Super Mario Makers Catch-All

WolverineJon, I gave all 3 a play and had a blast! They all truly felt like classic Mario levels. I doubled back in the first one since I noticed a breakable block after the gap and felt suitably rewarded when I bopped the koopa!

Under Toad Town was my favourite, I loved what you did with the little houses at the start. Cute!

Antichulius - Kiddo 1-1 (51D-WH0-JFF)

What a pleasant little level. I was surprised when I uncovered the hidden "?" blocks and they took me to the spot I was trying to reach at the start. The flying coins were another surprise! I felt showered with rewards!

pyxistyx - Castle Crasher 1 (R4R-4B0-2VG)

This feels really different, really organic? It both felt like a classic level and something completely new. Refreshing! I loved the section with the constantly changing switches. Clever! I also got smooshed by a winged block, don't laugh when you see the little death cross in an otherwise completely safe area

Nimcosi - Quick and Dirty 0-1 (Y9J-GPT-KNF)
I couldn't beat WolverineJon's WR but I managed to finally beat it as big mario! Getting to the end wasn't the problem, but I kept walljumping into things! Ouch! That was my first time seeing the condition wins so it was pretty interesting. The physics in this version of Mario feels slightly different.

Keen to play more, but my Switch just ran out of battery!

I keep popping into the editor, then have no idea how to get started. The blank piece of paper problem is real.

What'd be neat is if they included a bunch of level design challenges or something, kind of like writing prompts. Just to get started.

Tried everyone's levels that's posted so far. Some really creative stuff. Wolverine really liked Under Toad Towns design gives me some ideas for a sewer type level.

I'll repost my three if anyone wants to try or give some feed back it would be welcomed.

The switch up 760-09H-LMF

Thinking ON the fly CJV-F6M-DQF

My 10 year old also made: Catch a Ride WBD-DDK-PBG

Followed who I could as well look forward to seeing more levels.

Man, I spent the better part of two days making a vignette-heavy level based on The Hobbit only to find out that there's a cap on the number of doors you can have. Where's the Boo button for the editor?

A_Unicycle wrote:

The physics in this version of Mario feels slightly different.

I've noticed this too, although you're the first other person I've seen comment on it!

I noticed this most when adding traditional the end-of-level stairs -> flag jump in my levels. Both my "1-1" and "1-3" levels (both SMB1-style) are designed to be "perfectly" speed-run-able, i.e. it's possible to clear the level while moving at full speed to the right the entire time.

In both of those levels, I made the top-of-the-stairs platform just before the goal flag 3 or 4 blocks wide (instead of the traditional 2) to give the player a little easier time getting up to full speed for a perfect goal flag jump. However, I found that if the player hits that top-of-stairs platform at full speed (i.e. while doing a speedrun), then Mario will end up being able to leap clear over the flag; which he can NOT do if just starting from a standing start at the left edge of the platform, and then running to the right from there.

That's why I added a group of hard blocks just above and to the right of the goal flag: To prevent speedrunning players from flying over the goal flag.

I never remember that being a problem in SMM1. The only time I found myself jumping over the goal flag in SMM1 is if the player had a Super Star active, which granted extra maximum run speed in that game.

I'm not sure why the player is able to perform larger jumps in SMM2 from a full running start. I think it must be that in SMM2's SMB1 style, either Mario gets a faster run speed after running for a little while (like in SMB3), or else that Mario is able to longer jumps when doing two or three running jumps in a row (like in NSMB) -- even though the game doesn't make it apparent that either one of those are happening in the SMB1 style?

iaintgotnopants wrote:

Man, I spent the better part of two days making a vignette-heavy level based on The Hobbit only to find out that there's a cap on the number of doors you can have. Where's the Boo button for the editor?

Yeah, it's unfortunate that this cap wasn't raised from SMM1.

You can sort of work around the limit by having part of the course take place in the sub-level; the sub-level gives you another set of doors to work with, so you can have twice as many.

Sky Mario!

