Remnant from the Ashes

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This is the game by Gunfire Games (Former devs of Darksiders/Darksiders 2 and devs of Darksiders 3) about to be released for VIP weekend access (early access) at midnight EDT 8/16/2019 (tonight) world wide on PC and XBOX. Unfortunately the PS4 pre-orders got borked and won't be available for play until the official release on 9/20/2019. Any progress made during the VIP weekend will carry over to release and the early access lasts up to just before the official launch on midnight 9/20/2019.

From what I can gather this is a difficult but fair style of game using guns and melee (instead of melee primary as in Soulsbourne) with stamina management, trait improvement (character stats), gear improvement, weapon mods for guns, etc. The game uses random generation and has over 100 enemy types and over 20 different bosses. Each player will have a different world generated for them from a wide tile set and some tiles will be hand crafted to contain specific story elements. A player can also re-roll (re-generate the world) at any time and has three difficulties - normal, hard and nightmare. To emphasize the deliberate nature of the combat system there is friendly fire from guns (no friendly fire for melee) at 25% of the real damage. Ammo is limited as are healing items(dragon hearts), consumables, etc. The game can be played solo or duos/threesomes for coop and has drop-in, drop-out and matchmaking or friends only game types.

Gunfire has said they have additional content (I believe the additional content will be free) to add as the game ages with new worlds, enemy types, bosses, gear, loot, etc. The price is right too with a $40 US price tag.

I personally am really intrigued by this game and will be playing tonight on XBOX and various times through the weekend and into next week. If any other GWJers are on XBOX and playing Remnant feel free to add me, gamer tag is ShivaNata.

Awesome - I bought the game as well, and can't wait to try it out this evening, on Xbox.

It has a rather heavy Lovecraft/The Secret World vibe, and the bosses from the intro video looks incredibly slick and intriguing.

I continue to think this looks neat.

PC here, can't wait to dive into this!

It's very cool, but very hard (Dark Souls hard) . Never been my strong suit gaming wise, but it is fun.

Playing on PC.

So I'm intrigued by the mix of post-apocalypse scrap armor and fantasy in this. It kind of reminds me of Elex from a couple years ago, but that seemed like it got too high tech too quickly and just had an overall level of jank greater than I could bear.

I am watching Cohh play this and I'm a little confused how character customization works. Early on he was presented with what appeared to be a choice of three character classes: hunter, "ex-cultist," or a guy with a helmet and a big hammer I can't remember the name of. Aside from having different equipment, each also was supposed to have a passive ability that would heal teammates, etc. Later, Cohh's chat told him that there were no real character classes, that he had basically only chosen a set of starting equipment. If this is the case, then what was with the unique passive abilities?

Middcore wrote:

So I'm intrigued by the mix of post-apocalypse scrap armor and fantasy in this. It kind of reminds me of Elex from a couple years ago, but that seemed like it got too high tech too quickly and just had an overall level of jank greater than I could bear.

I am watching Cohh play this and I'm a little confused how character customization works. Early on he was presented with what appeared to be a choice of three character classes: hunter, "ex-cultist," or a guy with a helmet and a big hammer I can't remember the name of. Aside from having different equipment, each also was supposed to have a passive ability that would heal teammates, etc. Later, Cohh's chat told him that there were no real character classes, that he had basically only chosen a set of starting equipment. If this is the case, then what was with the unique passive abilities?

Best I can tell you start by selecting a class which gives you starting gear and stats as well as your mod (passive). You can choose to mix and match as you see fit. You basically have a long range guy, a medium range, and a close range. I'm not positive but I believe the class also dictates how you dodge which is a big deal in this game. That all use the same type of pistol, but their long gun and melee weapon as well as their armor differs. You customize your gear by spending scrap and iron to improve it. I don't know if you find new or better gear as you play. I assume so. It's pretty much Dark Souls with guns.

You also don’t get all your gear right away when you pick your “class.” You immediately get the weapons, but your armor and the starting mod you have to pick up from two other npcs after you get the reactor started.

Speaking of the healing mod - Does anyone know how to make it work? Pressing RB on the controller does nothing. I have a feeling it has to charge first somehow?

Razgon wrote:

Speaking of the healing mod - Does anyone know how to make it work? Pressing RB on the controller does nothing. I have a feeling it has to charge first somehow?

Assuming you have the mod equipped on one of your ranged weapons, when you hit enemies with that particular weapon the circle around the weapon icon in the UI will start to fill. Once it's full you can use the mod skill.

Thanks ruhk! I assumed it was something like that, but I was a bit frantic while playing it, so forgot to take notice.

Its kinda a difficult game - for me, at least.

Razgon wrote:

Thanks ruhk! I assumed it was something like that, but I was a bit frantic while playing it, so forgot to take notice.

Its kinda a difficult game - for me, at least.

Not just you :).

The game is extremely stingy with information on how to play it. I made it all the way to the first boss before I figured out that you can do a heavy melee attack just by holding down the attack button.

That boss is extremely aggravating, btw. He’s actually pretty easy to dodge and avoid, but throughout the fight those goddam exploding enemies spawn in twos and run at you from all directions. It’s so f**king cheap. I don’t often get angered by games but this fight is pushing all my buttons.

Do the environments in this game ever get any more colorful? I get that it is An Unspecified Period of Time After The Apocalypse, but everybody I have watched streaming is in the same gray-and-brown ruins and while they are nicely crafted gray and brown ruins it gets a little monotonous.

There are also green swamp areas that I have seen. Not in game yet as I haven't gotten that far.

