Your most "controversial" opinion in gaming

Whichever Shep you play I think we can all agree that the correct order of games best to worst is 2 closely followed by 1 then 3.

strangederby wrote:

Whichever Shep you play I think we can all agree that the correct order of games best to worst is 2 closely followed by 1 then 3.

IMAGE(https://media1.tenor.com/images/ebe68923ef537c784582eea49121f21d/tenor.gif?itemid=5822093)

2 = 3 > 1

doubtingthomas396 wrote:
Higgledy wrote:

Both games have bears in them (if you count the DLC in HZD's care) and I'm sure we can all agree, a zombie bear wrapped in barbed wire is, near as damnit, a robot.

While I'm here: They should do away with day/night cycles. Especially ones where you can see f' all at night so, if you want to do a tricky mission or anything where seeing stuff is a requirement, you're forced to move to day time.

That’s way I always ignore the instructions on any game that tells me to set the gamma such that I can “barely see” the logo in the dark block.

Screw that. I crank that thing until the logo shines like a beacon and justify it to myself by pretending my character eats a lot of carrots.

PREACH!!!

mudbunny wrote:
doubtingthomas396 wrote:
Higgledy wrote:

Both games have bears in them (if you count the DLC in HZD's care) and I'm sure we can all agree, a zombie bear wrapped in barbed wire is, near as damnit, a robot.

While I'm here: They should do away with day/night cycles. Especially ones where you can see f' all at night so, if you want to do a tricky mission or anything where seeing stuff is a requirement, you're forced to move to day time.

That’s way I always ignore the instructions on any game that tells me to set the gamma such that I can “barely see” the logo in the dark block.

Screw that. I crank that thing until the logo shines like a beacon and justify it to myself by pretending my character eats a lot of carrots.

PREACH!!!

You just took the Darkvision feat.

Higgledy wrote:

While I'm here: They should do away with day/night cycles. Especially ones where you can see f' all at night so, if you want to do a tricky mission or anything where seeing stuff is a requirement, you're forced to move to day time.

Is that really a controversial opinion though? If you phrase it in that specific a way, maybe, but what you're you're complaining about is player disempowerment and the game world existing outside of the convenience of the player, and that seems to be more or less a no-no in mainstream games design, outside of a few oddballs, and the horror genre.

Well, I’m having this problem in The Division 2. I had it in AC: Unity (only one mission as I remember but it was painful.) I spent much of the night in Horizon Zero Dawn wishing it was daylight. It was the same with Read Dead Redemption 2. I’ve had the same problem in earlier games that I won’t list but they’re not obscure games either. As day night cycles have become more and more common I assumed they were generally accepted as a desirable refinement to a games world that most players want to see and are fine with.

I've never played the other examples, but I never felt nightime was an obstacle, intentional or otherwise, in RDR2. In fact, it's kinda notable for how bright and full of stars it is.

(Likely intentionally so, because civilization brings light pollution and is eeeeeeebil.)

(I'm making fun of it because I think the theme is dumb, not because it isn't an effective way to illustrate it, which it is.)

I mean, have you played Dragon's Dogma? Getting caught outside safe haven in those inky black nights is very much an intentional terror, and RDR2 nights are definitely not that.

You are all wrong.

-BEP

bepnewt wrote:

You are all wrong.

-BEP

No YOU are all wrong.

Also : David Cage is the most overrated game creator to ever grace this planet. He earned his fame through lucky timing, by starting his pretentious shtick when the gaming community was desperate for an 'artist'. It also doesn't hurt that he's the perfect kind of asshole for gaming culture : mysoginist, self-righteous, navel gazing and faux dark.

dejanzie wrote:

David Cage is the most overrated game creator to ever grace this planet. He earned his fame through lucky timing, by starting his pretentious shtick when the gaming community was desperate for an 'artist'. It also doesn't hurt that he's the perfect kind of asshole for gaming culture : mysoginist, self-righteous, navel gazing and faux dark.

Wrong thread?

strangederby wrote:
dejanzie wrote:

David Cage is the most overrated game creator to ever grace this planet. He earned his fame through lucky timing, by starting his pretentious shtick when the gaming community was desperate for an 'artist'. It also doesn't hurt that he's the perfect kind of asshole for gaming culture : mysoginist, self-righteous, navel gazing and faux dark.

Wrong thread?

Not controversial?

dejanzie wrote:
strangederby wrote:
dejanzie wrote:

David Cage is the most overrated game creator to ever grace this planet. He earned his fame through lucky timing, by starting his pretentious shtick when the gaming community was desperate for an 'artist'. It also doesn't hurt that he's the perfect kind of asshole for gaming culture : mysoginist, self-righteous, navel gazing and faux dark.

Wrong thread?

Not controversial?

Exactly.

Not wrong thread then.

How’s this for a controversial opinion:

Games that try to be “relevant” are either dated, ham-fisted or just plain terrible (often all three at once). Punching straw-men for the applause of the preacher’s choir is never interesting, regardless of who your choir is.