Course ID: DVF-S0M-7DG

Also friend me so I can see your levels? (That's how it works, right? You see who has favorited you?)

Bowser Jr's Swinging Castle - 4QW-T9R-SKG

I have a bad habit of making levels harder than I intend them to be; when I know exactly where to go and what to do, it's hard for me to put myself in the shoes of someone who's approaching this level for the first time. I tried to dial it back with this one, being generous with powerups (and coins / 1-ups for the benefit of people who pull this on Endless mode) and putting a few more safeties than usual in place.

I had to hand back MM2 to my friend today and I'm devastated. I loved it far more than I expected. I'll need to scrounge up enough money to buy it soon!

I've updated the OP. There's a Mario Maker 1 section and a Mario Maker 2 section. Right now for the Mario Maker 2 section, I've listed one level for each person so far in the thread.

I'll be working to get that converted over to Maker ID's instead of level ID's.

[edit]And done, all the MM2 entries are Maker ID's now. Follow away so you can easily find all the community-created levels!

I haven't posted my level yet but here is my Maker ID for MM2: 42L-0QB-WDF

Vrikk wrote:

Sky Mario!
Course ID: DVF-S0M-7DG

That was fairly brutal! I cleared it, but it took some 50 tries. Thanks for adding the checkpoint; I probably would have given up if not for that!

Vrikk wrote:

Sky Mario!
Also friend me so I can see your levels? (That's how it works, right? You see who has favorited you?)

I don't think so? I think you've got to add each person whose levels you want to see; I haven't found a way to see who has you favorited.

The good news is you can see levels from people you've favorited all in one place, in sorted by most-recently-uploaded (regardless of creator), which is nice, and something that SMM1 didn't have, I believe. (It's the "star" tab under Course World -> Courses, I think.)

WolverineJon wrote:
Vrikk wrote:

Sky Mario!
Course ID: DVF-S0M-7DG

That was fairly brutal! I cleared it, but it took some 50 tries. Thanks for adding the checkpoint; I probably would have given up if not for that!

Vrikk wrote:

Sky Mario!
Also friend me so I can see your levels? (That's how it works, right? You see who has favorited you?)

I don't think so? I think you've got to add each person whose levels you want to see; I haven't found a way to see who has you favorited.

The good news is you can see levels from people you've favorited all in one place, in sorted by most-recently-uploaded (regardless of creator), which is nice, and something that SMM1 didn't have, I believe. (It's the "star" tab under Course World -> Courses, I think.)

Thank you for the feedback! I actually did tweak a lot of things as I was trying to beat it in an attempt to make it easier, but I realized that as I was doing this I was "learning" the level so it would feel easier to me since I was used to it.

I think I'm going to edit Sky Mario! and make it easier, then upload it again with "[Easier Version]" as a suffix. I want the levels to be challenging but not easy as the regular games. It's a learning process.

Farscry wrote:

I've updated the OP. There's a Mario Maker 1 section and a Mario Maker 2 section. Right now for the Mario Maker 2 section, I've listed one level for each person so far in the thread.

I'll be working to get that converted over to Maker ID's instead of level ID's.

[edit]And done, all the MM2 entries are Maker ID's now. Follow away so you can easily find all the community-created levels! :)

That's very handy. Thank you. I'm going to go through the list tonight and add them to my favorite'd makers. I'd rather follow people than individual courses.

Woohoo! Sold some unused games so I'll be buying my own copy of this later in the week. First thing I'm doing is starring the maker profiles and leaving y'all a bunch of bad drawings.

Alright. Buddy sent this thread my way. My first level, never had the first Mario Maker.

I don't think it's terribly hard.

DX2-X7X-8NF

Just started following everyone that was listed.

I will do the same when I get home, already pulled the switch out on the lunch break before my buddy sent me this thread. I'm excited to see what you fools come up with here! Haha

Monty Mole Marathon - SJH-WFL-QDF

Second try at a level in MM2. Pretty short and sweet. Focused on using icicles and on/off switches. Also used lots (I mean lots) of moles.

