rift) and lost 2 hours without blinking an eye. I'm on I guess a relatively cool starting planet (I have nothing to compare it to. I have some radiation issues and one firestorm so far but nothing too terrible. I'm just about done fixing up my first ship I think. I get really sidetracked and found some stone that taught me an alien word.

I know I can read guides and figure out what the heck I'm doing, but it's a lot of fun not knowing. I'm going in completely blind and really enjoying it. I think I'll keep it that way for now

PWAlessi wrote:
fenomas wrote:

To clarify I'm on regular... er, whatever the opposite of VR is.

I'm going to go ahead and say RR...Real Reality.

I can't wait to get home from my trip and get into the Rift and check this out! I'll be sure to update my Nvidea drivers first and turn of AA if it's enabled.

Insiders would say you're playing the 'Pancake' version, often with a sneer and a mustache twirl.

I'm planning on playing more of this on Oculus. My performance was pretty good after a quick test when it was released, though I'll definitely be tweaking supersampling settings this weekend.

DeThroned, that's the *best* way to play this game. I encourage you to stay away from guides. There is so much to discover in this game that it's more fun not knowing what to expect.

Robear wrote:

DeThroned, that's the *best* way to play this game. I encourage you to stay away from guides. There is so much to discover in this game that it's more fun not knowing what to expect.

I think that the only thing that I've used the wiki for is 'recipes' to see if it was even possible to make 'component XXX' or if I had to buy it.

I've had a really good time with the discovery in this game.

I mean, once you are well-versed in the mechanics, looking up some stuff if you get stuck is reasonable. Just... Wait till you are comfortable with the game. Not like it's full of timers.

I'm kind of anxious to fix up the ship and fly around. Is there a reason to? Can I hang on my home planet and get all the learn-language stones and stuff? I apparently also need a more powerful laser because there are these awesome floating crystals I can't do anything with.

Is there anything that's not on my starter planet because it's a starter planet that I really need? Like a "You need to get to the 2nd planet because you get xxxxxxx and it opens up a ton"

I assume my main quest is going to take me places. How important is it to follow and not stray off the beaten path? This game seems like that's exactly what it's build for is to explore and ignore the main quest

The starter planet is usually a nightmare in terms of weather. Makes doings things a lot harder. I'd recommend heading to another planet with more mild conditions before settling in for your first time.

JeremyK wrote:

The starter planet is usually a nightmare in terms of weather. Makes doings things a lot harder. I'd recommend heading to another planet with more mild conditions before settling in for your first time.

Just to add a little extra info, as you follow the quest to learn to warp, you also go through the basic "base" tutorial. Leave the teleporter you learn to build and make sure you always "check-in" at the local space station once you start jumping to new systems. The space stations have teleporters and you will be able to return to any system you have visited w/o burning warp fuel. Once you arrive on the other end of the teleporter, your ship will be waiting for you, free-of-charge. Also, it costs you absolutely nothing break down a base, so you can build a small base, do the base quests, etc. and go explore to your hearts content and once you find a better planet, it takes a little time, but no additional cost to tear down your old base and rebuild at your new favorite spot.

DeThroned, the whole galaxy lies before you. No single planet has even a small chunk of what's available. Soon you'll be able to travel between systems, as well as planets, in space, and via portals. Don't get focused on one place.

You don't have to completely abandon your first planet, but you do have to leave it for the tutorial to continue and there's tons of stuff you'll miss if you don't. You can always come back if you like it that much but honestly there's nothing on it that can't be found on some other planet.

Stengah wrote:

You don't have to completely abandon your first planet, but you do have to leave it for the tutorial to continue and there's tons of stuff you'll miss if you don't. You can always come back if you like it that much but honestly there's nothing on it that can't be found on some other planet.

This is true IRL as well.

Playing with a Rift S. So yeah, following too much early info regarding chasing performance proved to be a mistake for me. So I decided to start clean. Last night I updated my Nvidia drivers (running a laptop with a 1080, i7 7820hk, 32gb memory, NVME drive), forced Vsync, FXAA and Threaded Optimization off in nvidia properties, and blew away my save files, game cache, and config files. Then patched NMS to latest (via Steam), then verified integrity for good measure.

