Rebel Galaxy Outlaw - Privateering-All

SpyNavy wrote:
Vector wrote:

The Xbox One Elite controller is perfect for this. Remapped the afterburners to one of the configurable triggers and it feels so good.

The game really doesn’t tutorial anything. Took me way too long to figure out how to open the galaxy map. I used a mine clearing mission as a way to figure out how to slow down and speed up.

I love that I can fast travel to waypoints. Really makes intersystem deliveries worthwhile early on.

There is a 40 minute video that's basically how to spend your first hour that's a tutorial. It's embedded in the Epic launcher in the site entry for the game.

60 minutes (over three sessions) was all I had yesterday to play and I would not have remembered anything. Not a fan of video tutorials either. It’s good there is something at least.

I’m very excited to hop back in tonight, try out the mini games, and leave Texas.

I am really not liking the optimization for gamepad. Something like 95% of your functionality is happening through the Y menu, which is really hinky.

Vector wrote:
SpyNavy wrote:
Vector wrote:

The Xbox One Elite controller is perfect for this. Remapped the afterburners to one of the configurable triggers and it feels so good.

The game really doesn’t tutorial anything. Took me way too long to figure out how to open the galaxy map. I used a mine clearing mission as a way to figure out how to slow down and speed up.

I love that I can fast travel to waypoints. Really makes intersystem deliveries worthwhile early on.

There is a 40 minute video that's basically how to spend your first hour that's a tutorial. It's embedded in the Epic launcher in the site entry for the game.

60 minutes (over three sessions) was all I had yesterday to play and I would not have remembered anything. Not a fan of video tutorials either. It’s good there is something at least.

I’m very excited to hop back in tonight, try out the mini games, and leave Texas.

I am the same but I watched about 15 minutes which was enough really - all the way to where he wins the Tracer playing pool. Covers all the basics and then some. I watched it while I was waiting for the game to be available for download that morning. Watched another 5 or so while it was downloading. Again, worth your time if you are struggling. It's more of a Let's Play than a tutorial, but the soundtrack was beneficial.

For combat - you really arent ready to go into combat until you have the Tracer. As soon as you jump into system, immediately pull up the target map (pauses game) and look at what you are facing. If it's anything more than 2-3 Jackrabbits - get out. Target the one closest to you on the map and kill it quick usually you are going to end up doing a high speed face to face approach. If you are lucky he'll die on that pass if not use the auto track (the whole time) and swing behind him. Once Bogey 1 is down - lather, rinse and repeat. Use your missiles liberally early on (they are cheap). I upgraded to a gauss gun as soon as I could. I upgraded in this order: Gauss gun (replace laser, assuming you won the Tracer - you should do that almost first thing), power plant 2, shield 2, armor 2, 2nd gauss gun (replace tracer), and then it's dealers choice from there. Once you get your 2nd Gauss gun you are pretty well set for most encounters. Oh and kill the missile boats first, Adze I think they are called if you get a mixed group (which you will). The other fighter (name I cant remember -not Jackrabbit is tough as well and they should be next on your list, but normally always target the closest guy first). I do most of my targeting from the map rather than the radar if there are more than 2 hostiles. Finally, freighters will eat you alive unless you move out beyond their max range (usually 4500m) and hang on their six and pew pew them in the engines. Gauss guns do great for long range encounters at 9000m.

SpyNavy wrote:
Vargen wrote:

So what's up with the communication menu? Is it slowing down time or just screwing up my maneuverability for no damn reason?

Slowing time.

It turns out that I was bumping the coms button with my finger. I had thought the ships were hailing me and screwing up my flight controls and I was getting very angry.

One tip: map something to "Target nearest enemy." Relying on "target what's in front of me" doesn't work for figuring out who's shooting at you. I also think I need to put "open ring menu" over on the throttle somewhere instead of on button 2. I keep opening it when I want to fire a missile (and vice versa) and it's throwing me off.

I'm digging the game so far, but it's also making me really appreciate the distinctive silhouette of a TIE Fighter or a Dralthi... these ships are a lot harder to track. Maybe things will improve once I upgrade from the garbage hauler.

Played a whole bunch tonight and managed to get an Power Plant level 2, Tractor Beam and 2 Gauss Guns. Still working out the controls and the mercenary missions are still kicking my butt, but overall, it's a lot of fun.

How do i slow down though with the gamepad? Like there are some missions where you need to scan something and i feel like im just smashing into the mines and i had to abandon it because I just couldn't scan it without overflying it.

Also, for those wondering on Ultrawide support, this works beautifully in 3440 x 1440. It's so good!

Tapping b slows you down by increments. Tapping a does the opposite.

Tap "A" to accelerate and "B" to decelerate. Each tap increases/decreases your target speed by 25% (0, 90, 180, 270, 360 are the values in the starter ship), and your target speed and actual current speed are visible in the bottom-right corner of the screen.

Decided to jump in on this (I haven't played a proper arcady space sim in years) and, so far it's a lot of fun. The gamepad feels fine for the most part, but having all the targetting stuff happen through the Y key feels very irritating in the middle of a firefight, unless I'm missing something. Targetting mines when I was trying to target what was firing at me was supremely irritating. Or do I just need a better radar?