Looking forward to adding some of you guys!

I've completed and uploaded worlds 1 and 2, with four courses each (so 8 courses total so far) of my planned 8-world SMB1-style complete game! (Maker ID: 4J5-LN0-M1G)

I'm a little sad that once the game is finished, I won't be able to upload anything else, since I'll be right at the 32-course upload limit. But at least I'll be able to finish it!

Wait there is an upload limit?

Yeah, 32-level upload limit. I genuinely hope they increase that at some point in the future. I'm in the same boat as Jon; if I upload my planned full SMB3-themed adventure, then there won't be any slots to either upload other stuff or a remaster of any of my 32 courses from Mario Maker 1.

There's more than enough local storage for custom levels, it's purely the online uploads that are limited.

Another mild annoyance: you can't upload any updates to your existing uploads either. You have to overwrite/remove the currently uploaded course history (so you lose the count of plays/deaths/likes/etc. Though if I recall correctly, that was the same case in Mario Maker 1.

Farscry wrote:

Another mild annoyance: you can't upload any updates to your existing uploads either. You have to overwrite/remove the currently uploaded course history (so you lose the count of plays/deaths/likes/etc. Though if I recall correctly, that was the same case in Mario Maker 1.

Corollary to this: You also can't reorder levels you've uploaded. Therefore, if (for example) I found a "bug" in my uploaded "World 1-3" level and decided to delete it and reupload a fixed version, my levels would then be all out of order: The list would show World 1-4, then all of World 2, then World 1-3.

The only workaround for THAT would be to delete and reupload the affected level AND all levels that should appear after it in the sequence.

My courses - I'm just experimenting with different pieces so far.

Ski Jumps QPJ-SD3-0JF

Pirate Bomber 48S-RMM-BXF

Wow. Farscry and WolverineJon, that blows. It sucks that Nintendo is so good at a lot of stuff but then can have such a big misstep like that or online stuff. The upload limit in general is wild to me, let alone the inability to re-upload/edit and keep the order.

A playlist feature would solve the order issue. Plus, you could have playlists of other folks levels to make a sort of world-hub from multiple creators.

FridgeGremlin wrote:

A playlist feature would solve the order issue. Plus, you could have playlists of other folks levels to make a sort of world-hub from multiple creators.

That's a great idea. Nintendo should add this, but it seems unlikely.

Yes, that would require being in touch.

Playing a lot of levels from you folks slowly and rating! Keep it up. Loving what I see, cool ideas and fun little jaunts.

I'll be happy if they just get bookmark support patched back into the game.

I had a bit of a creative slump, so I ended up just blasting through endless mode and I was very impressed. The curation seems spot on. I also tried a bunch of GWJ levels and left you all dumb drawings. It's hard to do anything without a stylus!

FridgeGremlin SJH-WFL-QDF Monty Mole Marathon

The moving tower was really clever, despite knowing it was coming, the spring-loaded jump surprised me! I also loved the stompy bit at the end!

MikeHaegaman DX2-X7X-8NF "I don't think this is terribly hard"

Ouch ouch ouch! I kept sliding off the green moving platform and onto the spikes! I got it in the end, but it took a long time!

Mr Eko QPJ-SD3-0JF Ski Jumps

This felt lovely. While there was a lot of enemies, it had a lovely flow. It felt like you placed everything very deliberately. I had fun trying to beat the speed record!

Sky Mario! DVF-S0M-7DG

I...Hate this. I...Love this. Ugh. It took me so many attempts! While the start was a bit too chaotic for me, I started to find my stride in the second (vertical) section. I started frustrated, but the more I played the more I was determined to finish it, and I did! The satisfaction was overwhelming!

If you build them. I will finish them.

Also, shoutout to WolverineJon who has some of the most consistently well designed levels I've played yet! Always good in-between the ridiculously hard stuff people are making. I've been enjoying them as a palate cleanser. Not too easy, not to hard...Juuust right.