It ran immensely better right out of the gate than the mess I had modified it to. In game, set max fps to 80, set to full screen to match native laptop res (2560x1440), blur to 0, scan lines(?) off, Ansiotropic to 8, AA off, HBAO to high, and everything else to Enhanced. I also forced ASW on and set SS to 1.0 via Oculus Tray Tool. It's now looking way better and running pretty good. Still the occasional hitching or whatever you call it but I can live with that.

In summary, I'm loving it all over again. Steam says I have roughly 170 hours in this game since it came out which is one 80-100 hour run with the rest being random short periods of interest/restarts. I really like how they implemented VR, and hope they improve performance over time.

I even jumped in co-op with a friend using a new save, met up but didn't do too much as it had gotten late. It did crash on me soon after entering a small planet structure with NPCs along side him. Looking forward to more over the weekend.

I figured I'd type this out in case anyone else runs into issues with VR, it's what worked for me.

So, VR players, am I missing something? I have inverted controls turned on, but when flying it is not inverted. This makes piloting an exercise in frustration. Extreme frustration. Is this is something that I just do not recall when playing in pancake mode?

I didn't change the controls at all and they seemed to work as intended... ie. pull back on virtual joystick to pitch up, push to pitch down. Maybe their "inverted" means 'inverted from default'... which is already inverted?

So, looks like the 2 hours I thought I played was around 45 minutes according to the save

I think 45 - 60 mins is what I can tolerate wearing the Rift headset before it's time to take a break. Tonight's journey took me into space (which was not an issue). What WAS an issue was somehow inverting my ship while trying to land on the planet they wanted me to go to. It was pretty disorienting but I somehow managed to flip around and land without crashing into the planet. I gotta keep my radiation shield up, and I can now blow up the ground with my laser beam.

I wish I could wear the headset for longer periods of time but find I need to take breaks. What a game though!

ToxicWaltz wrote:

I didn't change the controls at all and they seemed to work as intended... ie. pull back on virtual joystick to pitch up, push to pitch down. Maybe their "inverted" means 'inverted from default'... which is already inverted?

You are correct, good sir/madame. Although I had to go into the settings.xml in order for it to actually take effect.

For those playing on PSVR with move controllers, how do you rotate the ship?

Anyone else having issues with landing in the anomaly. Every time I try I get inside and then the ship just bounces around but with no controls.

The anomaly seems to be a mess. I had two crashes in there yesterday so I just left. It sucks because my main quests all involve it now. I think I won't be getting my free freighter or ship upgrade until I brave it again? My only other quest involves boring incremental base upgrades with a real time time gating each step for no reason.

Lol my base is still just a four wall wood shack!

That reminds me. From the Nexus I got some base pieces like round room and hallways and a cube room but those aren't available to construct with the build menu. What's up with those?

Turning off multiplayer seems to fix the crashes in the Anomaly. I haven't failed to land inside it and bounced around but I've seen it happen to other people, and I think multiplayer is the cause of that too (occupied landing pad or something).

It's not ideal since multiplayer is the whole point of it, but it will get you through the story.

Well now I'm stuck inside the anomaly. I was able to enter and exit the anomaly twice already, but now I'm in the anomaly and there are no other (real) people around. I pushed my current mission to the next step, but when flying out of the anomaly, my hud disappeared completely and my ship is stuck outside of the anomaly but unable to respond to any inputs.

Quit/Reload and I'm in the anomaly before the mission step that I completed, my character doesn't animate (glides along the terrain instead) and there are no NPC's and no people here now. The automatic doors don't respond to me either.

I only have the autosave, so I guess I'm on the shelf until the next patch.

Edit: (5 minutes later) Completely rebooted my system, validated files (no bad ones) and tried again, and it's all working again.

Fastmav347 wrote:

For those playing on PSVR with move controllers, how do you rotate the ship?

It's two of the smaller thumb buttons. Triangle, Square on right hand would be my guess (am not in front of it right now).

I realize it must be frustrating, but reading all these messages about problems with the "space anomaly" kind of has me laughing. I mean, you flew into something called a "space anomaly." What did you expect to happen? Smooth sailing?