As I get into it and learn the systems I'm sure it'll be fine but it's not really helping itself in the early stages. The pool simulation would be a lot better as well if it allowed a lot more control over what you are doing. Took me 3 matches to win that tracer.

Ok, so don't save up money for the next ship and just buy upgrades?

Is there a way to remap controller controls?
There is a cycle Target lock, but I find it awkward to use.

Swapping out my laser with a gauss gun has been a game changer.

- Edit -

Two gauss guns and suddenly all the pirates are easy kills in the first sector.

Yeah, the gauss gun is a game changer. The extra range lets you engage on your terms.

Balthezor wrote:

Ok, so don't save up money for the next ship and just buy upgrades?

Upgrades let you earn money faster, so buying upgrades can get you to better ships faster than just saving. Can. It's up to your individual skills and play style to figure out the math on all that.

I'm beginning to suspect that letting you accept 4 missions at a time is a trap. I've had too many instances where I've queued up a bunch of white missions only to autopilot into a swarm of missiles and lose an hour. From now on I'm only stacking up blues.

Sorbicol wrote:

Decided to jump in on this (I haven't played a proper arcady space sim in years) and, so far it's a lot of fun. The gamepad feels fine for the most part, but having all the targetting stuff happen through the Y key feels very irritating in the middle of a firefight, unless I'm missing something. Targetting mines when I was trying to target what was firing at me was supremely irritating. Or do I just need a better radar?

As I get into it and learn the systems I'm sure it'll be fine but it's not really helping itself in the early stages. The pool simulation would be a lot better as well if it allowed a lot more control over what you are doing. Took me 3 matches to win that tracer.

By default the left bumper does targeting things, for things that are in front of you.

Anyone know what the stars in the upper left corner are for?

lunchbox12682 wrote:

Anyone know what the stars in the upper left corner are for?

That's your police "Wanted Level", similar to Grand Theft Auto, Red Dead, etc.

I'm loving the Durston. It's a literal space tank.

Btw, how do you sell illegal goods? I've been jettisoning them because I can't sell them and I don't want to get fined from a police scan.

^ What kind of slacker space pirate doesn't pay his space fines with space torpedos!?

Nevin73 wrote:

I'm loving the Durston. It's a literal space tank.

Just wait until you get the Beluga.

Balthezor wrote:

Ok, so don't save up money for the next ship and just buy upgrades?

That was the strategy in the first game. Upgrading weapons and shields to Mk2 was better than buying a new ship. Only after I had highest available rank in the sector would I upgrade ships.

merphle wrote:
lunchbox12682 wrote:

Anyone know what the stars in the upper left corner are for?

That's your police "Wanted Level", similar to Grand Theft Auto, Red Dead, etc.

Odd. I've been on a lawful run.

Al wrote:
vypre wrote:

[...]but it looks more like something my wife might hide in her bottom dresser drawer.

Do not Google Novint Falcon mods at work.

Just catching up on this thread and this made me spit out my cocktail. Thanks for that!

PWAlessi wrote:
Al wrote:
vypre wrote:

[...]but it looks more like something my wife might hide in her bottom dresser drawer.

Do not Google Novint Falcon mods at work.

Just catching up on this thread and this made me spit out my cocktail. Thanks for that!

The real tip is to use Bing for this type of thing.

strangederby wrote:

Tapping b slows you down by increments. Tapping a does the opposite.

Doesn't A fire missiles? Or can it tell the difference between a tap and a long press?

As for Illegal goods, you just need to find a place that accepts them. Nagadoches or however it's spelled will take them. I had several that I got from killing pirates and taking their cargo and they got me a nice bit of credits.

merphle wrote:

X button on Xbox controller to fire missiles.

Y button, then hold left on the stick, then press A to do a local-range radar scan. That should detect mines and other things.

merphle wrote:

Tap "A" to accelerate and "B" to decelerate. Each tap increases/decreases your target speed by 25% (0, 90, 180, 270, 360 are the values in the starter ship), and your target speed and actual current speed are visible in the bottom-right corner of the screen.

Holding "A" is the context action (e.g. autopilot to destination, tractor-beam something, land at a station).

merphle wrote:
Vector wrote:

The game really doesn’t tutorial anything.

This is the only complaint I have with the game.

And yes, you can review and change all of the button assignments somewhere in the Start menu.

merphle wrote:

That's your police "Wanted Level", similar to Grand Theft Auto, Red Dead, etc.

How do you loose that? I've got three stars and it's locking me out of most of Texas.

So... I don't want to get into spoilers or anything, but does anyone have any advice on hitting small, fast, agile targets with a short-range dumb-fire ordinance launcher?

Vargen wrote:

So... I don't want to get into spoilers or anything, but does anyone have any advice on hitting small, fast, agile targets with a short-range dumb-fire ordinance launcher?

Besides practice? Not really, dumbfires are great but to hit fighters with them, you gotta be real close and on their tail.

My god the Durston is a tank

Al wrote:
merphle wrote:

That's your police "Wanted Level", similar to Grand Theft Auto, Red Dead, etc.

How do you loose that? I've got three stars and it's locking me out of most of Texas.

The most I've gotten is one star (from accidentally taking a +skull icon mission, which typically makes you target non-pirates), and I think that dropped off after a few minutes of being polite. Or maybe I killed some pirates or something to swing my standing back towards the lawful side.