Rebel Galaxy Outlaw - Privateering-All

I already mentioned in this thread that I first used Fedaykin in Wing Commander, but it also occurs to me that some may not know (may not have been born!) that my avatar comes from that game, as well.

What a game. What a campaign. Epic stuff, both 1 and 2. Sadly, the incredibly slow load times of CD drives combined with bugs kept me from ever getting far in 3.

Now the furs gonna fly.

I work on ITSM software, meaning I write the software that drives bug reports. Clearly that makes me the most qualified to look at it from a quality standpoint.

Your sexy avatar changes nothing, sir.

My dog found a bug crawling on the carpet yesterday and I smashed it. Clearly I am highly qualified to test this game.

So you guys. You guys. In the last several hours of play, this game just ramped up quite a bit because you can HAVE YOUR OWN BASE. Seriously. It's one system off from your starting system, and for some reason I'd not visited it until recently, but once you do, you're asked if you'd like to buy it. It's expensive (50k-250k), but it's so neat because once you buy it, you get missions to expand it.

This includes:

  • A bar, which gives you passive income and can have games added to it like dice poker.
  • An equipment bay with, so far, missile launchers you can only get here.
  • A shipyard with a few new variants you can only get here. For example, the Coyote is the big fighter, with six guns and two missile launchers, but low cargo space. The Dingo is a variant that has four guns, four missile launchers, and about double the cargo space.

It's SO NEAT to be able to have a place you can call home in this game. Hopefully you'll be able to add a commodities center as well so I can trade the loot I find, but I've not yet seen that.

50 hours in, having such a wonderful time.

IMAGE(https://pics.me.me/peekaboo-i-hate-you-hehe-16484211.png)

IMAGE(https://cdn.mpasho.co.ke/wp-content/uploads/2018/02/6f0ee4947911b7c058a169fd096c3a26cf01ee7d7fa6a1aeb1f432dddc56a09d.jpg)

Terry loves being a rebel.

I'm just glad that there haven't been any posts in this thread to make me think that any new info has been released about when this will be available for the unwashed masses.

Rezzy wrote:

I'm just glad that there haven't been any posts in this thread to make me think that any new info has been released about when this will be available for the unwashed masses.

Thanks, I hate it.

Bill Harris of Dubious Quality fame (and occasional GWJ poster) posted his impressions of Rebel Galaxy Outlaw and some great looking screenshots. If Veloxi didn't have me hyped already, this just put me over the top.

I noticed in the FAQ that the PS4 and Switch were platforms it will come out on. Makes me happy since I really don't have a PC for gaming anymore.

Old Man Pi wrote:

Bill Harris of Dubious Quality fame (and occasional GWJ poster) posted his impressions of Rebel Galaxy Outlaw and some great looking screenshots. If Veloxi didn't have me hyped already, this just put me over the top.

Bill always writes deep, thoughtful reviews, so the fact that he is really into this game is a good thing.

Travis is sure choosing interesting people to help him with early testing.

The start of his first posting should be enough of a hint:

Bill Harris wrote:

You saw the screenshots yesterday, and I'm sure your first thought was, "No way the game can be as amazing as the screenshots."

Well, good news: it's absolutely just as amazing as the screenshots.

This is Travis Baldree's new game. He's been one of my favorite developers for more than a decade. His games are imaginative, well-paced, and always fun.

And they work. He releases fully-featured, fully-working games.

Here are some shortcuts for people who want to jump straight to the postings:

Screenshots

Rebel Galaxy Outlaw

Rebel Galaxy Outlaw (part two)

Game looks good, just release it already or have a pay to play beta. Sheesh

And they work. He releases fully-featured, fully-working games.

And yet long standing AA companies with hundreds of employees never seem to manage this.

I'm not expecting it to be the same game at all, but I picked up Everspace over the weekend. PSN had it onsale for $5.99/11.99 w/ or w/out DLC and it seemed like a no-brainer at that price point. Hoping it will tide me over until Outlaw releases (if not, PSVR features for NMS better release soon). Having fun so far, but as a spacebound rogue-like, the game is not forgiving at all.

Apparently you're meant to do your first several runs on easy difficulty until you've amassed some upgrades. Then up the difficulty for better loots.

Q2 of 2019 release date. That's end of June. No news of release date yet. Possibly delayed?

Balthezor wrote:

Q2 of 2019 release date. That's end of June. No news of release date yet. Possibly delayed?

From all reports the game is already super playable and smooth, and this is a 5 man studio, so not necessarily delayed, may be more just not much of marketing to do (except word of mouth).

They're still working on it, every day it seems, but no release date of yet. It is already playable, and there are fewer bugs every day.

Any release date updates?

OG Rebel Galaxy is free for the next two weeks on the Epic Game store, playing now.

DRM free version too.

On Twitter they are saying that they are just waiting on some localization work to finish before release of Outlaw!

So I've now been able to test RGO with a full HOTAS as well as two types of mouse control (virtual stick and relative) and the gamepad is still the best way to play. I mean it makes sense, since it was primarily designed for the gamepad, but it's really night and day.

I mean those will be great options for those who want them, but a gamepad is ultimately the bees knees.

Why must you keep taunting us with updates in this thread?!

People asked about HOTAS and mouse control, and now I could actually say something about it.

Plus building that hype motherf*cker.

Veloxi wrote:

So I've now been able to test RGO with a full HOTAS as well as two types of mouse control (virtual stick and relative) and the gamepad is still the best way to play. I mean it makes sense, since it was primarily designed for the gamepad, but it's really night and day.

I mean those will be great options for those who want them, but a gamepad is ultimately the bees knees.

Which did you prefer in Everspace (pretty sure you’ve played it)? I tried both, and still found mouse and keyboard controls were better (at least it was for me).

For everspace keyboard was definitely better. In retrospect was glad I got the game on PC instead of Switch.

Everspace was designed primarily for mouse and keyboard, and it shows. Just like RGO was designed primarily for gamepad, and it shows.

Travis posted a video with some mouse and keyboard gameplay.