Been on the fence on this game. Looked interesting but potentially repetitive. To those who have been playing it... is it fun?

This game is amazing. Where the hell did this come from and why aren't more people talking about it?

Yeah I’m enjoying it so far. Would be cool to eventually get some games in with GWJers.

what platform is everyone on? considering picking this up on PC or Xbox.

I have been playing on PC

PC here

Yo Arovin sorry to just drop out but you joined my game right as my SO was getting home with food and I haven’t figured out if there’s a way for players to communicate yet.

EDIT: just now saw that you messaged me on Steam. Forgot that was an option.

No problem, I was not sure if it was bad timing or you did not want another player messing with your game.

Hi all, I am playing on xbox. I would love to play with some folks, the join public game selection doesn't seem to do anything at all currently.

My xbox username is BestestNerdDad

man, these boss fights are pretty tough. How is there no in-game voice chat?

Dakhath wrote:

man, these boss fights are pretty tough. How is there no in-game voice chat?

Yeah they are. I really wish they add voice chat as well. Anyone up for some remnant tomorrow (Thursday) night? I’m EST time.

The boss fights and events are clearly tuned for multiple players- most are still soloable but some are close to impossible depending upon your world’s rng. The first boss I encountered had adds that could one-shot me and I wasn’t able to beat him until I did some multiplayer grinding for materials to level up my equipment. I really like this game but I don’t know what legs it will have when player population drops and new players start getting frustrated and don’t have the multiplayer to fall back on.

I really really like this game, got it yesterday and ended up playing it all day on and off. Even tried joining public games and, eventually, had lots of fun - first couple connections were a miss but then the 3rd one rocked.

Which brings me to the thing that annoys me a lot in this game. The devs brought a lot of things from Souls games but decided to change a few things about them here and there. I would be fine with it if they'd improve on them but they really didn't.

Take mulitplayer, for example. In Souls, the player controls when to summon other people and how many of them. Once a visitor is connected, they play with you immediately. Once the boss is killed, the guests are unsummoned automatically. In Remnant, you set your game to public and you have no idea when somebody will join. When they do join, the visitors can't play with you until you reach a bonfire. You can be in the middle of the dungeon and the visitors will be forced to spectate for, potentially, long long time, which sucks and most people just disconnect. They have to re-connect hoping to get into a game where the host is near a bonfire. Once the boss is killed, visitors just proceed to rush forward without a pause, skipping the dialogs, looting stuff quickly, etc. This results in some hosts kicking visitors as soon as the boss is killed, often not even allowing them the time to loot scrap and mats from the floor.

I understand the devs want to be original and try to avoid lifting entire systems as is from other games. But I hate it when the modifications they apply make the system worse.

I also don't like how the enemies are scaled to your power level even in single player. Oh and I don't like that you can teleport only to large bonfires or to the last one. No way to teleport to some small bonfire you've encountered some time ago. This makes navigating the world confusing.

Other than those 3 things, I really like the game. It's hard but fair and I was able to solo all bosses so far within 5 or so attempts (although I do think bosses have a tad too much health, dragging out the fight unnecessarily but most games with bosses have this flaw). I like how boss fights are designed so far - at first you think WTF it's not beatable but then you start seeing opportunities. I like the randomness, it makes visiting other people's worlds more interesting. I like enemy design. Elite enemies spawning into your game shake up the routine and make things interesting, they are kinda like NPC invaders from Souls games. You are never safe. I like weapons and powers so far but I haven't seen many.

I am really glad I picked up this game on a whim.

ruhk wrote:

The boss fights and events are clearly tuned for multiple players- most are still soloable but some are close to impossible depending upon your world’s rng. The first boss I encountered had adds that could one-shot me and I wasn’t able to beat him until I did some multiplayer grinding for materials to level up my equipment. I really like this game but I don’t know what legs it will have when player population drops and new players start getting frustrated and don’t have the multiplayer to fall back on.

I basically decided against the game after watching video of that first boss (or at least I'm pretty sure it's the same one you're talking about). Looked like cheap bullsh*t, at least solo, and while I am not against games where you can play co-op if you want, a game that is only fun co-op is one I'm not interested in.

Middcore wrote:
ruhk wrote:

The boss fights and events are clearly tuned for multiple players- most are still soloable but some are close to impossible depending upon your world’s rng. The first boss I encountered had adds that could one-shot me and I wasn’t able to beat him until I did some multiplayer grinding for materials to level up my equipment. I really like this game but I don’t know what legs it will have when player population drops and new players start getting frustrated and don’t have the multiplayer to fall back on.

I basically decided against the game after watching video of that first boss (or at least I'm pretty sure it's the same one you're talking about). Looked like cheap bullsh*t, at least solo, and while I am not against games where you can play co-op if you want, a game that is only fun co-op is one I'm not interested in.

This game is not coop only, plenty of people killed Gorefist and other bosses solo. People do it on harder difficulties as well. This argument is at least a decade old, ever since Demon's Soul came out. Or earlier.

Bottom line is, similarly to the Souls games, this one is hard (you don't lose anything when you die though) but doable if you are willing to do some practicing and thinking. There are also 2 ways to make boss fights easier - either farm more mats to upgrade or do them in coop. Same as Souls.

[edit] BTW, there is nothing wrong with thinking some game is too hard for you and it demands too much. For me, Sekiro is like that - at some point I've realised that it demands so much I am not having fun anymore. Everyone's different.

I dabbled in the Souls games and intend to try it out again after Remnant but so far in Remnant, I have been soloing the entire time. I am now on my 3rd boss and it's tricky but still very doable. I am itching for some coop to see how that is as well.

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