Stop blaming David Cage for doing that. Everyone who fancies themselves a gaming Auteur does it.

Games are a terrible medium for narratives.

*Legion* wrote:

Games are a terrible medium for narratives.

Brothers: A tale of two sons would like a quiet word.

Games are a perfectly good narrative engine. It’s just the vast majority of narratives we’ve had so far have broadly been terrible.

Sorbicol wrote:
*Legion* wrote:

Games are a terrible medium for narratives.

Brothers: A tale of two sons would like a quiet word.

Brothers is overrated and terribly boring as a game.

*Legion* wrote:

Games are a terrible medium for narratives.

There's a reason why a common complaint in modern video game stories involves the term ludonarrative dissonance. It's because writers figured out that if they had any hope of making the story more engaging, it was better to ignore the game mechanics instead of trying to shoehorn every single story you write around killing 200 people over 8 hours.

kuddles wrote:
*Legion* wrote:

Games are a terrible medium for narratives.

There's a reason why a common complaint in modern video game stories involves the term ludonarrative dissonance. It's because writers figured out that if they had any hope of making the story more engaging, it was better to ignore the game mechanics instead of trying to shoehorn every single story you write around killing 200 people over 8 hours.

That’s less than half a kill per minute. I don’t even like movies that move that slow. You might as well watch something where Olympia Dukakis talks to Jane Fonda about her feelings for three hours at that point.

*Legion* wrote:

Games are a terrible medium for narratives.

As someone whose business card includes the words "narrative expert" I agree, just from the other direction - I think that plot and narrative are treated as primary drivers for most mediums - but narrative is one option among many that are deserving of focus for any given creative work.

To up the ante, I think that humanity's addiction to linear narrative is one of the reasons we create so much strife, pain, and suffering in the world. Heck, in my most cynical moments I think that we'll let the world die to climate change or blow it up in a nuclear apocalypse just to see how it ends.

^ I'm supremely amazed that we haven't nuked ourselves into a mass grave already. Like, we all operate under this shared daydream that everyone at the top is going to suddenly not do what humans do best for the rest of forever(?) Climate change might just prove the, more natural, euthanasia -- at least in-so-far as the hand that delivers.

The fact that we've made it this long is probably a fluke roll 20 [to save] roll 20 roll 20 roll 20 streak.

*Legion* wrote:
Sorbicol wrote:
*Legion* wrote:

Games are a terrible medium for narratives.

Brothers: A tale of two sons would like a quiet word.

Brothers is overrated and terribly boring as a game.

Say it louder for people in the back.

Brothers is massively overrated. "oooooh look at my two joystick controls". Meh. Fine. It's fun for an hour.

Late to the party:

I think BotW is a great game, but a terrible Zelda game.

MarioMD wrote:

Late to the party:

I think BotW is a great game, but a terrible Zelda game.

I think I agree, because I largely dislike the Zelda series and BotW is one of my favorite games ever.

In fact, when a cut scene happens and I get beaten over the head that I am, in fact, playing a Zelda game and not just some random game called "Breath of the Wild" I get slightly annoyed.

Most of the time the little sound cues and the names of creatures and places are the only connection to the series that's noticeable to me.

Good Pyros have skill and random crits are just fine.

Well, given the overwhelmingly positive reviews of Slime Rancher on Steam, I'm going to assume this will be controversial: Slime Rancher is one of the most boring, uninspired games I've played. It is so damn tedious and the gameplay loop is not satisfying in the least bit. I'm trying to wrap my mind around what people see in it and I'm just not getting it. I'm glad people like it, but damn it, I'm tired of wasting money on stuff because people rave about it and I end up hating it, lol.

DSGamer wrote:
MarioMD wrote:

Late to the party:

I think BotW is a great game, but a terrible Zelda game.

I think I agree, because I largely dislike the Zelda series and BotW is one of my favorite games ever.

In fact, when a cut scene happens and I get beaten over the head that I am, in fact, playing a Zelda game and not just some random game called "Breath of the Wild" I get slightly annoyed.

I think this sums up my feelings towards BotW. I've not enjoyed a Zelda game since the NES and this was the first to actually engage and get me interested because it is the anti-Zelda.

In most cases, collectables in action-heavy games are a bad idea which totally ruin the flow of the game.

Yes, I know they are meant to be optional, but they are not optional for ME.

I recently played through Wolfenstein: The New Order, and (mostly) because of collectables (which I only got about 80% of), an "excellent" 12 hour campaign experience turned into a "good" 20+ hour one.

AUs_TBirD wrote:

Yes, I know they are meant to be optional, but they are not optional for ME.

That’s my problem with the conversation around collectibles. It always seemed to be framed as, “Stop forcing me to do your optional content! I have a busy life and I don’t have any time to do all this optional stuff!” But I do understand that some folks, like your good self, find it hard not to complete collections if they are there. I’d just collect may be six feathers/pigeons/flasks out of 50 (getting a little thrill with each one, and feeling rewarded for exploration of out of the way areas) and then move on without a backward glance.

It sounds like collectibles may be on the way out.